Quote from: therabidwombat on April 14, 2006, 03:47:19 amThis would be a heck of a lot harder in drag and drop..actually I can't even imagine making a zelda game in drag and drop. Holy cow that'd take forever.Actually its not as hard as it seems. Most Gml has a d&d equivalant.
This would be a heck of a lot harder in drag and drop..actually I can't even imagine making a zelda game in drag and drop. Holy cow that'd take forever.
Quote from: Piers on April 15, 2006, 02:09:39 pmQuote from: therabidwombat on April 14, 2006, 03:47:19 amThis would be a heck of a lot harder in drag and drop..actually I can't even imagine making a zelda game in drag and drop. Holy cow that'd take forever.Actually its not as hard as it seems. Most Gml has a d&d equivalant.i think he's referring to the fact that most zelda games require several thousand lines of codewhich would probably take you a while to d&d all thatplus you lose all the benefits of readable and modifiable code (which i would consider essential when developing a game of this size)