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Messages - Sirbrownie

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Zelda Projects / Re: [Items Video] Legend Of Zelda: The Last Oracle
« on: October 13, 2014, 05:53:29 am »
Just put up the new demo guys!
Added a LOT more to this one. A couple quests, 5 new enemies, redesigned map, and a full temple plus boss fight!

SCREENSHOTS




DEMO
http://gamejolt.com/games/adventure/legend-of-zelda-the-last-oracle/32767/


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Zelda Projects / Re: [Items Video] Legend Of Zelda: The Last Oracle
« on: October 12, 2014, 08:16:01 am »
That's not a bad idea Shadower. Ive been checking them out and your right, the first imagining for the game was much darker than the end product. I really dig it.
I went ahead and redid Horsehead. After a while he looked kinda silly to me. I made the new version from the Orcs in Kind of Dragons. http://www.spriters-resource.com/arcade/kingofdragons/sheet/53816/
I think he looks much better now.


Hes also fully coded now! I will be releasing a new demo very soon with some Major updates.

Darknuts are also fully coded with original sprites.

Darknut Sheet
Show content

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Zelda Projects / Re: [New Demo!!] Legend Of Zelda: The Last Oracle
« on: October 06, 2014, 04:03:51 am »
lol I'm glad you guys dig my mediocre spriting skills  :P For now I'm gonna stick with Gregarlink's sheet. The new NPC's I found work quite well with his style. I'm editing some the townspeople NPC's from the ds game 'Draglade' http://spritedatabase.net/file/29
I've been trying to get a hold of Gregarlink since I started coding this engine. Which has been some time! Still nothing...

I decided to use "S" for the shield. Seeing how it wasnt used for anything other than increasing your fall speed. It seems to work well so far.

to rhalifax,
I do have a short story in mind for the final product involving Ganon pretty much murdering the Oracles of Hyrule. Link must collect their remaining Life essence in crystal for in order to reach Ganon. The Last Oracle is actually in 'baby' form and has taken the place of Links fairy. Once the crystals are collected she will absorb their power and transform into a full fledged Oracle to restore balance to the land. However, in her small helpless form she in unable to complete the quest herself. Thats where Link takes action!

Thats pretty much all I got. I may not even have Ganon be the final enemy. Nothing is final since I havnt even started writing the story yet. I'm still focused on completing the 4 palaces, Ganon's Castle, and then throwing in a couple side quests. Then I will write in text events to drive the story.

Also here is a video update on all the items I have coded so far.
<a href="http://www.youtube.com/watch?v=_gFdckpq-Ww" target="_blank">http://www.youtube.com/watch?v=_gFdckpq-Ww</a>

4
Zelda Projects / Re: [New Demo!!] Legend Of Zelda: The Last Oracle
« on: October 02, 2014, 09:24:41 am »
Thanks for playing guy! and NesiDE, I appreciate the review! Ive been having a lot of issues with collision pertaining mostly to the fact that getting hit from certain enemies will knock you back constantly, pushing Link through walls and such. For the next demo I took out the knock-back all together for now. This should erase the constantly bouncing off enemies problem.

The slime enemy sprites are from Maple story lol. I could'nt find a good slime sprite that fit the 32x32 style of the game so I just used them. I will be updating most of the sprites with my own custom in the future.

The Link sprites are by gregarlink10 on deviant art. His page can be found here. http://gregarlink10.deviantart.com/
Ive contacted him multiple times with no reply.  :P However the sheet does say its free to use so credit to him for epicness!
The shield still doesn't do anything right now. The 'I' button has been changed to interact with objects instead of highlighting an item you cannot use yet.  I'm thinking of maybe using 'E' in the full version for the shield. I will decide once I code the action into the game. As of right now his shield is just decoration lol

I fixed the enemy/elevator problem by adding boundaries for the Red Daria and Slimes. They cannot move under an elevator anymore. 'I was having trouble with this myself'

Right now I am spriting the first boss from Zelda 2 for the end of the Palace.

HorseHead

I was attempting to sprite Link myself for the sake of original material. But unfortunately the outcome was quite terrible :p as you can see http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png




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Zelda Projects / Re: [New Demo!!] Legend Of Zelda: The Last Oracle
« on: September 30, 2014, 04:25:47 pm »




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Zelda Projects / Re: [New Trailer] Legend Of Zelda: The Last Oracle
« on: August 23, 2014, 03:24:03 am »


Bats, Red Daria, Deku Scrubs, Treasure Chest, 1st Temple will all be in the next demo.

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Zelda Projects / Re: [New Trailer] Legend Of Zelda: The Last Oracle
« on: August 21, 2014, 04:55:26 am »
Thanks DICKBUTT! I know what you mean by the overall graphical style. I am really just a programmer. I kind of pieced the sprites together from various games and other fan zelda games I found out there. The houses are from a naruto game on the DS believe it or not.

I posted a new gameplay demo up on Gamejolt!
Looking for feedback on the engine from Zelda fans.

http://gamejolt.com/games/adventure/legend-of-zelda-the-last-oracle-gameplay-demo1/32767/

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Zelda Projects / Re: [Demo Added] Legend Of Zelda: The Last Oracle
« on: August 20, 2014, 02:04:36 am »
New Trailer! Showing Off Some new features!

Gameplay Trailer
https://www.youtube.com/watch?v=Ry89ymh_4XE&list=UUl9J-Rlo0MhFFufVkNZeCAw

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Zelda Projects / Re: [Demo Added] Legend Of Zelda: The Last Oracle
« on: August 15, 2014, 09:00:44 pm »
I actually have a different control configuration coded into the engine using the 'arrow' keys, only I have yet to implement a way to switch between the options. I will add arrow support in a future update down the line. I actually don't even use the keyboard all that much when testing. I have my ps3 controller configured through joy2key.

I fixed the lighting to a stable light point and got rid of the flickering all together. I actually like it better that way.
The rupees were kind of odd now that you have pointed it out Lzard  :P So now they just sit on the floor upon collision.
Shaking screen is removed on boomerang damage. As for the landing pause. Ill have to work on that a little more.

Added Bombs


Bombs were a bi@#% to code.
Work has begun for the overworld navigation. Think Zelda 2. I have only tiled a small section for the map.
I plan on adding 4 total dungeons. "I don't want the game to drag out two long.

OverWorld


Menu Screen Mockup


The Menu screen is only a mockup right now. "I don't actually intend to code that many items
into the engine" Ill be posting a second demo sometime next week for sure which should include
the overworld so far, pause menu for item switching, and at least one more enemy.
"I completely erased the red slime object. Could unglitch the problem. "


11
Zelda Projects / Re: [Demo Added] Legend Of Zelda: The Last Oracle
« on: August 13, 2014, 12:33:57 am »
Thanks man! I'm glad you like what you see! 8)
Thanks for the notes. I turned up the brightness a little bit, made the rupees fall faster,
and added colored blood for the blobs!
I also added a playable demo. There isn't much to explore in the demo, just a basic engine
to test the controls. Check it out if your interested I'm looking for more feedback

DEMO
https://www.sendspace.com/file/i7nruh

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Zelda Projects / [NEW DEMO V.2] Legend Of Zelda: The Last Oracle
« on: August 11, 2014, 07:05:03 pm »



The Legend of Zelda: TLO is a short fan game I'm throwing together in my free time mostly
in order to perfect my coding skills. I already have a pretty solid moment engine programmed
and currently working on sprites for new enemies. :D



Screenshots






Newest Video
<a href="http://www.youtube.com/watch?v=_gFdckpq-Ww" target="_blank">http://www.youtube.com/watch?v=_gFdckpq-Ww</a>

Enemies


Newest Demo
[urlhttp://gamejolt.com/games/adventure/legend-of-zelda-the-last-oracle/32767/[/url]



Q & A
1) Another game with custom sprites! Who's spriting all of this? Do you have other team members your working with?

The games art is actually a mishmash of multiple sprites taken from various games. The link sprites are actually taken from a well known artist on Deviant art named http://gregarlink10.deviantart.com/ who has also posted a couple other characters free to use on his page including a full Ganondorf sheet and the beginning to a Zelda sheet. I plan on using both in the full version. I am personally spriting a lot of the enemies from the Zelda 2 NES game simply because I couldn't find any higher quality versions of the sprites. Examples are the Red Daria enemies, Deku scrubs, and a couple bosses from the classic.

2) What are you writing this in? Is this on Game Maker or some other language?

I'm writing the engine in Game Maker: Studio.

3) Is there anything you want to say about the game's storyline?

I have just recently implemented a textbox system into the engine and have begin writing a short story for the game. The games quest is centered around 4 spiritual stones you must collect from the fallen Oracles defeated by Ganondarf. The Oracles were once the guardians of the land, with them gone Link is the only hope to restoring balance in the land of Hyrule. However, Legend has it that a 5th Oracle exists. Finding the Last Oracle may be the key to defeating Ganondorf. ...That's all I got so far lol

4) Not many fan games really take on the Zelda II style. What made you go for that?

Well, I actually coded a very basic, on room, side-scrolling engine using the Link sprites. I coded a Ganondorf battle just for fun. I thought the engine was so fun that I would keep adding to it.

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