Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Brutus

Pages: 1 2 [3] 4 5 ... 7
41
Entertainment / Re: Which are your top 3 Favourite ZFGC/Yoyogames games?
« on: November 07, 2010, 10:36:07 pm »
ZFGC-
Awakening of a shadow: because the demo was alot longer and more complete than most
Ring of Seals: Not much info yet but looks decent
OOT 2d: So much possibility to fail, but it might work. The team seems pretty dedicated and they all are great at what they're doing.

42
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: November 07, 2010, 02:53:05 am »
the demo was fun for about a minute until it froze my computer

43
Zelda Projects / Re: The Legend of Zelda : Chiming Bell
« on: November 06, 2010, 11:48:32 pm »
have a look at 4sword/goodnight's example, it'll help with the movement.

44
Zelda Projects / Re: The Legend of Zelda : Chiming Bell
« on: November 06, 2010, 11:00:05 pm »
you need corner cutting, but other than that it's good

45
Entertainment / Re: Should I go see mcchris at the Blind Pig tomorrow!?
« on: November 06, 2010, 10:36:00 pm »
a weird show on adult swim

46
Graphics / Re: Wind Waker GB Sprite Project
« on: November 06, 2010, 06:37:05 pm »
this kind of contradicts what I said before, but alot of these sprites would look better as plain recolors, but if you wanted to do a mc wind waker sprite project then it would give people sprites that have not been made yet

47
Graphics / Re: my first sprite
« on: November 06, 2010, 06:32:54 pm »
pretty good, what are you going to use it for?

48
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 06, 2010, 06:05:12 pm »
deku nuts are very important for speedruns, i beat queen gohma in about 5 seconds with deku nuts and sticks. they're also incredibly useful for stalfos/lizalfos. in the MM woodfall temple for the giant lizalfo you can beat him in about a second using the stun-> ztarget-> deku stick+a. he dies in one hit.     

49
Entertainment / Re: Call of Duty Black Ops
« on: November 06, 2010, 05:03:32 am »
believe me, i have. my grandpa was a medic. and I actually do know quite a bit about the war in the pacific.

50
Entertainment / Re: Call of Duty Black Ops
« on: November 06, 2010, 04:57:26 am »
world at war was just a ridiculous, unrealistic, american fantasy of WW2

51
Updates / Re: Nominations - October 2010
« on: November 06, 2010, 04:31:04 am »
it still says horn of balance is the POM

52
Entertainment / Re: Call of Duty Black Ops
« on: November 06, 2010, 04:27:46 am »
CoD kinda sucks only because it's just another crappy FPS whrer the only skill is sitting and playing it for hours and hours... it doesn't take any thinking :-\

53
Coding / Request: hookshot script
« on: November 04, 2010, 11:03:29 pm »
Hi, do any of you guys know how to do a good hookshot script?

54
Discussion / Re: The Legend Of Zelda: The Awakening of a Shadow...
« on: November 04, 2010, 10:04:43 pm »
If you're far into the game then it might not be a good idea, so if you're going to switch you should probably do it as soon as possible

55
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: November 04, 2010, 02:31:47 am »
I died on gohma :'(

56
Graphics / Re: Wind Waker GB Sprite Project
« on: November 03, 2010, 09:26:05 pm »
what I think you could do to make them better is use fewer colors. I do like your enhanced sprites of link (and the bomb flower), and i think you should definitely use them in your game. the sprites of tetra and link's grandmother are also pretty good. What made me rethink your project is that I found every other npc sprite that you used when I was playing OOA and Link's Awakening yesterday.  with the exception of link's grandmother and tetra, your npc sprites really need some work, because most of them are just enhanced re-colors. But you are so limited with this type of gb graphics. Either choose plain gb or just mc, not that un-happy medium between mc and gb. I agree with neik when he said that he got the mc feeling with some of the sprites. You might consider doing a mc/fsa wind waker sprite project. I think that would be very useful to have all those new sprites of mc link, and people will stop saying that you're adding too many colors

57
Graphics / Re: Wind Waker GB Sprite Project
« on: November 03, 2010, 02:47:46 am »
What do I need to do to make my hookshot sprites better?

ps I got confused on the sprite of zill because his hair looked like ness's hat

58
Graphics / Re: my first sprite
« on: November 03, 2010, 12:26:21 am »
Make the wind waker a little bit longer and don't make the hilt so wide.

59
Graphics / Re: Wind Waker GB Sprite Project
« on: November 02, 2010, 09:11:52 pm »
the one of zill

60
Graphics / Re: Wind Waker GB Sprite Project
« on: November 02, 2010, 08:15:03 pm »
I think one of your sprites is a recolored ness

Pages: 1 2 [3] 4 5 ... 7

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.137 seconds with 35 queries.