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Author Topic: SCRAPPED LoZ: The Awakening of a Shadow "The darkness is falling on Ornatus..."  (Read 35933 times)

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Brutus

Kirby Master
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #40 on: October 31, 2010, 04:27:31 pm »
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Did you make all the sprites yourself? Also, the trailer is awesome!
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #41 on: October 31, 2010, 06:13:53 pm »
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Did you make all the sprites yourself? Also, the trailer is awesome!
I edited MOST of the sprites, made some of them from scratch- I don't think there are any premade....
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pxl_moon (dotyue)

Team Dekunutz
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #42 on: October 31, 2010, 06:18:14 pm »
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do you give proper credit for all used / edited sprites? ^^
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #43 on: October 31, 2010, 06:23:30 pm »
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do you give proper credit for all used / edited sprites? ^^
Yup! Will have a HUUUUUUUge list of credits- I'll also use nubcake's beamos engine- so they'll get extra credit
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Mamoruanime

@Mamoruanime
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #44 on: October 31, 2010, 06:27:52 pm »
  • ^Not actually me.
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Is it really fair to say it's Nubcake's beamos engine, when he said he pieced together other people's work to make it...?

sure , i got one i made by taking someone's script and merging it with my GML knowledge,it's lite friendly!
it needs serious modding again though.

Better to credit the original creator and append additional credits for Nubcake's modification to the script.
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #45 on: October 31, 2010, 07:19:38 pm »
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Is it really fair to say it's Nubcake's beamos engine, when he said he pieced together other people's work to make it...?

sure , i got one i made by taking someone's script and merging it with my GML knowledge,it's lite friendly!
it needs serious modding again though.

Better to credit the original creator and append additional credits for Nubcake's modification to the script.
Yeah, I'll do that.
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #46 on: October 31, 2010, 11:35:01 pm »
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Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
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Brutus

Kirby Master
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #47 on: October 31, 2010, 11:58:10 pm »
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You could benefit ALOT from goodnight's movement code. Also the hookshot collision is off, and you also need to improve your sprites. I've been looking at your windwaker sprite project and I know you have the capability to make your sprites much better. But I still really enjoyed playing. Once you fix all of these glitches that other people have stated this game could become really good   
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Zhello

N.A.D.I.
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #48 on: November 01, 2010, 12:22:07 am »
  • L'homme avec beaucoup de noms.
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Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.

if it is the sound and backgrounds thats adding the memory, you should make your resources load externally if thats the case.
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #49 on: November 01, 2010, 04:32:00 pm »
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Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.

if it is the sound and backgrounds thats adding the memory, you should make your resources load externally if thats the case.

Yeah, but CAN you externally load them in lite??
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #50 on: November 01, 2010, 04:36:48 pm »
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Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
The starting picture is OOT.. It's just a bit of fun!
Yeah, now it's starting in windowed mode.
I'll post the controls on this thread.
The HUD is changed now, as in the most recent screenshot.
They are just test demos- they are not complete.
Yeah, i'll change the collisions now.
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #51 on: November 01, 2010, 06:44:10 pm »
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Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
The starting picture is OOT.. It's just a bit of fun!
Yeah, now it's starting in windowed mode.
I'll post the controls on this thread.
The HUD is changed now, as in the most recent screenshot.
They are just test demos- they are not complete.
Yeah, i'll change the collisions now.

Ah awesome, i apologize for saying the demo wasn't very good, i have to learn to be more constructive. Thank you for checking out my issues with it.
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #52 on: November 01, 2010, 08:05:53 pm »
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Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
The starting picture is OOT.. It's just a bit of fun!
Yeah, now it's starting in windowed mode.
I'll post the controls on this thread.
The HUD is changed now, as in the most recent screenshot.
They are just test demos- they are not complete.
Yeah, i'll change the collisions now.

Ah awesome, i apologize for saying the demo wasn't very good, i have to learn to be more constructive. Thank you for checking out my issues with it.
Ohhh.. it's fine.. well, some of the reasons of making a thread like this are FOR people to point out mistakes- otherwise, how will i know other people's opinions??
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #53 on: November 03, 2010, 05:17:05 pm »
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love the lens of truth hate your graphics.
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #54 on: November 03, 2010, 06:53:27 pm »
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love the lens of truth hate your graphics.
:'( Hate is such a harsh word  :'(

Here are some Beamos test screenshots... Credit to SoulRed12 and Nubcake for original engine...
 
Hm... Chiming Bell does seem a lot better... is it the lack of enhanced sprites..?
« Last Edit: November 03, 2010, 08:32:12 pm by The Boy »
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Brutus

Kirby Master
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #55 on: November 04, 2010, 02:31:47 am »
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I died on gohma :'(
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Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #56 on: November 04, 2010, 08:16:36 am »
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love the lens of truth hate your graphics.
:'( Hate is such a harsh word  :'(

Here are some Beamos test screenshots... Credit to SoulRed12 and Nubcake for original engine...
 
Hm... Chiming Bell does seem a lot better... is it the lack of enhanced sprites..?
true , i love your lens of truth but i don't like your graphics . :D
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King Tetiro

Leader of Phoenix Heart
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #57 on: November 04, 2010, 08:30:19 am »
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love the lens of truth hate your graphics.
:'( Hate is such a harsh word  :'(

Here are some Beamos test screenshots... Credit to SoulRed12 and Nubcake for original engine...
 
Hm... Chiming Bell does seem a lot better... is it the lack of enhanced sprites..?

It's because I'm sticking to the traditional GBC style and by not sticking to the colour rules, you've made a unique style. Though it's solveable, try making the beamos grey or brown
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pxl_moon (dotyue)

Team Dekunutz
Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #58 on: November 04, 2010, 08:58:42 am »
  • .越//
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Hm... Chiming Bell does seem a lot better... is it the lack of enhanced sprites..?

enhanced.... well i would say : too much colors for too small sprites if you don't have an overall quality in ypour game which shows high details on small space, then so much colors are just ugly

chiming bell is better because he has the original gbc style AND details through custom made sprites
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Demo] LoZ: The Awakening of a Shadow
« Reply #59 on: November 04, 2010, 04:23:11 pm »
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love the lens of truth hate your graphics.
:'( Hate is such a harsh word  :'(

Here are some Beamos test screenshots... Credit to SoulRed12 and Nubcake for original engine...
 
Hm... Chiming Bell does seem a lot better... is it the lack of enhanced sprites..?

It's because I'm sticking to the traditional GBC style and by not sticking to the colour rules, you've made a unique style. Though it's solveable, try making the beamos grey or brown
Yeah- the bottom's brown, but i was having a go at the WW beamos.... seems it didn't work... i think i'll make it brown and less "pillow" shady.
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