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Author Topic: Wind Waker GB Sprite Project  (Read 17314 times)

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Sinkin

Team Dekunutz
Re: Wind Waker GB Sprite Project
« Reply #40 on: November 03, 2010, 07:35:01 pm »
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ok.. so what you all want is a black outline....?

No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.   
so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?

No, still only three colors including the black outline.
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Re: Wind Waker GB Sprite Project
« Reply #41 on: November 03, 2010, 07:36:11 pm »
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ok.. so what you all want is a black outline....?

No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.   
so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?

No, still only three colors including the black outline.
Yeah, but i like the enhanced style... :(
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Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #42 on: November 03, 2010, 09:26:05 pm »
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what I think you could do to make them better is use fewer colors. I do like your enhanced sprites of link (and the bomb flower), and i think you should definitely use them in your game. the sprites of tetra and link's grandmother are also pretty good. What made me rethink your project is that I found every other npc sprite that you used when I was playing OOA and Link's Awakening yesterday.  with the exception of link's grandmother and tetra, your npc sprites really need some work, because most of them are just enhanced re-colors. But you are so limited with this type of gb graphics. Either choose plain gb or just mc, not that un-happy medium between mc and gb. I agree with neik when he said that he got the mc feeling with some of the sprites. You might consider doing a mc/fsa wind waker sprite project. I think that would be very useful to have all those new sprites of mc link, and people will stop saying that you're adding too many colors
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Re: Wind Waker GB Sprite Project
« Reply #43 on: November 03, 2010, 09:27:56 pm »
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what I think you could do to make them better is use fewer colors. I do like your enhanced sprites of link (and the bomb flower), and i think you should definitely use them in your game. the sprites of tetra and link's grandmother are also pretty good. What made me rethink your project is that I found every other npc sprite that you used when I was playing OOA and Link's Awakening yesterday.  with the exception of link's grandmother and tetra, your npc sprites really need some work, because most of them are just enhanced re-colors. But you are so limited with gb graphics. Either choose plain gb or just mc, not that un-happy medium between mc and gb. I agree with neik when he said that he got the mc feeling with some of the sprites. You might consider doing a mc/fsa wind waker sprite project. I think that would be very useful to have all those new sprites of mc link, and people will stop saying that you're adding too many colors
Hmm yes....
But would'nt it be hard?. It COULD be done, but it may need to be a community project..
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Re: Wind Waker GB Sprite Project
« Reply #44 on: November 03, 2010, 09:37:01 pm »
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actually,making mc sprites are kinda hard to make but get use to making them.i just started making MC styled sprites and making some wind waker sprites.but im still improving on where to shade and shine
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Gah
Re: Wind Waker GB Sprite Project
« Reply #45 on: November 05, 2010, 07:16:41 am »
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actually,making mc sprites are kinda hard to make but get use to making them.i just started making MC styled sprites and making some wind waker sprites.but im still improving on where to shade and shine 8)
Yeah, well I would of thought that it would of been a nice little community project...
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Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #46 on: November 06, 2010, 06:37:05 pm »
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this kind of contradicts what I said before, but alot of these sprites would look better as plain recolors, but if you wanted to do a mc wind waker sprite project then it would give people sprites that have not been made yet
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Re: Wind Waker GB Sprite Project
« Reply #47 on: November 07, 2010, 10:45:26 am »
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this kind of contradicts what I said before, but alot of these sprites would look better as plain recolors, but if you wanted to do a mc wind waker sprite project then it would give people sprites that have not been made yet
What? Custom?
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Re: Wind Waker GB Sprite Project
« Reply #48 on: November 07, 2010, 07:10:23 pm »
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yeah,custom.by the way,I saw alot of custom WW sprites in MC styled
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Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #49 on: November 07, 2010, 10:42:19 pm »
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Where?
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Re: Wind Waker GB Sprite Project
« Reply #50 on: November 07, 2010, 11:07:10 pm »
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I found this here yesterday, seems like a similar idea. http://www.zfgc.com/index.php#?action=resources&sa=view&id=156
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  • Pyxosoft
Re: Wind Waker GB Sprite Project
« Reply #51 on: November 08, 2010, 05:56:18 pm »
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I found this here yesterday, seems like a similar idea. http://www.zfgc.com/index.php#?action=resources&sa=view&id=156
yeah, i've seen that before- more MC'y than WW.... very good though.
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Re: Wind Waker GB Sprite Project
« Reply #52 on: November 08, 2010, 06:12:31 pm »
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I found this here yesterday, seems like a similar idea. http://www.zfgc.com/index.php#?action=resources&sa=view&id=156
yeah, i've seen that before- more MC'y than WW.... very good though.
You do know that MC graphics are the 2D derived versions of TWW graphics. If it is "MC'y" (is that even a word) than it is also much TWW'y. The only way it would be more TWW is when it are 3D models.
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Re: Wind Waker GB Sprite Project
« Reply #53 on: November 08, 2010, 06:31:10 pm »
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I found this here yesterday, seems like a similar idea. http://www.zfgc.com/index.php#?action=resources&sa=view&id=156
yeah, i've seen that before- more MC'y than WW.... very good though.
You do know that MC graphics are the 2D derived versions of TWW graphics. If it is "MC'y" (is that even a word) than it is also much TWW'y. The only way it would be more TWW is when it are 3D models.
that is very true- but i just get that felling from the outline...
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Darklink45

aka Faded Led
Re: Wind Waker GB Sprite Project
« Reply #56 on: November 09, 2010, 01:37:21 am »
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People die when they are killed.
Re: Wind Waker GB Sprite Project
« Reply #57 on: November 09, 2010, 05:59:36 pm »
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Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #58 on: November 14, 2010, 08:29:59 pm »
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Boomerang
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Re: Wind Waker GB Sprite Project
« Reply #59 on: November 17, 2010, 08:42:34 am »
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