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Messages - Broojo02

Pages: 1 [2] 3 4
21
Game Design / Re: Graphical Presentation - What style to use?
« on: April 10, 2011, 11:31:59 pm »
Voted for MC, the godly graphics :P

22
Graphics / Re: Zelda's Custom Tiles
« on: April 09, 2011, 06:49:06 pm »
Cool, so its a mixture of Oracle of Ages/Seasons and FSA.

23
Zelda Projects / Re: [WIP] Hyrule: Online
« on: October 28, 2009, 03:06:08 pm »
Yeah the screen does look a bit plain, you can't see the GUI which surrounds the screen. I don't know If a HUD will work because it might get in the way of the screen because it is 2D and if your character walks under I'd you can't see yourself.


24
#Topic updated#

Ok for the time being I am using Eclipse, its the first time I have used it and I'm using it because it has a very active community with plenty of code snippets and people to help you out as opposed to the Elysium community which hasn't really existed for a few years.

Anyway for the first time I am also using Alttp graphics rather than MC ones because of a good tileset I found on my forum. Its got a slight FSA style to it with the textured grass and all with those custom trees that were uploaded into the resources section of the site. Its a bit wierd because I haven't really fully played Alttp, only dabbled in the beginning. I am a bad Zelda fan.

Anyway It would be great if you guys and gals could suggest some better names for the game, hopefully not having the word Online in it would be great. Something cool like "Seeds of darkness" if you want you can suggest a small storyline if the title seems a bit random and needs some explaining.

So yeah I hope to have an open beta very soon, an opportunity for people to just try out the game and to suggest some thigs to add in.

25
MC & FS / Re: (Request) MC Link Water Ripples
« on: October 19, 2009, 06:40:14 pm »
If you want I can animate it.

26
Discussion / Re: Zelda RTS: Empires of Hyrule/Hyrulean Empires.
« on: August 09, 2009, 02:26:37 pm »
Well until I find an engine its just an idea really, I will slowly add more graphics and stuff so that when/if I find a simple 2D engine that works I can make the game more quickly.

27
Graphics / Re: Moonlit Grotto Tileset
« on: August 06, 2009, 05:23:33 pm »
Nice one, I always wonder how much smaller it could be in 8x8 tiles  :P

EDIT: Its a bit messed up, I was trying to makle 8x8 tiles and realised that they didnt line up. Look at the cracked rock, its missing the top row of black pixels.

EDIT 2: Its isnt really a full rip too, missing the switch tile, cool rotating thingy, locked door, round switch. Or did you mean to leave em out?

28
Discussion / Re: Zelda RTS: Empires of Hyrule/Hyrulean Empires.
« on: August 06, 2009, 12:24:28 pm »
That engine is hardcore  >:D, I would only use something like Stratagus, I just need to find the right compiler.

29
Discussion / Zelda RTS: Empires of Hyrule/Hyrulean Empires.
« on: August 05, 2009, 07:37:38 pm »
I was a bit bored today and I thought of how well a zelda RTS would work. I planned it out to be very similar to how the age of empires games work with different resources and villagers. There will be a few civilisations like Hylian, Deku, Moblin and Gerudo. I think I might set the storyline during the Great War where every scenario is like a mini battle.

Or I could set the storyline where you always fight against the moblins/baddies and its your job to regain control of hyrule.

Anyway the graphics would be the fresh MC ones, it would be set in a big screen say 800x600 and the three resources would be Food, Wood and Rupees. I'm thinking of maybe having trading posts like age of empires to fit in with spirit tracks trains theme.

But I want to have some zelda features to make sure its not an age of empires clone with zelda graphics.

~Resources~
There are three resources to collect in the game: Food, Wood and Rupees. They are required to create units, build buildings and upgrade things.

Food
Food is collected by tasking villagers on food bushes. There are 3 types of bush available:
Redberry:
Gives 100 food per bush.
Blueberry:
Gives 200 food per bush.
Purpleberry:
Gives 300 food per bush.

Later on you can build a windmill and task villagers on that to gain a slower but constant stream of food.

Wood
Wood is collected by having villagers chop down trees in the surrounding area. Wood collects at a slower rate than food but there are many more trees available to cut down. I might add 3 different tree types later, or 5.

Rupees
Rupees are mined at rupee mining sites scattered around hyrule. They appear as lumps of rupee sticking out of the ground. There are three different sites to mine from:
Green rupee sites:
Contains 150 rupees
Blue rupee sites:
Contains 300 rupees
Red rupee sites:
Contains 500 rupees

Later on you can build a mine to get a slower, constant stream of rupees.

~Buildings~
House

Building a house will give you space for 10 more units in the game.
Trading station

This building will allow you to get a small amount of a certain resource every time the trader passes. You can upgrade the trade route to a horse and cart and later, train.

30
Updates / Lack of Stuff
« on: July 02, 2009, 07:49:49 pm »
Agree with first post, make the updates more focussed on the fan games.

31
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 08, 2009, 10:04:29 pm »
The Link to the download is messed up, I tried changing it bit cant get the right file. Never heard of the .zipx extension.

32
Zelda Projects / Re: World of Hyrule [Online]
« on: May 31, 2009, 01:40:48 pm »
Yeah, its best to say that in the bump post, lets people know and all.

33
Graphics / Re: Return of Barinade (lttp-styled)
« on: May 17, 2009, 11:25:07 am »
I loved that sprite, its still in my bosses collection.

34
Graphics / Re: GB style tilesets?
« on: April 28, 2009, 10:43:37 pm »
Cool, that helps me with the cliff tiles :)

35
Discussion / Re: Legend of Zelda: Spirit Blade
« on: April 24, 2009, 11:56:50 pm »
Its great the see the oracle tiles getting a comeback recently :D Good luck with the project. The desert seems a little large to me, compared to the town area.

36
Graphics / Re: GB style tilesets?
« on: April 20, 2009, 04:09:14 pm »
So I think it is safe to say that the general concensus is that people just make their own tilesets and there arn't any big ready to use ones.

37
Graphics / Re: GB style tilesets?
« on: April 19, 2009, 11:58:36 pm »
I would have used summer if spring wasn't my favourite season from OOS :P I find the grass colour is summer to be a bit too saturated for my liking, also the trees blend nicely with the grass I feel.

38
Graphics / Re: GB style tilesets?
« on: April 19, 2009, 11:54:14 pm »
Ok, the above tileset was made from a VGmaps map anyway :D The spring overworld sure is bright.

39
Graphics / GB style tilesets?
« on: April 19, 2009, 11:51:03 pm »
I couldn't find any OOS/A tilesets on the net and started making my own, here is what I have done so far, Horon village in the spring and the graveyard.



But before I go on any further I was wondering if you guys actually knew of any tilesets out there on the net that I could use, I would hate to rip the whole overworld and realise that all along there were some ready to use tilesets already out.

40
Updates / A Hoffy Report.
« on: April 13, 2009, 06:40:13 pm »
Ive actually got that game, was pretty good. :D

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