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Projects => Zelda Projects => Topic started by: Koh on February 09, 2008, 05:26:43 pm

Title: [Demo]TLoZ: Pearl of Darkness!
Post by: Koh on February 09, 2008, 05:26:43 pm
Info
Ok, we (Hylian Lemon & me) started this project several years ago, mostly just recoloring GB graphics and music to start out.  Some months ago last year, we re-announced the project and continued working on it.  After that, we had a problem because the file was lost with all the stuff on it (except a VERY old back-up on my flash drive), so we got set back far to the old version.  Now we've come back, with A LOT more than we had to show last year, and we are taking every step to improve the game.  We started improving the graphics, then I started improving the engine.  It all worked out :).

Controls
Z: Z-Button (Confirm, Select on File Selection)
X: X-Button (Cancel, Cancel on File Selection)
A: A-Button
S: Action-Button (Roll, Talk, etc.)
Enter: Open/Close Menu (Go past title screen)
Space: Will be for opening the maps when we get there

Story
Link is wandering through the forest outside Termina, trying to find his way back to Hyrule. It is late at night, and he thinks he sees lights up ahead. Heading through the trees, he is suddenly attacked by a dark shape.

"I'm impressed that you figured out where I was hiding. Still, there's nothing you can do about it; my plans are already in motion. Get out of here."

Just before he is knocked unconscious, Link catches a glimpse of his attacker's face. It is a shadowy version of his own.  The next day, Link wakes up in a strange village, determined to find out what his dark clone is plotting.

Screenshots
(http://i132.photobucket.com/albums/q2/dlbrooks34/PoD.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-1.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-2.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-3.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-4.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-5.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-6.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-7.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-8.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-9.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-12.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-13.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-14.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-15.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-16.png)

Download
TLoZ: Pearl of Darkness Demo #1 (Link #1) (http://www.box.net/shared/lvmany0g8c)
TLoZ: Pearl of Darkness Demo #1 (Link #2) (http://host-a.net/dlbrooks33/TLoZ_Pearl_of_Darkness.exe)


Credits
Programmer (Coder): Dlbrooks33 (Dlbrooks34 for PureZC)
Sprites: Hylian Lemon, Dlbrooks33 (Dlbrooks34 for PureZC)
Maps: Hylian Lemon
Music: Hylian Lemon
Tiles: Gashin, Yue, Hylian Lemon, Dlbrooks33 (Dlbrooks34 for PureZC)

Disclaimer: "The Legend of Zelda" is a trademark of Nintendo, this game is not sold for profit!
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: skullkid rules on February 09, 2008, 05:30:40 pm
 :o YA! I love this game its awsome. I think it might be one of the best games here! XD
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: pxl_moon (dotyue) on February 09, 2008, 06:07:57 pm
(http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-4.png)

that screenshot remembers me strong of the older pokemon games ^^

edit: btw. credit pls for some of the mc shadet things
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Colbydude on February 09, 2008, 06:20:58 pm
Played this when you posted it back on zConnection. It's a freakin sweet game though. Get this finished, please.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 09, 2008, 06:52:13 pm
Looks like a cool game. I can't run it for some reason.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 09, 2008, 06:53:18 pm
credited you Yue, thanks for commenting =).  BTW, for those of you who played the old demo in the old topic, this demo is different, so you have some new stuff to fo =).
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 09, 2008, 09:25:16 pm
I definitely think we can finish this. Both of us are pretty motivated, and we work well together. There have been multiple incidents involving the loss of the project file, but as long as dlbrooks keeps like 5 backups at a time, we should be set. :3
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: King Tetiro on February 09, 2008, 09:29:44 pm
This game will go far. But if there is a z3 coming up, you lot will be against A Dragon's Tale. But still, Im sure if there was a z3 coming up, you will be a great competition.

If you don't understand what I said.
 |
\ /
You better be at z3
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 01:19:18 am
It won't open for me! I said this earlier. Do I need to change any settings for it to work? It looks cool to play but I can't play it for some reason.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Sophist on February 10, 2008, 01:21:00 am
:o YA! I love this game its awsome. I think it might be one of the best games here! XD

indeed
its a nice piece of work
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Kylink on February 10, 2008, 01:38:40 am
I think this is your best one!
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 10, 2008, 01:49:12 am
It won't open for me! I said this earlier. Do I need to change any settings for it to work? It looks cool to play but I can't play it for some reason.
What OS are you using?  If its Windows Vista, then it should run fine, cause I have Vista.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 01:52:41 am
I have XP. I'm guessing it doesn't work for it?
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 10, 2008, 01:55:21 am
YEah, it works on XP, cause Hylian Lemon has XP. Does it not show up when you run it, or does it say Unexpected error.  What DOES it do?
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: pxl_moon (dotyue) on February 10, 2008, 02:08:58 am
credited you Yue, thanks for commenting =).  BTW, for those of you who played the old demo in the old topic, this demo is different, so you have some new stuff to fo =).
hm well... looked just at "sprites" xD
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 02:15:57 am
YEah, it works on XP, cause Hylian Lemon has XP. Does it not show up when you run it, or does it say Unexpected error.  What DOES it do?
It shows the unexpected error. I don't know why it does but it did.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 10, 2008, 02:52:06 am
Well, like they said on GMC, it could be because your Graphics card needs to be updated or the resolution needs to be changed or the color depth needs to be at its highest (32-bit)
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 04:07:34 am
I'm running on 32-bit with a 1024x768 resolution.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 10, 2008, 03:43:44 pm
Well I wish I could help.  GUESS WHAT!  I just did all of this with my PSP!
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 04:20:55 pm
Aww, and it looks like a fun game too. :(
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 10, 2008, 08:30:24 pm
Hmm. I get errors when I try to play on my desktop computer, as well. I have to play it on the laptop for it to work. Dlbrooks and I tried to mess with my computer settings to get it to play, but I haven't been able to run anything from dlbrooks on here, no matter the amount of colors and whatnot. I'm not sure why.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 08:34:14 pm
I don't think stuff in GM7 works on XP, so I've heard. I have a laptop with Vista on it. I haven't tried it on that though.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 10, 2008, 08:38:30 pm
Yeah, definitely try it on the laptop. Who knows, it might work.

I do have XP on my laptop, and it does work there, so it's not really an OS issue.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hammer Bro. Mike on February 10, 2008, 08:43:23 pm
I might try changing the screen resolution on my computer first if that's something that could work.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 10, 2008, 09:32:16 pm
hmm, we did that on Hylian Lemons desktop computer.  You may want to go witht he laptop.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Sophist on February 10, 2008, 09:57:27 pm
I have a laptop, XP and this runs completely fine
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: LegacyoftheOracles on February 10, 2008, 09:59:06 pm
it wouldn't load for me... :'(
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: W2link1 on February 11, 2008, 02:56:18 am
Thats pretty awesome lookin! Hope you finish it!!
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: skullkid rules on February 12, 2008, 12:26:19 am
when do you think you might have another demo out? :huh:
like of the first dungeon. 8)
then the first half of the game. ;)
then...Done. XD
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 12, 2008, 12:30:00 am
I really think the best thing to do is release small demos nicely spaced so that you guys don't experience the whole game through demos before playing the actual thing. That would just be anticlimactic. XP

My idea was to create an alternate version of the third dungeon for the next demo, because there are some interesting concepts there. Of course, we would still release screenshots every once in a while until then. But we haven't decided anything for certain yet.
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: alirazaq on February 12, 2008, 12:30:14 am
Your games are always awesome!
Title: Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 15, 2008, 01:05:32 am
Well, its time to fill you guys in again =).

-We fixed a lot of bugs.
-Several engine improvements.
-We are still working on the first dungeon, we are near the miniboss.
-Cuccos!
-The major thing is we have the maps done, here's a screenshot: (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-11.png)

Any suggestions/comments?
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 16, 2008, 01:15:09 am
someone at Pure ZC said that we should have some kind of background for the map stuff.  So I used my frame from my old Zelda classic quest "Hero of the Past," which I may end up making in GM sometime =). Any comments?

(http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-12.png)
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Balrog on February 16, 2008, 01:22:15 am
It looks mighty fine. Keep it up.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 21, 2008, 11:55:37 pm
Just a quick question for those of you who have played the demo...

Items inside pots. About how often are you getting them? Dlbrooks has been getting a lot of them, and I rarely get anything. We're trying to decide if the ratio should be changed, and I wanted to know what you guys are experiencing. I've always been pretty unlucky.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: lockdown14 on February 22, 2008, 12:26:12 am
I'm new here so go easy on me, but you do want to know what I experienced with the game right?
Well......... I found SEVERAL engine bugs or things I just didn't like  :P
First of all, i felt like the movement could use improvement because I found by self going into several ditches and going "What in the World?!?".
Second the collision detection could also use work. I'd slice enemies and they walk right through my sword and hit me. Other times I hit them and it does nothing.
Other things I found was the roll was too fast for me and in the Desert Wasteland I'd get hit and not even know know what hit me.
And about the pots I break pots and most of the time I either get nothing or just rupees. I hardly ever get hearts.
Man for my first post that was pretty big. 0_o
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 22, 2008, 02:44:47 pm
Thanks for the input. But what do you mean by going into "ditches"?
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Sophist on February 22, 2008, 04:29:44 pm
probably the abyss feature whereas you respawn where you last was safe, or in GB at the last entrance (or exit)
also, i agree about the drop rate of hearts.. its very low :P
in my engine i have a general heart droprate of 1/32 and for enemy drops its 1/16
fairy spawn has a 4x lower chance, respectively 1/32/4 and 1/16/4
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: lockdown14 on February 22, 2008, 10:00:02 pm
probably the abyss feature whereas you respawn where you last was safe, or in GB at the last entrance (or exit)
Yes that is what I meant by ditches. And I'm not saying it's a bad game, but it's not great either, just good. But with a little improvement this game could be da bomb. XD
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on February 22, 2008, 10:08:24 pm
Given the nature of the large scrolling outdoor areas, it would be rather inconvenient to place the player back at the last entrance after falling down a hole, and inconsistent to only do this in the dungeons... Or were you getting at something else?
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on February 23, 2008, 09:42:31 pm
Typing this with mah PSP =).  Anyway, are you talking about the way Link goes into a hole from the south? Cause, I know he would only fall if the center of his feet was over the hole.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Koh on March 03, 2008, 12:56:59 am
Ok time to fill you guys in after a LONG TIME!

-We improved the engine alot.
-Fixed several reported and non-reported bugs.
-We finished everything in Level-1 except the boss.
-We recolored and updated some things.
-Some areas look a bit different.
-I did the drawing distance thing, so the lag has been reduced.
-We updated the maps and menus, and this is a preview of what the new menu looks like: (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-13.png)

Any suggestions/comments?
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on March 08, 2008, 02:23:13 am
More updates!

-Engine improvements.
-Messload of bugfixes.
-Improved item actions.
-Slight graphical updates.
-COMPLETED FIRST DUNGEON! :D
-Yeah, that means miniboss and boss battles. Hooray!
-I'm converting the soundtrack into mp3 form. In the future, you'll have two options for download: Higher quality mp3 version (which would be a lot bigger) or lower quality MIDI version.
-And we started on the next area.

New screenies:
(http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-14.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-15.png)

And one more thing: A trailer will be on its way soon/eventually, so watch out for it! You'll get a taste of the new mp3age.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: gm112 on March 08, 2008, 03:16:35 am
More updates!

-Engine improvements.
-Messload of bugfixes.
-Improved item actions.
-Slight graphical updates.
-COMPLETED FIRST DUNGEON! :D
-Yeah, that means miniboss and boss battles. Hooray!
-I'm converting the soundtrack into mp3 form. In the future, you'll have two options for download: Higher quality mp3 version (which would be a lot bigger) or lower quality MIDI version.
-And we started on the next area.

New screenies:
(http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-14.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-15.png)

And one more thing: A trailer will be on its way soon/eventually, so watch out for it! You'll get a taste of the new mp3age.
Could you possibly use OGG instead? You can have a lower bit rate on it and still have higher quality than that of the mp3 format.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on March 08, 2008, 12:55:39 pm
Ogg is a bigger filesize than mp3, isn't it?

Anyway, dlbrooks said that GM doesn't accept ogg... :-\
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Infinitus on March 08, 2008, 01:52:04 pm
Depends what your compressing really. The main advantage of ogg is that its a loss-less format as apposed to mp3 which is lossy. This basically means that when you compress an mp3 you loose sound quality, where as ogg keeps the sound exactly as it was before it was compressed.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: gm112 on March 08, 2008, 02:02:23 pm
I've compressed an OGG file at a 96 kbps rate, and it sounded much more better than mp3's at a 128 kbps rate. Besides, OGG is a newer format and it has no license issues.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Hylian Lemon on March 08, 2008, 02:40:46 pm
Ok, so I see the benefits...but:

1. I don't think FL Studio can export as ogg
2. Gamer Maker doesn't allow them anyway

So I'm not sure anything can be done about it.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: Halu on March 08, 2008, 09:25:09 pm
Dude, looks pretty damn awesome. keep it up.
Title: Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGRESS, NEW STUFF =)
Post by: gm112 on March 09, 2008, 05:28:53 pm
Ok, so I see the benefits...but:

1. I don't think FL Studio can export as ogg
2. Gamer Maker doesn't allow them anyway

So I'm not sure anything can be done about it.
I'm not sure about FL Studio, but I know about Game Maker.. you could use FMOD as your sound engine. It works much more better than the internal GM sound engine.
Title: Re: [Demo]TLoZ: Pearl of Darkness, New Screenshot!
Post by: Koh on March 29, 2008, 09:40:57 pm
WOW, IT'S BEEN FOREVER SINCE WE'VE UPDATED YOU GUYS O.o. (I'll give you an I owe you ^.^).

Let's just cut to the chase by saying, for those who have played the first demo, YOU WILL BE BLOWN AWAY WHEN YOU PLAY YHE SECOND ONE WE PLAN TO RELEASE AFTER THE SECOND DUNGEON IS COMPLETE, which we will get to soon, but we have to finish up the areas that lead to Level-2 so we can do the dungeon O.O.

Here's a new screenshot of the second new area: (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-16.png)
PRETTY ISN'T IT >=).

List of updates:
-Engine Changes/Tweaks/Improvements/Edits/Revisements.
-MEGA LOAD of bugs fixed.
-Many suggestions have been done, and we have some new enemies, new techniques for Link, and a special item you will collect throughout the game =).
-New areas.
-Improved some graphics.
-Saving updates.
-INTRO, THE STORYLINE IS IN!!!!!!
-MUCH, MUCH MORE.

The trailer we talked about earlier is still comin' soon, so hang tight =).
Title: Re: [Demo]TLoZ: Pearl of Darkness, New Screenshot!
Post by: Wasabi on March 30, 2008, 02:22:50 am
Ok, so I see the benefits...but:

1. I don't think FL Studio can export as ogg
2. Gamer Maker doesn't allow them anyway

So I'm not sure anything can be done about it.
1. As common practice, get into the habit of exporting your .flp's as wav in wrap remainder and leave remainder (or whichever ones you need). Use something like Audacity to then import the wavs and export them in Ogg Vorbis. Not mp3 for loops, as it leaves unavoidable silence at the beggining and end. Also note that if you want your songs to loop cleanly you need to edit out the silence at the beggining and end of your song, otherwise you will get a click and it will sound strange. Also note to loop perfectly you need to make sure the start and ends of the waveform match up at the same level, else you'll still get a click. And it's harder to do this with stereo tracks, although they sound much better.
2. Use a .dll. There's plenty sound systems for GM out there.
Title: Re: [Demo]TLoZ: Pearl of Darkness, New Screenshot!
Post by: Hylian Lemon on March 30, 2008, 08:58:34 pm
Ok, thanks for the tips. We're looking into it.
Title: Re: [Demo]TLoZ: Pearl of Darkness, New Screenshot!
Post by: King Tetiro on March 31, 2008, 09:40:27 am
WOW, IT'S BEEN FOREVER SINCE WE'VE UPDATED YOU GUYS O.o. (I'll give you an I owe you ^.^).

Let's just cut to the chase by saying, for those who have played the first demo, YOU WILL BE BLOWN AWAY WHEN YOU PLAY YHE SECOND ONE WE PLAN TO RELEASE AFTER THE SECOND DUNGEON IS COMPLETE, which we will get to soon, but we have to finish up the areas that lead to Level-2 so we can do the dungeon O.O.

Here's a new screenshot of the second new area: (http://i132.photobucket.com/albums/q2/dlbrooks34/PoD-16.png)
PRETTY ISN'T IT >=).

List of updates:
-Engine Changes/Tweaks/Improvements/Edits/Revisements.
-MEGA LOAD of bugs fixed.
-Many suggestions have been done, and we have some new enemies, new techniques for Link, and a special item you will collect throughout the game =).
-New areas.
-Improved some graphics.
-Saving updates.
-INTRO, THE STORYLINE IS IN!!!!!!
-MUCH, MUCH MORE.

The trailer we talked about earlier is still comin' soon, so hang tight =).

Dude that screenshot is sick!! Keep it up!!
Title: Re: [Demo](Poll: Outlined Text! Plz Vote!)TLoZ: Pearl of Darkness!
Post by: Koh on April 02, 2008, 11:59:52 pm
Well I don't know how to put the poll in tht topic here O.O, but, we need you guys to vote on wheter or not we should make whatever outlined text is in the game to normal text.

1. Keep the text the same.
2. De-outline the text.
Title: Re: [Demo](Poll: Outlined Text! Plz Vote!)TLoZ: Pearl of Darkness!
Post by: Hylian Lemon on April 04, 2008, 01:43:06 am
We've altered the file selection screen a bit.
(http://img.photobucket.com/albums/0903/sawdead/d471ef9a.png)
One thing to note is that we have added tunic-changing name cheats, which will have the same effects as the tunics in Link's Awakening DX. You'll have to play around with his name to figure them out.

This screen is also a good example of the outlined text we want your feedback on.

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