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Author Topic: [Demo]TLoZ: Pearl of Darkness!  (Read 17828 times)

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Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #20 on: February 10, 2008, 08:30:24 pm »
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Hmm. I get errors when I try to play on my desktop computer, as well. I have to play it on the laptop for it to work. Dlbrooks and I tried to mess with my computer settings to get it to play, but I haven't been able to run anything from dlbrooks on here, no matter the amount of colors and whatnot. I'm not sure why.
« Last Edit: February 10, 2008, 08:33:03 pm by Hylian Lemon »
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Hammer Bro. Mike

Hammer Bro. Mike
Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #21 on: February 10, 2008, 08:34:14 pm »
  • The Mike
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I don't think stuff in GM7 works on XP, so I've heard. I have a laptop with Vista on it. I haven't tried it on that though.
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  • Zelda Eternity
Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #22 on: February 10, 2008, 08:38:30 pm »
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Yeah, definitely try it on the laptop. Who knows, it might work.

I do have XP on my laptop, and it does work there, so it's not really an OS issue.
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Hammer Bro. Mike

Hammer Bro. Mike
Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #23 on: February 10, 2008, 08:43:23 pm »
  • The Mike
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I might try changing the screen resolution on my computer first if that's something that could work.
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  • Zelda Eternity

Koh

Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #24 on: February 10, 2008, 09:32:16 pm »
  • Tamer Koh
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hmm, we did that on Hylian Lemons desktop computer.  You may want to go witht he laptop.
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  • Megaclipse Games
Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #25 on: February 10, 2008, 09:57:27 pm »
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I have a laptop, XP and this runs completely fine
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My Child Is Student of The Month at Neverland Ranch!
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Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #26 on: February 10, 2008, 09:59:06 pm »
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it wouldn't load for me... :'(
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Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #27 on: February 11, 2008, 02:56:18 am »
  • Elbows deep within the borderline.
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Thats pretty awesome lookin! Hope you finish it!!
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And the world rolls on...
Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #28 on: February 12, 2008, 12:26:19 am »
  • You got the Master Sword!
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when do you think you might have another demo out? :huh:
like of the first dungeon. 8)
then the first half of the game. ;)
then...Done. XD
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  • zfgc
Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #29 on: February 12, 2008, 12:30:00 am »
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I really think the best thing to do is release small demos nicely spaced so that you guys don't experience the whole game through demos before playing the actual thing. That would just be anticlimactic. XP

My idea was to create an alternate version of the third dungeon for the next demo, because there are some interesting concepts there. Of course, we would still release screenshots every once in a while until then. But we haven't decided anything for certain yet.
« Last Edit: February 12, 2008, 12:32:38 am by Hylian Lemon »
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alirazaq

Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #30 on: February 12, 2008, 12:30:14 am »
Your games are always awesome!
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Koh

Re: TLoZ: Pearl of Darkness, BACK IN PROGRESS, N...
« Reply #31 on: February 15, 2008, 01:05:32 am »
  • Tamer Koh
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Well, its time to fill you guys in again =).

-We fixed a lot of bugs.
-Several engine improvements.
-We are still working on the first dungeon, we are near the miniboss.
-Cuccos!
-The major thing is we have the maps done, here's a screenshot:

Any suggestions/comments?
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  • Megaclipse Games

Koh

Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #32 on: February 16, 2008, 01:15:09 am »
  • Tamer Koh
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someone at Pure ZC said that we should have some kind of background for the map stuff.  So I used my frame from my old Zelda classic quest "Hero of the Past," which I may end up making in GM sometime =). Any comments?

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  • Megaclipse Games
Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #33 on: February 16, 2008, 01:22:15 am »
  • Huzzah!!!
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It looks mighty fine. Keep it up.
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #34 on: February 21, 2008, 11:55:37 pm »
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Just a quick question for those of you who have played the demo...

Items inside pots. About how often are you getting them? Dlbrooks has been getting a lot of them, and I rarely get anything. We're trying to decide if the ratio should be changed, and I wanted to know what you guys are experiencing. I've always been pretty unlucky.
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #35 on: February 22, 2008, 12:26:12 am »
  • I don't have a life 'cause who wants one?
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I'm new here so go easy on me, but you do want to know what I experienced with the game right?
Well......... I found SEVERAL engine bugs or things I just didn't like  :P
First of all, i felt like the movement could use improvement because I found by self going into several ditches and going "What in the World?!?".
Second the collision detection could also use work. I'd slice enemies and they walk right through my sword and hit me. Other times I hit them and it does nothing.
Other things I found was the roll was too fast for me and in the Desert Wasteland I'd get hit and not even know know what hit me.
And about the pots I break pots and most of the time I either get nothing or just rupees. I hardly ever get hearts.
Man for my first post that was pretty big. 0_o
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Signatures are a waste of space............... :)
Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #36 on: February 22, 2008, 02:44:47 pm »
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Thanks for the input. But what do you mean by going into "ditches"?
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #37 on: February 22, 2008, 04:29:44 pm »
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probably the abyss feature whereas you respawn where you last was safe, or in GB at the last entrance (or exit)
also, i agree about the drop rate of hearts.. its very low :P
in my engine i have a general heart droprate of 1/32 and for enemy drops its 1/16
fairy spawn has a 4x lower chance, respectively 1/32/4 and 1/16/4
« Last Edit: February 22, 2008, 04:33:22 pm by Gonzo »
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #38 on: February 22, 2008, 10:00:02 pm »
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probably the abyss feature whereas you respawn where you last was safe, or in GB at the last entrance (or exit)
Yes that is what I meant by ditches. And I'm not saying it's a bad game, but it's not great either, just good. But with a little improvement this game could be da bomb. XD
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Signatures are a waste of space............... :)
Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #39 on: February 22, 2008, 10:08:24 pm »
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Given the nature of the large scrolling outdoor areas, it would be rather inconvenient to place the player back at the last entrance after falling down a hole, and inconsistent to only do this in the dungeons... Or were you getting at something else?
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