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Author Topic: [Demo]TLoZ: Pearl of Darkness!  (Read 17830 times)

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Koh

Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #40 on: February 23, 2008, 09:42:31 pm »
  • Tamer Koh
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Typing this with mah PSP =).  Anyway, are you talking about the way Link goes into a hole from the south? Cause, I know he would only fall if the center of his feet was over the hole.
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  • Megaclipse Games

Koh

Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #41 on: March 03, 2008, 12:56:59 am »
  • Tamer Koh
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Ok time to fill you guys in after a LONG TIME!

-We improved the engine alot.
-Fixed several reported and non-reported bugs.
-We finished everything in Level-1 except the boss.
-We recolored and updated some things.
-Some areas look a bit different.
-I did the drawing distance thing, so the lag has been reduced.
-We updated the maps and menus, and this is a preview of what the new menu looks like:

Any suggestions/comments?
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  • Megaclipse Games
Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #42 on: March 08, 2008, 02:23:13 am »
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More updates!

-Engine improvements.
-Messload of bugfixes.
-Improved item actions.
-Slight graphical updates.
-COMPLETED FIRST DUNGEON! :D
-Yeah, that means miniboss and boss battles. Hooray!
-I'm converting the soundtrack into mp3 form. In the future, you'll have two options for download: Higher quality mp3 version (which would be a lot bigger) or lower quality MIDI version.
-And we started on the next area.

New screenies:


And one more thing: A trailer will be on its way soon/eventually, so watch out for it! You'll get a taste of the new mp3age.
« Last Edit: March 08, 2008, 02:31:18 am by Hylian Lemon »
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gm112

Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #43 on: March 08, 2008, 03:16:35 am »
More updates!

-Engine improvements.
-Messload of bugfixes.
-Improved item actions.
-Slight graphical updates.
-COMPLETED FIRST DUNGEON! :D
-Yeah, that means miniboss and boss battles. Hooray!
-I'm converting the soundtrack into mp3 form. In the future, you'll have two options for download: Higher quality mp3 version (which would be a lot bigger) or lower quality MIDI version.
-And we started on the next area.

New screenies:


And one more thing: A trailer will be on its way soon/eventually, so watch out for it! You'll get a taste of the new mp3age.
Could you possibly use OGG instead? You can have a lower bit rate on it and still have higher quality than that of the mp3 format.
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #44 on: March 08, 2008, 12:55:39 pm »
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Ogg is a bigger filesize than mp3, isn't it?

Anyway, dlbrooks said that GM doesn't accept ogg... :-\
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #45 on: March 08, 2008, 01:52:04 pm »
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Depends what your compressing really. The main advantage of ogg is that its a loss-less format as apposed to mp3 which is lossy. This basically means that when you compress an mp3 you loose sound quality, where as ogg keeps the sound exactly as it was before it was compressed.
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gm112

Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #46 on: March 08, 2008, 02:02:23 pm »
I've compressed an OGG file at a 96 kbps rate, and it sounded much more better than mp3's at a 128 kbps rate. Besides, OGG is a newer format and it has no license issues.
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #47 on: March 08, 2008, 02:40:46 pm »
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Ok, so I see the benefits...but:

1. I don't think FL Studio can export as ogg
2. Gamer Maker doesn't allow them anyway

So I'm not sure anything can be done about it.
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Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #48 on: March 08, 2008, 09:25:09 pm »
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Dude, looks pretty damn awesome. keep it up.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land

gm112

Re: [Demo]TLoZ: Pearl of Darkness, BACK IN PROGR...
« Reply #49 on: March 09, 2008, 05:28:53 pm »
Ok, so I see the benefits...but:

1. I don't think FL Studio can export as ogg
2. Gamer Maker doesn't allow them anyway

So I'm not sure anything can be done about it.
I'm not sure about FL Studio, but I know about Game Maker.. you could use FMOD as your sound engine. It works much more better than the internal GM sound engine.
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Koh

Re: [Demo]TLoZ: Pearl of Darkness, New Screensho...
« Reply #50 on: March 29, 2008, 09:40:57 pm »
  • Tamer Koh
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WOW, IT'S BEEN FOREVER SINCE WE'VE UPDATED YOU GUYS O.o. (I'll give you an I owe you ^.^).

Let's just cut to the chase by saying, for those who have played the first demo, YOU WILL BE BLOWN AWAY WHEN YOU PLAY YHE SECOND ONE WE PLAN TO RELEASE AFTER THE SECOND DUNGEON IS COMPLETE, which we will get to soon, but we have to finish up the areas that lead to Level-2 so we can do the dungeon O.O.

Here's a new screenshot of the second new area:
PRETTY ISN'T IT >=).

List of updates:
-Engine Changes/Tweaks/Improvements/Edits/Revisements.
-MEGA LOAD of bugs fixed.
-Many suggestions have been done, and we have some new enemies, new techniques for Link, and a special item you will collect throughout the game =).
-New areas.
-Improved some graphics.
-Saving updates.
-INTRO, THE STORYLINE IS IN!!!!!!
-MUCH, MUCH MORE.

The trailer we talked about earlier is still comin' soon, so hang tight =).
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  • Megaclipse Games
Re: [Demo]TLoZ: Pearl of Darkness, New Screensho...
« Reply #51 on: March 30, 2008, 02:22:50 am »
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Ok, so I see the benefits...but:

1. I don't think FL Studio can export as ogg
2. Gamer Maker doesn't allow them anyway

So I'm not sure anything can be done about it.
1. As common practice, get into the habit of exporting your .flp's as wav in wrap remainder and leave remainder (or whichever ones you need). Use something like Audacity to then import the wavs and export them in Ogg Vorbis. Not mp3 for loops, as it leaves unavoidable silence at the beggining and end. Also note that if you want your songs to loop cleanly you need to edit out the silence at the beggining and end of your song, otherwise you will get a click and it will sound strange. Also note to loop perfectly you need to make sure the start and ends of the waveform match up at the same level, else you'll still get a click. And it's harder to do this with stereo tracks, although they sound much better.
2. Use a .dll. There's plenty sound systems for GM out there.
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Re: [Demo]TLoZ: Pearl of Darkness, New Screensho...
« Reply #52 on: March 30, 2008, 08:58:34 pm »
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Ok, thanks for the tips. We're looking into it.
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King Tetiro

Leader of Phoenix Heart
Re: [Demo]TLoZ: Pearl of Darkness, New Screensho...
« Reply #53 on: March 31, 2008, 09:40:27 am »
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WOW, IT'S BEEN FOREVER SINCE WE'VE UPDATED YOU GUYS O.o. (I'll give you an I owe you ^.^).

Let's just cut to the chase by saying, for those who have played the first demo, YOU WILL BE BLOWN AWAY WHEN YOU PLAY YHE SECOND ONE WE PLAN TO RELEASE AFTER THE SECOND DUNGEON IS COMPLETE, which we will get to soon, but we have to finish up the areas that lead to Level-2 so we can do the dungeon O.O.

Here's a new screenshot of the second new area:
PRETTY ISN'T IT >=).

List of updates:
-Engine Changes/Tweaks/Improvements/Edits/Revisements.
-MEGA LOAD of bugs fixed.
-Many suggestions have been done, and we have some new enemies, new techniques for Link, and a special item you will collect throughout the game =).
-New areas.
-Improved some graphics.
-Saving updates.
-INTRO, THE STORYLINE IS IN!!!!!!
-MUCH, MUCH MORE.

The trailer we talked about earlier is still comin' soon, so hang tight =).

Dude that screenshot is sick!! Keep it up!!
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Koh

Re: [Demo](Poll: Outlined Text! Plz Vote!)TLoZ: ...
« Reply #54 on: April 02, 2008, 11:59:52 pm »
  • Tamer Koh
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Well I don't know how to put the poll in tht topic here O.O, but, we need you guys to vote on wheter or not we should make whatever outlined text is in the game to normal text.

1. Keep the text the same.
2. De-outline the text.
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  • Megaclipse Games
Re: [Demo](Poll: Outlined Text! Plz Vote!)TLoZ: ...
« Reply #55 on: April 04, 2008, 01:43:06 am »
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We've altered the file selection screen a bit.

One thing to note is that we have added tunic-changing name cheats, which will have the same effects as the tunics in Link's Awakening DX. You'll have to play around with his name to figure them out.

This screen is also a good example of the outlined text we want your feedback on.
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