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Poll

I'm doing weekly updates now. What type of updates would you like?

Loooads of text, telling what's going on.
- 0 (0%)
5+ Screenshots
- 1 (8.3%)
1/2 Video Updates
- 1 (8.3%)
Screenshots and Videos (but less)
- 0 (0%)
I don't really care, just get on with the game!
- 10 (83.3%)

Total Members Voted: 12


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Author Topic: SCRAPPED LoZ: The Awakening of a Shadow "The darkness is falling on Ornatus..."  (Read 35750 times)

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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #100 on: May 22, 2011, 11:39:24 am »
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Okk!! Last update.. was.. DECEMBER?? Wow, where has the time gone, eh? Well, I'll have to bring you lot up to date!


New sprite style for tiles:


New Link sprite style:

<a href="http://www.youtube.com/watch?v=YTbIBY_usDA" target="_blank">http://www.youtube.com/watch?v=YTbIBY_usDA</a>

I'm uploading a new youtube video now, so stay tuned.


Edit: RetroRespecter: Sorry I forgot.
« Last Edit: May 22, 2011, 08:14:17 pm by The Boy »
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #101 on: May 22, 2011, 06:12:29 pm »
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The new Link is not showing.
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #102 on: May 23, 2011, 09:08:01 pm »
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Nice new Youtube video. Though it felt like the masks were not always in place while your were walking around.

For the poll: Others
reason for this choice: I dont like demo's, they show to much of a game resulting in it beïng less fun to play when its done.
there are no suprises left in the items one has to gather, or the abilities you have during the game.
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #103 on: May 24, 2011, 04:48:55 pm »
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Prehaps there are many things i am not showing you? Prehaps some items will be changed (again). Prehaps some are fake/useless?  ;)
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #104 on: May 24, 2011, 07:10:18 pm »
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Perhaps,I can't see what your now showing, but I do see that you like to show a lot.
But making fake stuff just to put it in a demo, aint that making more work then required?
A project like this already has more then enough to be done without extra things that you dont actually put in the game.
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #105 on: May 25, 2011, 04:35:39 pm »
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Maybe there arn't fake things  :huh: WHo knows.  8)
.. well, I do. I wander what Brutus is up to.?? Have'nt heard from him in a while.
I still can't get the dragon cape to work. Well, I'll just have to keep trying.

Oh, btw, there is now a v2 of the Deeproot Shrine demo. I'll post a link ( :) ).
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #106 on: May 31, 2011, 03:05:16 pm »
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Looks good, so far. If this project still lives, I look forward towards its completion.
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #107 on: May 31, 2011, 07:24:23 pm »
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*bites lip* .. well.. what with Game Maker 8.1 not working and all of the work I had done since.. I might have to reset my PC.. no updates for the past week or so..  :(
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.

Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #108 on: May 31, 2011, 08:03:35 pm »
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GM81 to GMK Converter
Lateral Game Maker (This can convert GMK files to GM6 files in case you nvere had GM8.0)
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #109 on: June 01, 2011, 02:56:12 pm »
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Like it, but link looks out of pace, he looks flat compared to everything else. You need to add black outlines an change the palate slightly
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #110 on: June 01, 2011, 04:08:46 pm »
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« Last Edit: June 01, 2011, 04:12:33 pm by The Boy »
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #111 on: June 01, 2011, 07:50:05 pm »
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I ment his color scheme doesn't quite suite the rest of the style, he looks kinda pile and flat.
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #112 on: June 02, 2011, 10:10:49 am »
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Oh yeah, I am changing the pallet for trees and various other tiles as well, if that's what you think would help. A little.. greener.
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Brutus

Kirby Master
Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #113 on: October 08, 2011, 08:28:15 pm »
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Are you still working on the game?  XD
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #114 on: October 09, 2011, 08:23:58 am »
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Unfortunately, no.
The engine was getting way behind my abilities and I had already made so much of the story, that I couldn't change even a few things.
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #115 on: October 09, 2011, 07:14:16 pm »
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Does this mean that it is scrapped or are you making a new engine?
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Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #116 on: October 09, 2011, 09:01:29 pm »
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I don't know yet.
The ideas.. are to be recycled.
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Koh

Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #117 on: November 20, 2011, 05:08:05 pm »
  • Tamer Koh
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Coming along nicely so far :).  A few pointers to help you improve:
-Link's "Down" walking animation is misaligned.  He should not waddle like that.
-When Link is attacked by an enemy, projectile, or whatever else, he should be knocked back a bit.  He just kind of tanks the hits in that trailer there.
-Near doors in the dungeons, the wall should not curve in, but should instead, connect to the door.

Hope these help you out.
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  • Megaclipse Games
Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #118 on: November 21, 2011, 04:25:20 pm »
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Thanks, but the game as Soooo much improved since here- alpha mapping, custom sounds and sprites.. but i have canceled it since. Oh yeah, there've been TIME put in. To bad I gave up.
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I'll add one of these later.

FelipeD

Nothing...
Re: [Demo] LoZ: The Awakening of a Shadow "The ...
« Reply #119 on: November 26, 2011, 11:06:36 pm »
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To bad I gave up.
Too bad dude. I just downloaded it and I really liked it  :'(
Best of lucks!!
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