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Author Topic: TF2 sniper and spy update released  (Read 1424 times)

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TF2 sniper and spy update released
« on: May 22, 2009, 03:14:18 pm »
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Well, here in the AU we got the sniper/spy update today. Haven't had much time to play it yet, but here's a list of what's changed.

May 21, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps


Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo

Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements


Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound

Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements


Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating


General

You now find new and old items as you play, instead of through achievements

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation

Added missing chalkboard and serverbrowser images for community maps shipped in previous updates

Removed "Final" from map names in the serverbrowser quick list


Servers

Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice

Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

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DJvenom

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Re: TF2 sniper and spy update released
« Reply #1 on: May 22, 2009, 04:00:20 pm »
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First to say the new "unlock" system sucks hard. It's all based on chance, and you don't even have to be playing. Someone idling in spawn can get Huntsman, while someone with 200+ kills will get the blutsauger... AGAIN. Reports of people having like 5 axetinguishers :x
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Hammer Bro. Mike

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Re: TF2 sniper and spy update released
« Reply #2 on: May 22, 2009, 05:14:56 pm »
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I wish 360 users could get these updates. :( Awesome additions though.
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  • Zelda Eternity
Re: TF2 sniper and spy update released
« Reply #3 on: May 23, 2009, 03:41:27 pm »
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First to say the new "unlock" system sucks hard. It's all based on chance, and you don't even have to be playing. Someone idling in spawn can get Huntsman, while someone with 200+ kills will get the blutsauger... AGAIN. Reports of people having like 5 axetinguishers :x

I agree >_>  I hate this system, the achievement system was much better.
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DJvenom

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Re: TF2 sniper and spy update released
« Reply #4 on: May 23, 2009, 04:08:16 pm »
  • Colbydude was here.
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First to say the new "unlock" system sucks hard. It's all based on chance, and you don't even have to be playing. Someone idling in spawn can get Huntsman, while someone with 200+ kills will get the blutsauger... AGAIN. Reports of people having like 5 axetinguishers :x

I agree >_>  I hate this system, the achievement system was much better.
You unlocked the Kritzkrieg for this post.
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Re: TF2 sniper and spy update released
« Reply #5 on: May 24, 2009, 01:30:04 am »
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Still, I haven't found anything yet.
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DJvenom

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Re: TF2 sniper and spy update released
« Reply #6 on: May 24, 2009, 05:30:02 am »
  • Colbydude was here.
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after playing for like 4 hours today and not getting ANYTHING I gave up... It's not fun when I just wanna test the huntsman and I can't :/
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Tet

Re: TF2 sniper and spy update released
« Reply #7 on: May 24, 2009, 03:19:23 pm »
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They're fixing it. Calm down.
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DJvenom

super-sage
Re: TF2 sniper and spy update released
« Reply #8 on: May 24, 2009, 09:11:52 pm »
  • Colbydude was here.
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...by making it so you can trade those duplicate items you get after hours of play to friends who already got them after hours of play... :X
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Re: TF2 sniper and spy update released
« Reply #9 on: May 31, 2009, 05:52:59 pm »
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It's fixed =) Sniper and spy have milestone achievements now.
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Re: TF2 sniper and spy update released
« Reply #10 on: June 01, 2009, 06:17:57 am »
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It's fixed =) Sniper and spy have milestone achievements now.
Yeah, I found the huntsman, then when they brought out the milestones, got the 2nd sinper milestone which got me another huntsman and jarete.
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