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Goals for next release

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MG-Zero:
I'll be keeping track of release goals here from now on.

Next release will have:
1.7 goals -
  Maps - Hyrule Castle
            Deku Forest -in progress
  Lizalfos
  Darknut
  Carbonite - in progress
  Roc's Cape - complete
  Hookshot - complete
  HUD Item sprite updates - complete

1.6 goals - complete 4/24/16
  Bug fixes from 1.5 - in progress
  Water - complete
  spin attack -complete
  new maps - kokiri forest - complete
                   Hyrule Castle - pushed to 1.7
  pause menu updates - in progress
  bomb cannon updates - complete

1.5 goals -
New Features
   spin attack - pushed 1.6
   tight roping - pushed TBA
   barrel hiding - complete
   narrow ledge walk - pushed TBA

Updates
   Fire/Ice Arrow effects - pushed TBA
   Controls update - complete
   Smaller resolution, fullscreen mode - complete
   Camera update - complete

1.4 goals - complete 7/2/15
Shadow Cloak - complete 6/21/15 *now Shadow Medallion*
Bokoblin - complete 6/15/15
Empty Bottles - complete 6/12/15
Red/Green/Blue potions - complete 5/24/15
Map Editor component drop - complete 5/25/15
Like Like - Complete 7/2/15

1.3 goals - complete 5/17/15
Pause Menu - Complete 5/17/15 - as much as can be for now
Pick pocketing - Complete 5/8/15
Castle Town Guards - Complete 5/13/15
Notoriety - Complete 5/16/15
Map Editor tile deletion - Complete 5/2/15
Fire/Ice Arrows - Complete 4/29/15 - needs graphical work
Rope - Complete 5/17/15

1.2 goals - Complete 4/13/15
Shield - Complete 4/9/15
Rope - Pushed to 1.3
Gibdo -complete 4/13/15
Floor Tile - complete 3/8/15
Poe - complete (as much as can be completed for now) 3/12/15
Rupees - complete 2/23/15
Treasure chests - complete 3/4/15

1.1 goals
Shield - pushed to 1.2
Boomerang - Complete
Armored Crab - Complete
Moldorm & Tail - Complete
Overgrown Keese - Complete
Map Editor tile dropping - Complete

MG-Zero:
Version 1.1 is released.

-Overgrown Keese can chase the player and return home (cannot yet carry player)
-Armored Crab can charge the player and walk side to side (Cannot yet spit rocks)
-Player can throw the boomerang by pressing right arrow
-Rolling switched from left shift to C
-Moldorm runs around like a derp(must be commented back into tiletester.xml to see it)
-Map editor tile drops

-*shield was pushed back to next release, 1.2

MG-Zero:
We are now at 1.1.1 with the addition of Linux support.

MG-Zero:
1.2 is on its way soon!

Kren:
for gibdo what sprite are you going to use?

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