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Coding / Re: [GM6] a problem regarding rupees and different rooms
« on: November 08, 2006, 04:09:44 am »
make the rupee persistent and make sure that it's created by a controller that's persistent (destroy the rupee, not the controller).
This way, the controller will makes the rupees variables global, and the rupee will still have been destroyed. of course...this could create lag due to the many controllers...so...maybe this isn't the greatest idea...
This way, the controller will makes the rupees variables global, and the rupee will still have been destroyed. of course...this could create lag due to the many controllers...so...maybe this isn't the greatest idea...