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Messages - Cypras

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Entertainment / Online GameBoy Colour Emulator
« on: March 06, 2012, 09:34:34 am »

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: January 12, 2012, 04:52:53 am »
1) How will you implement the 3D segments, such as swimming, hookshot targets, etc?

2) How are you working on the game? Is it level by level basis, or do you have DJvenom sprite the !@#$% out of !@#$% and then work/code whatever he's made?

3) Is it hard working online? I can imagine not having IRL meetings to be a bit annoying when you want to organize things, or meet deadlines.
1) Swimming is done like in FSA, using the pop up side view box.

2) At this stage we have a concepts list that contains things needing to be completed for a demo, most of which is the main engine.

3)I find it fine working online, we get on well and all join in on discussions, it's a great team dynamic.

Xf has wider information on the 3D concepts, not everything has been discussed, we like to not get too far ahead of we are at currently.

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: January 07, 2012, 02:27:56 am »
Looking good, Xfixium. Just have fun with it.
Team Dekunutz ftw!

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: January 01, 2012, 08:22:14 am »
Oh, I must have missed that - is the engine going to be released to the public when you're done?  That's pretty exciting!
lol not going to happen xD. Xfixi and his team worked really hard on this.  They are trying to make an actucally ootremake in 2d(fsa).  Unlike the others team darknut go pretty far with the remake.
Team Darknut? Is that meant to be us?

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: December 31, 2011, 09:11:38 pm »
awesome! i bet some people are tearing it apart already lol
Wouldn't be surprised.

Entertainment / Re: Wii 2
« on: April 15, 2011, 09:56:14 pm »
Haha. It would be *!@#$%* epic if it were true. But I doubt Nintendo will be able to win over the Sony and Microsoft established fanbase.
Although. HD Zelda with the latest high-end graphics. Can you imagine?  :o
That would be pretty awesome, if they manage to do it then i'll be impressed.

Entertainment / Wii 2
« on: April 15, 2011, 06:13:38 am »

Sounds pretty interesting,  what do you guys think?

Entertainment / Re: Gamer Tags.
« on: March 28, 2011, 08:38:00 pm »
PSN - Cypras

Add me, =D

Entertainment / Re: Dark Knight Rises likely storyline
« on: November 29, 2010, 07:39:27 pm »
I didn't know they were even working on a third movie.

Entertainment / Re: The Youtube Topic 2.0
« on: November 18, 2010, 08:31:00 am »
<a href="http://www.youtube.com/watch?v=5_sfnQDr1-o" target="_blank">http://www.youtube.com/watch?v=5_sfnQDr1-o</a>

How can you not like this?

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 17, 2010, 04:41:01 am »
Probably could provide 4 versions of the music, an original, remixed, and midi versions of both for people who'd prefer to hear crappy audio.

I don't want to over work you. :P Honestly .mid is always the most attractive to me. Mainly because of the size. However, if we can manage a good quality versus file size ratio, I would be more inclined to lean towards .ogg/mp3. It's just the sheer size of the music sorta makes me cringe when I think how big it could get. I don't want to force people to download a 100 meg .zip file, and I also want everyone to have the same experience while playing the game.
Yeah, I suppose for a game of this size with 82 songs according to http://www.zeldadungeon.net/Soundtracks-Ocarina%20of%20Time%20Original%20Soundtrack.php although many are little shorts of 5-15 seconds, it weighs in at about 100MB. Maybe include the MIDI with the game and have an optional download for the ogg?

Yeah, good idea. But it's only worth it if the sound quality is much better, how much better is it?

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 16, 2010, 09:53:48 pm »
Ethelon has the mockup of gohma in the gmc sig. =/

Discussion / Re: The Legend Of Zelda - A Link To The Past 2
« on: November 15, 2010, 09:03:51 pm »
I can't read some of the coloured text unless I highlight it, like the blue. Using the dark coloured theme, idk what it's called.

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 06, 2010, 07:07:31 am »
I saw a few on youtube, I am curious it has been 7 years since 2003 :/ ??? is it really taking that long to create ?
I agree with this guy why does it take so long to make shame on you for not having a demo in that time. I have also seen videos on youtube from people who said they played the demo are you discriminating against me by not giving me the demo? I'll report this to the internet police they'll make you give me the demo or I'll sue you cause thats really unfair and I want to play it everyone else gets to.
Hahaha you miss out.

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 06, 2010, 06:47:02 am »
There are many different versions made by many different people/teams. This is Oot2D presented by Team Dekunutz.

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 06, 2010, 06:43:36 am »
We don't have any vids for this on youtube.

Entertainment / Re: Call of Duty Black Ops
« on: November 06, 2010, 05:30:54 am »
They have seperate teams that work on each call of duty. The people that made World At War (COD5) made Black Ops. I think.

Yeah, but the fact that they're stressing quantity over quality is sickening...
Was just sayin'..

Entertainment / Re: Call of Duty Black Ops
« on: November 06, 2010, 04:48:33 am »
They have seperate teams that work on each call of duty. The people that made World At War (COD5) made Black Ops. I think.

Updates / Re: Nominations - October 2010
« on: November 01, 2010, 03:43:05 am »
OoT 2D: It says screens, but i don't really see any screenshots at all.
Check first post, down the bottom.

Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 01, 2010, 03:37:57 am »
Sounds good to me...  One point of observation though and I don't mean to be rude, but The pic you have in your sig "oot2d_mock_02.PNG" of the dodongo's cavern.  The dragon skull at the top of the room looks more like a pig skull to me at least.  I think it's snout needs to be a little longer...  or maybe it is just too flat...  hmmm.  Maybe it is just me though...  other than that it looks really good me.  Like always I am amazed with this project.
Ha, people on the team agree with you lol, it's a WIP remember.

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