I've made either two or three topics asking for specs, and this is the last one before I release a demo of the real game. FPS isn't really important, although I'd like to know what it says (it isn't "true" FPS, it is just the room speed) - but it SHOULD hover around 60, in fact, it should always stay at 60.
This is the last time I'm probably doing this, as most of the basic engine is coded.
I need to know the following things:
A) Does the room transition work?
B) Does the rain look smooth?
C) Does picking up objects work smoothly? (there is an occasional bug I know, you can report it if you find it, I already know it's there though)
D) In Link's house, I've come up with a set method of how I want to make boundaries, tell me if everything is "bouded", etc. you can't go outside his house
E) Tell me if the heart upgrade works, and how you like it (the way it looks)
F) Tell me how lighting works
G) If you press "space" at the sign from the front, you should read it, from the back or sides, you should pick it up - tell me if this happens
Press F1 for controls.
As a little hint, the story is revolving around dreaming and nightmares. I'm sure you think I'm copying Shadowgazer, but I had these ideas long before. Anywy, you will be able to "dream hop". Basically, dreams might be rooms or even new worlds. I'm planning on having one nightmares whever everything is topsy turvy and backwards. Even the controls - left moves link right, up moves him down. It'll look insane. Nightmares will usually represent dungeons, and there will even be dreams inside of dreams.
Spriters are needed for this project to progress. If you can be a full time (e.g. contactable on a regular basis, work efficiently) spriter, please PM me or post here.Download LinkP.S. - ITEMS HAVE BEEN TAKEN OUT OF THIS DEMO FOR DEVELOPMENT PURPOSES. THEY STILL EXIST (e.g. using the lamp, arrows).