Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Cassyblanca

Pages: 1 [2] 3 4
21
Discussion / Writing a simple 2D animation system in XNA
« on: June 26, 2011, 06:27:53 am »
Just finished writing another small tutorial, this time on 2D animation within XNA. It's not very complex, nor optimized, but it should be easy to follow and teach the concepts needed.

http://minalien.com/2011/06/writing-a-simple-2d-animation-system-in-xna/

22
Entertainment / New Book
« on: March 05, 2010, 04:55:04 am »

Discuss.

<.<

A little spammy, but I was bored. How about.. post your photoshops here? I dunno. I just want an excuse to post what I made in my boredom.

23
Recruitment / {Ad} Free Dev Blogs [Subdomain-based]
« on: February 27, 2010, 05:26:53 am »
For anybody who is interested, I'm offering free hosting for development blogs. (ex: legendofsnooze.minalien.com)

I'll set you up with a WordPress blog, and I'll help get you started with running things, if you need help. I'll give you a gig of space, up to five FTP accounts, and up to five @yoursubdomain.minalien.com emails, depending on what you need/want.

The only real requirements I have are that you show me that the game is feasible, that you/your team can manage it, that you are somewhat regular with your development updates, and that you have some form of link to my devblog. I'd prefer a minimum of at least a weekly progress wrap-up on Fridays or Saturdays, but if you post more often than that, I won't have any issues with it. Not really going to be monitoring your bandwidth use, unless it begins to be a problem, in which case I'll probably just up the bandwidth on my reseller account.

On that note, if you have a domain, or feel like ordering one, I am offering free hosting, as well. I'll give you a similar setup to the subdomain hosting, but without limiting your FTP/email accounts (and your email accounts will be able to be @yourdomain.com, obviously), and giving you access to cPanel, phpMyAdmin, etc.

Anyway, yeah, if you're interested in getting set up with hosting (subdomain or domain), send me a PM. Any questions/comments, please ask/speak here, so that others can get the answers (if they're not private concerns).

--Edit
I'm also in the process of setting up a main Minalien.com forum, and will set you up with a board/mod privs on that board. I kind of want to create a bit of a development social network. Gonna be working on adding some other features to WP and IP.Board 3 through mods (such as Microblogging for users, and other "social site" things).

24
Feedback / Awesome ZFGC error is awesome.
« on: February 26, 2010, 11:11:46 pm »
Opened a new tab, went to http://www.zfgc.com/forum/index.php

Got this:



hax'd. Hey 4Sword, you've got a message waiting, apparantly. :3

25
Coding / C++/Direct3D Pong Tutorial Series
« on: February 15, 2010, 08:23:52 pm »
Don't know if anybody's paid any attention to my signature, but I've been working on a Pong tutorial using C++ and D3DX on my blog. Now that I've got the second tutorial in the series up, which covers initializing Direct3D and creating our engine's framework, I figured that I may as well make it known here.

The engine being developed through this series is aimed at being reusable in future projects, so enjoy yourselves.

Requirements
This tutorial series assumes that the following are true:
1) You have the DirectX SDK installed and configured on your system.
2) You know how to configure your IDE to use the header files and libraries included within the DirectX SDK
3) You know how to set up a new Win32 project (vice the use of a console project) in your IDE
4) You know how to add static libraries to a project within your IDE

Starting Words
In this tutorial series, I’m not going to give instructions to any particular IDE. I personally use Visual Studio 2010 B2 right now, and will at least be assuming the use of Visual Studio as far as some code samples go.

Links
Tutorial Series Directory

Tutorial 01 - Creating the Project and Setting up Win32
Tutorial 02 - Setting up Direct3D and our Engine Framework
Tutorial 03 - Scene Objects and Sprite Rendering

26
Other Projects / [Completed] SMF 2.0 RC2 Advanced GamerCard BBC Tag
« on: January 16, 2010, 03:05:10 am »
Just whipped together a more advanced GamerCard mod than the ones I've seen on SMF's site, supporting MyGamerCard.net's Image (with themes), Flash, and Silverlight gamer cards.

Mod DB URL: http://custom.simplemachines.org/mods/index.php?mod=2384
Note: Mod is currently pending on SMF's mod database.

Official Description:
Adds a gamercard tag to the forum, allowing the user to specify their XBOX Live gamer tag as either an image, Flash object, or Silverlight object from MyGamerCard.net. Users will be able to specify the "theme" they want to use for the image version, including "community" themes, such as Mondo XBOX

Preview can be seen at http://www.segfault-studios.com/index.php?topic=3

27
Feedback / Syntax Highlighted [code] Tag
« on: January 04, 2010, 05:19:10 pm »
I just finished the work on an SMF mod to add syntax highlighting, compatible with SMF 1.1.x and 2.0 RC2 (probably RC1 as well, but I didn't bother testing), that works through client-side javascript, and I think it would be a nice addition to the forums.

It uses SHJS for the syntax highlighting, using a modified version of the Acid theme, and supports a good number of languages, and I'm working to create language definition files for GML and TorqueScript.

Anyway, a sample can be seen at http://minalien.com/shtest/index.php?topic=1, and I doubt it will have problems with the mods and work that has been done on ZFGC's templates. If it does, it'll be a trivial thing for me to get with somebody with access to add the single command to the template that'll call the necessary javascript & css files.

If you're good with it, I'll send it to whoever is going to do the installing. It works through SMF's package system, so there wont be problems there. I'm not releasing it publicly until I finish working up the Readme file and submit it to SMF's mod site.

Oh, and for people who support this:
Go to http://shjs.sourceforge.net/
On the right, preview some of the themes
Tell me which you prefer. The demo I put up shows the Acid theme, which I chose mostly because I didn't feel like searching through the rest, and nedit sucks.

Supported Languages:
Bison
C
C++
Diff
Flex,
GLSL
Haxe
HTML
Java
Java Property files
JavaScript
JavaScript w/DOM extensions
LaTeX
LDAP
Log files
M4
Makefiles
Objective CAML
Oracle
Pascal
Perl
PHP
Prolog
Python
Ruby
S-Lang
Scala
Shell
SQL
TCL
XML
Xorg conf files

28
Discussion / SevenIRC [UI Concept Screenshots]
« on: January 01, 2010, 12:31:22 pm »
Summary
An IRC client being developed for Microsoft Windows, utilizing .NET Framework 4 and the Windows Presentation Foundation. SevenIRC is currently in the concept phases, undergoing UI design at the moment. SevenIRC will offer the standard array of features expected of an IRC client, including secured connections, multiple servers, contact lists, theme/UI customization, scripting (Lua), and chat logging (currently, logging to plain text, XHTML, and XML is planned).

On a side note, it doesn't look like I'm going to be staying here. I'll pop in to check comments on this topic, and provide updates, but that's about it for me.

Being Developed In
C# (Microsoft Visual C# 2010 Professional)
Microsoft .NET Framework 4
Windows Presentation Foundation

Keeping Up
Most up-to-date information on SevenIRC will be posted on my blog at http://www.minalien.com.

Features
Currently-Planned Features:
-) Secured Connections through SSL
-) Multiple-Server, Multiple-Channel
-) Contacts/Address Book
-) Lua Scripting
-) Application Themes, using a combination of 7-zip, XML, and Lua scripting
-) Chat Logging (Channels, Server Console, Queries, DCC)
---) Plain Text
---) XML
---) XHTML
-) Plugin system utilizing Lua scripting & Managed Libraries

UI Concepts
The UI is still in-development. No work will be done on the application's functionality until I have reached a point where I am satisfied with the UI, in terms of its design and its functionality and practicality.


A concept screenshot of the start page. This window will close when the user begins connecting to a server. From here, the user will be able to load plugins, edit scripts & bot packages, view and configure logs, and edit their Contacts list.


One possible Chat Window UI, using textboxes and treeviews with a solid background color.


Another screenshot using solid UI elements. I will probably be following this style for the official theme, and make both the window background and component backgrounds configurable through themes.


A screenshot of the UI with transparent backgrounds. This probably isn't going to last, but I was trying to see what all styles I could come up with, so that I could find one that fits the best. Regardless of the "official" style I go with, I am likely going to provide the (optional) switchbar, as seen in the screenshot above.

29
Discussion / Group Design Session #1
« on: December 02, 2009, 09:31:46 am »
GDS Overview
Group Design Sessions (not to be confused with the Development sessions I am currently discussing in the Suggestions board) are a means for members to get together and discuss possible design elements for a game fitting a specific theme. Basically, when starting a Design Session, the topic poster will come up with a set of parameters for a game. Any member who wishes may participate.

The overall idea is for participating members to work together to come up with a general design for a game. These sessions don't really have an end - any member may, at any time, add to the discussion for the design. These topics aren't intended to be posted by me alone - any member who comes up with an interesting concept can add to the GDS series, but I ask that they respect other Sessions that may be running, and that they keep to the format proposed within this topic.

Approval, removal, and modification of various ideas into the running Design Document, which will be kept in the initial post, will be based on acceptance by the active members in the design process as a whole. It is the responsibility of the member who starts a session to maintain the initial post with any changes accepted by participating members.

Remember, if you don't like something that's been accepted already, it isn't static. Propose possible changes, the removal of said design feature, and discuss it amongst the rest of the participating members. The only things that are static are the game's Genre, Setting, and Platform. Everything else is always up for discussion amongst those that wish to participate.

Design Session #1
Quote from: Session Parameters - Summary
Genre: Adventure/RPG
Setting: Mythological Rome
Platform: Nintendo DS

Overview
In this design session, our goal is to design an Adventure/RPG set in mythological Rome, targetting the Nintendo DS game system. The design should keep outside of the standard designs for the Adventure/RPG genre, and should provide features that separate the game from the crowd.




The Design So Far
Game Overview
The Game will be an Adventure/RPG set in Mythological Rome.

Target Platform
The Game will target the Nintendo Dual Screen handheld game system.

Setting Design
The Game will feature a Mythological Rome game setting, holding as closely as possible to both well- and not-so-well- known Roman Mythology, to add a feel of authenticity to the game.




BEGIN

30
Feedback / Rapid Prototype Development Sessions
« on: December 01, 2009, 05:29:04 pm »
Alright, time for another idea from your beloved God, Ken/Sam/Ireallydontknowwhatthefuckheorsheis.

This is an idea from a popular SHMUP development community I visit. Basically, regular "sessions" are run, challenging members (registration for the events is open to all members) to create a game prototype that fits within the specified rules for the event. Each of these sessions would focus on a different theme and challenge, and each session would run for approximately one or two months each, with a new one starting hot on the heels of the last.

While SHMUP-DEV's sessions focus on, obviously, SHMUP games, I think it would be better to have an open theme for this group of session, rather than limiting the sessions to Zelda, or even Action/Adventure games. An example from SHMUP-DEV is their first session, which focused on creating a shmup prototype where the player's avatar couldn't fire a single round on their own.

I'd be more than willing to hold these sessions, if the community's interested in the project. I think it would be an interesting monthly add to stand alongside the Project of the Month awards, and could help encourage experimentation with the community's game development groups.

31
Entertainment / Any wargamers in the mix?
« on: January 06, 2009, 05:30:58 am »
So, how many ZFGCers take part in Tabletop Wargaming?

Personally, I love the Privateer Press games, particularly HORDES. Started playing WARMACHINE, and moved up from there. Fell in love with the games :P

Never really cared that much for the wargames that primarily use plastic minis, like Warhammer and the Wizards' minis games.

So, what are others' thoughts on wargaming?

32
Feedback / Project of the Week Suggestion
« on: January 04, 2009, 08:33:11 am »
Suggestion: Use projects being developed by members who are active in the community and have shown at least some recent progress to the community.

I'd also suggest asking for nominations from the community.

Basically, include the community in the process of PROJECT OF THE WEEK.

33
Entertainment / Smash Bros Brawl'an today. Looking for players
« on: January 03, 2009, 06:16:41 pm »
Well, my brother wanted to play Smash Bros with me earlier, but the satellite internet they have back home... well, let's just leave it at that. Point is, he got me in the mood to play some Brawl again, after not touching it for ages.

Anyways, if anybody's interested in playing, my friend code's 3179-9384-0001. Let me know here or on MSN (minalien@gmail.com), and I'll start up a match.

34
Graphics / Mirai-chan
« on: December 30, 2008, 07:03:06 am »
Well, I took AoDC's suggestion, and started creating my own character, and vectoring her.



Basically, she's a mage character, and I'm basing her appearance on Misao-chan from Lucky Star (you'll see it in her face :P)

C+C please :3

Pretty well done. Not as good as I'd hoped, but better than I'd expected :3 The hair and the face are the two things that need the most work <.<

35
Graphics / Misao-chan!
« on: December 30, 2008, 12:28:46 am »


Yep, another one >.>

Probably the last Lucky Star one that I'll do :P
These were just for messing around with Expression Design anywho, so <.<

Missed some shading on the forehead, but I'll get that done when I'm back from dinner.

(Note: All of my vectors thus-far (including this one) have been trace-vectors off of images I found on google images. I suck without guidance D:)

36
Graphics / New Minami-chan vector :D [Now with Shaded Version]
« on: December 27, 2008, 08:36:20 am »
It still isn't at Jordan's level (I doubt I'll ever get there <.<), but I was bored, and did a new Minami-chan vector (see avy & attachment) :D

I'll bring up a bigger one when I finish all the shading & shits tomorrow

37
Discussion / Welcome!
« on: December 23, 2008, 03:59:14 pm »
Welcome to Developing a 2D Game Engine with XNA 3, one of the first courses to be offered at the ZFGC University. Throughout this course, we will be covering the creation of a custom, two-dimensional adventure game engine that focuses on the creation of Legend of Zelda fan games. Though, by the end of this course, you should know enough to be able to expand it to suit whatever other needs you may have.

Delivery Format
This tutorial is delivered in two formats: PDF, compatible with Adobe Reader or Foxit Reader applications, and DOCX, compatible with Microsoft Word 2007, or Microsoft Word 2003 with the Office 2007 support expansion, available from Microsoft at http://www.microsoft.com.

Prerequisites
This tutorial assumes a basic level of knowledge with the structure of the C# programming language. It is recommended that you, at the absolute least, read up on basic console programming techniques.

Disclaimer
Remember that while you are able to create such games for the XBOX 360, the XNA Creator's Club and, in particular, the XBOX Live Community Games service, do not permit the distribution of games containing copyrighted materials, such as what often appears in fan games. The knowledge gained in this tutorial series is directed at fan games, but can easily be used with original games with similar gameplay, and the engine is designed and taught so that you are able to easily edit the engine to suit your needs.

Collanos Workspace
I will be setting up a workspace on Collanos for the duration of the tutorial. If you wish to access the workspace, please contact me with the email address that you have associated with your account, and I will send a workspace invite. There, you can have a more direct method of interacting with myself and others who are participating in the tutorial, and will be able to post any questions you may have.

To obtain a copy of Callanos, you can go to http://www.collanos.com/, and download a version for your operating system (for this tutorial series, Windows is really the only one that's expected.) Callanos is a free group collaboration system, that will allow users to leave messages, chat, and share files easily.

Questions, Comments, and Concerns
If, during any part of the tutorial series, you have any questions, comments, or concerns related to the tutorial series, you can post them in this board, or on the Groove Workspace. Please be descriptive when discussing your issues and questions, so that we may answer your questions and help solve your problems to the best of our abilities.

38
Graphics / First time vectoring.
« on: December 22, 2008, 06:36:09 am »


Not nearly as good at it as Jordan is, but for having no art talent, I think I did okay :D

39
Updates / ZFGC University looking for Staff
« on: December 22, 2008, 03:16:43 am »
Because not everybody looks at the News on the portal, I am posting this here, as well.

With the ZFGC University proposal approved, it is time to begin the search for staff members. As it stands, we are looking for three members for the Board of Education, and instructors who are willing and able to write a quality tutorial series to add to the University.

Board Members
If you are interested in becoming a board member, you must include why you wish to be a board member, how you believe that you can help ZFGC University to become a quality source of development and design knowledge, and why you are qualified to be a ZFGCU Board member when sending the application.

Board Member Responsibilities:
Board members will be responsible for the overall management of ZFGC University, discussing issues such as methods of delivery, qualms that arise between instructors, and other logistical issues that arise with running an online knowledge base. Board members are expected to be mature, regularly-visiting members, and are expected to contribute positively to the community in some manner.

All board members will be approved by the University Headmaster (currently, myself) and existing board members. We are currently only looking for a total of three board members. Should a board member resign, applications will be looked at from what has been previously submitted, as well as new submissions, and possible members will be discussed and chosen by the board members and the headmaster.


Note: Board Member positions have been cut, as they are somewhat needless at the moment. Should the need for them arise in the future, they will be reinstated. However, until the University is larger, they are not needed.

Instructors
If you are interested in becoming an instructor at ZFGC University, then you are one of few within the internet, even more so within the community, who are interested in teaching others skills necessary to complete an entertaining game, or other system. We are looking for instructors on a broad range of subjects, ranging from web development, game development, game design, art design, music design, and any other subject.

If you can justify your subject relating in some way, shape, or form to game design or development, and you can show that you are capable of writing quality, informative tutorials, then you have what it takes to be an instructor at ZFGC University.

Instructor Responsibilities:
Instructors are expected to maintain a high standard of quality with whatever tutorial series they were approved for creating. Becoming an instructor means that you have earned an officially-sanctioned University tutorial position.

Instructors are expected to maintain their tutorial series from inception to completion. At the very least, we expect an average of at least one part to your tutorial every two to three weeks, though this may vary on an individual basis, based on the tutorial series and the complexity.

Tutorials are reviewed on a per-tutorial basis. If you wish to become an instructor, you must explain the subject that you wish to cover, how it relates to game design or development, and you must submit a sample of tutorial work showing the format and quality that your tutorial series will use.

We will accept tutorial applications across any development platform and targeting any experience level within reason. The members of the ZFGC University Board of Education are responsible for approving or denying instructor applications, while the Headmaster is responsible for setting up the board in which the tutorial series will take place.

University staff is expected to remain in good standing with the community's administration team, and maintain an image that positively represents themselves, ZFGC as a community, and the University. Should a board member or instructor fall into discredit due to his or her actions within any portion of the community, appropriate action will take place. Being a board member or an instructor does not grant you privileges of being above the rules.

Any members interested in applying for any of these positions should send a personal message to Minalien, email me (ken [AT] minalien [DOT] com), or message me through IRC (Ken, #ZFGC) or MSN/WLM (minalien [AT] gmail [DOT] com).

40
Updates / ZFGC University looking for Staff
« on: December 22, 2008, 02:04:17 am »
With the ZFGC University proposal approved, it is time to begin the search for staff members. As it stands, we are looking for three members for the Board of Education, and instructors who are willing and able to write a quality tutorial series to add to the University.

Board Members
If you are interested in becoming a board member, you must include why you wish to be a board member, how you believe that you can help ZFGC University to become a quality source of development and design knowledge, and why you are qualified to be a ZFGCU Board member when sending the application.

Board Member Responsibilities:
Board members will be responsible for the overall management of ZFGC University, discussing issues such as methods of delivery, qualms that arise between instructors, and other logistical issues that arise with running an online knowledge base. Board members are expected to be mature, regularly-visiting members, and are expected to contribute positively to the community in some manner.

All board members will be approved by the University Headmaster (currently, myself) and existing board members. We are currently only looking for a total of three board members. Should a board member resign, applications will be looked at from what has been previously submitted, as well as new submissions, and possible members will be discussed and chosen by the board members and the headmaster.


Note: Board Member positions have been cut, as they are somewhat needless at the moment. Should the need for them arise in the future, they will be reinstated. However, until the University is larger, they are not needed.

Instructors
If you are interested in becoming an instructor at ZFGC University, then you are one of few within the internet, even more so within the community, who are interested in teaching others skills necessary to complete an entertaining game, or other system. We are looking for instructors on a broad range of subjects, ranging from web development, game development, game design, art design, music design, and any other subject.

If you can justify your subject relating in some way, shape, or form to game design or development, and you can show that you are capable of writing quality, informative tutorials, then you have what it takes to be an instructor at ZFGC University.

Instructor Responsibilities:
Instructors are expected to maintain a high standard of quality with whatever tutorial series they were approved for creating. Becoming an instructor means that you have earned an officially-sanctioned University tutorial position.

Instructors are expected to maintain their tutorial series from inception to completion. At the very least, we expect an average of at least one part to your tutorial every two to three weeks, though this may vary on an individual basis, based on the tutorial series and the complexity.

Tutorials are reviewed on a per-tutorial basis. If you wish to become an instructor, you must explain the subject that you wish to cover, how it relates to game design or development, and you must submit a sample of tutorial work showing the format and quality that your tutorial series will use.

We will accept tutorial applications across any development platform and targeting any experience level within reason. The members of the ZFGC University Board of Education are responsible for approving or denying instructor applications, while the Headmaster is responsible for setting up the board in which the tutorial series will take place.

University staff is expected to remain in good standing with the community's administration team, and maintain an image that positively represents themselves, ZFGC as a community, and the University. Should a board member or instructor fall into discredit due to his or her actions within any portion of the community, appropriate action will take place. Being a board member or an instructor does not grant you privileges of being above the rules.

Any members interested in applying for any of these positions should send a personal message to Minalien, email me (ken [AT] minalien [DOT] com), or message me through IRC (Ken, #ZFGC) or MSN/WLM (minalien [AT] gmail [DOT] com).

Pages: 1 [2] 3 4

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.074 seconds with 49 queries.