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Author Topic: Post a Screenshot [Possible 56k warning?]  (Read 88238 times)

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Mirby

Drifter
Re: Post a Screenshot [Possible 56k warning?]
« Reply #340 on: June 18, 2010, 07:55:02 pm »
  • To bomb or not to bomb...
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A little project I've been managing. Which means I didn't do any of the coding for this; my programmer did. He's using SFML.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
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I like-like it :D
  • Mirby Studios
Re: Post a Screenshot [Possible 56k warning?]
« Reply #341 on: July 12, 2010, 05:37:02 pm »
  • Doesn't afraid of anything
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Eye candy for anyone following my engine or game :P





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i love big weenies and i cannot lie

Xiphirx

wat
Re: Post a Screenshot [Possible 56k warning?]
« Reply #342 on: July 12, 2010, 06:02:21 pm »
  • Xiphirx
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MG-Zero, hows VS2010? Any problems?
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  • For The Swarm
Re: Post a Screenshot [Possible 56k warning?]
« Reply #343 on: July 12, 2010, 11:51:49 pm »
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College over, chance to actually work on projects and stuff ^^


Yes, it's Code::Blocks. I couldn't get DLLs to compile right with NetBeans and Visual Studio 2010 lacks Variadic Templates -.- Maybe when 2011 comes out...
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #344 on: July 13, 2010, 02:14:51 am »
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MG-Zero, hows VS2010? Any problems?

My only complaint is the lack of XNA support currently, which will be fixed once XNA 4.0 is released.
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i love big weenies and i cannot lie

Malon

ZFGC's Pariah.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #345 on: July 13, 2010, 04:19:10 am »
  • "Mmmm...CHECK PLEASE!"
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Working on Link for my new project that has some pretty nice graphics.

MOAR! For The love of god MOAR! XD
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DJvenom

super-sage
Re: Post a Screenshot [Possible 56k warning?]
« Reply #346 on: July 13, 2010, 03:22:40 pm »
  • Colbydude was here.
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I do art
I ermmm... DID do art
I do art

King Tetiro

Leader of Phoenix Heart
Re: Post a Screenshot [Possible 56k warning?]
« Reply #347 on: July 13, 2010, 03:24:20 pm »
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That's so pretty! DJ you're awesome
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  • Phoenix Heart
Re: Post a Screenshot [Possible 56k warning?]
« Reply #348 on: July 13, 2010, 03:54:28 pm »
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DJ, those are some fine graphics you've got there :D!
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DJvenom

super-sage
Re: Post a Screenshot [Possible 56k warning?]
« Reply #349 on: July 14, 2010, 06:08:13 am »
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The main character's actually done by Delko of former ZFGC fame
« Last Edit: July 15, 2010, 12:32:37 am by DJvenoむ »
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I do art
I ermmm... DID do art
I do art

zaneebaslave

Re: Post a Screenshot [Possible 56k warning?]
« Reply #350 on: July 18, 2010, 03:27:50 am »
Here's um... here's the first overworld view of "The Legend of Zelda: Retribution of the Sword".
It's still a work in progress. I will add trees and rocks and some water down at the bottom, along with driftwood, shells, little crabs, a canoe or two... And probably a Link. Yes, almost definitely a Link. It will be a couple weeks to finish the FULL overworld of the island, but this is a sneak peak for things to come.

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #351 on: July 22, 2010, 08:43:48 pm »
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That's looking very nice so far Zaneeb. I'm digging the art style in comparison with most fangames that just use Nintendo's sprites. It's different, which is always a good thing.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #352 on: February 29, 2012, 10:36:12 am »
  • AKA "Micah DS"
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Wow, nothing has been posted here in a while. But, alas, I have recently begun a beast of a project! The screen won't look like much, but I think it's pretty exciting stuff:


( EDIT: SCREEN WON'T SHOW UNLESS YOU ARE LOGGED IN, because the SMF 2.0.2 is smarter than the old version :/ )

I'm working on "splatting" shadows for a sort of tile-based 3D terrain. What you see in the screenshot is simply a merge of the texture and the shadow into one sprite (uses the "surface" functions). I'm not the best at explaining, but it should make sense when I get it further along.
Using GM's native 3D functions, I really have no options for much of anything, and shadow casting is no exception. However, I don't want to use something like GMOgre, or Ultimate3D, because I don't need all that extra stuff they have on top of support for shadow casting; it would needlessly bloat my game. Since I just need to mimic dynamic shadows (this is obviously an early step that does not show dynamic shadows), this is the most solid way I could come up with that will have no problem with tears or distortion, as all other shadow wrapping examples out there seem to have. And it won't use any third-party resources either.

Some time in the future, I will have the terrain engine coded and a screenshot of that will help it make sense, if it doesn't already.

EDIT (x2):

Here's a better pic, and you don't have to be signed in to see it. :P Shows that it works with multiple shadows too, which is good since I will have multiple shadows being cast onto the terrain:
« Last Edit: February 29, 2012, 12:34:20 pm by Frozen炎 »
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  • My Music
Re: Post a Screenshot [Possible 56k warning?]
« Reply #353 on: March 10, 2012, 09:38:04 pm »
  • Let's do this.
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Yeah, screenshot thread. XD
That's a screenshot of my current project Time Walker:

Gonken is the mapper. ;)
There are just some windows 7/64bit font-bugs. :huh:
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This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker

thestig

Re: Post a Screenshot [Possible 56k warning?]
« Reply #354 on: March 17, 2012, 03:29:31 pm »
Yeah, screenshot thread. XD
That's a screenshot of my current project Time Walker:

Gonken is the mapper. ;)
There are just some windows 7/64bit font-bugs. :huh:

Lookin pretty sexy there. ;p Aside from the obnoxious button at the top right hand corner, but.. still looks awesome. :)
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #355 on: March 18, 2012, 03:37:16 pm »
  • Minalien
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About to start up yet another attempt at an OpenGL tutorial series.. This time, I have neither military obligations nor moving cross-country to get me off track. Well... until April, but even then I've got no hugely pressing obligations. <_<
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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thestig

Re: Post a Screenshot [Possible 56k warning?]
« Reply #356 on: March 18, 2012, 03:53:04 pm »

About to start up yet another attempt at an OpenGL tutorial series.. This time, I have neither military obligations nor moving cross-country to get me off track. Well... until April, but even then I've got no hugely pressing obligations. <_<
* gm112 hits MiN's head with a paper bat.
NO. Man. NO.

Look forward to the tutorial series, man. Doesn't that black color scheme mixed with Apple's brighter color scheme hurt your eyes a little? Ah, maybe that's just me.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #357 on: March 18, 2012, 04:10:23 pm »
  • Minalien
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Actually, it made it a lot easier for me to spot my Xcode window behind all of the browser and other windows I pop up while programming. I'm too cheap to grab a $5 DisplayPort adapter for my iMac, so I'm stuck with a single screen on this machine. XD

Anyway, it's gonna be cross-platform. I've already got it working on both my Windows and Mac machines, but I started on my Mac because it's got some special requirements as far as files go - I'm keeping the game data within the app bundle, so I had to do some build scripts and bitching at Xcode so everything would play nicely. <_<
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: Post a Screenshot [Possible 56k warning?]
« Reply #358 on: March 24, 2012, 08:10:24 pm »
  • Minalien
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: Post a Screenshot [Possible 56k warning?]
« Reply #359 on: March 28, 2012, 08:14:03 pm »
  • Minalien
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Care to venture a guess as to what I'm working on? :3
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
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