Hmm, not sure why but when I open the game it seems to randomly not have sound 50% of the time.
(I have to exit the game and then re-opening it'll either have sound or none at all again)
Basic PC Info if that helps: Win7 64bit, 6GB RAM
Right off the bat I messed up the controls cuz I'm an idiot... lol Maybe have a button to reset controls to default?
Again I'm probably just being an idiot, but I can't seem to start a game...
Scratch that, found the key... That thing just looked like a mailbox to me. lol Playing now I'll write more when I'm done.
At first I tried standing by the doors and hitting random keys. All I did was restart the game when I "R". lol You should make it so it at least requires "alt+R" to restart, othterwise people could hit the R key itself fairly easily and restart the game. That would suck.
EDIT: Back from playing some more, it's pretty fun and overall well done.
I think you should stick with the 16bit, so the graphics don't seem so blurred and smudged. Looks like low quality .jpg files atm.
Also, did you record the level complete sound directly from a gameboy speaker? haha That's what it sounds like.
The intro is nice, why not use that same textbox engine for hint blocks and such?
Love the overworld also. But I think the ingame levels should reflect the overworld more. Like when the stage is shown on the beach sand on the overworld, the ingame stage should actually be set on a beach or at least sand.
So got to this level and ended up stumped... How do I even pick this key up in the first place if I can't stand ontop of it? :/
Oh, guess you have to jump and duck just right. Seems more like glitching the engine mixed with luck is needed to achieve it though, rather than skill.
Let me see if I can hit each point.
- First of all I failed to mention that there is a Menu Key. (Default "U") you can save you progress in the overworld.
- Hm... Really not sure why the sound is not working for you... I have never had an issue with it... I am using midi's though which act weird sometimes.
- Yeah the key must be taken to a door to start a file... lol a mailbox! That didn't occur to me, maybe I will change it a bit if I
need to.
- Yeah I meant to get rid of that "R" reset button. It was for debug only... My mistake.
- There are a lot of low quality sounds currently set as place holders, because I couldn't find a single sound effect from the
original on the net. If anybody has any, or would like to remake any I would love to have them... I just don't know how to
make sound effects... Yeah some of them were recorded off of the game boy directly... Like I said it is a place holder though until
I can get something better.
- Hint block text is different because of the limited scope of the text box engine I have... That or I just couldn't figure out how
to manipulate it. As the text box engine is now it requires specific room dimensions to look right... That is why I couldn't use it
in most of the levels. I would like to get a better text box engine, but until I do, or find a way to dynamically manipulate the
one I have, I have to stick with the built in text in most cases... Kinda sucks for now. It will change though at some point.
Speaking of the text box engine though. I can not for the life of me remember where I got it... If anybody knows who made it
I would like to know so that I can at least temporarily credit them...
- Levels matching over world: Yes I agree. I need to make a ton of more tiles and such for that, so it will take time. I figured
that the way it is now is good enough for the demo.
- As far as being stuck in the level goes, you just have to stand by the key, push the duck key, and then jump. When you are
ducking you can slide right on top of it... Now that you mention it though it does seem a little weird to do it that way. I will
probably change that so thanks!
I will fix some of these things and repost the demo. Thanks for your feedback, it really helps!