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Resources => Graphics Requests/Archive => Graphics => OoA/S & LA => Topic started by: Benito on April 21, 2006, 10:47:30 pm

Title: [Solved] A little GBC help with sprite positioning
Post by: Benito on April 21, 2006, 10:47:30 pm
I have been asked for help by a friend who I am teaching to make games a little and he wants to use GBC zelda graphics, I need to know  the correct animations for using the sword in everyway and how they would be possitioned frame by frame, the sheets I have are imprecise about this, could someone get me a sheet where link is in 32x32 size boxes for each frame or 24x24, whatever works best really so I can get it looking right, thanks :D.

Link sheet:
(http://tsgk.captainn.net/dld.php?s=gbc&f=zeldaoracleofages_link_sheet.png)
From Shyguy Kingdom
Title: Re: Request: A little GBC help with sprite positioning
Post by: mit on April 22, 2006, 08:48:02 pm
The only GB sword sheets I have are this: http://i22.photobucket.com/albums/b301/kousou2/zeldaooa.gif (from tSR, but they're down at the mo) and this: http://www.kousougames.co.uk/Spritezors/linkrec.PNG

I know they're not in boxes, but... in the only GB engine I've made it was all super-optimised, and it used only four images for link and two for the sword, the rest was a bunch of numbers. meh.

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