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Author Topic: [Solved] A little GBC help with sprite positioning  (Read 4386 times)

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[Solved] A little GBC help with sprite positioni...
« on: April 21, 2006, 10:47:30 pm »
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I have been asked for help by a friend who I am teaching to make games a little and he wants to use GBC zelda graphics, I need to know  the correct animations for using the sword in everyway and how they would be possitioned frame by frame, the sheets I have are imprecise about this, could someone get me a sheet where link is in 32x32 size boxes for each frame or 24x24, whatever works best really so I can get it looking right, thanks :D.

Link sheet:

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« Last Edit: September 06, 2011, 11:07:54 am by MaJoRa »
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Re: Request: A little GBC help with sprite posit...
« Reply #1 on: April 22, 2006, 08:48:02 pm »
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The only GB sword sheets I have are this: http://i22.photobucket.com/albums/b301/kousou2/zeldaooa.gif (from tSR, but they're down at the mo) and this: http://www.kousougames.co.uk/Spritezors/linkrec.PNG

I know they're not in boxes, but... in the only GB engine I've made it was all super-optimised, and it used only four images for link and two for the sword, the rest was a bunch of numbers. meh.
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