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Messages - Sgamer8t88

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1
Coding / Re: Zelda GBC Engine *NEW 1.1 UPDATE*
« on: February 09, 2011, 02:37:54 pm »
@Theforeshadower  Yes thank you we know about the tiling errors. We know we are still a little ways off from 100% finished with this map. Also we know about the dungeon entrances, this is why we asked DJVenom for help with the entrances.

But you have to admit right now it still looks pretty epic :D

 

2
Coding / Re: Zelda GBC Engine *NEW 1.1 UPDATE*
« on: February 03, 2011, 07:15:09 pm »
Actually we are fine on graphics for now. However we are still looking for a music composer. The position is open if you want it.

3
Coding / Re: Zelda GBC Engine *NEW 1.1 UPDATE*
« on: February 03, 2011, 05:08:51 am »
OK thanks again for your help DJvenom we added you to the credits for the readme for Version 1.2. We have been wondering where those sprites came from and have been trying to find out who to give the credit. Jeod had the sprite sitting in a folder and forgot where he got them from in the first place. Also Jeod wanted me to attach this and send it your way :D He said to ask if this is your updated version?

http://img690.imageshack.us/img690/3382/ocarinaoftimeitemsoc62.png

4
Coding / UPDATE 1.1
« on: February 02, 2011, 01:34:13 am »
Zelda GBC Engine V1.1


Doubleteam presents the newest update of our GBC engine. V1.1 brings a few updates that kills some small bugs we overlooked in our excitement with V1.0.

Some updates in this version are:

-Fixed an issue where equipping both the sword and pegasus boots at the same time disabled the spin attack ability.
-Fixed an issue where dashing into a solid with the boots while between two solids would push Link into the opposite solid.
-Fixed an issue where the menu could be opened while scrolling.
-Fixed an issue where Link's movement would bug up if opening the menu while moving.
 
We are hard at work on the engine still and we are making fast progress. You can all expect V1.2 very soon.
Here are some sneak peaks of V1.2.



Credits
Here at Doubleteam we have begun to expand and grow and so we can now welcome a few new members to our team.

Our full team now consists of:

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Viewtiful - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester

As always we want to give a big thank you to our External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

One last item to announce. Doubleteam now has a new blog website.

Find us at: http://doubleteam.awestruckdesign.com/world/?page_id=2

Go and sign up and be the first to get all the up to date info about our progress on the engine and another secret
(zelda related)project we will be starting soon.

>>DOWNLOAD V1.1<<




5
Zelda Projects / Re: [DEMO] The Legend of Zelda Lynna's Fate
« on: December 09, 2009, 07:31:52 pm »
ya he is shadowlink


but i am SGamer  8)

much cooler and eviler >:D

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