Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Person

Pages: [1]
1
Graphics / Re: [Request] sprites for my zelda game
« on: February 19, 2011, 11:18:06 pm »
Not much of a helpful post but I'd just like to say that your version of Deku Scrub you just posted is better than the one in TMC.

2
Graphics / Re: Rayo's Sprites
« on: February 12, 2011, 12:39:35 pm »
I thought it was a Javelin.

Anyways, where is that compass from? I can't put my finger on it but it looks really familiar and its not from TWW or PH. Is it from a company's logo?

I think everything looks good, but that Triforce doesn't look like it fits the rest. Other than that, great job!

3
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 08, 2011, 01:09:12 am »
If you want my input, the canopy looks too symmetrical. Try randomizing the leaf placement a bit. XD

4
Graphics / Re: [Request] sprites for my zelda game
« on: February 04, 2011, 09:16:06 am »
Everything you made looks good, but there is a small mistake. Your Redead's arm's shape is different from the back and front. From the back, it looks normal. But from the front, they looks like they are coming out from of its waste. I don't think you should use the straight pixel lines to establish its shape.

5
MC & FS / Re: Request: Ships and Boats
« on: January 25, 2011, 10:25:29 pm »
The middle one is not a custom, that's ripped directly from Golden Sun. I can't believe someone tried to get away with that. Besides, Golden Sun looks more like FSA or MC than ALttP.

6
Graphics / Re: MC Gate
« on: January 19, 2011, 09:59:50 pm »
Not really, the Royal Valley uses a stone arch rather than the gate pictured.

For me, the appearance of the other side is different because of the pixel quality. I tried a one-pixel silhouette, but it looked even worse.

UPDATE: Never mind, I just found this from Mother 3. I'll just modify them to match the art style.

7
Graphics / Re: Zelda's Custom Tiles
« on: January 19, 2011, 08:46:56 pm »
I guess you were right about the Zora-Link thing. Also, nobody mentioned an animation of him turning back into a Hylian. That is important too unless he lives the rest of his life as Anubis. XD Another thing you could do would be to make him charge at enemies, like how Link does with the Pegasus Boots. Some swimming animations would be good as well.

8
Graphics / Re: MC Gate
« on: January 19, 2011, 08:40:46 pm »
Then you can also make a gate like those in found in parking garages and privately owned properties. You know like the ones with a booth and a pole  :P
That was actually exactly what I envisioned it as in my head, but then I switched to like, one of those gates in front of mansions with a guard that open and close it. Although some people in Zelda games (Termina) are advanced enough to do that, I don't think Hyrule would be able to create a gate such as that.

Sort of like this with guards:


The thing is, I can't create that so the front of the gate is to the back of the viewer. I wanted the gate as the mechanic because the town the player is in is built around an older town, which is protected by the gates. Like how Americans are not aloud on most Native Indian lands.

9
Graphics / MC Gate
« on: January 19, 2011, 11:52:30 am »
So I am working on a town layout for a harbor-themed area. In that town, I am trying to make a small part of town that is only for VIPs, so I want to make a guarded gateway to block the player from entering that area too early in the game. I keep trying, but it keeps on coming out crappy. Can somebody help me? The entrance should be facing north.

Here is a concept map. My main situation is that I can only make it if it was facing south. (Like the red area.) I need it to be the blue area with guards outside of it. Can someone show me or make one? Again, it should be in MC, it can be in any size.

10
Graphics / Re: Zelda's Custom Tiles
« on: January 19, 2011, 10:16:28 am »
I was thinking, it looks more like Anubis-Link rather than a Werewolf. Maybe it could be used as a Gerudo or Zuna-themed dungeon. Regardless of that, I think one of his abilities can double as the Mole Mitts. Also, maybe he could, like, pick up incrediably heavy stuff. You can create animations for that. His pants are too bright compared to his body. I would suggest:

1. Making furry legs instead.
2. Making his body brighter.
3. Making his pants darker.

Also, I don't get how a tunic turns into a pair of pants. I mean, they don't have a leg gap. It just goes down sort of like a dress.

Pages: [1]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.044 seconds with 36 queries.