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Messages - Jelleye

Pages: 1 2 [3] 4
41
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 12:42:28 pm »
:P . Yep, I'm very bad at tiling, so I guess someone else'll need to do that  ::) :P ... I'll just keep making sprites  ;)

42
LTTP & FSA / [Solved] Shabom OOT - ALTTP Style
« on: April 05, 2006, 12:33:19 pm »
First of all, I didn't knew what a "Shabom" was either, so... this is it: Picture
Since no one has sprited it before, I decided to sprite it. I made two versions, the first one requires image_alpha, the second one doesn't. I personally like V2 better. The animations of the movement aren't really smooth, but I couldn't make them smoother because the sprites are to small :P . It isn't perfect, but it'll do for now. Anyway, here it is the Shabom (my 12th sprite in 3 days, WOOT! :P )
Sheet:

Animated:
V1 Fly:
V1 Explode:
V2 Fly:
V2 Explode:
Explosion: (I got no idea why I added this to this sheet :P  ??? )

Hope you like it (as always :) ) c+c please  ;)

43
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 12:22:59 pm »
We almost have all needed sprites indeed. Just some more characters and NPC's, and I gues we got them all  :D . But with the big amount of great spriters around here, that won't be any problem :P .

44
MC & FS / Re: MC Gohma
« on: April 05, 2006, 12:20:31 pm »
Indeed, I'd love to see one of those in 2D to O_o . Very nice sprite BTW, can't say anything bad about it :P .

45
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 10:03:06 am »
Wow! Thanks for the tons of sprites  :D *I'll have a lott of work adding these ... * (just kidding :P)
EDIT: Finally, I'm done adding them :P .

46
LTTP & FSA / Re: Tektite OOT - ALTTP Style
« on: April 05, 2006, 10:01:03 am »
If I'm not mistaken, they do flash red indeed :P . I just made them flash everytime they get hurt. (with all sprites). They do that in a lott of game, and since it looks nice, I decided to do that to :P .

47
LTTP & FSA / Re: Request: Guards from OOT in LTTP
« on: April 05, 2006, 09:56:38 am »
I think photobucket converted it in an .jpg. I'll upload the .bmp here...



48
LTTP & FSA / Re: Tektite OOT - ALTTP Style
« on: April 05, 2006, 08:54:55 am »
Thanks a lott  ;D . When we're using the Tektite ingame, I'll try to shade him a bitt more. But for now, I'm going to leave it like this :) .

49
LTTP & FSA / Re: Bubble OOT - ALTTP Style
« on: April 05, 2006, 08:53:33 am »
hmm . isee, but I'm not going to addapt the sheets anymore :P .

50
LTTP & FSA / Re: Tektite OOT - ALTTP Style
« on: April 04, 2006, 03:13:29 pm »
Thanks a lott ;D . I'm going to stop spriting now, because the projec doesn't really seem to be advancing anymore. Cazallx has finished his version, but I haven't received the file yet. Once everythings is going on fine again, and I find some time, I can continue. (This sprites are handy for the project to though :P ).

51
LTTP & FSA / [Solved] Tektite OOT - ALTTP Style
« on: April 04, 2006, 02:53:19 pm »
Finished yet another enemy of Ocarina Of Time, Tektite (variations: Blue/Red/Normal). I decided to make them all at once this time. I'll upload them now  :D .

-Normal Tektite:
-Sheet:

-Animated:
Open/Close eyes:
Jump: (love this animation !!  ;D)
Hit: (as flashy as usually :P )

-Blue Tektite:
-Sheet:

-Animated:
Open/Close eyes:
Jump:
Hit:

-Red Tektite:
-Sheet:

-Animated:
Open/Close eyes:
Jump:
Hit:

That's 11 sprite sheets in 2 days :P . Hope you like this ones, I like the jumping animations a lott. c+c please :) .

52
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 04, 2006, 02:37:07 pm »
Yeah, that would be handy, what is the link to your photobucket album ? :P
BTW, I just finished uploading the images you all gave me. It took so long, because I had to convert them all to .png. If I leave them as .bmp, photobucket will convert them to .jpg and they'll look ugly  :-[ .

53
LTTP & FSA / Re: Bubble OOT - ALTTP Style
« on: April 04, 2006, 02:34:12 pm »
:P . I'll keep the wings anyway. They look nice on the Skull  ;) .

54
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 04, 2006, 01:07:56 pm »
Thanks  :D , I'm trying to collect as much as possible. Thakns to for the sprites you all submitted, I'm adding them as fast as possible. I'm currently spriting the enemies we don't yet have in the list :P . I already made 11 we don't have yet  ::) . Still need to upload 3 of them though ...

55
Well, the open source project is advancing pretty quickly indeed. The only problem is, as you already mentioned, the time zones. Most people are online, when it's about 10 hours PM here, so that causes some slowdown. Another problem is the point that we need to send/upload the files all the time to make sure everyone has the most recent version. That all works pretty well at the moment, although we had some problems with the usual hosts (megaworm, ... ) but it's fixed now thanks to Hyrule_boy who helps uploading the files. Cazallx is currently sending me the next version, and we can continue working. About the planning Kleaver talked about, it is possible, but the final version of the file, will very likely be diffirent then what we planned. The Community Project currently is at V0.0.5 and I already know (approximatelly) what will be included in V 0.0.8 :P . I really hope someone can ever finish the project. Aslong as no one loses intrest in this project, everything is just fine. People here have enough knowledge, there are some great spriters around here and all sounds/backgroundmusic can be found i??on the internet.

56
LTTP & FSA / Re: Bubble OOT - ALTTP Style
« on: April 04, 2006, 08:39:32 am »
Thanks a lott, I'll try to improve the next version instead of just recolloring it :P . I think I'm going to use less shades and make the skull kind of more pointy. Lol, the skull in the picture has much smaller wings then mine though :p . But I couldn't sprite them any smaller, otherwise you wouldn't even recognize the blue thingies are wings :P . In game, the flames will be over the skull and in an alpha, that may look much better indeed. Anyway, I'm going to make the white bubble now :p .

EDIT: Just wondering... is the pallet I'm useing complete, since I can't find most of the colors I need on it :S .
-This is the pallet I'm using

EDIT 2: Added the white bubble to, now I just need to make the green bubble and I'm done :P .

EDIT 3: Done, the green bubble has been added to :P .

57
MC & FS / Re: MC Gohma
« on: April 03, 2006, 10:18:20 pm »
Very nice  :D . It's just perectly like the MC style, and you clearly see it's Ghoma. I don't see any problem with the legs, it's just your style, and I like it  ;) .

58
LTTP & FSA / Re: Bubble OOT - ALTTP Style
« on: April 03, 2006, 10:15:23 pm »
I just added 4 animations, from when Bubble get's hit.

59
LTTP & FSA / Re: Bubble OOT - ALTTP Style
« on: April 03, 2006, 09:53:39 pm »
I just finished the Red Bubble. I already created all animated gif's (which costs me a lott of work). I'm going to stop spriteing for today. I'll change the outline color, to the ALTTP black in the next versions for sure  ;) . *Uploading Files*

60
LTTP & FSA / Re: Bubble OOT - ALTTP Style
« on: April 03, 2006, 09:27:47 pm »
Thanks a lott, again.  ;D I still need to sprite red, green and white Bubble though :P . They will look very similar but someone needs to sprite them  ;) . About the shading/style, indeed.. I noticed that to. I guess I used to much shading at the edges of the sprites. I only used 3 colors of shading for the skull though :S

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