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Messages - Master Yoshi

Pages: 1 2 [3] 4 5 ... 14
41
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 19, 2012, 03:26:04 pm »
The way I used the vines on the stump tiles is a replacement for the ramp that circled Saria's house, because I am lazy and that would have been a pain in my ass to sprite. I wanted only the bottom right tree stump to be climbable, so that you can't just climb the one of the far left and grab the blue rupee. And thanks for noticing that tiling error, I had to fix a ton since the original image I posted... I was using a tileset that was offset by one pixel, and I didn't catch it until the map was done. That was all redone on the most current pic I posted.

Ah, the Deku Tree. I will finish one soon, it's just difficult to nail the look I want it to have.

Oh, also the vines are necessary to cover the doorway that existed on the original sprite.

42
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 19, 2012, 01:16:36 pm »
The vines are an aesthetic choice, and are from Four Sword Adventures. I felt they matched the style enough to be included. Also, it wouldn't necessarily require a climbing animation, it could work the same as the stairs/ladders in ALttP... But a climbing animation is probably going to be necessary, as it plays a major role in OoT.

Finished decorating. I think this map is complete. The Deku Tree area will be a separate room, I'm thinking. Not sure about the rest.

43
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 19, 2012, 02:23:16 am »
The elevation changes took forever to figure out, until I finally became tired of working with the ALTTP 'mountain' tiles and decided to completely change what I was doing. Link's house is the one on the far right of the map, with the deck/balcony/porch.

The reason for the changes is simply perspective. It's taking a 3d game and reworking it into 2d, and some things do not translate well. I've seen most people tend to keep Link's house as it was positioned on OoT, but it would be facing the wall at the bottom of the map, because in 3d the house is facing what would be up on this map.

This is what it looked like when I began, and also with my Kokiri sprites for fun...


44
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 19, 2012, 01:35:15 am »
Holy. ****.

45
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 17, 2012, 03:32:31 am »
I think this will be the palette I use for my Kokiri Forest...

46
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 14, 2012, 10:58:11 pm »
The dream is to build my own take on the idea of Ocarina of Time 2d, as true to a Link to the Past as possible... Basically a reimagining of Ocarina of Time, while following the same storyline and characters. 

At the moment I have no experience with coding, and I still have a long way to go as far as spriting characters and animations. Not to mention tiles and tiling the overworld map itself. I'm just doing this as a hobby, not really a project, but something I do plan to accomplish no matter how long it takes me

If I could gather a great team together, it may become something more, but I won't settle for anything that doesn't feel exactly like A Link to the Past did two decades ago.

47
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 14, 2012, 06:06:39 pm »
A couple hours of fun before work...

48
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 14, 2012, 03:09:38 pm »
Those actually are the smaller ones, I still need to do the big ones, and withered Deku Babas.

Is the Sacred Forest Meadow accessible before completing the Deku Tree dungeon? I might need to sprite some wolfos up as well...


49
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 11, 2012, 06:23:07 pm »
Can anyone whip up an edit of the side view running animation, where the hair moves about? I would but I'm not at home.

Here are all the first dungeon enemies, except for Gohma's Larvae.

50
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 10, 2012, 12:42:45 am »
Anyone have a really good walking engine Gamemaker file?

51
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 09, 2012, 07:28:09 pm »
Not exactly...

52
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 09, 2012, 04:51:55 pm »
40 pages. Awesomeness.

Enjoy these goodies.



53
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 08, 2012, 03:04:10 am »
I can't really do anything with the legs, but if anyone can improve them and would like to share, go ahead.

I made a young Epona last night, and liked the way the head turned out, so I tried to remake the head on my adult Epona. Let me know which looks best.

54
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 07, 2012, 04:28:33 am »
Updated my most recent Epona, and did a quick recolor for one of the other horses.

The biggest change is the saddle, though I completely reworked a few parts, such as the mane and hind area...


55
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 05, 2012, 04:25:48 am »
That's fine by me if he does. Watching Majora update his map over the years has been part of the inspiration that keeps me coming back to this project.

Now then... Been working on Link for a couple of hours today. Got my directional views finished, and I already have the front walking animations fairly finished, besides a bit of touching up... Maybe soon I can piece together a simple engine and test these sprites out.

56
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 04, 2012, 06:50:51 am »
Lots of random NPCs, and a good bit of edits to the stuff I've shown.



Oh, also using Djvenom's spooky mask and bunny hood for now, because I wasn't satisfied with my own...

57
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 31, 2012, 12:22:06 am »
I've been playing OOT 3d...

58
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 18, 2012, 09:32:34 am »
Damn. Sleep time.

59
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 14, 2012, 01:53:25 am »
Aaand a couple of Kokiri.


60
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 14, 2012, 01:14:20 am »
Loads of work put into this guy, tonight. I tried to resize my older one you can find earlier in the thread, but got carried away and basically redid most of the body and the entire head. Maybe too detailed? I think in ALTTP rules it should be ok for a boss character, as well as the standard rule in videogames that bosses are larger than normal characters. ;)

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