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Messages - Master Yoshi

Pages: 1 2 3 [4] 5 6 ... 14
61
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 13, 2012, 02:50:15 am »
Trying to break away from a basic recolor of the official Link sprite, with a more custom look to my Young Link. I'm satisfied...

62
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 11, 2012, 03:44:49 pm »
Dampe the grave keeper.

63
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 11, 2012, 03:34:44 am »
Also just wanted to thank everyone for nearly 40 pages in this topic. Looking back through it has been a blast, and hopefully I can start turning out enough new material to get this thread thumping again. Remaking Ocarina of Time in 2d is something I want to accomplish at some point in my life, even if I do it little by little over a span of years.

64
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 11, 2012, 03:01:33 am »
Simplified and completely remade some of my older characters, as well as cooking up a few new familiar faces in my spare time lately. Hope everyone enjoys. More to come.

65
Graphics / Re: OOT2D Map Project - Haunted Wasteland Complete
« on: March 06, 2012, 10:14:58 pm »
Hands down the most impressive project I've seen on here in the past 7 or 8 years.

66
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: July 01, 2011, 01:20:11 am »
I see an error with the shadow in my running animation. I'll fix it soon enough, lol.

67
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: June 30, 2011, 01:38:28 am »








Random junk from the past couple days.

68
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 11, 2011, 05:17:03 pm »

Revamped an older sprite of mine.. you can probably find it on my original post of this thread.. I think I made some great improvements.



An hour of boredom a couple nights ago. Way more to go but I like the general look so far. His nose area needs adjusting.

69
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 08, 2011, 01:59:33 am »
Will do, had that in mind.. the canopy is placeholder until I can get around to playing with those tiles and making one that fits it better and compliments the tree.

70
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 06, 2011, 07:10:03 pm »


WIP. I looked at my older one and decided it was junk and that I could do far better.

My goal is to make the roots look something similar to what a member here named Dusty did with his high resolution ALttP tiles.

And I want to texture his bark something like this...

71
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 04, 2011, 03:18:37 am »
I think I need to scrap those and make em bigger, being that they are used as a miniboss of sorts.



Made some slight alterations on the Deku Scrubs. Added detail to the eyes, and changed the leaves on the sides a bit. Also revamped the business Scrub, and decided arms had to go.

Oh and threw together a Deku Baba. lolz



Compare.

72
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 02, 2011, 04:21:05 pm »


That's as good as I can get these guys for now.. I am fairly satisfied with them, though I wish I could make em look more wild..

73
Graphics / Re: OOT2D Map Project
« on: February 02, 2011, 03:23:56 pm »
I feel like the rooftops need something more.. they are too open and bare. Maybe breakeable pots or flags or something.. It's just far too bare.

74
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 02, 2011, 03:20:44 pm »
Looks good, I'll go with that! And yes, I could do all directions for them fairly easily.

75
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 02, 2011, 07:11:26 am »






Throwing together as many enemies as I can before I collapse tonight. Hahaha.

76
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 02, 2011, 06:18:19 am »

77
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: February 01, 2011, 09:04:33 pm »


Some slight boredom. Still heavily WIP, the facial area is a good example of how I want the finished version will look. I'm wondering if it's overly detailed for the style, but then again a lot of the bosses in the game are far more detailed than any other material in the game.. Trinexx, for example.

I have no earthly idea how to go about making the rolling animation.

Oh, and I'm using the Helmasaur King's body as a placeholder.

Also, check out the new Adult Link. :D

78
Graphics / Re: OOT2D Map Project
« on: February 01, 2011, 08:45:55 pm »
I just squeeled when I saw the new tiles. Very nicely done. I'd also recommend using those tiles for the Temple of Time, mixed with the tiles used for the sanctuary for roofing purposes.

But wow, those tiles made this area POP. I'm quite impressed.

79
Graphics / Re: OOT2D Map Project
« on: January 30, 2011, 06:25:28 pm »


Quick example...

80
Graphics / Re: OOT2D Map Project
« on: January 30, 2011, 05:40:38 pm »


With a little modification, the tiles from the tower would work quite nicely for the fortress..

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