I've attached a gmk (Game Maker 8 file) of the View Engine Test.If you download and run it, make sure to read the info (press F1 in game or view the info in Game Maker itself). It should explain why some things are the way they are. There shouldn't be any problems; I believe it to be solid and just the way I intended it to be.
Anyway, feel free to check out the code and let me know what you think. I know I'm not a professional programmer or anything, so I expect some of you may find things that could be coded better.
As far as the rest of the project goes, lots of stuff has been happening in the background, but I've mostly been stumped on getting together a good palette. I'm trying to keep it simple, yet I want to have good enough color range to have all my bases covered.
I'm trying to find information about making palettes and it's beginning to be quite frustrating because I'm not really finding anything and I'd really like to recolor Link (using the new palette that I don't have) before starting the Basic Platform and HUD Engine. It will save me a lot of time and trouble to complete a full palette sooner than later. If anyone has any tips or can point me to some great info on palette making, please help me out. This is totally new stuff to me.
AFTER A FEW FAILED ATTEMPTS, THIS IS MY NEW APPROACH:
In my attempt to choose colors that work well together, I'm pretty much just selecting a color and then I choose the shades of that color by ONLY changing the luma value:
I select a color at luma 120 (middle), then I end up with 5 lighter shades and 5 darker shades by selecting on every "20" mark (i.e. from darkest to lightest: 20, 40, 60, 80, 100, 120 mid, 140, 160, 180, 200, 220). 0 is black and 240 is white, so I only include those in the b&w.
Is this method simplifying it too much? Any of you graphics experts able to help?