Also, to note again, this game is going to use PEER-TO-PEER networking schema. In other words, BOTH PLAYERS' COMPUTERS WORK TOGETHAR for the !@#$% D:
o.O So there's no server..? It's just clients communicating amongst each other..? That sounds silly. One can easily screw a whole match by messing around with some CheatEngine bullcrap.
The idea of peer-to-peer games is that you trust the people your playing with. Games like this are generally not on the scale of MMO's, FPS's or other large scale online games where you play against people you don't personall know. Its generally only played against friends on a sper-of-the-moment kind of thing.
P2P architecture does bring a lot of benefits to online games, not least of all distributing the processor requirements, and providing a high level of redundency. However it also brings on horrible problems with lag, complicated co-processing, and so forth. It all depends on the kind of game that its going to be used for and the amount of players its going to be handling.
For a 4-8 or so player game P2P is fine, if a little complex.