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Author Topic: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |  (Read 20358 times)

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Re: Zelda Design Competition #1 - Dungeons
« Reply #40 on: June 25, 2009, 06:34:29 am »
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Wait, we're getting tilesets? *Throws out OoS maps and whistles*
Better not be, I'm sticking with my MC stuff, and some customs.
Anyway, with so many different ideas people have for the dungeons, one tileset doesn't make sense.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #41 on: June 25, 2009, 09:56:30 am »
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I hope not. We're using GB style anyways. Anything else would hardly fit, and the engine's made based on GBC.
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #42 on: June 25, 2009, 06:55:13 pm »
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Use whatever you want. It seems some people didn't actually read all the way through the rules and are basing some of their perception of what the contest is on the discussions that were had before the rules were written. Please read all the way through the rules, and you'll see that the only requirement is that you create some kind of graphical representation of your dungeon, meaning use whatever tileset you want, or don't even use a tileset and draw it on a piece of paper or whatever.
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Kingknight

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Re: Zelda Design Competition #1 - Dungeons
« Reply #43 on: June 25, 2009, 07:11:33 pm »
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go ahead and take me off the list, I'm not doing this.
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #44 on: June 25, 2009, 07:24:45 pm »
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Sure, whatever.
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #45 on: June 28, 2009, 02:54:05 am »
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I'm back now, btw.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #46 on: June 28, 2009, 08:57:11 am »
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Welcome back. :)

So are we doing this or what? It's the 28th.
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Jeod

Team Dekunutz, Doubleteam
Re: Zelda Design Competition #1 - Dungeons
« Reply #47 on: June 28, 2009, 01:24:51 pm »
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Aye, tis the 28th and I'm itching to map some dungeons!
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Re: Zelda Design Competition #1 - Dungeons
« Reply #48 on: June 28, 2009, 01:44:40 pm »
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God damn it, and to think that I'll have to start the whole engine over again. :P 2 more weeks you say? Well at least school's almost finished (1 more week and a half) So I'll have some time to work on it. :D
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #49 on: June 28, 2009, 04:17:09 pm »
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It is, in fact, the 28th, meaning today is the last day of the registration period, and the competition begins tomorrow proper. However, due to the weak entry number ( only 4 (kind 5) people? Come on!) I'm allowing late entrance into the competition.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #50 on: June 28, 2009, 04:59:21 pm »
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I think we should delay this. Say one more week for registration?
It doesn't seem fair for people that join after us to have less time to develop their projects.
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #51 on: June 28, 2009, 05:08:41 pm »
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I'm going to be fairly loose with the final deadline to entrys; that is, if people join late and need a couple extra days to finish their map, I'll give it to them. I just don't want to make the people who have registered have to wait longer to get started.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #52 on: June 28, 2009, 05:29:52 pm »
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I don't know about the others, but I wouldn't mind waiting one more week. Gives me more time to work on the engine. :P
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King Tetiro

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Re: Zelda Design Competition #1 - Dungeons
« Reply #53 on: June 28, 2009, 05:36:37 pm »
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I'll happily sponser the competition with a prize. The winning design can be a secret dungeon in my fan-game Zelda : Chiming Bells.

A good idea?
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #54 on: June 28, 2009, 06:16:56 pm »
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I'll happily sponser the competition with a prize. The winning design can be a secret dungeon in my fan-game Zelda : Chiming Bells.

A good idea?
While I appreciate the offer, I would prefer if the authors of the dungeons retained use of their dungeon designs for use in their own projects. I'm also considering, once the competition is over, compiling all the dungeons into a sort of mini (or not-so-mini) community project, so that also would make your offer problematic.

Of course, you could still make that offer to whoever wins the competition regardless of it being the official prize.
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King Tetiro

Leader of Phoenix Heart
Re: Zelda Design Competition #1 - Dungeons
« Reply #55 on: June 28, 2009, 09:49:09 pm »
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Nah it's fine, I was just giving a prize option. If u already have an idea, nvm then.
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Jeod

Team Dekunutz, Doubleteam
Re: Zelda Design Competition #1 - Dungeons
« Reply #56 on: June 28, 2009, 09:51:53 pm »
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I do want to see my GBC Mazaal in action :P
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Re: Zelda Design Competition #1 - Dungeons
« Reply #57 on: June 28, 2009, 09:55:27 pm »
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I do want to see my GBC Mazaal in action :P
Shut up and let me finish my movement engine before even talking about boss engines. :P
The amount of work is frustrating. D:
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Jeod

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Re: Zelda Design Competition #1 - Dungeons
« Reply #58 on: June 28, 2009, 10:40:38 pm »
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XD If I knew how to do GML then I'd help.
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Raen

Are you retarded or something?
Re: Zelda Design Competition #1 - Dungeons
« Reply #59 on: June 29, 2009, 06:46:09 pm »
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Ok, starting today you can work on whatever part of your map you want! I expect some good stuff.

I admit, however, that more entrants would be nice.
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