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Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 386463 times)

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The Legend of Zelda: The Shadowgazer is dead - l...
« on: June 08, 2006, 06:07:27 pm »
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A creeping fear stalks the land of Hyrule. Its people tormented by terrible nightmares, this once peaceful kingdom is slowing slipping into chaos and misrule. With their dreams haunted by a desperate plea for help, a boy named Link and a princess named Zelda find themselves mysteriously drawn to a dark tower on a forgotten island. There they discover the terrifying true nature of the kingdom's curse...
Can Link harness the dark power of the Shadowgazer to awaken the hero within and bring Hyrule back into the light?

Downloads:
Get them from The Shadowgazer mini site, or simply get them from the links below:
Technical Demo | Mirror
Playable Demo | Mirror
z3 2007 Trailer
Maren Boss Video
NCFC 2008 Video

Screens:










Trailer:
<a href="http://www.youtube.com/watch?v=waHFSZSLKFk" target="_blank">http://www.youtube.com/watch?v=waHFSZSLKFk</a>

Other videos:
<a href="http://www.youtube.com/watch?v=Abl6ANbYZok" target="_blank">http://www.youtube.com/watch?v=Abl6ANbYZok</a>

Updates:
15/6/2006 - Demo available
26/6/2006 - Progress update
4/7/2006 - Day/night cycle
2/9/2006 - Dungeon update
2/10/2006 - Concept art sketches
30/10/2006 - Progress update
17/12/2006 - Cucco attack video
21/2/2007 - The Maren
27/7/2007 - z3 video trailer
6/8/2007 - z3 demo out
17/10/2007 - Introducing Noon
24/2/2008 - A bunch of new screens
3/6/2008 - Maren boss video
16/10/2008 - NCFC preview

So here's my project, been working on it for about 18 months now and it's nearly at a stage where I can knock some of the elements together into a respectable demo. Engine-wise Link can pretty much do everything you would expect him to, menus and displays are all working, I have a story plotted, designs drawn, a lot of custom sprites and tiles made, but there's still a ton of work to do before I can call it a 'game' - building more than a couple of rooms might be a start! But right now I'm focused on completing a demo. I've already decided what elements I'm putting in - and what I'm leaving out - so it's just a case of ironing out the bugs.

Obviously I'm using a lot of the familiar stuff from Zelda but I've come up with what I hope you'll think is an original take on the Zelda formula, and I've tried to give it a true Zelda feel. I've even decided where it might fit in the timeline: some time after WW.. How's that for vague? :P

This game will revolve around the themes of sleep, and dreams and nightmares, but it also recycles one of the major themes of the Zelda games: two different versions of the same world, where Link's actions in one will affect the other, like the light/dark world of LTTP and the present/future of OOT.
There's the 'real' waking world, and there's the dreamlike/nightmarish sleeping world (haven't quite figured out what to call it yet) which Link can reach at any time by climbing into a bed and going to sleep.
I've not explored all the gameplay possibilities yet but at its simplest it'll be along the lines of, for example, an NPC's worst fear exists in the sleeping world and Link will conquer it, curing them of their nightmare in the waking world. So Link is playing at Sandman in this game, turning bad dreams into good ones. That's the idea anyway... And because it's so easy to reach the sleeping world, I expect players will be jumping between the two quite frequently. The sort of dynamic I'm going for is like going in and out of the shadow world in FSA, so hopefully it'll be quite fast-paced.

As you can see from the screens, one of the things I've borrowed from TP is horseback combat. I've devised a control system, where you can move the horse and at the same time turn Link in the saddle and attack either side or to the rear (with bow and sword.) It's only like running left or right and angling your gun up and down in, say, Metroid, but it works a treat. And as you can see from the spurs icons Link can dig his heels in to go faster.

So, yeah, demo on the way, and I'll be updating quite frequently, so let me know what you think...

Cheers,

KM
« Last Edit: May 11, 2009, 07:47:33 am by King Mob »
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Re: The Legend of Zelda: The Shadowgazer
« Reply #1 on: June 08, 2006, 06:10:18 pm »
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Oh my !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% !@#$% god! That's amazing!

Blimey!
« Last Edit: September 17, 2006, 11:32:19 am by Sol »
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: The Shadowgazer
« Reply #2 on: June 08, 2006, 06:11:26 pm »
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I can't wait for another demo
« Last Edit: August 12, 2008, 06:50:08 am by King Tetiro »
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  • Phoenix Heart

Link94

Re: The Legend of Zelda: The Shadowgazer
« Reply #3 on: June 08, 2006, 06:16:21 pm »
Cool minish cap graphics  ;D Looks sweet cant wait for the demo
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uma

Re: The Legend of Zelda: The Shadowgazer
« Reply #4 on: June 08, 2006, 06:20:38 pm »
  • Ghosts can have Aliens too you know.
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Aww! Epona looks so cute!

>_>

<_<

I mean... yeah. Kick@$$.
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
Re: The Legend of Zelda: The Shadowgazer
« Reply #5 on: June 08, 2006, 06:27:21 pm »
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Aww! Epona looks so cute!

Not too My Little Pony?  :P
Had trouble super-deforming the horse without making it look too cute...





And who says it's Epona?  ;)
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Re: The Legend of Zelda: The Shadowgazer
« Reply #6 on: June 08, 2006, 06:28:35 pm »
  • Master Of Disaster
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I love how this looks! The story is very unique. I hope it's technically as good as it looks
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.TakaM was here
  • Lumeuni

pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda: The Shadowgazer
« Reply #7 on: June 08, 2006, 06:38:30 pm »
  • .越//
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 :o i thought that your sprites will be good... but these are !@#$% awesome ( and who know me know that i dont say that to every sprite )
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Fox

Turnbeutelvergesser since 1988.
Re: The Legend of Zelda: The Shadowgazer
« Reply #8 on: June 08, 2006, 06:41:59 pm »
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Wow, I was so waiting for this to come. Good looking game, I look forward to more stuff leaking through. :)
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  • Me on deviantART
Re: The Legend of Zelda: The Shadowgazer
« Reply #9 on: June 08, 2006, 06:50:18 pm »
  • ZFGC Founder
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Very good looking screenshots... good luck!
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Re: The Legend of Zelda: The Shadowgazer
« Reply #10 on: June 08, 2006, 07:21:29 pm »
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Thanks for your kind words, guys - they're very much appreciated.  ;D
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Re: The Legend of Zelda: The Shadowgazer
« Reply #11 on: June 08, 2006, 07:35:35 pm »
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WoW.... if the game is really as good as the screens shows that I'm completely stunned.
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PoeFacedKilla

Prussian Killer Bee
Re: The Legend of Zelda: The Shadowgazer
« Reply #12 on: June 08, 2006, 09:01:14 pm »
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I actually don't like MC Graphics, but I will definately play/beat this game.
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the Indyboard - User Generated Social Forum | Now With Even More Discussion!
Poe, The Independent Programmer
  • Zelda Shrine

pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda: The Shadowgazer
« Reply #13 on: June 08, 2006, 09:10:35 pm »
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I actually don't like MC Graphics, but I will definately play/beat this game.

 ;D i think you have to proove it at your z3 boothcamp
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

PoeFacedKilla

Prussian Killer Bee
Re: The Legend of Zelda: The Shadowgazer
« Reply #14 on: June 08, 2006, 09:13:41 pm »
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I actually don't like MC Graphics, but I will definately play/beat this game.

 ;D i think you have to proove it at your z3 boothcamp

What?
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Poe, The Independent Programmer
  • Zelda Shrine

pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda: The Shadowgazer
« Reply #15 on: June 08, 2006, 09:30:48 pm »
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I actually don't like MC Graphics, but I will definately play/beat this game.

 ;D i think you have to proove it at your z3 boothcamp

What?

oh... i didnt read it right... i tired, its late ^^;; sry... i understand that you want to beat that game in game making... ehm... *runs*
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: The Legend of Zelda: The Shadowgazer
« Reply #16 on: June 08, 2006, 10:59:54 pm »
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If i were you i would listen up, because i have never seen fan screenshots and said this about a game. If the gameplay in this game is as good as it looks, it is 100% AMAZING! I would definately play this game when it comes out, and if you could sell it, i would even buy it, GREAT WORK so far, im hooked already, and ive only seen a few screenshots!
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  • Elliott Parkinson
Re: The Legend of Zelda: The Shadowgazer
« Reply #17 on: June 08, 2006, 11:04:56 pm »
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everything looks good man. Is that epona a rip from minish cap or is it custom? And what program are you making this with?
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  • Freak GFX
Re: The Legend of Zelda: The Shadowgazer
« Reply #18 on: June 09, 2006, 12:10:14 am »
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Looks interesting. Mockups defintiely are easy on the eyes. What are you using to develop this?
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Re: The Legend of Zelda: The Shadowgazer
« Reply #19 on: June 09, 2006, 12:37:29 am »
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Its looks ok, better then most fan games, but I don't know what everyone finds so amazing. Its great and all but its not glorious. Develope a game with x20 sized bosses and amazing lava effects and I will praise your name.

Looks interesting. Mockups defintiely are easy on the eyes. What are you using to develop this?
I wouldn't accuse someone of mockups.
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