I've recently decided to move my game to gamemaker, for my players sake. I want them to be able to experience the game more fluently than if it was in Rpgmaker, like I originally planned. Plus having a team will keep motivation for everyone up and theirs less of a chance of quiting ;D. Anyways, before I go any farther into my script for my game, I need to know something:
How hard would it be to do player AI in GM? I mean like in an active real time battle system. I'm not going to be coding it... I have no GM experience
! But i'm going to need a coder soon... and I need to know this for my coders sake! I don't want my coder to be coding something freakin' impossible. That is, if I can recruit a coder!
And, another question:
How hard is doing 3d in GM? I was planning on having 3d backgrounds for the game... not highquality though. Like playstation/Nintendo DS quality. Just background; Not characters. Those are going to be 2d. Once again, I'm not going to do this. I'm going to need a 3d person... if I can find one. If I can't, then i'll just stick with tiles. I just want to know for both my (Hopefully)coder and (Hopefully)3d person's sake.
And:
If it could handle 3d backgrounds, could it outline them? Like real time outlining... I have no idea what this is called. I don't know alot of 3d modelling, as you can tell.
Also:
If I remember correctly, GM can handle particle effects, right? I need to know before I do any more special effects. And, if so, how limited is it? Can it any kind of distortion? Like water, fire, refraction, ect... or any screen effects? Like that cool after tracey effect they use in kingdom hearts when really dramactic things happen and everything is all ghosting... AUHT! Its hard to explain. I have no idea what those are called.
Thats it... I NEED to know! Please, GM experts, tell me! Please don't get mad at me... I just want to know some stuff to make it easier on my (Hopefully)team.