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Author Topic: A few questions...  (Read 2785 times)

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uma

A few questions...
« on: February 25, 2007, 07:26:50 pm »
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I've recently decided to move my game to gamemaker, for my players sake. I want them to be able to experience the game more fluently than if it was in Rpgmaker, like I originally planned. Plus having a team will keep motivation for everyone up and theirs less of a chance of quiting ;D. Anyways, before I go any farther into my script for my game, I need to know something:

How hard would it be to do player AI in GM? I mean like in an active real time battle system. I'm not going to be coding it... I have no GM experience :D! But i'm going to need a coder soon... and I need to know this for my coders sake! I don't want my coder to be coding something freakin' impossible. That is, if I can recruit a coder! :D

And, another question:

How hard is doing 3d in GM? I was planning on having 3d backgrounds for the game... not highquality though. Like playstation/Nintendo DS quality. Just background; Not characters. Those are going to be 2d. Once again, I'm not going to do this. I'm going to need a 3d person... if I can find one. If I can't, then i'll just stick with tiles. I just want to know for both my (Hopefully)coder and (Hopefully)3d person's sake.

And:

If it could handle 3d backgrounds, could it outline them? Like real time outlining... I have no idea what this is called. I don't know alot of 3d modelling, as you can tell.

Also:

If I remember correctly, GM can handle particle effects, right? I need to know before I do any more special effects. And, if so, how limited is it? Can it any kind of distortion? Like water, fire, refraction, ect... or any screen effects? Like that cool after tracey effect they use in kingdom hearts when really dramactic things happen and everything is all ghosting... AUHT! Its hard to explain. I have no idea what those are called.


Thats it... I NEED to know! Please, GM experts, tell me! Please don't get mad at me... I just want to know some stuff to make it easier on my (Hopefully)team.
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Pedlya

Pederp
Re: A few questions...
« Reply #1 on: February 25, 2007, 07:31:48 pm »
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I've recently decided to move my game to gamemaker, for my players sake. I want them to be able to experience the game more fluently than if it was in Rpgmaker, like I originally planned. Plus having a team will keep motivation for everyone up and theirs less of a chance of quiting ;D. Anyways, before I go any farther into my script for my game, I need to know something:

How hard would it be to do player AI in GM? I mean like in an active real time battle system. I'm not going to be coding it... I have no GM experience :D! But i'm going to need a coder soon... and I need to know this for my coders sake! I don't want my coder to be coding something freakin' impossible. That is, if I can recruit a coder! :D

And, another question:

How hard is doing 3d in GM? I was planning on having 3d backgrounds for the game... not highquality though. Like playstation/Nintendo DS quality. Just background; Not characters. Those are going to be 2d. Once again, I'm not going to do this. I'm going to need a 3d person... if I can find one. If I can't, then i'll just stick with tiles. I just want to know for both my (Hopefully)coder and (Hopefully)3d person's sake.

And:

If it could handle 3d backgrounds, could it outline them? Like real time outlining... I have no idea what this is called. I don't know alot of 3d modelling, as you can tell.

Also:

If I remember correctly, GM can handle particle effects, right? I need to know before I do any more special effects. And, if so, how limited is it? Can it any kind of distortion? Like water, fire, refraction, ect... or any screen effects? Like that cool after tracey effect they use in kingdom hearts when really dramactic things happen and everything is all ghosting... AUHT! Its hard to explain. I have no idea what those are called.


Thats it... I NEED to know! Please, GM experts, tell me! Please don't get mad at me... I just want to know some stuff to make it easier on my (Hopefully)team.

Yes, GM is hard to learn 3d, backgrounds can be easily taught however. GM cant handle any sort of alaising, so if by outline you mean like how wind waker had an outline, no it cannot. Particle effects are possible but until 7 comes out you will be very limitied.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: A few questions...
« Reply #2 on: February 25, 2007, 07:39:26 pm »
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until 7 comes out you will be very limitied.
It comes out Wensday so he won't wait for long.

As for the AI, even I can do AI, it doesn't really need much experience. I once made a spiked-turtle AI like the ones on MM. It's pretty easy. For example, if you want your player to have a battle once the enemy is close enough you can use:
Code: [Select]
[b]if[/b] distance_to_object(INSERTOBJECTNAMEHERE) < 32{
bla bla bla
}
That would mean that if it is closer than 32 pixels it would do the bla bla bla.  ;)
It's pretty simple. As for the 3d stuff, I don't know because I still don't have registered GM. Gotta wait until 7.0 comes out.  :(
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Pedlya

Pederp
Re: A few questions...
« Reply #3 on: February 25, 2007, 07:41:08 pm »
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Quote
until 7 comes out you will be very limitied.
It comes out Wensday so he won't wait for long.

As for the AI, even I can do AI, it doesn't really need much experience. I once made a spiked-turtle AI like the ones on MM. It's pretty easy. For example, if you want your player to have a battle once the enemy is close enough you can use:
Code: [Select]
[b]if[/b] distance_to_object(INSERTOBJECTNAMEHERE) < 32{
bla bla bla
}
That would mean that if it is closer than 32 pixels it would do the bla bla bla.  ;)
It's pretty simple. As for the 3d stuff, I don't know because I still don't have registered GM. Gotta wait until 7.0 comes out.  :(

Use a keygen.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: A few questions...
« Reply #4 on: February 25, 2007, 07:44:29 pm »
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Quote
until 7 comes out you will be very limitied.
It comes out Wensday so he won't wait for long.

As for the AI, even I can do AI, it doesn't really need much experience. I once made a spiked-turtle AI like the ones on MM. It's pretty easy. For example, if you want your player to have a battle once the enemy is close enough you can use:
Code: [Select]
[b]if[/b] distance_to_object(INSERTOBJECTNAMEHERE) < 32{
bla bla bla
}
That would mean that if it is closer than 32 pixels it would do the bla bla bla.  ;)
It's pretty simple. As for the 3d stuff, I don't know because I still don't have registered GM. Gotta wait until 7.0 comes out.  :(

Use a keygen.
*cough*Ilegalkeygens?*cough* I'd prefer to wait until it comes out...
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Fox

Turnbeutelvergesser since 1988.
Re: A few questions...
« Reply #5 on: February 25, 2007, 08:12:50 pm »
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Quote
until 7 comes out you will be very limitied.
It comes out Wensday so he won't wait for long.

As for the AI, even I can do AI, it doesn't really need much experience. I once made a spiked-turtle AI like the ones on MM. It's pretty easy. For example, if you want your player to have a battle once the enemy is close enough you can use:
Code: [Select]
[b]if[/b] distance_to_object(INSERTOBJECTNAMEHERE) < 32{
bla bla bla
}
That would mean that if it is closer than 32 pixels it would do the bla bla bla.  ;)
It's pretty simple. As for the 3d stuff, I don't know because I still don't have registered GM. Gotta wait until 7.0 comes out.  :(

Use a keygen.
Highly illegal. uma, please be aware of the law-breaking and a possible lawsuit you're facing when it comes out that you decide on using a so-called "key-generator".

In the future, please refrain from suggesting anything illegal, guys.
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Re: A few questions...
« Reply #6 on: February 25, 2007, 08:17:18 pm »
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Fox, it was Pedlya that suggested the keygen, not uma.  But yes, less illegalz plzkthxbai.
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uma

Re: A few questions...
« Reply #7 on: February 26, 2007, 01:03:32 am »
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Wednesday? I'm 200% sure i'm not going to have coder by wednesday. Why? I need to get more done. I have almost enough graphics to make a VERY short demo, and some music is done, but i'm really not ready to recruit yet(And i've been working on this for about 6 months! But graphics and music will go much faster now that i'm scripting in rm2k3.)

So v.7 can handle outlining? I hope... btw I meant like in Musashi: Samurai Legend(Except the backgrounds are outlined.)
http://media.ps2.ign.com/media/682/682859/imgs_1.html
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Re: A few questions...
« Reply #8 on: February 26, 2007, 01:58:55 am »
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That's called Cel Shading, and no, not on 2D sprites... as a realtime effect, that is. You can probably sprite a cel-shading style sprite, but I wouldn't touch that with a pole that can be long.
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Pedlya

Pederp
Re: A few questions...
« Reply #9 on: February 26, 2007, 02:10:01 am »
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Quote
until 7 comes out you will be very limitied.
It comes out Wensday so he won't wait for long.

As for the AI, even I can do AI, it doesn't really need much experience. I once made a spiked-turtle AI like the ones on MM. It's pretty easy. For example, if you want your player to have a battle once the enemy is close enough you can use:
Code: [Select]
[b]if[/b] distance_to_object(INSERTOBJECTNAMEHERE) < 32{
bla bla bla
}
That would mean that if it is closer than 32 pixels it would do the bla bla bla.  ;)
It's pretty simple. As for the 3d stuff, I don't know because I still don't have registered GM. Gotta wait until 7.0 comes out.  :(

Use a keygen.
Highly illegal. uma, please be aware of the law-breaking and a possible lawsuit you're facing when it comes out that you decide on using a so-called "key-generator".

In the future, please refrain from suggesting anything illegal, guys.

Rofl mod fail.
Logged
So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: A few questions...
« Reply #10 on: February 26, 2007, 02:54:07 am »
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Fox did not fail, he only suggested that if uma went by your suggestion that there may be a negative outcome.  He then told you to not do it again.  If anyone failed, it was dantheman, but whatever.  Pedlya, please try to follow the rules about illegal stuff like that.
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Fox

Turnbeutelvergesser since 1988.
Re: A few questions...
« Reply #11 on: February 26, 2007, 04:05:27 pm »
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Quote
until 7 comes out you will be very limitied.
It comes out Wensday so he won't wait for long.

As for the AI, even I can do AI, it doesn't really need much experience. I once made a spiked-turtle AI like the ones on MM. It's pretty easy. For example, if you want your player to have a battle once the enemy is close enough you can use:
Code: [Select]
[b]if[/b] distance_to_object(INSERTOBJECTNAMEHERE) < 32{
bla bla bla
}
That would mean that if it is closer than 32 pixels it would do the bla bla bla.  ;)
It's pretty simple. As for the 3d stuff, I don't know because I still don't have registered GM. Gotta wait until 7.0 comes out.  :(

Use a keygen.
Highly illegal. uma, please be aware of the law-breaking and a possible lawsuit you're facing when it comes out that you decide on using a so-called "key-generator".

In the future, please refrain from suggesting anything illegal, guys.

Rofl mod fail.
Rofl pedlya fail. The only thing I did wrong was being unaware that there might be two interpretations of my post. I'm making this simple for you. Imagine this scene.

Ped: Omg use keygen.
Fox: *looks at Ped* Illegal, gtfo. *looks at uma* Uma, that's illegal. Don't do it.

Get it? Good. Don't suggest illegal stuff, don't spam a topic with pointless posts like these.

Do not discuss this incident furthermore. Thanks.
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uma

Re: A few questions...
« Reply #12 on: February 26, 2007, 08:55:40 pm »
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That's called Cel Shading, and no, not on 2D sprites... as a realtime effect, that is. You can probably sprite a cel-shading style sprite, but I wouldn't touch that with a pole that can be long.

Wednesday? I'm 200% sure i'm not going to have coder by wednesday. Why? I need to get more done. I have almost enough graphics to make a VERY short demo, and some music is done, but i'm really not ready to recruit yet(And i've been working on this for about 6 months! But graphics and music will go much faster now that i'm scripting in rm2k3.)

So v.7 can handle outlining? I hope... btw I meant like in Musashi: Samurai Legend(Except the backgrounds are outlined.)

http://media.ps2.ign.com/media/682/682859/imgs_1.html

And this, to be more specific:

BLAH BLAH STUFF

How hard is doing 3d in GM? I was planning on having 3d backgrounds for the game... not highquality though. Like playstation/Nintendo DS quality. Just background; Not characters. Those are going to be 2d. Once again, I'm not going to do this. I'm going to need a 3d person... if I can find one. If I can't, then i'll just stick with tiles. I just want to know for both my (Hopefully)coder and (Hopefully)3d person's sake.

And:

If it could handle 3d backgrounds, could it outline them? Like real time outlining... I have no idea what this is called. I don't know alot of 3d modelling, as you can tell.

Blah Blah More stuff

Please, for everyone's sake, read the whole thing. It would probably help you sound more intelligent(Uh... no offense). I'm not really getting the lengthy, in-depth answers I was expecting... or many answers at all. I'm very curious so please, stay on topic(This is one of the many topics I make that I actually want to learn something!)
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Entire project progress: About 20%

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http://www.furaffinity.net/user/umathefurry/

Goodnight

Once and future Captain
Re: A few questions...
« Reply #13 on: February 26, 2007, 11:11:59 pm »
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How hard is doing 3d in GM? I was planning on having 3d backgrounds for the game... not highquality though. Like playstation/Nintendo DS quality. Just background; Not characters. Those are going to be 2d. Once again, I'm not going to do this. I'm going to need a 3d person... if I can find one. If I can't, then i'll just stick with tiles. I just want to know for both my (Hopefully)coder and (Hopefully)3d person's sake.

Yes it can. I saw a GM6 game that was a Super Mario Bros. remake in 3D, with flat 2D sprites, pretty much like Paper Mario. I'm not sure how hard this is because I've never touched the 3D features in GM, but the "Mario" parts of this game like running/jumping/dying were done pretty poorly, so the coder was clearly no expert.

I don't know what you mean by real-time outlining, sorry. Somebody mentioned anti-aliasing earlier, and GM can do that with 2D images and textures, but I'm not sure about 3D model outlines.

As far as finding yourself a coder, I would spend some time playing with GM and looking at examples first, just to get a basic feel of how it works and what it can do. That way even if you need somebody to do the coding, you'll have an idea of what's possible and how to go about doing it.
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Re: A few questions...
« Reply #14 on: February 26, 2007, 11:29:32 pm »
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Well, GM has that 'smooth edges' option no one ever touches...
For aliasing couldn't you just get a sprite, make it larger by a 1 pixel border, put it under the 'real' sprite then give it an alpha value of say...0.2? Pseudo-anti aliasing :P
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uma

Re: A few questions...
« Reply #15 on: February 27, 2007, 12:38:12 am »
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No. No AAing for the sprites. It has a very simple look... very undetailed (High don't really like real-looking games. If I wanted real, I would spend some more time playing my actual life). So no AAing. As for 3d backgrounds, I think i'm going to not do that. It may make it run too slow on some computers... and I already have too many tiles done. So yeah.

And I think I will look up some examples. I really don't want my coder doing something impossible. I would hate do be in his/her shoes!

But seriously... if you all even saw a glimpse of what I'm doing... man, you all would be "BWAHT?!". I'm almost positive this game will be a refreshing and original experience to many people(Make that positevly positive). I hope to have enough done though to get a coder. THEN I can spill some info. But thats besides the point.
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
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