Oh no! Your sweet and caring grandmama has been kidnapped by the villain "Heimgartner"!
It falls upon your shoulders, as the young and excitable golem "Linden", to bravely explore a labyrinthian tomb in exchange for her safety!
How can a golem have a grandmother?
Who is this villain doing such a terrible thing?
Why is there a quirky floating skull following you around everywhere?All will be explained in the full game, coming in the future. This is a pre-Kickstarter demo that contains one of the early-game dungeons, in order to give a taste of what it's all about: vast non-linear level design in a classic Zelda-like style. Play this if you're looking for a sense of discovery, love the classic 2D Zelda games, or want a game that's not afraid to also challenge your spacial awareness a little.
[Demo]Download (on Itch.io):
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo[Features]- One full non-linear dungeon, good for roughly 1+ hour of gameplay
- Several secret chests for added challenge and special items
- A solid gameplay engine that feels just like the games of old
- Modern conveniences like auto-saving, controller support and button remapping
- A lot of love and passion put into the hero animations
[How to play]Just unzip the game somewhere to start playing.
You can review the controls and settings from the starting menu, or by pressing ESC to bring up the in-game options.
[Content creators]The following link provides several title pages for your convenience.
There is also a whole set of free to use emotes in case you feel like adding some extra streaming flavour.
Press kit (via Google drive)[Socials]Kickstarter -
https://www.kickstarter.com/projects/hornofbalance/horn-of-balanceFree demo (on Itch) -
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demoTrailer -
https://www.youtube.com/watch?v=5I3jhNeF2VUDiscord -
https://discord.gg/redHXyZ2GcMastodon -
https://mastodon.gamedev.place/@HornofBalanceTwitter/X -
https://twitter.com/HornofBalance
The old fangaming days Given the site we are on I've decided to leave up the last Zelda fangame demo I made.
Download:Demo version: 0.25.11
File Size: 25,61 MB (Zipped)
Download (Mediafire): https://www.mediafire.com/file/reoml9ix5lwxd4d/Zelda+0+25+11.zip/fileCreator notes:- This demo included 2 overworlds, 5 dungeons (+intro cave) and many more smaller locations.
- Shortcuts exist to access late game additions without playing through the whole game again. Calling a new file "boss1", "boss2" or "cape" will start you out at (or with) that specific content.
- While still far from complete, you CAN reach all the way until the credits screen.
Default controls*:D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)
* The controls can be personalized in the options menu at the start of the game.* Native gamepad controls can be enabled in the options menu as well.Back to the top