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Author Topic: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神  (Read 59503 times)

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[DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: God...
« on: December 25, 2007, 03:00:31 am »
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Please rate my Project here!

You can find even MORE information at the Project's Website.

Currently there is no title, I will come up with one later on in development.
The current title is just a temporary one, it may change.

Demo 2 - DX Studio Beta 2 Discontinued Development Phase:
Demo 2
This is a "technical demo" and offers nothing but progress and implemented features, so don't expect a full blown game :P
Also, expect glitches and other odd things as well, its just started its programming phase.

Demo 3 - DX Studio Beta 3 Discontinued Development Phase:
Demo 3
This is a "technical" demo and offers nothing but progress and implemented features, so don't expect a full blown game :P

Demo 4 - DX Studio Beta 4 Discontinued Development Phase;
Demo 4
This is a "technical" demo and offers nothing but progress and implemented features, so don't expect a full blown game :P
(Move around, use "C" while moving to pull out your sword and press "A" to unequip yourself, enjoy the new stuff too! :) )
The link is currently dead, a new link will be available soon.

The reason this game exists:


These screenshots are from beta, and is the original reason I created it :)

Brief Sypnosis:

Several years have passed since both Link and Zelda had slain and banished the evil King of Thieves, Ganondorf, into the dark realm forever to be sealed.
To this day, not a single person knows what happened to that boy and the Princess of Hyrule, we call him the "Hero of Time."
He is our legend.


Plot:


Several years have passed since Hyrule's last disaster with Ganondorf, Link curiously returns to Hyrule Castle in its later years only to be denied access to the Castle.
Going back to Kokiri Forest amongst all the livelihood of Hyrule Fields you find people you once knew who never grew up even after that disaster... but now they have a new attitude toward you.
Soon the Deku Tree Sprout informs you of the new events taken place and the new danger lurking somewhere familiar.

Embark on a quest to save Hyrule from evil once again... but is it really evil?


Engine used:
Unity3D - Currently being used
DX Studio - Outdated but with previous demo builds and Programmer's version

Checklist:
Levels to be ripped and fixed plus altered:

Kokiri Forest and Great Deku Tree area is almost done, textures need to be re-assigned and the model is nearly 100% fixed.
Hyrule Field is finished in terms of ripping and texture fixing, alterations and other modifications yet to take place.
Hyrule Castle Market has not begun yet.
Hyrule Castle Courtyard has not begun yet.
Zelda's Garden/Meadow has not begun yet.
Zora's River has not begun yet.
Zora's Domain has not begun yet.
Untitled Dungeon (Unicorns Lair) has not begun yet.
Other maps yet to be revealed when poll has ended.

Character Models:

Link needs to be fixed in terms of rigging, VERY minor geometry fixing, animations re-made and items/weapons to be included later on.
Navi to be restored.

Kokiri Kids and Saria need to be restored, fixed and animated.

NPC's to be restored and new ones created, Guards are finished.

Style and theme:
This game is going to be in the same style and interface (HUD) as Ocarina of Time since the screen shots were from that time
Polygons and structure match Ocarina of Time
For those of you who are into high-end graphics like XBOX 360 and so on, a higher resolution of this game is planned to be available at the very end of low resolution development
To conform with most graphics cards and video limitations, the default working method is to make this game work just like Ocarina of Time, but you can optionally change that
To cut down development time, Smash Bros. Melee model, because it matches Ocarina of Time's style and design, will be used with current animations for high resolution

Staff:
Janet Merai - Founder, Modeler, rigger, animator, texturist, designer, minor programmer (in-training) and overall testing/project lead
kgp4death - Core Lead Programmer, tester
Scott - Ex-Programmer (No longer a part of the team)
(Scott worked on the DX Studio phase, Unity is now being used with a different programmer)

Current Progress: (Not live progress but my current actions)
Get the finishing touches on Kokiri Forest done.
Status: Near finished, Zora's River next.

NEW!
Game engine:
Unity3D
DX Studio was used at one point but no longer, the Programmer may or may not continue using DX Studio, the final word will be known later on.

Additions (What Ocarina of Time does not have)
Option to change Link's voice to the very original Ocarina of Time version, a highly effeminite version seen in a French promotional trailer or a masculine version of Link.
Due to storyline, only a few shields, weapons and magical spells will be available.
New animations, some recycled from Ocarina of Time and some not recycled yet removed.
New ambiance effects, sound effects, voice sounds and more.

Some returning content from Ocarina of Time, yet to be determined.
Z- Targeting returns (Renamed to Targeting)
Interface when pausing re-used, other optional inventory being considered (inspired by E3 2010 Skyward Sword)
Start-up Screen the same (Ocarina of Time)
Optional HP bar assigned by a hotkey to further immerse the player
Mouse and Keyboard used for menu screen and paused menu

More to come!

Help needed:
Texture artists, fine-tuning writers, programmers and possibly more but things are doing fine as they are.

Alpha Story mock-ups


Screenshots:

Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup
Alpha Mockup

Note: These were taken in 3DS Max 9.
Any help would be appreciated :)
« Last Edit: September 19, 2010, 03:57:27 am by Janet Merai »
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Game Designer and Artist

My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] The Legend of Zelda: The Unicorns Lair
« Reply #1 on: December 25, 2007, 03:12:48 am »
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Welcome to ZFGC!  I am 4Sword, I am just a moderator now, but at one time I was an administrator; I stepped down, I wasn't fired, lol.  Nice to see you here though.  I also saw that you read the rules for this section and seemingly followed them, so good job with that.

In regards to your project, the images look great.  The unicorn looks hornless though in some of the pictures, is that intentional?

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Re: [WIP] The Legend of Zelda: The Unicorns Lair
« Reply #2 on: December 25, 2007, 03:17:22 am »
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Welcome to ZFGC!  I am 4Sword, I am just a moderator now, but at one time I was an administrator; I stepped down, I wasn't fired, lol.  Nice to see you here though.  I also saw that you read the rules for this section and seemingly followed them, so good job with that.

In regards to your project, the images look great.  The unicorn looks hornless though in some of the pictures, is that intentional?


There is no real reason the unicorn does not have a horn :P
This is all prototypes and I am still designing concepts XD

Problem is, I am not a programmer but I make models, textures, levels, design areas and such.
Having scripters would IMMENSLY help, and I am using FPS Creator due to the level of no programming needed, but I am sure I will need it eventually :P
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #3 on: December 26, 2007, 12:38:27 pm »
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its cool that youre a modeler and that youve worked out stuff
however - very few people here can turn that into a game
very few
maybe if you show off something more youll attract more attention (you know)
and not just "looks cool" and "awesome"
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alirazaq

Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #4 on: December 26, 2007, 12:44:35 pm »
I see you brought it here :]
Looks really nice. Is Djipi going to help with the textures?
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Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #5 on: December 26, 2007, 12:52:19 pm »
  • And if they dont dance, they're no friend of mine
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This looks really good, i would offer to help but have no skill whatsoever.
Is it just me, or is Link tunic lighter in this then in OoT?
Good luck with this, its looking great.
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Screw this, im off to Hogwarts...
Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #6 on: December 26, 2007, 06:30:52 pm »
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its cool that youre a modeler and that youve worked out stuff
however - very few people here can turn that into a game
very few
maybe if you show off something more youll attract more attention (you know)
and not just "looks cool" and "awesome"
I know what you mean.
Not being a programmer it is difficult to get a game done but I recently found an engine called "FPS Creator" which will help me out a LOT in my design and game :D
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #7 on: December 26, 2007, 06:35:09 pm »
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I see you brought it here :]
Looks really nice. Is Djipi going to help with the textures?
I do not know a Djipi, how can I contact him/her about this?
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #8 on: December 26, 2007, 06:39:50 pm »
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Hmmm, these pics look awfully like mock ups to me, maybe I am being overly sceptical...either way good luck.
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Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #9 on: December 26, 2007, 07:30:00 pm »
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Hmmm, these pics look awfully like mock ups to me, maybe I am being overly sceptical...either way good luck.
They are mock-ups :P

After experimenting, I have finally gone towards the game engine :)
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair

alirazaq

Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #10 on: December 27, 2007, 03:01:55 am »
I see you brought it here :]
Looks really nice. Is Djipi going to help with the textures?
I do not know a Djipi, how can I contact him/her about this?
Hes from emutalk hes here too you can also talk to mdtauk
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Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #11 on: December 27, 2007, 09:49:27 pm »
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I am getting ready to go forward with importing my models in the game engine and begin creating the game :D

Deku Tree Sprout: 100% made by me including the texture.


More to come later :)
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair

wes61991

Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #12 on: December 29, 2007, 05:40:51 pm »
Wow looks great! I love Zoras so this is really interesting! I like how Link looks like he does in OOT.
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Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #13 on: December 29, 2007, 08:47:17 pm »
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Wow looks great! I love Zoras so this is really interesting! I like how Link looks like he does in OOT.
Well, I am modeling him after Ocarina of Time, so that's why he looks like he's from it XD
And yes, the Zora's also play a role in it :P
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] 3D - The Legend of Zelda: The Unicorn...
« Reply #14 on: January 09, 2008, 11:12:02 pm »
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Your screenshots and models really are amazing. I hope to see more of this.
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Re: [WIP] 3D - The Legend of Zelda: Journey to ...
« Reply #15 on: February 10, 2008, 04:17:20 am »
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New updates are in my forum, check it for images, updates and more information :)
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] 3D - The Legend of Zelda: Journey to ...
« Reply #16 on: February 10, 2008, 04:24:41 am »
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this looks like its going to be really good, when is a demo coming out?
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Re: [WIP] 3D - The Legend of Zelda: Journey to ...
« Reply #17 on: February 10, 2008, 04:28:41 am »
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Don't pester him. If he makes a deadline he'll try and meet it, fail, or else it won't be as good as it could have been.
Let him release it when he wants, rather than getting him to make a deadline.
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Re: [WIP] 3D - The Legend of Zelda: Journey to ...
« Reply #18 on: February 10, 2008, 04:30:12 am »
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sorry, theres no need to have a cow.  It was just a question not a demand
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Link: "Who put the ape in Apricot? What've they got that I ain't got?
Ganon: "Courage?"

CoFounder of:
Re: [WIP] 3D - The Legend of Zelda: Journey to ...
« Reply #19 on: February 10, 2008, 04:33:26 am »
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this looks like its going to be really good, when is a demo coming out?

Well, resource and models are being created right now, and my current game engine (Blender) seems to not work the way I want it to.

I may end up searching for a new engine or stay with  Blender.

There is no set date for a demo, but I am sure I want to use Blender.
My main focus is using vertex colors to simulate Link's design, but I know the textures won't show so it creates a problem =/

Anywho, things are being figured out :D
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My Zelda Projects Official Site:
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I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
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