So, the most bizarre glitch I've ever encountered is upon me. Whenever the player swings a sword, breaks a pot, cuts a bush, uses any weapon, whichever event was created fourth, EV004, as its identity is, appears wherever the attack was directed or the pot/bush was. The only way I can figure out how to fix this is to delete event 4 out of each room, but... That's ridiculous!
Please, if anybody can help, I need it! This is halting the production of my game.
Background on my game, the player has a number of items available to him, but all the weapons work like this. When you press the button to attack, the "target" x and y variables are set to the player's location, then adjusted to represent the coordinates of the square being attacked. The enemy events, whenever the target is set, check to see if the target x and y match their x and y, and if so, take damage. The pots and bushes check in the same way, and if the target is on them, they get destroyed, specifically, using the erase event command, rather than a self-switch, because I want them back later.
There is a demo of my game that I would love if anybody took apart and checked out, and here's a link:
http://www.mediafire.com/?87yomxxaw4zepicThis glitch didn't appear in older demos, and I'm not sure what I changed that could have caused this. If anybody has any questions about anything, please ask, I really appreciate / need any help available to me.