ZFGC

Projects => Discussion => Topic started by: Infinitus on July 11, 2008, 06:54:24 pm

Title: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on July 11, 2008, 06:54:24 pm
That right, post a screenshot of what project your currently working on!

For me, thats my competition entry (Lost Vikings Remake);

Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Porkchop on July 11, 2008, 06:56:45 pm
That right, post a screenshot of what project your currently working on!

For me, thats my competition entry (Lost Vikings Remake);



Dude !@#$% awesome. I can't wait till you finish it D: I loved that game.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on July 11, 2008, 06:58:03 pm
That right, post a screenshot of what project your currently working on!

For me, thats my competition entry (Lost Vikings Remake);



Dude !@#$% awesome. I can't wait till you finish it D: I loved that game.

Hopefully everything should be sorted out for it to be entered in a few days, the longest thing at the moment is ripping all the graphics and audio myself (Why has nobody done it before? >.<).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on July 12, 2008, 06:15:35 am
Here's one of me working in FL, I'm currently composing a song for the ZFGCCP.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AoDC on July 12, 2008, 07:06:58 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/wip.png)

Not for any comp or anythin.

Edit: Photobucket resized but you get the idea. It won't compile at the moment (changing stuff) so I ran the last working build.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on July 12, 2008, 07:28:46 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/wip.png)

Not for any comp or anythin.

Edit: Photobucket resized but you get the idea. It won't compile at the moment (changing stuff) so I ran the last working build.
Shame on you for trying to recreate the way gamemaker works in java :P.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AoDC on July 12, 2008, 09:31:57 am
I got the idea from the old Zelda tutorial thing that Infini was working on ages ago.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Trask on July 12, 2008, 03:25:46 pm
(http://img172.imageshack.us/img172/6391/codede8.png)

Working through Direct X using Beginning Game Programming 2nd Edition by Jonathan Harbour who is one of my professors at school. I just got his new book Advanced 2D Game Development which develops a full 'professional' grade game engine, so I'll be jumping over to that soon enough so that I can make more progress on my project.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: mit on July 13, 2008, 03:35:15 pm
Zelda Bomberman:
(http://www.kousougames.com/data/LatestScreenshots/screen2.PNG)

And more impressive, the 3D maze (http://www.kousougames.com/games/3DMaze.php):
(http://img.photobucket.com/albums/v698/AtriusV/Games/Test.png)
(http://www.kousougames.com/games/screenshots/3DMaze3.jpg)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AcidGame on July 13, 2008, 09:40:19 pm
(http://img142.imageshack.us/img142/7673/hkworkad6.png)
Integrating Havok physics...
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on July 14, 2008, 12:27:34 am
(http://img142.imageshack.us/img142/7673/hkworkad6.png)
Integrating Havok physics...
is that game being built with the source sdk?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on July 14, 2008, 12:38:35 am
Quote
is that game being built with the source sdk?
I doubt it, looks custom.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on July 14, 2008, 12:43:30 am
Quote
is that game being built with the source sdk?
I doubt it, looks custom.
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine :P.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: nitz on July 14, 2008, 12:46:34 am
Quote
is that game being built with the source sdk?
I doubt it, looks custom.
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine :P.

Didn't you hear?

http://tryhavok.intel.com/
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AcidGame on July 14, 2008, 05:15:52 am
(http://img142.imageshack.us/img142/7673/hkworkad6.png)
Integrating Havok physics...
is that game being built with the source sdk?
It's Havok and Irrlicht.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on July 20, 2008, 10:57:26 pm
*gets this thread going again*

Almost complete GR8T map remake for my comp entry (just a couple of sfx and such to add).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Porkchop on July 20, 2008, 11:00:00 pm
*gets this thread going again*

Almost complete GR8T map remake for my comp entry (just a couple of sfx and such to add).

Yeah, I'm definitely in love.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Theforeshadower on July 20, 2008, 11:18:35 pm
Just some screens of what I have been working on:

EDIT:Forgot to unselect...!@#$%.  Sorry about the on image,on image print scr/pastes

(http://www.coders-tavern.com/Andrew/screen1.PNG)
(http://www.coders-tavern.com/Andrew/screen2.PNG)
(http://www.coders-tavern.com/Andrew/screen3.PNG)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Giverny on July 21, 2008, 02:10:28 am
YOu use GM for mapping? so do I. I also use its GFX editor.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: zelda fan gamer on July 21, 2008, 07:41:18 pm
(http://i36.tinypic.com/33bi929.png)
Link just got his shoes fix'd.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on July 21, 2008, 08:33:20 pm
To Infini: You're naming the level based on it's password?
To TFS: That's pretty crazy!
To LynkW: Wow! That is awesome!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on July 21, 2008, 08:35:43 pm
To Infini: You're naming the level based on it's password?
Yeh (except for system levels (cutscenes and such), those are abstractly named), simpler and more efficient. Easier to organise them as well.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on July 21, 2008, 08:37:11 pm
True, and short too. That reminds me... *downloads Lost vikings 2*
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Tokos on July 22, 2008, 04:10:09 pm
A Zelda fan game I'm working on, not in WIP yet, currently not enough game play.
(http://img440.imageshack.us/img440/5373/screensbi2.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: zelda fan gamer on July 22, 2008, 05:51:42 pm
Tokos: That looks awesome. and whats THAT!!! is that cliff to cliff jumping?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kylink on July 22, 2008, 07:07:26 pm
A Zelda fan game I'm working on, not in WIP yet, currently not enough game play.
(http://img440.imageshack.us/img440/5373/screensbi2.png)
Woah, looks really good.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Tokos on July 22, 2008, 10:27:22 pm
yep sure is cliff to cliff jumping :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Rukiri on July 23, 2008, 01:36:33 pm
Complete:

-Pixel Based Movement(Final version in production)
-A.I.
-Ki Blast
-Collisions
-Damage Formula
-Dbl Tap Running
-Hud
HP, SP, EXP
The good thing about my hud script is that you can code any hero for it, you just gotta set the global.herohp to oh.. global.vegetahp.
-Kamehameha

Unfinished:

-Skill Switch
-Spirit Bomb
-Kaioken

I dunno how far I'd go with the X, but I'm thinking KaiokenX20 will be the final kaioken level. Yes in the game you'll be able to upgrade the attack via your level.

-A.I. Melee
-A.I. KI Attacks

Progress:
||||||||||

Beta Testers:
-Memmox
-Dufe
-Asylum
yuoaman
-Emblem Studios "Staff do not need to ask, just PM or ask for the demo"

Screenshots:

(http://i33.tinypic.com/35heefl.png)(http://i30.tinypic.com/zmjebd.png)(http://i35.tinypic.com/2jes2tt.png)

Atm, you can probably recreate the LOZ games with this engine, though I'd have to add bombs and other weapons. But it can do allot as of now.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AoDC on July 23, 2008, 03:33:44 pm
A Zelda fan game I'm working on, not in WIP yet, currently not enough game play.
(http://img440.imageshack.us/img440/5373/screensbi2.png)
Can you say potential O_O.

(http://i33.tinypic.com/35heefl.png)(http://i30.tinypic.com/zmjebd.png)(http://i35.tinypic.com/2jes2tt.png)
Dragon Ball Z? Well that's new to ZFGC lol.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: HyperKnight32 on July 24, 2008, 09:22:48 am
Well this is a screenshot of my WIP track I'm composing. I will hopefully be making a game 100% original soon, if not at least a nice soundtrack :).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on July 29, 2008, 12:50:08 am
(http://crystalrook.sitesled.com/hvstscreen.jpg)

Some stuff I'm programming...stuff that you'll see some day  :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on July 29, 2008, 12:51:28 am
Get back to ZFGSDK !@#$% :D.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on July 29, 2008, 02:03:42 am
oh hush you, I can multitask ^_^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on July 29, 2008, 06:23:02 am
(http://crystalrook.sitesled.com/hvstscreen.jpg)

Some stuff I'm programming...stuff that you'll see some day  :)
Harvest moon, perhaps?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on July 29, 2008, 03:47:41 pm
(http://crystalrook.sitesled.com/hvstscreen.jpg)

Some stuff I'm programming...stuff that you'll see some day  :)
Harvest moon, perhaps?

Not quite, the name is a bit misleading I guess XD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on July 29, 2008, 04:05:38 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/kr2.png)

Working on Kirby's Rebound Remake. ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: King Tetiro on July 29, 2008, 04:07:36 pm
OMFG!!! Moldorma that is f****** sexy!! 10/10 already!!!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on July 29, 2008, 04:18:09 pm
:P Thanks man. So far I've just been doing asset creation, so none of this is functional. Just nice to look at.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on August 03, 2008, 11:58:58 am
(http://s5.photobucket.com/albums/y169/TheDarkJay/th_Screenshot-2.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/Screenshot-2.png)

Learning PHP and CSS :) If I'd have learnt this stuff a couple of months ago I could have actually made money off of it. A mate of mine's cousin was trying to set up an internet business and wanted someone to completely redesign the website for him. This friend asked if I could do it but I instead just pointed them to a friend of mine who already knows this stuff.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on August 04, 2008, 11:05:17 am
(http://i281.photobucket.com/albums/kk234/bluechujelly/roescreen.jpg)
started work on the Rod of Elements engine, currently adding suport for 10 collision layers. Coming along very nicely, with a few bumps :D.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kingknight on August 05, 2008, 03:29:46 pm
tLoZ: The Second Sword ^_^
(http://img60.imageshack.us/img60/5507/gm7tloz2swordwipzi3.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: wildex999 on August 05, 2008, 04:51:11 pm
Believe it or not, I'm actually working on something too =P
(http://img505.imageshack.us/img505/5763/zeladcoopprealphascriptqn4.th.png) (http://img505.imageshack.us/my.php?image=zeladcoopprealphascriptqn4.png)

Just got scripting working the way I wanted it ^^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kingknight on August 05, 2008, 05:01:32 pm
w00t! a CoOp! just what we needed! :o
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on August 05, 2008, 05:30:30 pm
Using squirrel are you? lol, god I remember writing a bunch of wrappers for that language, horrible job :P.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: wildex999 on August 05, 2008, 05:33:19 pm
When I got my head around how it worked(Damn, they don't really explain much) it wasn't all TOO bad having to write a bit ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Scooternew on August 05, 2008, 05:45:25 pm
Random ZFGCCP coding stuff.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xavier on August 05, 2008, 09:14:44 pm
--
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on August 06, 2008, 12:03:34 am
Damn, it seems like everyone is making a MC styled fangame around here :P.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: zelda fan gamer on August 06, 2008, 12:10:53 pm
w00t, Pure WW water.  :o
(http://i34.tinypic.com/24g1vr8.png)
Enjoy it ;)

EDIT:
Hey wildex999, you should use a program called MapWin. There you can save them as .map files and load them in game. Or you can use Game Maker to make maps.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on August 09, 2008, 05:50:58 pm
(http://i5.photobucket.com/albums/y169/TheDarkJay/th_blog_test_one.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/blog_test_one.png)

Just making a little blog system in PHP/MySQL. Really simple really. It took me merely minutes to get it to loop through the posts and display the data (the author details are in a separate table)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Giverny on August 10, 2008, 07:45:45 pm
The most epic NDS Game.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on August 21, 2008, 02:03:33 am
Meh, seeing as I've shown everyone in chat. Might as well post here;

(http://zfgc.com/uploads/lacoop2.jpg)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Porkchop on August 21, 2008, 02:09:03 am
Meh, seeing as I've shown everyone in chat. Might as well post here;

(http://zfgc.com/uploads/lacoop2.jpg)

:3 Since you've pretty much revealed it XD Might as well show some screens from earlier builds I took XD

(http://i33.tinypic.com/294ihoo.png)

(http://i34.tinypic.com/rmtc7o.png)

I miss Ice Skating Link :(
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AoDC on August 21, 2008, 02:11:25 am
Meh, seeing as I've shown everyone in chat. Might as well post here;

(http://zfgc.com/uploads/lacoop2.jpg)
Fap fap.

Why choose the world Zelda game ever for co-op? Still, looks delicious
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Porkchop on August 21, 2008, 02:12:41 am
Why choose the world Zelda game ever for co-op? Still, looks delicious

What? You never make sense Aaron :(
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AoDC on August 21, 2008, 02:14:30 am
I mean worst. Sorry I was up until 5am programming random crap and I had to have they day off college because my mind is all muddled with random !@#$%.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Porkchop on August 21, 2008, 02:15:30 am
I mean worst. Sorry I was up until 5am programming random crap and I had to have they day off college because my mind is all muddled with random !@#$%.

YOU SHUT YOUR WHOLE YOU !@#$%. Joking ilu <3

Link's Awakening was chosen because we're awesome.
Also Link's Awakening is an awesome game.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kylink on August 21, 2008, 02:20:30 am
(http://img.photobucket.com/albums/v331/kylink/screen-1-1.png)

Because it's a slow day on ZFGC, and I need to post something outside of chat. I think, because it's a cinema, I should add black bars to the top and bottom or something....
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ness on August 21, 2008, 02:26:28 am
(http://i334.photobucket.com/albums/m407/regulustheheroic/FissureArcadia.png)

The room is a work in progress. I just felt like posting a pic of my game. Also there are 4(5 I guess) ZFGC members in the pic.
BTW I'll be making my own graphics for this game eventually.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dantztron 3030 on August 21, 2008, 02:50:12 am
(http://i6.photobucket.com/albums/y202/thedazzler/fdrmo.jpg)

No, it's not a screenplay. :D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AoDC on August 21, 2008, 05:46:02 am
I had no idea peope on zfgc were so talented and creative. Lucky this topic was created
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on August 21, 2008, 12:20:22 pm
Quote
Why choose the world Zelda game ever for co-op? Still, looks delicious
I love LA :(. Not to mention in terms of completion its more realistic.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: wildex999 on August 21, 2008, 03:39:39 pm
Meh, seeing as I've shown everyone in chat. Might as well post here;

(http://zfgc.com/uploads/lacoop2.jpg)

Oohhh. looks really nice, what KIND of coop is it? Coop story? Coop anything? =P
*Demo when? =P *
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ness on August 21, 2008, 04:55:01 pm
(http://i334.photobucket.com/albums/m407/regulustheheroic/FissureArcadia.png)

The room is a work in progress. I just felt like posting a pic of my game. Also there are 4(5 I guess) ZFGC members in the pic.
BTW I'll be making my own graphics for this game eventually.
Un-detailed version^
detailed version v.
(http://i334.photobucket.com/albums/m407/regulustheheroic/regulusarcadia.jpg)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dantztron 3030 on August 22, 2008, 05:58:27 am
Another project, this one I've been working on for the entire summer...didn't go as fast as planned, but it's still on track to being finished! This is a one-act stage play.

(http://i6.photobucket.com/albums/y202/thedazzler/ifc.jpg)


Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on August 22, 2008, 07:14:10 am
I'd take a screenshot of the product itself, but all I really have right now is placeholder resources, and I'm not in the mood to make a Windows build of the project, nor to take a picture of it running on my 360.

(http://files.minalien.com/Projects/Valkyrie.png) (http://files.minalien.com/Projects/Valkyrie.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on August 22, 2008, 07:35:05 am
(http://www.Yoroshii.org/FF7-2D/screenshot2.PNG)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kren on August 24, 2008, 06:55:46 pm
complete that DJvenom I have been with your project since the start (I still remember you editing chrono trigger stuff) but please atleast show us a demoe :D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on August 31, 2008, 02:09:35 am
Attachment.

That is all I am revealing until a proper demo is prepared.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FarFromHomeFish on September 03, 2008, 05:51:28 pm
The screenshots of the games in this thread look awesome. Keep it up!

This is from my game:
[imgzoom]http://home.comcast.net/~mithrandel/pix/testout.jpg[/imgzoom]
This is the battle half of the RPG engine I'm programming. I'm using Golden Sun's sprites as placeholders. The game mechanic for the puzzle you see on the left side of the screen is pretty much the same as Tetris Attack for the SNES. What you can't see in the screenshot is the way that the sprites rotate around each other and the way the background zooms in and out, which I tried to make as close as I could get to Golden Sun.

I think the battle engine is about 95% done, although I'm constantly revisiting and tweaking it. I'm sure that all the programmers in this forum understand how that works. =) The walkabout (overworld) engine is probably about 50% done: graphically it's just about perfect, but I'm still working on the scripting (which is the hardest part!). The entire project has 9945 lines of code so far, not counting the scripts that run the battle engine.

To be completely honest, I could have done with fewer screenshots of code. But I'm still interested in seeing what your games end up looking like. =)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on September 03, 2008, 06:07:14 pm
This engine of yours wouldn't have something to do with Magic: The Gathering, would it? ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FarFromHomeFish on September 03, 2008, 06:13:45 pm
No, but the icons you see on the puzzle pieces have something to do with my lack of artistic ability. ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Windy on September 03, 2008, 07:26:15 pm
(http://img.photobucket.com/albums/v45/WWakerFAN/vba_ripper4.png)
/insert shameless advertisement
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on September 03, 2008, 07:59:48 pm
(http://blogs.wanilla.net/nick/wp-content/uploads/2008/09/ssg7.png)
Just made enemies be able to die!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: HyperKnight32 on September 03, 2008, 11:18:26 pm
Brilliant screenies guys :D.

This is what makes me different from you all, you put the work into it and keep going, I just dream XD.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on September 28, 2008, 10:47:35 am
(http://i5.photobucket.com/albums/y169/TheDarkJay/s.png)
Just testing the animation class...it's a fairly simple one really.
You can't see it in the screenshot but the fairies are both looping around the witch, flapping their wings, and the witch is mixing her brew. Also it looks like the fairy has some weird split in her hair, which is caused by my integrated graphics card and Windowed-OpenGL not liking each other very much.

Code: [Select]
#include <A2DRia/A2DRia.hpp>

int main( int argc, char **argv )
{
    A2D::Ria::CMainWindow win;
    win.Create(500, 450, 32, 0, "Hello!");
    win.GetGraphicsDriver()->EmulateResolution(A2D::Base::CVector(250.0f, 225.0f));

    A2D::Ria::SpriteSheet sprSheet;
    sprSheet = win.GetGraphicsDriver()->CreateSpriteSheet();
    if ( !sprSheet->CreateFromFile("boo.bmp", A2D::Ria::Colours::MagicPink() ) ) return 1;

    CAnimation anim( win.GetGraphicsDriver() );
    anim.CreateSheet("boo.bmp", A2D::Ria::Colours::MagicPink()); // Just to show that you can load a sprite sheet with the animation OR set it to a sprite sheet outside the animation
    anim.SetSpeed(1.0f/6.0f);
    anim.SetFrameDetails(25, 35);
    anim.StartAnim( win.GetTimer(), 2, 3, true);

    CAnimation anim2( win.GetGraphicsDriver() );
    anim2.SetSpriteSheet(sprSheet);
    anim2.SetSpeed(1.0f/6.0f);
    anim2.SetFrameDetails(25, 35);
    anim2.StartAnim( win.GetTimer(), 1, 3, true);

    CAnimation anim3( win.GetGraphicsDriver() );
    anim3.SetSpriteSheet(sprSheet);
    anim3.SetSpeed(1.0f/3.0f);
    anim3.SetFrameDetails(25, 35);
    anim3.StartAnim( win.GetTimer(), 0, 3, true);

    double dLastFrame = win.GetTimer();
    A2D::Base::CVector _Pos1(50.0f, 100.0f);
    A2D::Base::CVector _Pos2(200.0f, 100.0f);
    A2D::Base::CVector _Pos3( 250.0f/2.0f, 225.0f/2.0f );

    while( !win.GetWasCloseRequestMade() )
    {
        win.GetGraphicsDriver()->BeginScene();
            win.GetGraphicsDriver()->CLS( A2D::Ria::Colours::LightGray() );
            anim.Play( _Pos1, win.GetTimer() );
            anim2.Play( _Pos2, win.GetTimer() );
            anim3.Play( _Pos3, win.GetTimer() );
        win.GetGraphicsDriver()->EndScene();

        if ( dLastFrame + (1.0f/60.0f) <= win.GetTimer() )
        {
            _Pos1 = _Pos1.RotateAroundZ( _Pos3, 1.0f );
            _Pos2 = _Pos2.RotateAroundZ( _Pos3, 1.0f );
            dLastFrame = win.GetTimer();
        }

        do
        {
            win.FlushRendering();
            win.PollSystem();
        }while( win.GetInputDriver()->GetIsPressed('S') ); // Means if they hold S the screen 'freezes' until they release it
    }

    anim.DestroyLocalSheet();
    win.GetGraphicsDriver()->DestroySpriteSheet(&sprSheet);
    win.Destroy();
    return 0;
}

At the moment I still haven't got the windows screen creation ported yet, though everything else OS-Dependant has been (It has a rather nice Object-Oriented Wrapper for Threads (POSIX for Linux and the Windows API for Windows) which is somewhat based on the Java one...as well as mutex support etc...though all that is not too hard to program once you get your head around the same function being run by many threads and ways to take advantage of that).

Really need to learn OpenAL sometime so I can write the drivers for that...it's been on my To-Do list for far too long.

Also considering changing the RIA (Rendering, Input and Audio) to RIAN (Rendering, Input, Audio and Networking) but that just makes things more complicated for me...also I'm clueless as-to how to do networking on Linux XD

The design of the whole thing is based slightly on the ZFGSDK but I didn't take any code from it (did steal some ideas though :P), and added a lot of my own ideas (I've split the whole thing into three seconds, each one independent of the ones below it but dependant on the ones above it)

A2D::Engine - I've...designed it...in my head...somewhat. Not actually gotten any code down.
A2D::Ria - Rendering is like...80% finished, Input 95% (may add Joystick support and so-on later so I'm hesitant to label it completely done), need to get working on Audio which is like...0% XD
A2D::Base - Pretty much 100% Finished for both Linux and Windows
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on September 28, 2008, 11:01:16 pm
Something I was working on until infinitus was like "RAWR I HAZ AWESUM CONTROLZ PACK U NO NEED 2 MAEK CUSTUM 1S"
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on September 28, 2008, 11:10:47 pm
Something I was working on before and after mamoruanime was like "RAWR I DESIGN YUR AWSUM GUI!".
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on September 28, 2008, 11:23:48 pm
O_O

Oh my god that looks amazing.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on September 30, 2008, 04:09:56 am
Some GUI !@#$% I was messing around with when I was bored, using DotNetBar (I was totally using it before Tim and his SigmaSix v2 >:(   )

(as a note, this was just for the purposes of messing around with DNB, I'm not actually developing this as a project.)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on September 30, 2008, 04:36:58 am
That's some pretty nice GUI stuff you guys are working on.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/GSTLA_editor1.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on September 30, 2008, 04:38:04 am
That's some pretty nice GUI stuff you guys are working on.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/GSTLA_editor1.png)

Woah!

A GBA Hacker/Trainer in GM?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on September 30, 2008, 04:45:32 am
Yup, why not?


To be honest though, a lot of Golden Sun's data is compressed, and it's kinda slow pulling it out through GML alone.  I may write a DLL just to handle it quicker.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on September 30, 2008, 08:00:41 am
Two-Hour GUI build of the main window & the chat window for WinIRC, an IRC client I'm developing.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: zelda fan gamer on October 01, 2008, 06:49:09 pm
Working on a game called:
(http://i36.tinypic.com/dmr5vd.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on October 06, 2008, 10:49:30 pm
Well that was a fun, but totally random day of coding XD. I noticed a few articles on codeproject about motion capturing from video footage. Was pretty fun to do, !@#$% complex though. But pretty awesome, you can even use really fuzzy and poor quality footage and it will still produce a good result;

Top-Left image is the main footage with object grouping shown.

Top-Right image is the difference map between the main footage and the "background" image.

Bottom-Right image is the "background" image, which is generated using a horribly complex algorithm that is used to remove all non-static objects from the footage.

Middle image is just of an older version I wrote.

Last version is it in half life XD.

lol. Fun. Might use it to write an aim-bot for an fps or something.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on October 06, 2008, 11:37:02 pm
Ok, that is just completely awesome but please don't make an aimbot. (We're trying to stop hackers :P :D )

Or only share that aimbot with me XD (j/k)

Anyway, that just showed me how powerful BlitzMax is!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on October 14, 2008, 07:13:58 am
WinIRC Update, along with a screen shot from a shader testing build of Escape from HELL.A., where I was !@#$% around with FBX animation and Rim Highlighting shaders.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: nitz on October 15, 2008, 05:29:53 pm
Here's what I'm workin' on. Though. Due to NDAs, I can't reveal much of anything, :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on October 15, 2008, 05:47:06 pm
Here's what I'm workin' on. Though. Due to NDAs, I can't reveal much of anything, :P
That an evil screenshot XD. Makes me want to know whats behind the blurring.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: nitz on October 15, 2008, 06:02:47 pm
I suppose a little teaser won't hurt. Though I'll end up taking this screen down in a bit, I'm sure.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: D-Pad on October 29, 2008, 02:51:08 am
^ LMAO. Did anyone get to see it?

Why not. I am constantly working on and off on several projects, most of which have a good amount of work put into them. Right now, I'm working on about three four.

Magical Wizard of Alberyth - This game had SO much work put into it since I first started it. I CAN'T stop now.

(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_mwa_02.jpg)
(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_mwa_01.jpg)

SkyFather - A side-scrolling ship shooting RPG. Again, a lot of work. Gonna finish it at some point in the future. (those little L's are coins dropped by defeated enemies).


(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_sf_01.jpg)
(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_sf_02.jpg)
(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_sf_03.jpg)

Ruffski: Super Pilot Pooch - Despite what all I'm showing, crazy work went into this title.
(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_ruffski_01.jpg)

Last one, a(n) RPG I code named Star Knight which uses Goodnight's Link Movement Engine (AWESOME engine, btw):
(http://img.photobucket.com/albums/v54/trcoaster/My%20Games/wip_starknightrpg_01.jpg)

All graphics you see in the posted images above were made by me for me. So uh, no stealing. :P Oh, and the textbox engine is made by J-Factor.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on November 04, 2008, 05:29:04 pm
The project I'm working on is a program in C++/SDL that draws the graphic correspondent to an equation, and has multiple modes that calculate integrals, derivatives, etc..

The first two screenshots are the 3D mode, that calculates the double integral (volume under the surface).

The third one is the "color mode", in which the brightness of each pixel is set depending on the coordinates (x,y).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on November 04, 2008, 09:53:03 pm
the second pic looks more like you're trying to calculate the area of the projection rather than volume to me.
Complicated stuff.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on November 04, 2008, 11:39:29 pm
the second pic looks more like you're trying to calculate the area of the projection rather than volume to me.
Complicated stuff.
That projection is just a sort of a "shadow" implemented to visualize better the shape of the surface generated and its coordinates. The value the program calculates is actually the volume between the surface and its projection.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on November 05, 2008, 09:10:21 pm
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)

Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Aliento on November 05, 2008, 09:38:41 pm
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)

Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.

...
Marry me and have my babies Atrius?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on November 05, 2008, 09:40:53 pm
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)

Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
ROM Emulation? Or something else?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on November 05, 2008, 09:47:05 pm
No, no.  It's not a GBA emulator, it's the beginnings of a Golden Sun engine running off the data from The Lost Age's ROM.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on November 05, 2008, 10:00:56 pm
No, no.  It's not a GBA emulator, it's the beginnings of a Golden Sun engine running off the data from The Lost Age's ROM.
My mistake :P. Had the look of an emulation.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on November 05, 2008, 10:18:10 pm
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)

Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
Wow... <.< I don't know what sort of code you used to make this; but when I tried to simulate mode-7 in C++ (like drawing the floor of a racing game in SNES style), I had about... 25 FPS.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on November 05, 2008, 11:22:44 pm
And it's doing twice the work since it's drawing two separate layers in Mode 7 XD


My mistake :P. Had the look of an emulation.

Not surprising since all of the graphics are read directly from a GBA ROM.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on November 06, 2008, 01:04:32 am
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)

Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
Wow... <.< I don't know what sort of code you used to make this; but when I tried to simulate mode-7 in C++ (like drawing the floor of a racing game in SNES style), I had about... 25 FPS.
Sounds like somebody needs to optimize their rendering code <.<
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on November 06, 2008, 06:37:51 pm
Sounds like somebody needs to optimize their rendering code <.<
Yeah, my code wasn't completely optimized, I was just trying to test if the projection formulae would work. (Plus that my optimization only worked for the floor, the rest had to run twice the loops)
But also it might be the processor, because once I asked some people to test a game for me and they had more than the double FPS my PC had, so I don't know.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on November 15, 2008, 05:30:52 pm
(http://i5.photobucket.com/albums/y169/TheDarkJay/Screenshot-9.png)

Just testing out some simple sorting algorithms :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Nabeshin on November 27, 2008, 04:53:22 pm
(http://img230.imageshack.us/img230/4014/snap006bi5.png)

Three guesses what this might be.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DeathTailsz on November 27, 2008, 07:01:02 pm
(http://img230.imageshack.us/img230/4014/snap006bi5.png)

Three guesses what this might be.
Uhh... Ocarina of Time in 8-bit? xD

*Posts ScreenShot*
(http://img232.imageshack.us/img232/1346/screenybn6.th.png) (http://img232.imageshack.us/my.php?image=screenybn6.png)(http://img232.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on November 27, 2008, 07:07:57 pm
All I know is there's a chicken, and that makes it instantly 36.875% cooler.

I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.


(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/DStest.jpg)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DeathTailsz on November 27, 2008, 07:15:46 pm
I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.
It's technically a MegaMan fan game... (In a sense that is)

Oh, and HOW did you get that on an actual DS?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kingknight on November 27, 2008, 08:20:24 pm
I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.
It's technically a MegaMan fan game... (In a sense that is)

Oh, and HOW did you get that on an actual DS?
It's a thing called FireCard my friend XD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Atrius on November 27, 2008, 08:25:07 pm
I have a different brand that takes MicroSD memory cards instead of plugging into the computer, but same basic idea.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Windy on December 01, 2008, 03:00:58 pm
(http://img.photobucket.com/albums/v45/WWakerFAN/cme_ss.jpg)
Making myself a map editor, about half way done, just need to do tiles and saving/loading to go by the looks of it.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kyubi on December 01, 2008, 04:18:56 pm
(http://img230.imageshack.us/img230/4014/snap006bi5.png)

Three guesses what this might be.
Super Mario?

Wait, screen of Gerudo Valley from an 8-bit version Ocarina of Time. I win.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on December 02, 2008, 12:47:53 am
(http://img.photobucket.com/albums/v83/mastergohan/titleshot.png)

Sword of Divination's coming back...this time on C++ :O!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: King Tetiro on December 02, 2008, 02:28:23 pm
(http://img.photobucket.com/albums/v83/mastergohan/titleshot.png)

Sword of Divination's coming back...this time on C++ :O!
This is Sick. Zfgc style :D. Bring on the game!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on December 02, 2008, 03:17:06 pm
I'm not sure if I'm going to still be using ZFGC style with it being well..incomplete.  We'll see, though.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Rukiri on December 14, 2008, 01:45:16 am
(http://i35.tinypic.com/241wbko.png)
The cursor blinks, but it's still a wip, the text has been realigned since the shot was taken.

Credits:
Scooternew - Textbox
Atari/Bandai - Gfx , sounds
Myself + Madman - Music
Myself - Game Engine
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: OriZak on December 15, 2008, 06:27:16 pm
It's pretty much winter so I'm working on a Zelda project again. C#/XNA :)
I actually have the majority of this game planned out, so there's a good chance that it will get finished.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Rukiri on December 19, 2008, 07:22:17 am
What do you use for mapping? If I'm not mistaken, XNA doesn't come with a map editor.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on December 19, 2008, 08:15:09 pm
No, it doesn't. 90% of the time, we work with our own custom editors. The other 10% use pre-made editors they found elsewhere and managed to either find or create either an exporter or a converter.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on December 19, 2008, 08:25:39 pm
^this.

NaviBlast has it's own built in editor that we made. Professional dev tools don't come with map designers :p

also---

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=4946;image)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on December 19, 2008, 08:31:36 pm
Professional dev tools don't come with map designers :p
Your mom does, though.

How far along are you with the actual engine for BMHD?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on December 19, 2008, 08:32:48 pm
Professional dev tools don't come with map designers :p
Your mom does, though.

How far along are you with the actual engine for BMHD?

Not too terribly far; very basic stuff done right now (object related classes are done, I'm going to start working on the map class soon)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: nitz on December 19, 2008, 09:16:07 pm
(http://img.photobucket.com/albums/v45/WWakerFAN/cme_ss.jpg)
Making myself a map editor, about half way done, just need to do tiles and saving/loading to go by the looks of it.

Sweet icons. Where'd you get those?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Porkchop on December 19, 2008, 11:57:02 pm
Working on a "puzzle" map for Sven-Coop, also working on my mapping skills.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: शेफाली on December 20, 2008, 12:12:21 am
WIP subscreen partially based on Fable, for a game that has nothing to do with Fable…

(http://i8.photobucket.com/albums/a40/tdrisko/WIPsubscreen1.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Windy on December 20, 2008, 02:57:41 am
(http://img.photobucket.com/albums/v45/WWakerFAN/cme_ss.jpg)
Making myself a map editor, about half way done, just need to do tiles and saving/loading to go by the looks of it.

Sweet icons. Where'd you get those?
I vectored them myself.  I couldn't find any ones that matched the style I was going for.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on December 20, 2008, 04:02:34 am
(http://i141.photobucket.com/albums/r55/lozdoth/Screen.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: शेफाली on December 20, 2008, 11:41:52 pm
WIP subscreen partially based on Fable, for a game that has nothing to do with Fable…

(http://i8.photobucket.com/albums/a40/tdrisko/WIPsubscreen1.png)

Update.

(http://i8.photobucket.com/albums/a40/tdrisko/subwut2.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Rukiri on December 20, 2008, 11:53:44 pm
Looks much better, lol is that zelda classic >:D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: शेफाली on December 21, 2008, 01:57:31 am
Yep, I started using ZC again.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on December 25, 2008, 09:33:21 am
Finally got around to working on the redesign of WinIRC's interface, now using WPF.

(http://files.minalien.com/Projects/WinIRC/WinIRC_2008-12-25.png)

Jordan made the icon for me :D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: OriZak on December 26, 2008, 06:22:27 pm
What do you use for mapping? If I'm not mistaken, XNA doesn't come with a map editor.
Actually I'm using one that some guy made with XNA, mostly because I like the format, it has a bunch of handy features, and at this point I'd rather work on the game than the editor. Here's a link (http://xnafantasy.wordpress.com/2008/11/22/xna-map-editor-version-30-released)

I do have my own editor started from an older project that I'll probably end up finishing if I can't get the source for and tweak the one I'm using right now though.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on January 03, 2009, 06:20:31 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/ssp1.png)

Sky Sky Panic is back, looking better than ever?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: THE DON on January 19, 2009, 04:55:41 am
Hello of people I is again here in the forum and comes from Germany. Are very bad in English. I have several pictures of my Game, therefore I show you my pictures gallery. Greeting The Don

Gallery (http://rpg-checker.de/coppermine/thumbnails.php?album=6)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on January 19, 2009, 05:04:03 am
Hello of people I is again here in the forum and comes from Germany. Are very bad in English. I have several pictures of my Game, therefore I show you my pictures gallery. Greeting The Don

Gallery (http://rpg-checker.de/coppermine/thumbnails.php?album=6)

That looks awesome!

Die sich's awesome! Ich bin mir nicht ganz sicher, wenn Sie verstehen, benutzte ich einen Ãœbersetzer. Wenn Sie zu sprechen t jemand Deutsch, es ist ein Mitglied namens Fox. Er spricht Deutsch und Englisch. :) VIEL GLÃœCK AUF IHR SPIEL!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: gm112 on January 19, 2009, 05:27:59 am
Hello of people I is again here in the forum and comes from Germany. Are very bad in English. I have several pictures of my Game, therefore I show you my pictures gallery. Greeting The Don

Gallery (http://rpg-checker.de/coppermine/thumbnails.php?album=6)
Good pictures :). The Link and the hearts remind me of the ones used in Fox's Zelda fan game. Lol Ironic how I mention that now that I think about it :S. Fox is from Germany, too >_<. Welcome to ZFGC!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on January 22, 2009, 06:16:27 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/ssp2.png)

I'm making progress with the visual elements. And if you can tell from my debug HUD, I'm also progressing with gameplay elements.

(Fun fact, each time during this post that I started typing elements I was accidentally writing elephants. O_o Even that last time)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on March 16, 2009, 07:11:44 pm
Remaking my little engine for the umptenth time (I much prefer the basic stuff, factories, event systems, abstract policy based classes as something to program for some reason, tend to let myself get bogged down by it).

Originally this version was just an attempt to create the backbone for a simple console roguelike I'd put down on paper called "Depths of Madness" (simple little game which randomly generates levels filled with monsters of increasing difficulty, where the monsters are randomly named and given attributes based on the name...most the algorithms are down on paper or somewhere on my harddrive).

I started creating the basic objects, an abstract Console and Win32 version, file streaming, an abstract singleton class, an abstract object factory, a Finite State Machine which executes 'states', and error reporting tools...

Now Depths of Madness is the engine's name (DOM) and I'm trying to make Battleship just to ensure I have some of the things I need (which is useful when I realise things like how I totally forgot to put in a timer class).

(http://i5.photobucket.com/albums/y169/TheDarkJay/th_BATTLESHIPS.png)
Clicky (http://i5.photobucket.com/albums/y169/TheDarkJay/BATTLESHIPS.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Theforeshadower on March 26, 2009, 03:35:04 am
Just something I mess with when I get bored playing videogames or work.
No real title or idea, just messing with GM and nostalgia.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dantztron 3030 on March 26, 2009, 04:48:27 am
God, I love my computer

(http://i40.tinypic.com/mjljcx.jpg)

EDIT: Also this.

(http://i42.tinypic.com/25p03tu.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on May 12, 2009, 08:58:21 am
(http://i281.photobucket.com/albums/kk234/bluechujelly/flscreeny-1.jpg)
Makin myoooosic.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on May 12, 2009, 09:01:51 am
pureLA <3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on May 12, 2009, 07:57:10 pm
@Darklight:
<.< You're making music with only one note?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Q.K. on May 12, 2009, 09:50:31 pm
@Darklight:
<.< You're making music with only one note?

untss untss drum trackz untss
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on May 12, 2009, 10:48:16 pm
@Darklight:
<.< You're making music with only one note?

untss untss drum trackz untss
makes sense now XD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on May 12, 2009, 10:59:18 pm
@Darklight:
<.< You're making music with only one note?

untss untss drum trackz untss
makes sense now XD
Yes :P. There's more notes for different percussion out of the screen. Also explains why the velocities of the notes are rather random, when they aren't :D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on May 12, 2009, 11:21:31 pm
Harvest Engine Map Editor =)

(http://img.photobucket.com/albums/v83/mastergohan/editor02.png)

Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on May 13, 2009, 06:16:07 pm
Relics of Nature's Fury!

(http://i5.photobucket.com/albums/y194/dakirbymaster/Bloodlines%20and%20BoNF/TheChinoPubOfficialBarofWeirdPeople.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on June 15, 2009, 11:00:58 pm
(http://i281.photobucket.com/albums/kk234/bluechujelly/tst.jpg)
Doing a bit of testing with a tileset I've compiled. I've got all the static tiles now.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ryan on June 16, 2009, 12:41:39 am
(http://img.yudia.net/images/332673StormLordsSS.PNG)

Screenshot from the title screen of a new game I'm helping create.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on June 16, 2009, 12:50:44 am
/me wonders where infini is :3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on June 16, 2009, 01:40:40 am
/me wonders where infini is :3
D:. Waiting for more zombies before screenshots.

That and I haven't taken any yet.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on June 16, 2009, 01:42:32 am
me either! and F3 even does it for us :[
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on June 16, 2009, 09:11:50 pm
/me wonders where infini is :3
D:. Waiting for more zombies before screenshots.

That and I haven't taken any yet.

Well poo on you :(
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on June 17, 2009, 12:58:25 am
/me wonders where infini is :3
D:. Waiting for more zombies before screenshots.

That and I haven't taken any yet.

Well poo on you :(
Fine, now go away. Won't be showing anymore until its actually someway into development.

(http://www.ib4f.com/uploads/crap/zombiegrinder_01.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on June 17, 2009, 05:58:26 pm
I've got me some this
(http://crystalrook.sitesled.com/assets/images/sod/sodC++3.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on June 17, 2009, 11:38:03 pm
Oh hai thar. Heres another one after another day of development, its fun <3.

(http://www.ib4f.com/uploads/crap/zg_180609.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Raen on June 18, 2009, 01:02:23 am
I'm looking forward to that, Inifini and DJ.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kingknight on June 18, 2009, 02:34:38 am
Zombie Grinder looks real fun.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on June 18, 2009, 04:35:50 am
That looks really good Infini :D Hopefully we will get something to play? *coughlacough*
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on June 18, 2009, 04:55:15 am
Holy !@#$% GUI YES!!!! You made it work perfectly infini :D!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on June 19, 2009, 11:07:44 pm
Here's a screenie!

(http://i5.photobucket.com/albums/y194/dakirbymaster/Bloodlines%20and%20BoNF/HolographicTechnologyYouwishyourbed.png)

NOTE: Aaron is not his real name. The default name is Nikolai. I just changed it in-game for testing purposes.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: A Storm in the Desert on June 20, 2009, 03:58:44 pm
(http://i472.photobucket.com/albums/rr85/henna-gaikokujin/REPRISAL/bed_of_the_sun_1.png)
First fully textured room of the "Bed of the Sun", one of the dungeons from my OOT ROM mod. It's just a teaser, so I'm not showing that much :P Also, actors haven't been positioned yet ^_^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on June 21, 2009, 09:22:39 am
Oh hai thar. Heres another one after another day of development, its fun <3.

(http://www.ib4f.com/uploads/crap/zg_180609.png)

:D I see my head in thar~
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: शेफाली on June 24, 2009, 05:43:53 am
Working on some textures for San Andreas…  Well, only one texture so far.  Deadpool's jacket.

[screenshot 1 (http://i8.photobucket.com/albums/a40/tdrisko/sadpj001.png)]
[screenshot 2 (http://i8.photobucket.com/albums/a40/tdrisko/sadpj002.png)]

EDIT:  I improved the texture a bit.

(http://i8.photobucket.com/albums/a40/tdrisko/sadpj003cropped.png)
(http://i8.photobucket.com/albums/a40/tdrisko/sadpj004cropped.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on June 27, 2009, 01:31:13 am
Man, now I wanna play GTA:SA again D:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on December 06, 2009, 07:43:14 am
REVIVAL!

Here's a source screenshot of Surface's map loading routine =3

Title: Re: Post a Screenshot of Your Current Project [Possible 56k warning?]
Post by: FrozenFire on December 06, 2009, 08:40:12 am
Well, this is the first time I'm actually showing any real stuff about my project. I guess it's about time I show a little something.

In the attached pic, basically I've just got lots of planning documents opened up, showing some of the story (without giving the goods away, it's a rough WIP still), and barely showing the items, and that there are mini games (duh).
Those graphics are still WIP. Link is being revised and that crappy sand is not going to be in the game (I made that as a background for my Zune).

I don't want to show too much right now, so this stuff is a tad bit old. XD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Antidote on December 07, 2009, 02:06:16 am
Currently hecking Metroid Prime and getting to know C# better (much to the chagrin of my dev buddies at #metconst)

(http://img132.imageshack.us/img132/9436/pakviewer.th.png) (http://img132.imageshack.us/i/pakviewer.png/)
(http://img341.imageshack.us/img341/1430/mpakviewer.th.png) (http://img341.imageshack.us/i/mpakviewer.png/)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on December 07, 2009, 02:14:11 am
Another project I'm working on is my Cave Story remix of "Access" using FL Studio... yep, remixing a 19 second track that is fairly uninteresting. I like a good challenge. ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on December 21, 2009, 09:50:19 am
(http://files.minalien.com/RTSSandbox.png)
Playing around with Torque 3D, now that I have time. Set up an RTS camera and some basic RTS controls - like shooting rockets at enemies and walking where I want. I'm gonna work this into a basic Action-RPG prototype, and see what happens from there.

=D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ethelon on December 24, 2009, 12:01:37 am
Dude, Fl Studio = win =P

that is all.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on December 27, 2009, 02:16:09 pm
Dude, Fl Studio = win =P

that is all.
finally a like minded soul. I refuse to touch reason, cubase, logic etc.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: SlimmyG on December 27, 2009, 02:59:47 pm
Dude, Fl Studio = win =P

that is all.
finally a like minded soul. I refuse to touch reason, cubase, logic etc.

Cubase is alright, but FL studio is better.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on December 28, 2009, 01:33:26 am
Dude, Fl Studio = win =P

that is all.
finally a like minded soul. I refuse to touch reason, cubase, logic etc.

Cubase is alright, but FL studio is better.
It really is a matter of personal taste, but I do have to agree. I like FL Studio because of the way it works. It just feels better to me than any other I've tried (being only reason and cubase). I love FL Studio. ^_^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on December 28, 2009, 03:53:09 am
I reckon I'm gonna try some restrictive composition tonight. Like restricting myself to four chords, or four instruments or something. See what I can come up with.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: HyperKnight32 on December 28, 2009, 10:56:06 pm
I reckon I'm gonna try some restrictive composition tonight. Like restricting myself to four chords, or four instruments or something. See what I can come up with.
That sounds like a rock band :P.

Personally I've tried a demo version of FL-Studio and Reaper, attempted Cubase and really did not like it one bit...not quite my cup of tea. When it comes to music composition and recording I stick to Sonar Home Studio 7 XL: http://www.cakewalk.com/products/homestudio/english/overview.asp (http://www.cakewalk.com/products/homestudio/english/overview.asp), I could upgrade to Sonar 8.5 Studio or Professional edition but I feel I don't have use for the extra features included besides a more finer interface.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on December 29, 2009, 11:58:22 am
Got back to Game Maker again, this time with version 8. :)
(http://i49.tinypic.com/244tu76.png)
early stage of Deathmountain.
(http://i50.tinypic.com/t03rdw.png)
Lake Hylia finished.

I've really got inspired by OOT 2D. :) Someone cough up a name, please?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on December 29, 2009, 04:18:56 pm
Got back to Game Maker again, this time with version 8. :)
(http://i49.tinypic.com/244tu76.png)
early stage of Deathmountain.
(http://i50.tinypic.com/t03rdw.png)
Lake Hylia finished.

I've really got inspired by OOT 2D. :) Someone cough up a name, please?

Looks nice, but I dunno if you're using the right blend function :P Seems too hard on the tiles.

draw_set_blend_mode_ext(bm_dest_color, bm_inv_dest_alpha); is what you want :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on December 29, 2009, 06:55:54 pm
Got back to Game Maker again, this time with version 8. :)
(http://i49.tinypic.com/244tu76.png)
early stage of Deathmountain.
(http://i50.tinypic.com/t03rdw.png)
Lake Hylia finished.

I've really got inspired by OOT 2D. :) Someone cough up a name, please?

Too heavy on the filter imo.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on December 29, 2009, 07:29:15 pm
Mamoruanime: I'm using the function you posted. If I make the filter a little lighter, will it be good then?

EDIT:
Better?
(http://i48.tinypic.com/107jgo6.png)
I gotta admit, it's a bit more pleasing to the eye.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on December 29, 2009, 08:10:51 pm
Mamoruanime: I'm using the function you posted. If I make the filter a little lighter, will it be good then?

EDIT:
Better?
(http://i48.tinypic.com/107jgo6.png)
I gotta admit, it's a bit more pleasing to the eye.

Much better.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zhello on December 29, 2009, 08:18:59 pm
A few tile errors here and there but I'm getting there. 8)

No DEku link in screens; working to perfrect him a bit more.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on December 29, 2009, 09:13:39 pm
(http://i48.tinypic.com/107jgo6.png)

Mmm, tasty. :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on December 29, 2009, 09:37:55 pm
Hey fools, stop makin me wanna make a Zelda fan game... D:<
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Colbydude on December 29, 2009, 09:58:28 pm
Made a little chase game with XNA. Followin along with my book, and added the second gamepad support. =)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on December 30, 2009, 07:26:24 pm
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on December 30, 2009, 09:12:06 pm
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?

The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).

So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P

Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on December 30, 2009, 10:27:31 pm
I don't really think it's ready yet, not even for Concept. Gotta work a plot and so on. Engine wise, it's on a good way. Anyway, FSA had different filters for different areas. There might be a filter for a Snow Area. Gotta have look.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on December 30, 2009, 10:43:35 pm
I don't really think it's ready yet, not even for Concept. Gotta work a plot and so on. Engine wise, it's on a good way. Anyway, FSA had different filters for different areas. There might be a filter for a Snow Area. Gotta have look.

if you've got infini's FSA Mega Collection (http://www.zfgc.com/index.php#?action=resources&sa=view&id=5) you should look "Organised\FSA\Filters\Ground" and use filter9 for the ground... its the one used for the clouds in the wind temple: http://www.youtube.com/watch?v=Q5XeHIU1MK0&feature=related
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kingknight on January 05, 2010, 03:00:05 am
a lil project I'm working on ;D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on January 05, 2010, 04:25:05 pm
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?

The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).

So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P

Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).

I just noticed, you said frozen water fall? That's incorrect good sir, its some Ice Caps over a cave entrance. Though, water might be added.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on January 06, 2010, 04:10:36 am
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?

The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).

So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P

Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).

I just noticed, you said frozen water fall? That's incorrect good sir, its some Ice Caps over a cave entrance. Though, water might be added.

Ah! I see now, kinda. Perhaps you could make the cave a little darker? Something doesn't seem right about it. I thought the enterance was ice because it matched the color of the ice around the rock walls (now "that" is ice, right? or am I wrong about that too? lol). Meh, for some reason the cave messes with my eyes. :-\
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on January 06, 2010, 11:07:10 am
(http://img46.imageshack.us/img46/7387/wipc.png)

Hyrule Town in progress. Almost complete.  ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: King Tetiro on January 06, 2010, 11:26:01 am
Sinkin that is sick! Its awesome!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on January 06, 2010, 12:00:21 pm
Sinkin that is sick! Its awesome!
Thanks King Tetiro!  :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on January 06, 2010, 12:51:40 pm
Nice houses, did you make them yourself. They look a lot like the ones from KM's Shadowgazer.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on January 06, 2010, 01:18:24 pm
They are actually KM's but I did some changes and colored he roof brown to make it fit the tiles.  :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on January 06, 2010, 01:27:27 pm
They are actually KM's but I did some changes and colored he roof brown to make it fit the tiles.  :)
:-\
How'd you get hold of them? Bet you didn't just ask him...
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on January 06, 2010, 06:45:20 pm
They are actually KM's but I did some changes and colored he roof brown to make it fit the tiles.  :)
:-\
How'd you get hold of them? Bet you didn't just ask him...
bet for ripping the engine or taking screenshots
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on January 07, 2010, 02:50:06 pm
New Area in progress, Kokiri Forest. (yes they play a role here) :D
(http://i45.tinypic.com/abgxhj.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on January 07, 2010, 11:46:38 pm
(http://img46.imageshack.us/img46/7387/wipc.png)

Hyrule Town in progress. Almost complete.  ;)

I really like the design (placement of the houses and such).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dark-Hylian on January 09, 2010, 12:14:30 am
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?

The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).

So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P

Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).

I just noticed, you said frozen water fall? That's incorrect good sir, its some Ice Caps over a cave entrance. Though, water might be added.

Aaany way a feller might... appropriate said filters of yours? They look incredible, and I've been trying to get that look for forever. If you say no, I understand, you've already done me a hugeeee favor.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on January 09, 2010, 07:23:19 am
That filter along with many others are in the resources section under "FSA mega rip" or something along those lines.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dark-Hylian on January 09, 2010, 01:37:32 pm
Neat, i've seen that pack several times, now I have a reason to download it.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on January 16, 2010, 03:04:39 pm
(http://i49.tinypic.com/66m82v.png)
Temple Of Time
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on January 16, 2010, 07:33:02 pm
(http://i49.tinypic.com/66m82v.png)
Temple Of Time

... The temple seems out of place
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: शेफाली on January 16, 2010, 08:01:12 pm
You should make the HUD objects opaque; they look too dark being semi-transparent.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on January 17, 2010, 10:34:20 am
/me inserts blatant Surface whorage.

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=35381.0;attach=7211;image)

New hud, and a test room with some unfinished tiles.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on January 17, 2010, 11:18:38 am
(http://i49.tinypic.com/66m82v.png)
Temple Of Time

Unless there is a very big and bright light source inside the temple of time, the windows are a bit to bright. I also have to agree with Shefali in that the HUD needs to be opaque.


/me inserts blatant Surface whorage.

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=35381.0;attach=7211;image)

New hud, and a test room with some unfinished tiles.

Looks good Mammy. This HUD is more discernable than the other one.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on January 17, 2010, 01:05:41 pm
Back in my day, we didn't have HUDs... *shakes cane at Niek* WHIPPER SNAPPER!!!!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on January 17, 2010, 01:59:54 pm
Back in my day, we didn't have HUDs... *shakes cane at Niek* WHIPPER SNAPPER!!!!

Back in my day we didn't even had computer games. You went outside and beat each other with sticks, to have an adventure game. XD

***hits DJ's cane with his wheelchair***

Whipper snapper, my ass! No respect for their elders anymore  :-\
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on January 17, 2010, 02:02:27 pm
Ah, I see the filter went over the HUD. My bad.
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on January 17, 2010, 02:11:31 pm
Ah, I see the filter went over the HUD. My bad.
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.
not even the real castles have such thick walls

and your houses have black edges
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on January 17, 2010, 02:11:56 pm
Ah, I see the filter went over the HUD. My bad.
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.

I don't know about this, It looks like you are just placing out objects completely random. Also the Hyrule market looks too small.  :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on January 17, 2010, 02:14:35 pm
Really? Well, I don't. :P  The Market is small and long, but will be very crowded. as I said, its WIP. More NPC's will be added.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on January 17, 2010, 02:22:27 pm
Really? Well, I don't. :P  The Market is small and long, but will be very crowded. as I said, its WIP. More NPC's will be added.

The problem isn't the NPC's it's just what kind of objects you have. Like that statue and the small trees. In my opinion they belong on the field or in the forest. Try to add more objects that's more specific to a more Castle/Market theme. If you want to make it feel like the Market in Ocarina of Time, don't use grass as a ground use more stone.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on January 17, 2010, 02:32:40 pm
Ah, I see the filter went over the HUD. My bad.
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.

I have to agree with Sinkin. You might want use a different filter as well.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on January 17, 2010, 03:26:44 pm
The bottom right corner of the house tiles is black. Might wanna fix that. I agree with what the other two are saying about random placement though.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on January 17, 2010, 05:56:27 pm
Ok!
Objects: Done
House Corners: Done
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on January 28, 2010, 12:53:23 pm
Messin around in Surface.... Made a developer gun that spawns enemies when you fire it <_<
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on January 28, 2010, 09:39:31 pm
Doing some work on the Community Project.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Windy on January 29, 2010, 04:57:20 am
Been working on my own light box, took approximately 3 days to get it to where it is now.  The bottom bar is the list of thumbnails and you can use the arrows to navigate between sets which get loaded in via sjax.

(http://img.photobucket.com/albums/v45/WWakerFAN/lightbox.jpg)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on January 29, 2010, 05:18:12 am
Been working on my own light box, took approximately 3 days to get it to where it is now.  The bottom bar is the list of thumbnails and you can use the arrows to navigate between sets which get loaded in via sjax.

(http://img.photobucket.com/albums/v45/WWakerFAN/lightbox.jpg)
That's awesome, but needs more midnight :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on February 03, 2010, 07:44:38 am
Been working on my own light box, took approximately 3 days to get it to where it is now.  The bottom bar is the list of thumbnails and you can use the arrows to navigate between sets which get loaded in via sjax.

(http://img.photobucket.com/albums/v45/WWakerFAN/lightbox.jpg)
That's awesome, but needs more midnight :P

Yes, that is definitely awesome, and also, yes, it really does need more midnight. XD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on February 05, 2010, 05:07:40 pm
Working on my Zelda game at the moment. Testing out my octorok example:

(http://img692.imageshack.us/img692/638/screenshot102i.png)

They are almost perfect.  ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Miragos on February 05, 2010, 09:08:44 pm
Unfortunately, nobody except you can see them move since it's just a screenshot. However they look not bad!  ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dark-Hylian on February 06, 2010, 05:50:10 am
How'd you get them to move correctly? For some reason, and I only spent about half an hour on it, i got them to move about up, down, left, and right at random, but then they'd stop, and when I fixed that, they spawned like crazy and spread out everywhere =D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on February 10, 2010, 12:49:29 pm
(http://i281.photobucket.com/albums/kk234/bluechujelly/poc.png)
just a little proof of concept image for a random dungeon genorator engine I'm building. Still have to add bias functions for shaping, and I'll work on rooms once the corridors are working properly. Have to fix the overlapping ones, it only occurs when two blocks try to create new nodes at the same point at once. The way I'm desiging it you should be able to use any size block and plug in new scripts that determine creation settings, eg. many rooms, long corridors or twisty ones etc.
Title: What're you working on?
Post by: Downsider on February 17, 2010, 04:53:29 am
(http://i48.tinypic.com/evampv.png)

Low-poly Pigmask from Mother 3 for a PSP game I'm working on, should be done by one or two weeks.
Title: Re: What're you working on?
Post by: Cassyblanca on February 17, 2010, 04:57:59 am
http://www.zfgc.com/forum/index.php?topic=29298.0 <-- Infini already beat you to it. Over a year ago.
Title: Re: What're you working on?
Post by: Downsider on February 17, 2010, 05:00:09 am
"Post a screenshot!" is a !@#$% title. I don't regular these forums. Sorry.
(http://www.zfgc.com/forum/Themes/midnight/images/warnwarn.gif) Watch the way you talk about other members actions this could easily be seen as flaming which is not tolerated here.
Title: Re: What're you working on?
Post by: Mamoruanime on February 17, 2010, 05:48:09 am
"Post a screenshot!" is a !@#$% title.

It seems to have worked quite well until this thread :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on February 17, 2010, 05:46:19 pm
(http://i5.photobucket.com/albums/y169/TheDarkJay/17-02-2010-EarlyWipPicture.png)

My College Computing project, basically it'll allow you to create a graph and it then solves the graph via Dijkstra's Algorithm and demonstrates how it did it step-by-step.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on February 17, 2010, 05:57:37 pm
I was working on a heat effect for backgrounds, but it runs a little slow so it might get canned D:

Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 17, 2010, 06:42:37 pm
Needs more Metroid-esque overlays, Travis.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on February 17, 2010, 06:58:46 pm
Needs more Metroid-esque overlays, Travis.

I was thinking about doing something like that; but there's a couple things I'm trying to avoid that kind of cockblock that idear :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on February 17, 2010, 07:09:37 pm
alien 3! just a guess for styling themes... cause the first shot of your unfinished tiles just looked like scifi horror
http://www.youtube.com/watch?v=zVZJuNUaVKg
Title: Re: What're you working on?
Post by: DJvenom on February 17, 2010, 11:02:36 pm
Rather than dwelling on where/why this was posted, how about either merging it with the other topic, or moving it to graphics and renaming it? I personally think the model is awesome, and am curious as to what you might be using it for. *hopes for "Chimera hunt PSP"*
Title: Re: What're you working on?
Post by: Mirby on February 17, 2010, 11:09:39 pm
Actually, merging was one of my original ideas, but I scrapped it. Anyways, it looks great, and post future renders in the now infamous "Post a Screenshot" thread. Despite its name, it's the same thing as this one.
Title: Re: What're you working on?
Post by: Bludleef on February 18, 2010, 01:15:20 am
"Post a screenshot!" is a !@#$% title.

It seems to have worked quite well until this thread :P

Yes and as this is the case they are merged and the fat trimmed now please stay on topic.
Title: Re: What're you working on?
Post by: Downsider on February 18, 2010, 11:46:10 am
Rather than dwelling on where/why this was posted, how about either merging it with the other topic, or moving it to graphics and renaming it? I personally think the model is awesome, and am curious as to what you might be using it for. *hopes for "Chimera hunt PSP"*

I made a topic called "What're you currently working on?", someone said "Infini beat you to it", I said "shiz title. Didn't know it had anything to do with your current project", someone got butthurt and warned me.

And yeah, I'm cloning Chimera Hunt for the PSP, should be done real quick, it's not so much a big project.

EDIT: If someone wants to make pretty menu graphics, be my guest. I blow at most art.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on February 18, 2010, 10:03:57 pm
I shall attempt to get things back on topic here.

(http://img504.imageshack.us/img504/229/mockup01h.png)

This isn't a screenshot of the actual game play. It's actually a pretty rough mockup. And, no, it's not the "Mythic Realm" project mentioned in my sig. It's a much smaller project that has yet to be named.
I plan to make a topic about it as soon as I plan out things a little more.
I'm making it in GM8 with plans to release all code and sprites to everyone. I'm making this partly because I want to demonstrate how my platform-style Link would act in a game.
Also, you might have noticed that I used a lot of recolored Zelda II tiles and some Cave Story graphics. Those tiles will not be in the final product; all sprites will be of my own making.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on February 18, 2010, 10:14:06 pm
I have to be honest; when I first saw the Link sprite sheet, I did not like it. But seeing it in this mock-up makes me actually like it. Way to go, Moderator FrozenFire!

(http://i5.photobucket.com/albums/y194/dakirbymaster/EXEQuest.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on February 18, 2010, 10:22:13 pm
(http://i46.tinypic.com/1zyk1o6.png)

Chimera isn't looking too bad, especially since I ProOptimized some parts to get the polycount down. I'm lazy. Sue me.

UV and texture will be a !@#$%.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on February 18, 2010, 10:23:50 pm
That looks great! Nice job!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ryuza on February 18, 2010, 10:35:35 pm
I shall attempt to get things back on topic here.

(http://img504.imageshack.us/img504/229/mockup01h.png)

This isn't a screenshot of the actual game play. It's actually a pretty rough mockup. And, no, it's not the "Mythic Realm" project mentioned in my sig. It's a much smaller project that has yet to be named.
I plan to make a topic about it as soon as I plan out things a little more.
I'm making it in GM8 with plans to release all code and sprites to everyone. I'm making this partly because I want to demonstrate how my platform-style Link would act in a game.
Also, you might have noticed that I used a lot of recolored Zelda II tiles and some Cave Story graphics. Those tiles will not be in the final product; all sprites will be of my own making.

For a mockup that looks pretty good.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 19, 2010, 12:08:21 am
(http://i46.tinypic.com/1zyk1o6.png)

Chimera isn't looking too bad, especially since I ProOptimized some parts to get the polycount down. I'm lazy. Sue me.

UV and texture will be a !@#$%.
I'm definitely kidnapping you and forcing you to do models for future 3D projects, so be prepared.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on February 19, 2010, 12:48:23 am
Those two in this thread, the pistol in Cobalt Runner are the only models I've made since a thread I made here called "Second model ever!!" or something.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 19, 2010, 01:21:11 am
Those two in this thread, the pistol in Cobalt Runner are the only models I've made since a thread I made here called "Second model ever!!" or something.
Which means you've done more than I have.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on February 19, 2010, 01:27:52 am
I'm saying you, a programmer like myself, should learn it, as it's pretty easy and gives you a lot more freedom.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 19, 2010, 01:28:35 am
I'm saying you, a programmer like myself, should learn it, as it's pretty easy and gives you a lot more freedom.
Modeling takes away time better spent playing AvP and doing nothing.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 20, 2010, 08:45:32 pm
http://www.youtube.com/watch?v=pgPT93m8yDg

Attaching some screenshots, too.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dark-Hylian on February 21, 2010, 02:00:23 am
Looks nice MiN, any particular reason for it?... A game perhaps!?  ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 21, 2010, 02:24:28 am
Just playing around with getting Box2D integrated with Torque Game Builder.

Which I guess is a bit of pointless, since Torque 2D (its replacement) is going to have Box2D as its default physics engine, but it's fun, nonetheless. Completed integrated and working on the Windows build, and I'm working on the Mac build right now.

I've had a couple simple things come to mind, and I might work on them while I'm waiting for Srehpog to be on Messenger (and not Away) at the same time as I am so that we can discuss the OS X and XBOX ports of Waxy's Sushi Party, but I don't have any long-term plans for any games using Box2D right now - I have no design talent, only development.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Miragos on February 21, 2010, 03:21:58 am
I just wanted to show one of my small side projects:
(http://img534.imageshack.us/img534/3673/vohplains001c.png)
It's going to be a Zelda Classic Tileset using MC colors and graphics, but working with 16 color Palettes. I also shrink 64x64 pixel objects to 48x48 ones. So they fit better with the screen size of ZC.


(Credits to Mr.Z and DarkflameWolf for the PTUX Mountains I recolored and edited a little bit
 Credit to Xfixium for some MC Tiles in the image ;))
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ryuza on February 21, 2010, 04:32:23 am
Messing around with the shield in my Zelda GB engine:
(http://img695.imageshack.us/img695/4937/zgctunicshield.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 21, 2010, 10:47:41 am
http://www.youtube.com/watch?v=T1Q3SLD_vcM.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on February 21, 2010, 11:06:49 am
Posting a screen shot of HUD stuff for the CP.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dark-Hylian on February 21, 2010, 04:28:25 pm
Working on finishing up my Octorok and Keese enemy engines... Octorok's almost finished!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on February 23, 2010, 02:43:37 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/zelda3d-1.png)

starting to work on a small Zelda fangame in Unity, but the gameplay should resemble the old 2D games.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on February 24, 2010, 12:29:55 am
(http://i49.tinypic.com/zvbgba.png)

Yay! Chimera!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on February 24, 2010, 12:33:20 am
YAY! INSTANT GAME OVER!

great work!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on February 24, 2010, 03:49:54 am
(http://i45.tinypic.com/11bn1fn.png)

Okay, now he's rigged.

Gonna do some foliage, make a quick map, and try and have him in all his glory on the PSP by the end of the week.

I also lost the Pigmask model, so there's a bit of an unfortunate setback, even though I didn't like the model all that much, I've now lost a bit of time..
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Breedlove on February 24, 2010, 03:54:08 am
I want a little 3d game where you play as a Pignask trying to get around the Chimera to turn him off :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on February 24, 2010, 06:44:33 am
(http://i45.tinypic.com/11bn1fn.png)

Okay, now he's rigged.

Gonna do some foliage, make a quick map, and try and have him in all his glory on the PSP by the end of the week.

I also lost the Pigmask model, so there's a bit of an unfortunate setback, even though I didn't like the model all that much, I've now lost a bit of time..

My gosh, does it get any better than this?! Pink Chimera with large sharp teeth = win! :D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on February 24, 2010, 07:03:33 am
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=7532;image)

Working on some stuff for the hud, as well as new weapon 1 graphics. Funfunfun



http://www.youtube.com/watch?v=T1Q3SLD_vcM.

Needs moar trampolines and younger brothers
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on February 24, 2010, 08:18:17 am
I want a little 3d game where you play as a Pignask trying to get around the Chimera to turn him off :P
That's exactly what those models are for, except multiplayer :p look up Chimera Hunt for gmod
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Breedlove on February 24, 2010, 08:03:57 pm
I want a little 3d game where you play as a Pignask trying to get around the Chimera to turn him off :P
That's exactly what those models are for, except multiplayer :p look up Chimera Hunt for gmod

Really? Damn I was just like thinking how awesome that would be. :DD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on February 24, 2010, 09:16:52 pm
http://www.youtube.com/watch?v=T1Q3SLD_vcM.

Needs moar trampolines and younger brothers
Mostly just !@#$% around in my boredom. >.>

I've put all of thirty minutes of work into that, and twenty minutes of it was spent setting up the graphics into my preferred tile set layout. :P Hell, I didn't even bother mounting the camera to the player before I recorded that. Just wanted to pop it in here and not say much about it. xD

Also, I would have done Zeke instead, since he's more of the iconic Zombies Ate My Neighbors character, but I have yet to find a full sheet of his animation frames, unlike Julia's. But I have my behavior templates set up so that I can specify which one to use at run-time, so it's all good. This isn't really even a project to use to pass the time, it's more or less a last-resort "I'm bored out of my !@#$% mind and can't find a damn thing to do" thing that I just haven't been assed to delete from my hard drive.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Theforeshadower on February 24, 2010, 11:42:19 pm
http://www.youtube.com/watch?v=HIFYYor7YC4
Just some stuff I have been doing for the past couple days.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on February 24, 2010, 11:49:12 pm
Pretty frickin' awesome! Can't wait for enemies and such to appear!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on February 25, 2010, 09:59:24 am
(http://i47.tinypic.com/oj134p.png)
Getting some progress.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on February 25, 2010, 11:50:10 am
(http://i47.tinypic.com/oj134p.png)
Getting some progress.
the octoroks need shadows :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on February 26, 2010, 01:43:40 pm
Ok, Oktorok Shadows on the todo list.
(http://i45.tinypic.com/1roppi.png)
Working on day and night.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on February 27, 2010, 01:00:42 am
(http://i46.tinypic.com/a5gwi1.png)

After much tweaking of the texture and such, I used Cobalt Runner's engine as a base and got this guy ingame. The texture should be a little brighter, I think. The map was initially for something else, and it definitely doesn't really suit the style lol.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on February 27, 2010, 08:37:45 am
Ok, Oktorok Shadows on the todo list.
(http://i45.tinypic.com/1roppi.png)
Working on day and night.
When working on a night system, don't make it that the playing field becomes hard to see. At least put up some lights to brighten areas, or just use different darker tiles.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on February 27, 2010, 08:40:49 am
Ok, Oktorok Shadows on the todo list.
(http://i45.tinypic.com/1roppi.png)
Working on day and night.

Why is the number of rupees running into the bomb icon (bombs are also too close to arrows)? Needs more spacing. Other than that and the octorock shadow you've already got on your to-do list, it looks pretty good. I do agree with Niek though; it is a little hard to see, but I don't think it's all that bad. Light sources would help (torches, lamps, camp fires, etc).

And did you just recently add the shadows to the big trees? I like the shadows; looks great.


EDIT:
Some more stuff related to my Zelda project:

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=7552)
Working on the HUD. I expect it to change more as I figure out Link's actions and controls.

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=7554)
And here is a map of the main room. This is basically the equivalent of the overworld of other Zelda games. I don't really care to explain what you're looking at though (color significance, etc).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Breedlove on February 27, 2010, 07:16:53 pm
FrozenFire, that HUD looks really nice. Keep it up. Map looks trippy too yo
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on February 27, 2010, 08:12:31 pm
(http://i5.photobucket.com/albums/y194/dakirbymaster/Bloodlines%20and%20BoNF/Sennim.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on February 27, 2010, 08:55:13 pm
(http://i46.tinypic.com/349e4ib.png)
:(
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on February 27, 2010, 08:58:11 pm
Link? LINK? LIIIIIIIIIIIIIIIINNNNNNNNNKKKKKKKKK!!!!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on March 01, 2010, 01:49:27 am
Dang it! I have found that I'm not so good at making menus look good. I think I've at least got the layout figured out.
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=7568;image)
The text is just there so you kind of know what is what. The wavy stylish thing is the main collection thing (every Zelda has at least one set of things to collect). And that circular thing is planned to be something special and also somewhat funny. ^,^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Dantztron 3030 on March 01, 2010, 02:36:48 am
(http://i47.tinypic.com/300tcmv.jpg)

Short story I'm working on for my Advanced Fiction class. Currently at just over 2,000 words, page limit is 15, and it's breaking my balls :(
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on March 01, 2010, 02:45:07 am
Any story that starts with "Whiskey DICK" is alright by me Mr. Dantzler
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on March 01, 2010, 06:53:07 am
After working on my menu for a bit, I have come up with a MUCH better one:
(http://img444.imageshack.us/img444/9663/inventorymain5startitem.png)
Items and sections are grouped better I think. I'm still not happy with the "headers" for each section. Still, it's good enough for me to move on to other things, yay! XD hmm... maybe I should start a concept topic for this?... meh, soon.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Nabeshin on March 01, 2010, 07:03:21 am
FrozenFire, is this all to go with the Cave Story-style Link? Because if so I am pretty stoked. HUD and menu are looking great, also.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on March 01, 2010, 07:17:07 am
FrozenFire, is this all to go with the Cave Story-style Link? Because if so I am pretty stoked. HUD and menu are looking great, also.

Yes. The map, HUD, and the menu, are all for a game that will use the Cave Story-style Link.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Breedlove on March 01, 2010, 11:05:38 am
Frozen Fire make a demo for this game instantly. That is a command if you were wondering D:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on March 01, 2010, 02:23:45 pm
pls wait until z3 and pull out a megademo to get all awards at once xD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on March 01, 2010, 03:18:48 pm
disregard this post, I lack sleeps. Misposted :p
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on March 01, 2010, 05:08:10 pm
disregard this post, I lack sleeps. Misposted :p
Then you should go to bed.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on March 01, 2010, 11:05:32 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/drums2.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: King Tetiro on March 01, 2010, 11:40:17 pm
I made the 3 main companions
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on March 02, 2010, 04:40:28 am
Frozen Fire make a demo for this game instantly. That is a command if you were wondering D:
pls wait until z3 and pull out a megademo to get all awards at once xD

Breedlove (a.k.a. Mr. Moldy)... no. XD

dotyue, I plan on posting a little something about my game and possibly an engine of just the platform elements (physics, various-angled slopes, moving platforms, etc). I don't plan on releasing a whole ton of information, though I must say that progress has been going quite well with the planning, and I'm happy with a few of the sprites I've made as well.

Also, thanks, but I don't think I'll get ALL the awards ;p. However, if there is one for "most original Zelda", I do hope to get that one. ;)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Nabeshin on March 03, 2010, 07:24:30 pm
Probably not going to take this too far, I just needed something to do today.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: PoeFacedKilla on March 05, 2010, 02:17:54 am
Here is a new layout I am working on for my webiste.
(http://zshrine.com/screeny.gif) (http://zshrine.com/screeny.gif)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on March 05, 2010, 04:10:51 am
Here is a new layout I am working on for my webiste.
(http://zshrine.com/screeny.gif) (http://zshrine.com/screeny.gif)

Hey! I like that sooo much better than your old one!

One thing: On my computer, the password box and the "Go!" button are running into the "view all" button. Besides that, looking good.



OH! WHAT'S THIS?! I feel a need to post my Zelda menu and items YET AGAIN?! XD

(http://img444.imageshack.us/img444/9663/inventorymain5startitem.png)( Old )
(http://img299.imageshack.us/img299/1083/inventorymain7c.png)( New )
Ew.. might change the quest collection back to the old one..  o.O

That's about all I'm going to show because those items are pretty much all expected (bow, bombs, boomerang, etc), but showing others might ruin a bit of the fun, eh?
What I've done is I switched Link and Sprite's item inventories to make the menu more balanced, added "quit", I also took away the nasty black outlining from items and changed the shading style (because they did not fit with my platform-style Link), though I'm still touching up.
EDIT: I just fixed the tail of the arrow after I realized what was wrong with it and I also fixed up the tunic, so they are wrong in that pic, too lazy to upload the latest. I've only got 3 more menu items to sprite before I start on the platform engine. ^,^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Theforeshadower on March 07, 2010, 02:47:55 am
Working on a some-what "original" game.
I suck at making my own sprites :(

Everything except the edited title screen is my 100% original work :/
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Ventlo on March 07, 2010, 03:18:14 am
Here you Go :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on March 07, 2010, 04:54:44 am
I thought I already posted this....

http://www.youtube.com/watch?v=SA2ZQnHBTCE

=_=
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on March 07, 2010, 08:19:02 am
Xiphirx, I thought it is "Post a screenshot" topic and not "Post a movie"  :P But what are you doing anyway? What kind of project were you working on?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on March 07, 2010, 12:20:36 pm
(http://i281.photobucket.com/albums/kk234/bluechujelly/physscreeny.png)

What is this development???
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on March 07, 2010, 05:20:31 pm
(http://i281.photobucket.com/albums/kk234/bluechujelly/physscreeny.png)

What is this development???

a physics engine named rm1?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 07, 2010, 08:12:10 pm
(http://i281.photobucket.com/albums/kk234/bluechujelly/physscreeny.png)

What is this development???
lol, Game Faker. Do I sense Box2D? D:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Downsider on March 07, 2010, 09:40:07 pm
I thought I already posted this....

http://www.youtube.com/watch?v=SA2ZQnHBTCE

=_=

You put a lot of comments =o
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on March 08, 2010, 12:59:52 am
a physics engine named rm1?
Could be ;) more like a game using a physics engine. I'm just setting up a bunch of controls and objects atm.
lol, Game Faker. Do I sense Box2D? D:
Nope, not box2D. Extreme physics, physics engine being built specifically for GM (by someone else). And I only use GM cause I can't be assed learning another language D:, and I'd be mad to try in my metric year.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on March 08, 2010, 08:20:31 pm
Xiphirx, I thought it is "Post a screenshot" topic and not "Post a movie"  :P But what are you doing anyway? What kind of project were you working on?

SDL Tile Map Editor :3 (my first C++ project that might have some use :P).

you can think of it as a series of screenshots ;0


Quote from: Downsider
You put a lot of comments =o

olo, yeah the reason is because I am thinking about making it open source in case my programming sucks and some better programmer can improve upon it D:.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 09, 2010, 02:39:31 am
...in case my programming sucks and some better programmer can improve upon it D:.
No matter who you are or what you are doing, that will always be the case. :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on March 09, 2010, 10:38:37 am
There's always a bigger fish ^^
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: sjegtp on March 09, 2010, 05:45:01 pm
Quote from: Downsider
You put a lot of comments =o

olo, yeah the reason is because I am thinking about making it open source in case my programming sucks and some better programmer can improve upon it D:.
<.< Even though, I don't think you need to comment every single line of code...

For me usually most of the code is self-explanatory, you don't need to comment things like:
Code: [Select]
player.enable();
//Enables player

I usually just comment variable and function declarations, long function parts and those "toxic" pieces of code.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on March 09, 2010, 07:55:23 pm
Well, It is a little overboard imo opinion too, but the targeted audience for the open-source code (that is if I decide to release) is not very programming savvy to say the least 0;

and to be on the fair side, I haven't placed comments like that since D:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zhello on March 14, 2010, 05:28:28 am
Hey guys this is just a small vid of testing the arrow selection which is just bonus in the item selection.  XD
(http://i162.photobucket.com/albums/t257/suncrop15/th_ASTB.jpg) (http://s162.photobucket.com/albums/t257/suncrop15/?action=view&current=ASTB.flv)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on April 10, 2010, 01:56:21 am
Wow, nothing has been posted in here for a while. Well, here's a screenshot of everything related to Spirit's Quest.

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=8063;image)

I have paint open because I'm figuring out my new palette. I have a document open because it has to do with how I will modify my first post on the Spirit's Quest thread (so that I can set it up to release information, screens, demos, keep everyone updated properly, etc). And I've got Game Maker open because of palette stuff and for coding purposes. But I'm really wanting to get my palette problems worked out before anything. Grrr.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on April 10, 2010, 02:02:28 am
"We don't ask why, we don't care why, all we know is that we want to stab things and play an epic adventure!"
So... very... true!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Random on April 10, 2010, 03:42:04 am
Wow, nothing has been posted in here for a while. Well, here's a screenshot of everything related to Spirit's Quest.
It hasn't been in use becuase this is pretty much a forum game.

P.S.: What is 56k warning?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on April 10, 2010, 04:12:37 am
It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on April 10, 2010, 06:58:47 am
It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.

lol and its been ages since i even have saw one of those things
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Random on April 10, 2010, 07:01:02 am
It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.

lol and its been ages since i even have saw one of those things
That is becuase 4sword banned them.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on April 10, 2010, 07:06:06 am
Ummm... he didn't ban the forum games. He'll allow them to be here as long as they don't get flooded and out of control. You know, what you did to the last true forum game.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: pxl_moon (dotyue) on April 10, 2010, 07:13:38 am
It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.

lol and its been ages since i even have saw one of those things
That is becuase 4sword banned them.
I spoke of
(http://www.cdromshop.com/cdshop/img.dh.large/p.738168034390.jpg)
modems!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Darklink45 on April 10, 2010, 07:22:40 am
I spoke of
(http://www.cdromshop.com/cdshop/img.dh.large/p.738168034390.jpg)
modems!
Man when i saw that, my first impression was that it looked like an Atari 2600
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on April 10, 2010, 05:31:24 pm
Totally! lol

Wait a minute... you posted an image... which means... YOU MADE THAT?!?!?!?  :o
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on April 11, 2010, 09:07:52 pm
I've been on 56k for the last 3 days. Back to 24 mbits now though.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on April 12, 2010, 12:03:01 am
Well that's some good news right there!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on April 16, 2010, 02:23:04 pm
Say hello to mr Goron.
(http://i42.tinypic.com/9a2xqu.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kleaver on April 16, 2010, 07:29:31 pm
Haha lol, that's the best Goron sprite I've ever seen.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: King Tetiro on April 16, 2010, 07:58:14 pm
That sprite is really nice.

I've been working on Crystal Blade last week with Chiming Bells (I've just realised that they both start with the same letters. That's really weird.) I know the screenshot's old but not much has changed

Today I've been working on Yikar, the main antagonist
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on April 17, 2010, 03:19:09 am
Kewlio!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: ZFG on April 17, 2010, 07:56:47 am
(http://i40.tinypic.com/vomr6w.png)
Animate please?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Colbydude on April 30, 2010, 01:34:47 am
(http://voidteam.net/colby/JFG/teasetease.png)
Begin speculation.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Zaeranos on April 30, 2010, 05:53:46 am
You want to make a remake of Jet Force Gemini. Sweet  :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Colbydude on April 30, 2010, 06:11:20 pm
You want to make a remake of Jet Force Gemini. Sweet  :P

Not exactly, but somewhat close. Hopefully I'll get a lot done before Z3 comes up so I can display it then.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Martijn dh on May 16, 2010, 08:46:38 am
(http://img99.imageshack.us/img99/2781/screenshotgmexplorer.jpg)

This is just for less then of Link's animations (that I've got in my game). :o
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mamoruanime on May 16, 2010, 09:04:05 am
(http://img99.imageshack.us/img99/2781/screenshotgmexplorer.jpg)

This is just for less then of Link's animations (that I've got in my game). :o

I was about to say "Holy !@#$% why not just have that off of a single sheet and save yourself some space", but then I realized "oh yeah, game maker" :P

That's a lot of animations D:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Martijn dh on May 16, 2010, 09:17:49 am
Yeah. The only thing to save more space/memory would be to create a sprite per ... uh sprite and crop that. I will however also be spliting these sprites up later so I can use colorpallets. So that would just be sick to work with.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on June 18, 2010, 03:49:52 pm
(http://files.minalien.com/ZEngine-SourceShot.png)

Since the only shots of my engine in-action would be a basic feature-test project, I instead chose to post this shot of the C++ source sitting in VS2010. I'm in the process of implementing a scripting system into the game using AngelScript (http://www.angelcode.com/angelscript/), mostly because I was sick of fighting with Lua and Game Monkey because of my Unicode projects. I don't feel like making all of the changes necessary to fix them, and I love that it's strongly-typed and acts very similarly to C++. I'll be perfecting the use of pixel shaders by the engine after I finish the scripting engine.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on June 18, 2010, 04:51:28 pm
(http://files.minalien.com/ZEngine-SourceShot.png)

Since the only shots of my engine in-action would be a basic feature-test project, I instead chose to post this shot of the C++ source sitting in VS2010. I'm in the process of implementing a scripting system into the game using AngelScript (http://www.angelcode.com/angelscript/), mostly because I was sick of fighting with Lua and Game Monkey because of my Unicode projects. I don't feel like making all of the changes necessary to fix them, and I love that it's strongly-typed and acts very similarly to C++. I'll be perfecting the use of pixel shaders by the engine after I finish the scripting engine.

Looks awesome :D. Hows VS2010 for ya?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Sinkin on June 18, 2010, 07:41:49 pm
Working on Link for my new project that has some pretty nice graphics.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Mirby on June 18, 2010, 07:55:02 pm
(http://i5.photobucket.com/albums/y194/dakirbymaster/OCR-TanGame-1.png)

A little project I've been managing. Which means I didn't do any of the coding for this; my programmer did. He's using SFML.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on July 12, 2010, 05:37:02 pm
Eye candy for anyone following my engine or game :P

(http://img.photobucket.com/albums/v83/mastergohan/shot1.png)
(http://img.photobucket.com/albums/v83/mastergohan/shot2.png)
(http://img.photobucket.com/albums/v83/mastergohan/shot3.png)

Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xiphirx on July 12, 2010, 06:02:21 pm
MG-Zero, hows VS2010? Any problems?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: TheDarkJay on July 12, 2010, 11:51:49 pm
College over, chance to actually work on projects and stuff ^^
(http://i5.photobucket.com/albums/y169/TheDarkJay/th_ProjectPauper.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/ProjectPauper.png)

Yes, it's Code::Blocks. I couldn't get DLLs to compile right with NetBeans and Visual Studio 2010 lacks Variadic Templates -.- Maybe when 2011 comes out...
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: MG-Zero on July 13, 2010, 02:14:51 am
MG-Zero, hows VS2010? Any problems?

My only complaint is the lack of XNA support currently, which will be fixed once XNA 4.0 is released.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Malon on July 13, 2010, 04:19:10 am
Working on Link for my new project that has some pretty nice graphics.

MOAR! For The love of god MOAR! XD
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on July 13, 2010, 03:22:40 pm
(http://www.for-shiz.com/summadat.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: King Tetiro on July 13, 2010, 03:24:20 pm
(http://www.for-shiz.com/summadat.png)

That's so pretty! DJ you're awesome
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on July 13, 2010, 03:54:28 pm
DJ, those are some fine graphics you've got there :D!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DJvenom on July 14, 2010, 06:08:13 am
The main character's actually done by Delko of former ZFGC fame
(http://www.yoroshii.org/definitionier.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: zaneebaslave on July 18, 2010, 03:27:50 am
Here's um... here's the first overworld view of "The Legend of Zelda: Retribution of the Sword".
It's still a work in progress. I will add trees and rocks and some water down at the bottom, along with driftwood, shells, little crabs, a canoe or two... And probably a Link. Yes, almost definitely a Link. It will be a couple weeks to finish the FULL overworld of the island, but this is a sneak peak for things to come.
(http://i200.photobucket.com/albums/aa273/zaneeba_slave/Official%20SWF%20Zelda/cliffstuffandstuff.png?t=1279423548)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Breedlove on July 22, 2010, 08:43:48 pm
That's looking very nice so far Zaneeb. I'm digging the art style in comparison with most fangames that just use Nintendo's sprites. It's different, which is always a good thing.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on February 29, 2012, 10:36:12 am
Wow, nothing has been posted here in a while. But, alas, I have recently begun a beast of a project! The screen won't look like much, but I think it's pretty exciting stuff:

(http://zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=10519;image)
( EDIT: SCREEN WON'T SHOW UNLESS YOU ARE LOGGED IN, because the SMF 2.0.2 is smarter than the old version :/ )

I'm working on "splatting" shadows for a sort of tile-based 3D terrain. What you see in the screenshot is simply a merge of the texture and the shadow into one sprite (uses the "surface" functions). I'm not the best at explaining, but it should make sense when I get it further along.
Using GM's native 3D functions, I really have no options for much of anything, and shadow casting is no exception. However, I don't want to use something like GMOgre, or Ultimate3D, because I don't need all that extra stuff they have on top of support for shadow casting; it would needlessly bloat my game. Since I just need to mimic dynamic shadows (this is obviously an early step that does not show dynamic shadows), this is the most solid way I could come up with that will have no problem with tears or distortion, as all other shadow wrapping examples out there seem to have. And it won't use any third-party resources either.

Some time in the future, I will have the terrain engine coded and a screenshot of that will help it make sense, if it doesn't already.

EDIT (x2):

Here's a better pic, and you don't have to be signed in to see it. :P Shows that it works with multiple shadows too, which is good since I will have multiple shadows being cast onto the terrain:
(http://img831.imageshack.us/img831/121/shadowtest2.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Rayo on March 10, 2012, 09:38:04 pm
Yeah, screenshot thread. XD
That's a screenshot of my current project Time Walker:
(http://img189.imageshack.us/img189/330/timewalkerscreen1.png)
Gonken is the mapper. ;)
There are just some windows 7/64bit font-bugs. :huh:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on March 17, 2012, 03:29:31 pm
Yeah, screenshot thread. XD
That's a screenshot of my current project Time Walker:
(http://img189.imageshack.us/img189/330/timewalkerscreen1.png)
Gonken is the mapper. ;)
There are just some windows 7/64bit font-bugs. :huh:

Lookin pretty sexy there. ;p Aside from the obnoxious button at the top right hand corner, but.. still looks awesome. :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 18, 2012, 03:37:16 pm
(http://i.imgur.com/dqzMH.png)
About to start up yet another attempt at an OpenGL tutorial series.. This time, I have neither military obligations nor moving cross-country to get me off track. Well... until April, but even then I've got no hugely pressing obligations. <_<
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on March 18, 2012, 03:53:04 pm
(http://i.imgur.com/dqzMH.png)
About to start up yet another attempt at an OpenGL tutorial series.. This time, I have neither military obligations nor moving cross-country to get me off track. Well... until April, but even then I've got no hugely pressing obligations. <_<
/me hits MiN's head with a paper bat.
NO. Man. NO.

Look forward to the tutorial series, man. Doesn't that black color scheme mixed with Apple's brighter color scheme hurt your eyes a little? Ah, maybe that's just me.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 18, 2012, 04:10:23 pm
Actually, it made it a lot easier for me to spot my Xcode window behind all of the browser and other windows I pop up while programming. I'm too cheap to grab a $5 DisplayPort adapter for my iMac, so I'm stuck with a single screen on this machine. XD

Anyway, it's gonna be cross-platform. I've already got it working on both my Windows and Mac machines, but I started on my Mac because it's got some special requirements as far as files go - I'm keeping the game data within the app bundle, so I had to do some build scripts and bitching at Xcode so everything would play nicely. <_<
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 24, 2012, 08:10:24 pm
(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash3/551996_3248739290194_1018299189_3199058_1851922032_n.jpg)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 28, 2012, 08:14:03 pm
Care to venture a guess as to what I'm working on? :3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on March 29, 2012, 06:40:24 am
I'm pretty sure that line USING_THEME = 'minish' could be something to do with aliens.
(http://cdn.memegenerator.net/instances/400x/9148130.jpg)

Alright, it's obviously the site code :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on March 29, 2012, 06:52:06 am
I'm pretty sure that line USING_THEME = 'minish' could be something to do with aliens.
(http://cdn.memegenerator.net/instances/400x/9148130.jpg)

Alright, it's obviously the site code :P
Not just any site code, young Master Luke. Take note of the language, perhaps that will give you a hint as to what is going on.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 29, 2012, 07:08:09 am
As a side-note, "aliens" is my response to everything when players questions my actions as a GM. :3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on March 29, 2012, 07:15:57 am
> Implying that Ken is actually a living thing.

Pffffffffffffffffffffffft. What is a Ken? A miserable pile of little aliens. :3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on March 29, 2012, 05:05:49 pm
Sup Minalien. Just figured I would come say hi.

(http://www.twindrills.com/uploads/sup.png)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on March 29, 2012, 05:38:41 pm
Sup Minalien. Just figured I would come say hi.

(http://www.twindrills.com/uploads/sup.png)
I am so jealous. Is that what I think it is?! :C

/joke I am telling SOE right now that you escaped their dungeons, Mr. OwnedBySony! D< /endjoke
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on March 29, 2012, 05:40:28 pm
Quote
I am so jealous. Is that what I think it is?! :C
Yes, yes it is :3

MinAlien has been trying to sell his left testicle to get hold of a copy, totally have to rub it in lol :3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on March 29, 2012, 05:49:40 pm
Quote
I am so jealous. Is that what I think it is?! :C
Yes, yes it is :3

MinAlien has been trying to sell his left testicle to get hold of a copy, totally have to rub it in lol :3
"THAT WAS MY LEFT TESTICLE."

Ah, I see. Wow, they support C#! Are they now using Microsoft's Compiler Suite as their backend now or something? Or are they still using GCC, just added support for Mono?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on March 29, 2012, 05:59:24 pm
Quote
I am so jealous. Is that what I think it is?! :C
Yes, yes it is :3

MinAlien has been trying to sell his left testicle to get hold of a copy, totally have to rub it in lol :3
"THAT WAS MY LEFT TESTICLE."

Ah, I see. Wow, they support C#! Are they now using Microsoft's Compiler Suite as their backend now or something? Or are they still using GCC, just added support for Mono?
*coughmonocough*
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 29, 2012, 08:15:11 pm
That's it, I'm ordering an assassination. -_-;;;
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DaSpirit on March 29, 2012, 08:40:22 pm
Sup Minalien. Just figured I would come say hi.

(http://www.twindrills.com/uploads/sup.png)
Playstation Suite..... so jealous.... I want it so bad...

Do you know if it will cost anything when it comes out to the public?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Infinitus on March 29, 2012, 08:41:12 pm
$99 for dev license for a year I believe.

Or $0 when you work for sony *trollface* :3
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AleX_XelA on March 29, 2012, 09:34:00 pm
Little project I'm working on, as I am learning C.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 29, 2012, 10:02:15 pm
Alex, I haven't seen you in ages! :D

Nice to see you're poking around with SDL - are you using 1.2 or 2.0? D:
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AleX_XelA on March 29, 2012, 10:11:22 pm
1.2, 2.0 isn't officially out yet :)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 29, 2012, 10:15:54 pm
Doesn't mean you can't use it. ;3

Still, nice. :D

The OpenGL tutorials I'm writing use SDL 1.2 as the windowing system (I'd have gone with 2.0, but my Mac doesn't even support OpenGL 3, so it'd be pointless). You should take a look at them as they start coming out (working on finishing up the first right now). :3

Just as a note, though - if you're using SDL_image for loading the PNGs, you shouldn't have to worry about setting a color key. If I recall correctly, it'll automatically use the alpha transparency in the PNG file (don't quote me on this, though - I haven't actually used SDL for rendering in ages).
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: AleX_XelA on March 29, 2012, 10:17:52 pm
That's true, I guess I never took the time to remove the background color of all the GFX assets. Meh next time I'll be careful.

And yes I'll look at your tutorials, OpenGL was the next thing I intended to learn anyway.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on March 31, 2012, 07:21:35 am
<__________<

Just fixed up my animation system in the Horus engine (personal project). Cross-platformy OpenGL goodness. >_>

Once I finish writing my Tiled importer (which will end up seeing use in the GL-Zelda tutorials), I'm gonna get back to work on my Pokemon TCG remake. :D
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: DaSpirit on March 31, 2012, 05:17:04 pm
<__________<

Just fixed up my animation system in the Horus engine (personal project). Cross-platformy OpenGL goodness. >_>

Once I finish writing my Tiled importer (which will end up seeing use in the GL-Zelda tutorials), I'm gonna get back to work on my Pokemon TCG remake. :D
TCG remake? I support!

An engine too? You seem like a really awesome programmer. If my computer didn't start burning up whenever I opened Visual Studio C++, I would definitely be working on my own engine...
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xfixium on April 01, 2012, 08:32:59 pm
Compiled the Zelda 3 sprites off of the GBA ROM using YY-CHR. In the process right now of getting all the correct pallets (GBA) applied to the raw graphics. (Magenta = Done, black background = Not Done) The HUD and menu graphics are completed but on another image for now.

http://www.pyxosoft.com/media/images/temp/lttp_raw.png

It's apparently all the graphics in the game except what is contained in the tile graphics and HUD/Menu graphics. Going to make normal "Compiled" versions of everything eventually. As well as offering multi-colored variants for each. Basically trying to make a usable graphics base for developers here. Spriter's Resource is an excellent site, but most graphics are not "Game Ready".

Also planning to do the same for Minish Cap graphics.

I'm also going to probably use aforementioned RAW resources for the project I'm currently making a proof of concept for. ZFGCreator, an application that aims to make easy point and click Zelda games.

http://www.pyxosoft.com//media/images/temp/zfgcreator_01.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_02.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_03.png
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on April 01, 2012, 09:24:13 pm
Compiled the Zelda 3 sprites off of the GBA ROM using YY-CHR. In the process right now of getting all the correct pallets (GBA) applied to the raw graphics. (Magenta = Done, black background = Not Done) The HUD and menu graphics are completed but on another image for now.

http://www.pyxosoft.com/media/images/temp/lttp_raw.png

It's apparently all the graphics in the game except what is contained in the tile graphics and HUD/Menu graphics. Going to make normal "Compiled" versions of everything eventually. As well as offering multi-colored variants for each. Basically trying to make a usable graphics base for developers here. Spriter's Resource is an excellent site, but most graphics are not "Game Ready".

Also planning to do the same for Minish Cap graphics.

I'm also going to probably use aforementioned RAW resources for the project I'm currently making a proof of concept for. ZFGCreator, an application that aims to make easy point and click Zelda games.

http://www.pyxosoft.com//media/images/temp/zfgcreator_01.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_02.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_03.png

Wow, that UI is pretty sexy, Xfixium! Looks fairly RPG-Maker-esque in a sense.. and honestly, I think it's a fine creation. The only point and click Zelda "game" maker that I've seen is the one based off of the Zelda 1 style. And it's meh.

Say, would you ever want to collaborate on a project? I've been interested in doing a full disassembly of Minish Cap.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xfixium on April 01, 2012, 10:26:46 pm
Quote
The only point and click Zelda "game" maker that I've seen is the one based off of the Zelda 1 style. And it's meh.

Are you referring to ZC? I'm not down with it either.

Quote
Say, would you ever want to collaborate on a project? I've been interested in doing a full disassembly of Minish Cap.

That would be quite a bit of work. Which makes me wonder if any Zelda has been fully disassembled.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Max. on April 01, 2012, 10:35:17 pm
Xfixium, that game maker looks awesome! I feel like its gonna be some kind of localised revolution in the zelda fan gaming community. How do you manage to be doing such awesome stuff?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xfixium on April 01, 2012, 10:50:48 pm
Xfixium, that game maker looks awesome! I feel like its gonna be some kind of localised revolution in the zelda fan gaming community. How do you manage to be doing such awesome stuff?

I'm definitely looking towards the community for suggestions and input when I release the prototype of the application. This has to be a balanced application. Easy as hell to use, but decently flexible.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on April 01, 2012, 10:59:35 pm
Xfixium, that game maker looks awesome! I feel like its gonna be some kind of localised revolution in the zelda fan gaming community. How do you manage to be doing such awesome stuff?

I'm definitely looking towards the community for suggestions and input when I release the prototype of the application. This has to be a balanced application. Easy as hell to use, but decently flexible.
Perhaps extensible? :P Meaning plugins, scripts, etc?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on April 02, 2012, 05:02:25 am
Tiled importer complete - my task now is to convert the system to use the programmable pipeline, then optimize the hell out of the mapping system. <_<
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Walnut on April 02, 2012, 05:05:30 am
Quote
That would be quite a bit of work. Which makes me wonder if any Zelda has been fully disassembled.

I know there's been some work done on Zelda II at least. Seems like it'd be more effort than its worth to disassemble a Zelda game unless you really want to play a new Zelda on GBA with a flashcart :P
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on April 02, 2012, 05:16:40 am
Quote
That would be quite a bit of work. Which makes me wonder if any Zelda has been fully disassembled.

I know there's been some work done on Zelda II at least. Seems like it'd be more effort than its worth to disassemble a Zelda game unless you really want to play a new Zelda on GBA with a flashcart :P
Well, I just want to do it for fun / educational experience. I like poking around at the unknown when it comes to code, so it kinda feels right to reverse engineer something. It was just a random idea I tossed around that would be an interesting (and almost never ending) project.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Cassyblanca on April 07, 2012, 05:48:40 am
In light of an external hard drive crash costing me the uncommitted changes to my OpenGL engine (not GL-Zelda, but the personal project I've been working on), I've decided to start playing around with Direct3D again. More importantly, the custom theme I've got going with Visual Studio is sexy, and I wanted to show it off. :3

The GL-Zelda tutorials will be kicking back up after I move to Arizona in about a week.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Master Yoshi on May 01, 2012, 06:05:33 pm
Compiled the Zelda 3 sprites off of the GBA ROM using YY-CHR. In the process right now of getting all the correct pallets (GBA) applied to the raw graphics. (Magenta = Done, black background = Not Done) The HUD and menu graphics are completed but on another image for now.

http://www.pyxosoft.com/media/images/temp/lttp_raw.png

It's apparently all the graphics in the game except what is contained in the tile graphics and HUD/Menu graphics. Going to make normal "Compiled" versions of everything eventually. As well as offering multi-colored variants for each. Basically trying to make a usable graphics base for developers here. Spriter's Resource is an excellent site, but most graphics are not "Game Ready".

Also planning to do the same for Minish Cap graphics.

I'm also going to probably use aforementioned RAW resources for the project I'm currently making a proof of concept for. ZFGCreator, an application that aims to make easy point and click Zelda games.

http://www.pyxosoft.com//media/images/temp/zfgcreator_01.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_02.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_03.png

Oh man, this is awesome. You cannot find half of these sprites in sheets anywhere.. especially on various enemy directions and animations. The colors are wonky, and the GBA palette, but easily fixable.

This is going to help me for reference on my project!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xfixium on May 02, 2012, 12:17:03 am
Glad it can be of some use. It's just easier for me to work with VBA for graphics. Eventually I'll play with the pallets and offer the original colors. It was a lot of fun to see the raw sprites for this game, and go through playing it to the end. It's been awhile, lttp has always been my fave.

I figured I'd update a little on the ZFGCreator project as well. I have been working on it with the free time I have. Wiring up some of the objects at the moment. Trying to make it simple and decently flexible.

http://www.pyxosoft.com//media/images/temp/zfgcreator_04.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_05.png
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Kren on May 02, 2012, 02:14:03 am
that looks awesome Xfixium o.o

Here is from a project I'm working on.
http://i.imgur.com/rOOpL.png
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Antidote on May 02, 2012, 06:10:15 am
Eh, might as well
http://dl.dropbox.com/u/21757902/Skyward%20sword%20shit/final%20UI.png
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Xfixium on May 02, 2012, 03:02:27 pm
Both those projects look sexy.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Moldrill on May 04, 2012, 04:42:04 pm
that looks awesome Xfixium o.o

Here is from a project I'm working on.
http://i.imgur.com/rOOpL.png

This looks pretty damn cool, whatever it is
So whatever is it?
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: NickAVV on May 05, 2012, 12:29:38 am
(http://i.imgur.com/7ieSQ.png)
Here's what I've been working on
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Theforeshadower on July 21, 2012, 03:19:39 am
Reviving topic since I haven't posted anything in a while.
Started programming on an old-school inspired RPG.  Using mostly placeholders/edits of Final Fantasy 1,2,3 from NES.  Using my own 8 bit renditions of various well known songs from rpg games.  Spent a total of maybe 3 hours coding from scratch with Game Maker 8.1 to get a solid prototype together.  In that time, I have finished battle transitions,4 direction movement exactly like NES FF games, camera controller, and ocean/water controller(the water in FF games wasn't a simple background moving, it was 1 pixel lines).

Anyway, two screens for your viewing pleasure.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on July 29, 2012, 05:36:04 am
Working on bones animation in Game Maker 8.1. Successfully got the bones all jointed together and all rotations work without flaw.

(http://zfgc.com/forum/index.php?action=dlattach;topic=29298.0;attach=11425;image)
(just realized that the screenshot doesn't show up unless you're logged in, btw)
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on October 03, 2012, 09:14:58 pm
/me revives this thread

(http://i.imgur.com/Ks2K8.png)
http://i.imgur.com/Ks2K8.png

Can anyone take a guess as to what this is? ;p
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Rafa on October 03, 2012, 09:45:10 pm
Not a game unlike what everyone else is posting. I was convinced to post a screenshot anyway.

(http://files.avisenera.com/zfgc/screen_20121003.png)
Yes, this is that new IDE people have been talking about lately.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: thestig on October 04, 2012, 01:22:18 am
Haha that looks interesting, Rafa. Not too fond on the bright color scheme of VS 2012, but oh well. Clean code for Saorel!
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: FrozenFire on October 19, 2012, 12:21:03 am
(http://imageshack.us/a/img585/3553/messinround.png)

Just messing around with low poly stuff to test things out (started low poly on purpose, as I can always split surfaces and such). And I'm just getting into UV mapping. I'm pretty much testing out what Game Maker can do since the free version of Unity can't do what I want (long story) but I believe Game Maker can. Edit: I've just found out that Game Maker is able to handle my standards of quality, yadda yadda. So, sweet stuff! I wasn't sure if UV mapping would work properly in Model Creator, but I've found out how to do projective mapping that allows for proportional accuracy and with high res options. WIN. The WIP model above lacks proportional accuracy, having slight deformation and pixel stretching. But I can avoid that, now that I understand things better. I'll be starting up a thread about this project in time, but it will be a while before I get it far enough along.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Theforeshadower on November 05, 2012, 07:37:43 am
Just doing some very rapid dev to recreate something in Game Maker.
Title: Re: Post a Screenshot [Possible 56k warning?]
Post by: Wasabi on November 07, 2012, 07:14:02 am
(http://loopyluke.com/stuff/autotiletest.jpg)
Started the process of building the engine for my new game... testing the tile edge detection.
Beware programmer graphics!

Also, probably worth noting that you can have 9 different tiles in a square and they'll all tile correctly :)

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