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Messages - AleX_XelA

Pages: 1 [2] 3 4 ... 30
21
Graphics / Re: Zelda's Custom Tiles
« on: March 23, 2012, 04:42:38 pm »
It doesn't seem to fit that well...
The shape itself is really nice, however the colors seem to be a bit off, and the shading on the bottom of the boat as well.
Credits to tSR for the background image.

Attached two images, one with a focus on the area surrounding the boat, the other with the complete scenery.

22
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 14, 2012, 12:23:22 pm »
Awesome job Master Yoshi, keep these coming, and along with the maps provided by MaJoRa we could have a nice OoT2D showcase :)

23
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 11, 2012, 02:50:05 pm »
Awesome, keep it up!

24
Graphics / Re: OOT2D Map Project - Haunted Wasteland Complete
« on: February 17, 2012, 10:04:36 am »
Great job Majora, keep it up !
If you need screenshots just ask.

25
Other Projects / Re: [Demo] Zombie Grinder
« on: January 29, 2012, 10:26:52 pm »
Neat !

26
Other Projects / Re: [Demo] Zombie Grinder
« on: January 29, 2012, 09:46:19 pm »
No chance of playing the game offline ? Currently my internet connection is really slow, making the game crash randomly.

27
Other Projects / Re: [Demo] Zombie Grinder
« on: January 28, 2012, 09:13:32 pm »
Best game ever.

Attached debug data.

28
Graphics Requests/Archive / Re: [Request] Screenshots
« on: January 12, 2012, 06:50:08 pm »
There you go for the Skyward Sword shots.

29
Graphics / Re: OOT2D Map Project
« on: September 11, 2010, 09:43:40 pm »
Nice job MaJoRa, though I would keep the first version regarding the entrance to the forest temple, I don't see how it should be any harder to program with the tree branch rather than with the small wooden pole you've placed. Apart from that, I am eagerly awaiting Gerudo Fortress!
As for the Paint issues, you could perhaps try to use GM's map editor or Helios' World Artist?

30
Graphics / Re: New: OOT2D Map Project - Gerudo Valley
« on: June 24, 2010, 10:57:54 am »
Nice edit, and it's a good thing that the map will be bigger than ALTTP's  :)
As for the small waterfall, I've tried having it a single tile wide and it doesn't look too bad, it looks closer to the original IMO
One thing though, at the entrance of this area are a sign post and three small rocks.

31
Graphics / Re: New: OOT2D Map Project - Gerudo Valley
« on: June 24, 2010, 09:28:31 am »
Not much to say regarding the Gerudo Valley, since you said you can't have multiple waterfalls. However I think the small waterfall that fills the pool should only be one tile wide. I was wondering though, are you going to make the hidden spot, behind the big waterfall, slightly visible? There's a ladder that allows Link to climb up there.
This project is really getting great, I just hope the final overworld map ends up as big, if not bigger, than the ALTTP map. I always felt OoT's world to be bigger than ALTTP's.
Pics (taken while being young Link) :

Lost Woods
Sacred Meadow

Hey guys!

32
Graphics / Re: OOT2D Map Project
« on: June 22, 2010, 08:29:04 pm »
I understand you are only willing to use your own work, that's what makes this project even greater. Attached are some shots of the entrance to the Gerudo Valley, in young Link's form as well as adult. Tell me if you need more.
You are going to work on your Temple of Time though right?

33
Graphics / Re: OOT2D Map Project
« on: June 22, 2010, 06:09:45 pm »
Hey MaJoRa!
You've been doing an excellent job with these maps, I'm really fond of your work. I haven't got any real criticism, apart from the Hyrule Market map, maybe the alley needs some work, namely the house on the top left part of the alley. Perhaps the door of the house should be put a little more to the right? Otherwise excellent job, keep it up!
I remember, I made a request regarding the tree in Lake Hylia, and Dascu made a nice 2D render of it, you might wanna tweak yours accordingly so it matches the general aspect of the OoT tree :


I'll see what I can do for those Gerudo Valley screenshots.

34
Other Zelda / Re: [REQUEST] Majora's Mask dimension thingies
« on: May 23, 2010, 06:05:15 pm »
Here you go, ripped from the ROM. The first one doesn't have any alpha channel, the second one does and the last one was taken from a screenshot of the game running, to give you an idea for the palette.

35
Zelda Projects / Re: World of Hyrule [Online]
« on: December 28, 2008, 01:36:03 am »
Very nice project! Keep up the good work guys. Hehe it's nice to see that my rips are put to good use! (Yes the Sheikah image is one of my rips :D)

36
Zelda Projects / Re: [wip]Ocarina Of Time 2D
« on: September 06, 2008, 09:43:30 am »
Nice work there Xfixium!
Well this looks promising so I thought I could bring some help :D
I'm way too lazy to use your Ocarina Room Editor but I'll just go ahead and give you two beautifully tiled maps :
Hyrule Field ALTTP style by Hoffy
Lake Hylia ALTTP style by MaJoRa
Dead Tree for the Lake Hylia map by Gilgamesh (Dascu)
Stone thing for the Lake Hylia map by TanukiMario

Oh and if you could add this before the intro of the game, it would be awesome :
ZFGC Intro

Keep up the good work!

37
Other Discussion / Re: Dear Bacardi
« on: January 01, 2008, 01:23:11 pm »
My party was pretty fun, and not a single bottle of Bacardi was present in our selection of more than 25 different liquors, from Absolute Vodka to Manzanita. I agree, Bacardi sucks.

38
Other Discussion / Re: ZFGC in 2008
« on: January 01, 2008, 01:10:29 pm »
On a side note, what's up with the website http://www.zelda2008.com ? And for those who don't have a good resolution, here's a link to the pic, isn't that a triforce on the bottom left of the page?

39
Graphics / Re: First sprite after a while...
« on: December 31, 2007, 01:25:05 pm »
The lineart is not bad, although you could improve the lower right part of the leafs. Nothing else to say since it isn't shaded yet.

40
Zelda Projects / Re: [WIP] LOZ: Vengeance (56k Warning) - Version 1.2
« on: December 31, 2007, 12:21:09 am »
Well could you at least try to add one of the following custom bosses? (all made by aab)

Puppet Master
DeGlog
Volvagia

or even Ghoma, but I can't find its spritesheet. It would really be an awesome addition to such a great game!

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