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Author Topic: [Demo] "Ocarina of Time: Gb"  (Read 55245 times)

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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #40 on: April 30, 2006, 09:37:04 pm »
  • Huzzowee!
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Yeah that was what I did. I was a little disappointed that I couldn't shoot Gohma off the ceiling like in the 3d version because in the real one, I've never given Gohma the opportunity to drop eggs... ever. Your version was much more challenging :D.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #41 on: April 30, 2006, 09:48:40 pm »
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Gohma was easy for me, but I exploited the engine to win. Doubtless had I tried to defeat Gohma normally, I would have failed miserably. Here were my tactics: when the larva hatched, I 'hid' behind the block radius of one of the pillars. The little larva don't actually path find towards you; they just close in on a direct vector towards the character, thus, if you put something between you and them, they'll just hang there until they see you again. Thus, I could jump out from behind the pillar and aggro one of them at a time. =)

The reason they're so hard, with normal tactics, is that they bumrush you all at once, and your sword hits only stop one at a time, even if the sword slash LOOKS like it intersects more than one of them. If this bug was fixed, then the little buggers would be much easier to kill. =)

So, two suggestions: look into the sword intersection bug I described above... and then implement path finding if you can. =)

I'd like to reiterate my previous point, just to stick it to someone whom I've naught but contempt: this is a tremendous demo; it's far more advanced than TRM ever displayed the skill to finish. Keep it up, I look forward to your next demo. =)
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mozza

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #42 on: May 01, 2006, 01:40:16 am »
kick ass i cant wait for the next demo keep up the good work
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #43 on: May 01, 2006, 02:14:48 am »
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dont release a demo every time a dungeon is finished, i suggest you wait until you get up to the master sword to release another demo, then after that wait until the game is done. that way we will enjoy it much better than if you were to release one demo per level.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #44 on: May 01, 2006, 03:20:56 pm »
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You should be able to defend against the gohma larva with your shield.

Quote
dont release a demo every time a dungeon is finished, i suggest you wait until you get up to the master sword to release another demo.

That's what I was going to do.
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  • Knighty Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #45 on: May 01, 2006, 03:24:53 pm »
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But at least release some screenshots if you are going to do that please!

Also, what does the "Hard Mode" do? Just add more ennemies?

What are you working on right now? Hyrule Field? You should really get inspiration from HoF's version, you would finish it a lot faster!
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #46 on: May 01, 2006, 05:27:12 pm »
  • Serving Your Trainer Needs!
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Also, what does the "Hard Mode" do? Just add more ennemies?
I haven't finished playing completely through on Hard Mode yet, but I believe with it on it just takes more hits to kill enemies.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #47 on: May 01, 2006, 07:19:48 pm »
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I got bored with normal mode after about 5 times beating it, lol
played hard mode twice o.o
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #48 on: May 03, 2006, 12:17:10 am »
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This game is looking great! I can't download the demo yet, but the screenshots look really good. I love how you used some of Link's Awakening's concepts, like the map and sidescrolling parts. I think this is my favorite 2D OoT yet!
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #49 on: May 03, 2006, 02:04:40 am »
  • Look its link with the Goron Mask xD
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It realy is, when you finaly finish it it will be 20 times as good a TRM's OoT2D :) :) :) :) ;) ;) ;) ;) :D :D :D :D ;D ;D ;D ;D
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #50 on: May 03, 2006, 06:27:54 am »
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I agree with Link1090, i prefer gameboy style than to LTTP style.
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elemental_tj

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #51 on: May 03, 2006, 12:09:59 pm »
Well I don't care if it is Gameboy or LttP style as long as it is a good game. ;) Does anyone agree?
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #52 on: May 03, 2006, 12:13:05 pm »
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I do, and this is a GREAT game!
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #53 on: May 03, 2006, 02:32:42 pm »
  • Master Of Disaster
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It realy is, when you finaly finish it it will be 20 times as good a TRM's OoT2D :) :) :) :) ;) ;) ;) ;) :D :D :D :D ;D ;D ;D ;D
We can't know that yet, can we? We'll just have to wait and see... Anyways, once again, good luck
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.TakaM was here
  • Lumeuni
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #54 on: May 03, 2006, 02:48:09 pm »
  • ..Goodbye..
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Ok, I finally got around to playing the demo...

OMG It was so awesome. I think this is the best OoT2d (so far) EVER. Nice job, dude. n__n
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Helios did it.

OcarinaBoy

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #55 on: May 03, 2006, 02:51:22 pm »
pfff... it's nice but very buggy dude, maybe you need to RECOLLOR the sprites before you make a fangame. those sprites suck

EDIT: sorry knightmare, i didn't mean it unpleasant. it's just an advice
« Last Edit: May 03, 2006, 03:11:50 pm by -=DragonBoy=- »
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #56 on: May 03, 2006, 03:15:58 pm »
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pfff... it's nice but very buggy dude, maybe you need to RECOLLOR the sprites before you make a fan    . those sprites suck

EDIT: sorry knightmare, i didn't mean it unpleasant. it's just an advice
wha? i found it to be the most un-glitchy zelda fangmae ive ever played...
the only part that bothered me is those two trees in the woods... you get stuck on them easily :D
for the most part it feels like it was made by nintedno themselves :P
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #57 on: May 03, 2006, 05:57:17 pm »
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pfff... it's nice but very buggy dude,

Where was it buggy? If you tell me, I could fix it.
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  • Knighty Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #58 on: May 03, 2006, 09:52:01 pm »
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pfff... it's nice but very buggy dude, maybe you need to RECOLLOR the sprites before you make a fangame. those sprites suck

EDIT: sorry knightmare, i didn't mean it unpleasant. it's just an advice
Dragon, before you comment like that I suggest to try to make a UN-BUGGY, AWESOME SPRITE OoTGB. Then I might take your suggestion into thinking.
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MagicianType0

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #59 on: May 03, 2006, 10:02:44 pm »
Amazing demo! I applaud your work, Knightmare! It is nearly flawless in design, however, I did find just a couple of errors:

*After the battle with Gohma, when you recieve the Kokiri's emerald from the Great Deku Tree, Link will be unable to use any of his weapons, even if you set them to different buttons in the menu. I have found that diving into the deep water near the shop can reactivate weapon use, however.

*It seems that Gohma larva can still fall outside the room via the part where the closed door is.

*This isn't really an error, but when Link is being teleported out of the Deku Tree, he stops at the wall, making the illusion of him floating upward foiled.

*If you throw an object (i.e. a pot) while you are facing downward, but have a wall directly behind you, the object will hit on the wall behind Link, and break on the floor, instead of being throw away from it. I know this may sound a bit confusing, but you'll see what I mean when you try it.


Otherwise, this demo was great! Keep up the good work!
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