ZFGC

Resources => Graphics => Topic started by: Leduardo on February 12, 2010, 09:34:20 pm

Title: Leduardo's Custom Tiles
Post by: Leduardo on February 12, 2010, 09:34:20 pm
(http://img651.imageshack.us/img651/4714/imglc.png)




Hello everybody.
As my first post, following up some graphics in  Minish Cap style
I hope you enjoy and help me to make it bether.

(http://img534.imageshack.us/img534/4499/goddessstatue.png)

(http://img826.imageshack.us/img826/8682/valoo1.png)

(http://img52.imageshack.us/img52/8608/pumpkincarriage.png)

(http://img98.imageshack.us/img98/3738/miniblin30.png)

(http://img859.imageshack.us/img859/8492/fatfairy.png)

(http://img97.imageshack.us/img97/9715/miniblin3.png)

(http://img848.imageshack.us/img848/811/mooshmc.png)

(http://img137.imageshack.us/img137/9536/werewolflink4.png)

(http://img176.imageshack.us/img176/8300/zoramcstyle.png)

(http://img181.imageshack.us/img181/8715/coblerace2.png)

(http://a.imageshack.us/img202/421/blainosgym.png)

(http://img94.imageshack.us/img94/5808/geozard40.png)

(http://a.imageshack.us/img338/7527/shipyardworkerdocker.png)

(http://a.imageshack.us/img831/9414/drborville2.png)

(http://a.imageshack.us/img713/7706/boatmc.png)

(http://a.imageshack.us/img137/3374/beedleshipshop.png)

(http://img291.imageshack.us/img291/4200/catamaran2.png)

(http://img408.imageshack.us/img408/8734/zunas2.png)

(http://img37.imageshack.us/img37/8462/kart9.png)

(http://img411.imageshack.us/img411/723/surfinglink10.png)

(http://img44.imageshack.us/img44/2091/farontpmcstyle.png)

(http://img689.imageshack.us/img689/9408/goronlink50.png)

(http://img194.imageshack.us/img194/7973/clocktowerh.png)

(http://img9.imageshack.us/img9/2142/img22.png)

(http://img819.imageshack.us/img819/8428/woodentrain.png)

(http://img810.imageshack.us/img810/2529/leduardorestaurante30.png)

(http://img847.imageshack.us/img847/4388/yookleduardo3.png)

(http://img838.imageshack.us/img838/5140/isleoffrost.png)

(http://img249.imageshack.us/img249/3162/salvagecorpmcstyle2.png)

(http://img256.imageshack.us/img256/8799/yetomcstyle.png)

(http://img231.imageshack.us/img231/7400/sslinebeck.png)

(http://img163.imageshack.us/img163/962/faronlanayrueeldindrago.png)

(http://img233.imageshack.us/img233/8230/parella.png)

(http://img152.imageshack.us/img152/7173/kingofredlions17.png)

(http://img41.imageshack.us/img41/907/hyrulethrone.png)

(http://img839.imageshack.us/img839/1192/dimitrireddodongo.png)

(http://img33.imageshack.us/img33/3517/bazaar.png)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zhello on February 12, 2010, 09:40:40 pm
those look nice, i like wolf link xD
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zaeranos on February 12, 2010, 09:46:39 pm
Welcome to the forum.

They look nice. With the train the perspective is somehow wrong. The wheels of the train are also of different perspective then the rest.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: FrozenFire on February 12, 2010, 10:22:32 pm
Welcome to the forum.
Yes yes, welcome! And you come bearing sprites! XD

All of them are very good except I have to agree with Niek that the train's perspective is messed up. The two parts of the train don't even match each other in the perspective. The train is really the only one I think needs a redo IMHO.

For the Thorned Fairy Island object, the outlining is a tad bit too dark (look at the house next to it and you should see what I mean), but besides that it is wonderous! And the Wolf Link is amazing work!
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on February 12, 2010, 10:29:20 pm
They are really not bad. However there is much you could improve. First you used for everything black outlines. In MC black outlines were used at the bottom of sprites, so everyone can see that the sprite is another object. Sometimes they were also use at the top of the sprites to highlight something. However there were never used black outlines on a whole sprite. So you have to fix this. Use a very dark color for the black outlines and after you finished changing the color use black outlines where they are supposed to be, especially the Thorned Fariy Tower needs a little bit of work. Furthermore black outlines were mostly used on enemies and NPCs.
The Wolf Link has too much black outlines.
Don't use black outlines on buildings and other big objects, use instead a nearly black color.


Anyway so all in all they are really nice sprites, though you have to improve them a little bit.


And I agree with Niek.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Bludleef on February 13, 2010, 12:01:41 am
wolf link is awesome!!
Title: Re: Zelda Wind Waker Custom Tiles
Post by: DJvenom on February 13, 2010, 05:43:50 am
!?!??!?! That outset island house is effing incredible!!!!!!!
Title: Re: Zelda Wind Waker Custom Tiles
Post by: pxl_moon (dotyue) on February 13, 2010, 06:54:09 am
welcome, glad to see a new spriter here

if you plan on a sideview for train rides then its right, else is what the others said
Title: Re: Zelda Wind Waker Custom Tiles
Post by: zeemo71 on February 16, 2010, 01:53:10 am
these are AWESOME/GREAT!! its Grasome!!! And i know cause i'm a sprite collector
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 18, 2010, 03:07:32 pm
Hello everybody,

I took time to answer, sorry.
Here in Brazil is Carnaval, then you just imagine where I was.

Well here we go:

The perspective of the train was only to make a presentation at the beginning of the game. There needed to be in the proper perspective. I mad it, before play Spirit Tracks. But thanks for the tip. When I finished the wooden train, I will take into account ...

The home of Outset island, is not yet the final version. The colors have not pleased me. The hatch of the straw is also not good. I better I study the roof of Link's house in The Minish Cap game, there is good tileset.


My biggest problem is Thorned Fairy Isand, because it hit the hatch and the actual colors of the shell. I would really like someone could help me with this.
Regarding the black outline, I gave a change. Here is a new image of what has changed.

(http://img521.imageshack.us/img521/6306/img2o.png)

Thanks for the reception.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 18, 2010, 07:21:57 pm
Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.

(http://img268.imageshack.us/img268/3594/bgh.png)

See you



Title: Re: Zelda Wind Waker Custom Tiles
Post by: Xiphirx on February 18, 2010, 08:32:49 pm
Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.

(http://img268.imageshack.us/img268/3594/bgh.png)

See you





Thats amazing D:
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Ryuza on February 18, 2010, 08:41:14 pm
Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.

(http://img268.imageshack.us/img268/3594/bgh.png)

See you


Very nice, looks really professional.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on February 18, 2010, 08:41:31 pm
The Thorned Fairy Island looks a lot more like MC style with the dark purple outlines.
Nice work. For improving it even more I would suggest to edit the small thorns (those in the middle of your picture reference) a little bit. So that they look more like thorns than small patterns. I would recommend you to use a very bright pink for highlighting them. So the thorns would look more like 3D.

The Whittleton house looks really amazing. However there are also a few things to improve.
First the perspective of the door doesn't fit that well with the perspective of the house.
At the moment the door looks a little bit like tilting forward. So I would recommend you to use less bright colors on top of the door. You could use a little bit darker color on the bottom half of the bright area .
Furthermore you could improve the sprite with using a wooden plate at the entrance instead of a stone plate.

However, these are really awesome sprites. Keep it up. ;)

p.s. Don't double post. ;)

EDIT:
Am I the only one trying to help him improving his work?  :huh:
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Wasabi on February 18, 2010, 09:41:29 pm
Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.

(http://img268.imageshack.us/img268/3594/bgh.png)

See you




!@#$% man, that's awesome!
The thorned island looks a lot better too, the black outline was a bit harsh.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 18, 2010, 09:55:52 pm
I have no idea how to do what Miragos said a few posts ago about Thorned Fairy Island, I need examples, plz.
I will keep trying, always make it better.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on February 18, 2010, 10:13:15 pm
Okay. I made a small example picture:
(http://img716.imageshack.us/img716/6865/capturekn.png)

You want to make the Thorned Fairy Island look like the original one, but in MC style, do you? So you have to use a bright color at the top of the small thorns (those at the bottom of my example) and a dark one at the bottom of the thorn.
At the  moment the thorns just don't look like thorns.
But these are only small things you could improve to make the sprite look even better.

And sorry for my bad English.
It's hard to explain something that difficult in a language being not one's mother tongue. ;)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mirby on February 18, 2010, 10:34:18 pm
No one blames you, Miragos. Still, great work Leduardo. I wish I had 1/10 of your spriting skill!
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 19, 2010, 02:32:50 pm
Mirages,

I think I got a good result as to what you selected to change. But what about the part I selected? I have no idea what to do.
Any suggestions?

(http://img9.imageshack.us/img9/2142/img22.png)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on February 19, 2010, 10:34:27 pm
Yes, the result looks amazing. Though you could  change the colors of the small thorns a little bit. There is too much contrast between them and the surrounding area, because they are a little bit too orange.


But what about the part I selected? I have no idea what to do.
Any suggestions?


I wouldn't change this part at all, because the sprites in Minish Cap weren't that detailed.
I think it looks good the way it is.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 22, 2010, 05:11:29 pm
Miragos,
Someday I would like to see one day your sprites from The Mask of Sheikah.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 22, 2010, 07:12:24 pm
(http://img189.imageshack.us/img189/1862/observatrio.png)

I got this graphic Majora's Mask, I hope it helps someone.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Sinkin on February 22, 2010, 08:48:17 pm
Miragos,
Someday I would like to see one day your sprites from The Mask of Sheikah.

I promise, you will see them soon. Btw, in case you don't know, I'm the creator and developer behind the game. If you want to help me with some sprites, just ask. There will always be something to do. I'm also working on the OoT 2D together with Xfixium, Cypras, Ethelon and Noseblunt3. I'm one of the spriters there. So, remember, if you want to help just shoot a PM to me and I will give you information.

And enjoy your stay here at ZFGC!  :)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Ethelon on February 23, 2010, 12:53:31 am
^^ Don't forget mammy and tompel.

These are really amazing though, it's good to see new spriters =P
The thorned fairy island could be a bit more purple-ish though, if you're comparing it to the actual one.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 24, 2010, 06:56:32 pm
ok, I wish to participate in projects as a spriter. What can I do?
I don't Know nothing about game maker.
Actualy, in past, i worked a lot in rpg maker, but nowadays, i think I forgot almost all.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zaeranos on February 24, 2010, 07:04:47 pm
Well, first thing you could do is go to the projects topic in the Zelda WIP board. Then get in contact with the projectleader Xfixium. Oh yes it is always nice to see members interested in other topics, beside the ones they created.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mirby on February 24, 2010, 09:16:18 pm
Dangit! I could've used some RPG Maker knowhow! Anyways, you should totally do that, Led (mind if I call you that?)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 24, 2010, 11:15:16 pm
ok,
I will try.
But first, I'll finish my Clock Tower in minish cap Style.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Sinkin on February 25, 2010, 11:05:49 am
ok,
I will try.
But first, I'll finish my Clock Tower in minish cap Style.

Clock Tower?! Geez! I can't wait!  :D
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 26, 2010, 05:57:13 pm
Hi!

Finally I finish the custom sprite in MC style of Majora's Mask - Clock Tower .
I hope you enjoyed the result.
It was a difficult job, because I tried to be the most accurate reproduction.



(http://img21.imageshack.us/img21/3644/clocktower.png)

See you.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Xiphirx on February 26, 2010, 07:58:43 pm
Hi!

Finally I finish the custom sprite in MC style of Majora's Mask - Clock Tower .
I hope you enjoyed the result.
It was a difficult job, because I tried to be the most accurate reproduction.



(http://img21.imageshack.us/img21/3644/clocktower.png)

See you.

Holy !@#$% D:

I think the top orb needs dithering
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on February 26, 2010, 09:15:41 pm
I tried to put the hatch on top orb, but was too burdened.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mirby on February 26, 2010, 10:37:21 pm
That, sir, is epic!
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Nabeshin on February 26, 2010, 11:09:36 pm
That is absolutely gorgeous. I only have one criticism, about the perspective.

(http://i45.tinypic.com/5mn35.png)

As the tower passes behind the clock, the slope of the tower seems to change (illustrated by the red lines). It's not terrible, but it does look a little strange.

Congrats though, this stuff is fantastic.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on February 26, 2010, 11:39:38 pm
Whoa, this is really awesome. There should be more MC style spriter like you. ;)
I made also a small illustration of what you could improve.
(http://img188.imageshack.us/img188/3644/clocktower.png)

Red: As Nebeshin said, there is this small perspective error.

Green: Another problem is that the bottom of the clock is round, but the top isn't.
In MM the clock was not completely round like you did at the top of the clock.
There was one corner for every hour. However in the artworks the clock was round.
So you could use a clock like in the artworks or like in the game, but at the moment your's looks a little bit like a mix of both.

Blue: I think the transition between the blue highlighted part and the upper clock tower has too much contrast. At the upper part you used a light-gray, at the lower part you used a dark-gray and actually there isn't a real transition between the colors.

Yellow: I agree with Xiphirx. You should you use dithering. Furthermore I would recommend you to use the pattern you used for the the tower also for the top orb. In MM the orb used the design of the walls of the tower. 

Anyway, nice work. ;)

Title: Re: Zelda Wind Waker Custom Tiles
Post by: rhalifax on February 27, 2010, 01:15:34 am
man these are sick! =)

i too wish i had half of this spriting, man, other than some perspective issues (already pointed out by fellow zfgcers) this is really good. my sprites always look pillowly =P
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on March 01, 2010, 08:37:39 pm
I'm working on.


(http://img194.imageshack.us/img194/7973/clocktowerh.png)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Dark-Hylian on March 01, 2010, 08:52:43 pm
Damn. That blew my socks off. Really, really good. It looks like you've fixed out the shadowing on the bottom as well, and... wow...
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on March 01, 2010, 09:06:47 pm
Oh my god. This is epic. O_O

The only thing you could improve are the nearly black outlines of the clock.
In my opinion the color you used is a little bit too dark.

But this sprite is epic.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zaeranos on March 01, 2010, 10:23:00 pm
It looks nice except for the the the part with the sphere. For the shading I have to agree that you best use some dithering, because the color borders are to hard for such a big object. Second the footing of the sphere looks really weird as if it does not belong. And third the building at the top has a perspective in the depth direction. In MC a building does not have a perspective narrowing when going in to the depth or height. Look at the attachment. The left red line is what it should be and the right red line is what you made.

My advice for the disk on the clock, is that you can better make it separate. Because the disk needs a sun face for daytime and a moon face for nighttime.

With the lower door there are also some major errors. First the doormat seems to have a 2 pixel height, while the door post of the lower door is nonexistent. The perspective of the pillar next to that same door is wrong. It should be straight. Finally I must say that the lower area that Link should be able to walk on, does not conform the 16x16 tilesize or the 8x8 subdivision for solid barriers. The height of the ledges to the left of the stairs and the back of the stairs are to small.

Overall, It looks nice and all, but I don't think this is a usable sprite.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mamoruanime on March 01, 2010, 11:02:10 pm
Overall I think it's kind of sloppy. While it does look like you did a good job using MC tiles in a new fashion, the additional stuff created just doesn't seem right to me. For example; the actual clock face is all wrong. The perspective is odd, and it just doesn't work at all with the rest of the design. It needs a lot of cleanup. Either way; you're on the right path
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on March 01, 2010, 11:04:23 pm
hmmm...
I found a few things you could improve.
(Thanks, Niek. ;))

Maybe you could make the big door a 32x32 pixel sprite instead of a 32x16 one.
So you would have to make the whole tower 16 pixels higher, but the result would look even better. So the perspective of the door wouldn't look that weird.
Furthermore I would make the walkable floor in front of the door 16 pixels wider.
So there would be more space for the tile in front of the upper door.
I would also change the green color of the floor and make it a wooden floor like it was in MM.
And I agree with Niek. You definitely have to make it suitable for a 16x16 pixel grid.

Anyway your sprites are really awesome. ;)


EDIT:

I noticed that the perspective of the upper part of the clock doesn't work.
You have to make the frame of the  upper part of the clock wider and the area above smaller.
 
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zaeranos on March 02, 2010, 10:29:42 am
I took a look at some more sprites you made and you made more perspective errors.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on March 03, 2010, 12:18:47 am
Yes. I already posted that there is a perspective error with the door.
Though I disagree with the perspective error of the whole house you showed in your picture, since the houses in Whittleton  are formed like that.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Xfixium on March 03, 2010, 12:53:23 am
Wait, are you saying the door perspective is wrong, or the door doesn't look right with the house? Considering the door is directly ripped from FSA, I can't really argue the perspective.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mamoruanime on March 03, 2010, 01:18:06 am
There has to be some sort of leniency when it comes to perspective and Zelda. I mean the entire game is odd if you look at it that way. There are some things that are blatantly wrong, but the door isn't one of them :P
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mirby on March 03, 2010, 01:30:55 am
Now it seems like you're looking for something that might just be a tiny bit bad and blowing it out of proportion.
Making a mountain out of a Moldrill.... I mean mole hill. No offense Breedlove... >_>
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Miragos on March 03, 2010, 02:47:44 am
Wait, are you saying the door perspective is wrong, or the door doesn't look right with the house? Considering the door is directly ripped from FSA, I can't really argue the perspective.
The same doors are used in the Cave of Flames in MC. But there is a difference between the Overworld perspective an the dungeon perspective. Also the doors are slightly different.
But you just have to edit them a little bit in order to make them fit with the perspective.

Now it seems like you're looking for something that might just be a tiny bit bad and blowing it out of proportion.
Making a mountain out of a Moldrill.... I mean mole hill. No offense Breedlove... >_>
You're totally right, but to improve a sprite you have to be a little bit critical.
In my opinion it's better to get a huge amount of suggestions for improving a sprite than getting just hundreds of "Awesomes", although the sprite isn't perfect yet.
 

However nice sprites, Leduardo. ;)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Breedlove on March 03, 2010, 04:48:18 am
You don't make a mountain out of Moldrill. Moldrill is the mountain.

Anyways nice sprite, I don't really give a !@#$% on the perspective. Looks fine to me. It's not like "OMG BEST PIXEL-ING I HAVE EVER SEEN" like a few people were saying... But it's certainly good. And better than I can do.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zaeranos on March 03, 2010, 07:19:20 am
Well, the middleton house has a straight door post, thus if he is recreating it, like the picture and post suggest, then he should make it straight. If he is making a sprite inspired by the middleton house then it is okay I guess.

The perspective with the house is difficult to begin with, because the main points of the roof are aimed at the back and the front and not like the sides as is usual with MC houses. Including the round form of the house makes it difficult to get a right perspective. I have taken a longer look and I think it isn't much a job of altering heights or adding stuff. It is about erasing something. The hind legs of the treestump are still visible, which gives the weird perspective. If those are left out of the picture, it would improve the perspective.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on March 18, 2010, 10:43:52 pm
Today,

I bring to you Tingle's Rosy Rupeeland's Deku Tree resized in Minish Cap height, but not recolored yet. If anyone want to improve it, go for it!

(http://img443.imageshack.us/img443/4140/tinglesdekutree.png)

The original one.
(http://img146.imageshack.us/img146/9351/dekutree.png)
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Random on March 19, 2010, 12:09:00 am
Today,

I bring to you Tingle's Rosy Rupeeland's Deku Tree resized in Minish Cap height, but not recolored yet. If anyone want to improve it, go for it!

(http://img443.imageshack.us/img443/4140/tinglesdekutree.png)
Nice! I think you should use the FSA palm tree pallet colors for it.

P.S.: How do you make a Sweet juice in that game? I can't cook with more than 5 ingrediants for some reason.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Mamoruanime on March 19, 2010, 12:28:18 am
Today,

I bring to you Tingle's Rosy Rupeeland's Deku Tree resized in Minish Cap height, but not recolored yet. If anyone want to improve it, go for it!

(http://img443.imageshack.us/img443/4140/tinglesdekutree.png)

Might want to change it from "Ripped" to "Edited" :P Since once you modify it from the original it's no longer a rip :P
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Zaeranos on March 19, 2010, 08:16:06 am
Agreed, but then again resizing is a very little effort in ripping. My question to Leduardo is whether he is serious about having people use his sprites in games. The way he presents his sprites is not really practical. People need to seriously edit them to be of practical use in a spritesheet.
Title: Re: Zelda Wind Waker Custom Tiles
Post by: Leduardo on March 19, 2010, 01:58:09 pm
You can  use and edit freely my sprites.
I just put my name to those that seeking sprites on  google know where it came from.
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on March 19, 2010, 02:43:52 pm
Cool. With some color editing, that would work very well, especially since it resembles the WW Deku Tree.

I was going to say, "What someone should rip is the music from the Deku Temple", but:

http://www.youtube.com/watch?v=tmGymwqUUMY
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on March 19, 2010, 03:08:24 pm
Actually, what my problem with the sprite is, that you ripped it and put it in a new image and I don't even know if it is alligned to a grid. But more importantly you put a MC Link sprite over and half over the shadow. Now to use the deku tree, you need to edit out Link and try to guess the detail of the shadow and ground is behind Link. The shadow as you notice has some lightly colored pixels.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 23, 2010, 02:43:23 pm
Below I made a sprite of an explorer.

(http://img44.imageshack.us/img44/6258/explorer.png)
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on March 23, 2010, 05:21:01 pm
I like the tent alot! The explorer is also quite nice. But it feels a bit to much like an edit.  :-\
Title: ZEPHOS
Post by: Leduardo on March 23, 2010, 08:20:03 pm
(http://img534.imageshack.us/img534/6984/zephos.png)

Zephos from Wind Waker.
Title: Re: Zelda's Custom Tiles
Post by: Mirby on March 23, 2010, 10:12:18 pm
That's pretty accurate! Nice job!
Title: Re: ZEPHOS
Post by: FrozenFire on March 23, 2010, 10:14:37 pm
(http://img534.imageshack.us/img534/6984/zephos.png)

Zephos from Wind Waker.

The black outline is too thick/dark on the left side. Super easy fix. Besides that, I really like it! Nice job.
Title: ZUNAS MC STYLE
Post by: Leduardo on March 29, 2010, 02:41:54 pm
(http://img220.imageshack.us/img220/1622/zunas.png)


The original one:

(http://spriters-resource.com/ds/marioandluigi3/toads.png)



Here we go!
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on March 29, 2010, 02:43:41 pm
Pretty nice.
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on March 29, 2010, 05:36:59 pm
Is that an edit of a Toad from Mario & Luigi?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 29, 2010, 07:14:24 pm
yes, it is.
Title: Re: Zelda's Custom Tiles
Post by: Random on March 29, 2010, 08:04:39 pm
XD So nowonder I thought it looked framilier. Can I use the Zunas if I give credit?

P.S.: Did you also use beanbean-atributes?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 29, 2010, 09:40:41 pm
Use it freely!
=)
Title: Oriental Tower
Post by: Leduardo on April 05, 2010, 08:25:43 pm
(http://img401.imageshack.us/img401/4451/towerc.png)

Oriental Tower

(http://img693.imageshack.us/img693/8932/casanp.png)

The original one.
Title: Re: Zelda's Custom Tiles
Post by: Random on April 05, 2010, 08:27:55 pm
What did you edit? It just looks like the same tileset used on the Store-owner's summer house. (Were the dog is in the swamp.)
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 05, 2010, 08:34:29 pm
yes, I used the same tileset but I had to edit the roof and the body of the house to make the tower.
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on April 05, 2010, 09:14:25 pm
The top corners of the roof are cut off.
Title: Re: Zelda's Custom Tiles
Post by: Random on April 05, 2010, 10:45:46 pm
Top corners of the roof are as attached. I'm trying to recreate the FSA snow realm tree an am having a little trouble at it. Can you help me with it? Also, are you going to finish the Female Zuna? Are the Zunas you made kids becuase they are smaller?
Title: Re: Zelda's Custom Tiles
Post by: Master Yoshi on April 06, 2010, 05:30:32 am
Not trying to say you've done anything wrong, but when you make an edit of someone else's sprite, be it a fan sprite or official, it's best to tell the people you're showing your work to.

Basically what I am saying is that probably everyone in this thread believed that you made your wolf Link sprite completely by yourself, when in fact it's a slightly modified recolor of Nintendo's work. That's a bit misleading. Looking through this thread, a fair ammount of your work appears to be slight edits of existing material. I don't think there's much morality in taking or asking for credit in something you didn't originally make, even if you did slightly edit it.

That would be like me taking a copy of the Mona Lisa, splashing some paint on it and asking for credit on the entire painting.

My suggestion would be to work on progressing from editting to making your own material. You've got a bit of talent under your belt, from what I can tell in what is clearly your own work. I think you'll advance well.



And I apologize if anyone thinks I'm out of line with this post. I just don't think anyone should ask for credit for the hard work of others.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on April 06, 2010, 02:34:17 pm
MY, I don't think you are out of line. I didn't even knew about those originals.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 06, 2010, 02:54:18 pm
I agree with you in parts. And I never said I made the wolf link by myself. It is a custom sprite.

In the dictionary:
Customize = Change to make something that will better serve the requirements of someone.
Personalize.


I think that anyone can create anything from zero. Even the sketches have an inspiration from somewhere. I use rather the work of others to create my own. And to do this, the customization, gives a lot of work.

What can I do from now is to put the original sprite I used to develop the my custom sprites, the take off the credit.

So nobody complains, right?
Title: Re: Zelda's Custom Tiles
Post by: Master Yoshi on April 06, 2010, 03:04:40 pm
Right. I wasn't trying to say you claimed you made that sprite. It's just nice to let everyone know what your work is editted from.. much better than accidentally misleading people.

And by the way, you did a really nice job of turning that sprite into wolf Link. I think it was a good choice to work from.  :)
Title: Re: Zelda's Custom Tiles
Post by: Random on April 06, 2010, 09:20:43 pm
Said like a true man. ;D
Title: Goron Link
Post by: Leduardo on April 08, 2010, 09:27:48 pm
(http://img35.imageshack.us/img35/4262/goronlink.png)

Goron link,
let me know what you think.
Title: Re: Zelda's Custom Tiles
Post by: Random on April 08, 2010, 10:05:27 pm
I think you should make the hat more visible. Besides that, it is good.
Title: Re: Goron Link
Post by: Zhello on April 08, 2010, 10:06:00 pm
(http://img35.imageshack.us/img35/4262/goronlink.png)

Goron link,
let me know what you think.

Nice one Leduardo  XD
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on April 08, 2010, 10:12:47 pm
Nah, the hat's fine. Perspective's good.

The toes of his boots look a bit sharp.
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 08, 2010, 11:43:19 pm
Yeah, the toes are sharp... Great job as usual though!
Title: Re: Zelda's Custom Tiles
Post by: Random on April 08, 2010, 11:48:23 pm
Not that you mention it, you can smooth it out a bit.
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on April 09, 2010, 07:30:36 am
Could you make it a bit bigger? And with a little bit more hair?
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on April 09, 2010, 07:34:13 am
Leduardo, I have one question. Are you ever going to animate those custom sprites?
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on April 09, 2010, 01:22:50 pm
Leduardo, I have one question. Are you ever going to animate those custom sprites?

^ this. I also agree that the toes are a little pointy, but the sprite is nice! Great job!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 09, 2010, 02:40:07 pm
I changed the hat to make it become more visible, and also changed the foot that was not pleasing me.
The height I had already added a pixel of the original sprite goron.

(http://img682.imageshack.us/img682/4262/goronlink.png)

The first animation
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 09, 2010, 05:33:33 pm
Much better! Way to go!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 09, 2010, 06:51:47 pm
The Back animation of Goron Link.
Let me know what you think.

(http://img404.imageshack.us/img404/4262/goronlink.png)
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 09, 2010, 07:04:45 pm
Just as polished.
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on April 09, 2010, 08:58:44 pm
Animations, yay! They look good to me.

I was just thinking that Dark-Hylian might have use for these when he gets back to making his MM2D game. Keep up the great sprite work!
Title: Re: Zelda's Custom Tiles
Post by: Random on April 09, 2010, 09:52:43 pm
I love the new front pose! The back pose's hat has too much of a pale blue outline at certian parts. Try darkening the outline.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 09, 2010, 11:01:35 pm
I fixed a bit the back hat, (like random said) and i made the side view.
I hope you enjoy it.

(http://img251.imageshack.us/img251/4262/goronlink.png)
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 09, 2010, 11:08:32 pm
He's too hunched over in the side view. Look at the photo; he's standing tall, proud of his heritage. Your sprites show him hunched over, miserable. Try to straighten him if you can.
Title: Re: Zelda's Custom Tiles
Post by: Random on April 09, 2010, 11:22:54 pm
XD I was thinking he looked hunched, then I saw that Mirby said it heself. Great minds think alike. I sugest moving his head back and shortening his hat (for the side view).
Title: Re: Goron Link
Post by: zeemo71 on April 11, 2010, 09:36:38 pm
(http://img35.imageshack.us/img35/4262/goronlink.png)

Goron link,
let me know what you think.

OMG that is amazing i have collected every sprite out there (literally) and that is the best goro link i have seen there is only one i have that could compete with that!!!
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on April 12, 2010, 02:28:52 am
I believe I'm going to make my own Gorolink sprites, Frozen, but these looks pretty good. I still don't like the feet, and the hunchedness should be fixed.
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on April 12, 2010, 07:03:47 am
I believe I'm going to make my own Gorolink sprites, Frozen, ...

Cool. These are actually just edits of the MC Goron anyway, if I'm not mistaken. I seem to recall Leduardo saying something about that.

The original MC Goron sprites (closer to the bottom of the sheet):
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6389 (http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6389)
The edited work that includes walking left and right, etc (I believe this is what Leduardo went off from ?):
http://www.spriters-resource.com/custom_edited/zelda/sheet/17383 (http://www.spriters-resource.com/custom_edited/zelda/sheet/17383)

Judging from the original, I think he's always that hunched over. Sure, it doesn't match the source model, but it's MC style, not Nintendo 64 style, so it's going to look different. It's probably the hat that's making the hunch more noticeable with the edit than in the original though.
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 12, 2010, 07:30:12 am
That's what I figured; explains the hunch.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 12, 2010, 02:36:44 pm
Actually I used the sprite ripped the basis of the Goron Minish Cap.
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6389

Now about the missing animation I made by myself, long time ago (not copied from anywhere).

Now I would like to ask you if anyone knows some animation Goron rolling? The editing that I saw up I didn't like so much.

I'll fix the hunched looking.
Title: Goron Link 5.0
Post by: Leduardo on April 12, 2010, 05:36:08 pm
(http://img689.imageshack.us/img689/9408/goronlink50.png)

Fixed items:

 - feet (front view);
 - hunchback (side view).
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 12, 2010, 05:43:21 pm
That looks better! Nice job!
Title: Re: Zelda's Custom Tiles
Post by: ALTTP Fan on April 12, 2010, 06:55:31 pm
really nice sprites Leduardo!
Title: Re: Zelda's Custom Tiles
Post by: Random on April 12, 2010, 10:07:06 pm
Love it! Except a little detail I just noticed, Goron Link has a tatoo on the sides of his arms.
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 12, 2010, 10:45:19 pm
That would only really be able to be shown as like 4 pixels or something... not really that detailed nor important in the long run if you ask me.
Title: Re: Zelda's Custom Tiles
Post by: Bludleef on April 13, 2010, 12:30:07 am
That would only really be able to be shown as like 4 pixels or something... not really that detailed nor important in the long run if you ask me.

exactly and it would come out looking more like a smudge on his arm then a tattoo.
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 13, 2010, 12:35:15 am
When converting something like a 3D model which can be detailed like that into a 2D sprite, which is smaller and thus can't be detailed that much, sometimes sacrifices have to be made.
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on April 13, 2010, 02:54:47 am
I agree. I noticed that there was no tattoo and I realized that it would be too much detail to try to cram into this style. It looks great as is. Nice work on those GoroLink revisions Leduardo! Why don't you upload it to the graphics resources? That way people can rate it. ;) Unless you want to make the rolling first.

I'm just saying, we need more great resources like this in there so that they don't get lost in time. I've already seen some great sprite threads (topics) get forgotten and lost as new topics push them down.
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 13, 2010, 04:46:33 am
As have I; it's a tragic cycle. But it seems to be ending as this current batch of threads show no sign of dying, which is the only way they'd be lost to the depths of the board.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on April 13, 2010, 07:19:59 am
I have to say this Goron Link looks great and it has animations, which is excellent. Although I would probably suggest you get the full set of movements first. On the other hand you could always added additional animations later.

I'm just saying, we need more great resources like this in there so that they don't get lost in time. I've already seen some great sprite threads (topics) get forgotten and lost as new topics push them down.
The problem is that 9 out of 10 of these topics are nothing more than "look-what-pretty-I-can-make-statues" topics. They make 1 frame in a front view of a standing pose of a single character and then go on to the next. Not even altering that single frame based on the comments. There might now be a long running of threads making sprites, but this Goron Link sheet that Leduardo made and Dark Hylian's Deku Link sprite sheet are the first real practical and ready-to-use resources that have come out of it. The rest is nothing more than look how pretty the statues are.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on April 13, 2010, 03:39:26 pm
Thanks people.
I saved Goron Link in Resource Database.

Today I bring to you a sprite that i made a 5 years ago.
(http://img411.imageshack.us/img411/723/surfinglink10.png)



My inspiration were M&L game, when Luigi turns on a surfboard.

(http://spriters-resource.com/gameboy_advance/mlss/luigioverworld.png)
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 13, 2010, 06:43:02 pm
I think WW would've been more fun if Link surfed everywhere... That would've been awesome! And you can't qualify that as "not-in-the-right-time-period" as surfing *technically* could've been around for quite a while.
Title: Re: Zelda's Custom Tiles
Post by: Random on April 13, 2010, 09:56:24 pm
Nice! Did you make a down pose for front and back and an up pose for sides? In my opinoin, TWW wouldve been better with snoboarding like in TP. Hyrule couldve went in an ice age and there couldve been evolved species. (Like mountian octork and snow bokoblins.) (Omg! I just got an idea!...)
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on April 13, 2010, 09:59:21 pm
Thanks people.
I saved Goron Link in Resource Database.

Today I bring to you a sprite that i made a 5 years ago.
(http://img411.imageshack.us/img411/723/surfinglink10.png)



My inspiration were M&L game, when Luigi turns on a surfboard.

(http://spriters-resource.com/gameboy_advance/mlss/luigioverworld.png)

Hmm, that is actually a nice idea. A few remarks though.
- I do think that it is better if you make the surfboard a tad bit slimmer (at least at the side view) so that Links arms don't need to be out of proportion long for the starting up bit.
- When surfing to the right it would be nice to let Link also look to the right.
- You should make a complete spritesheet out that with the following elements:
       * Starting up the surf
       * Surfing
       * Controlled stop
       * Falling down when bumping into something.

When your are making the sheet make sure to have three directions (down, up and side) and it would be nice if the board was sprited separate from Link.
Title: FARON - TP - MC STYLE
Post by: Leduardo on April 15, 2010, 10:12:55 pm
FARON - TP - MC STYLE

(http://img44.imageshack.us/img44/2091/farontpmcstyle.png)

My inspiration:

(http://img143.imageshack.us/img143/4282/tpfaronspirit1.png)
Title: Re: Zelda's Custom Tiles
Post by: Random on April 15, 2010, 10:16:50 pm
*Jaw drop* Oh my gosh!!! This is awsome! I like how you went with the details on the sol. Are you going to make the rest also?
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on April 15, 2010, 10:30:59 pm
Well dang, that is awesome! My only crit is to lighten the outline in areas that are lighted and keep the darker outline for the parts that are darker.
Title: Re: Zelda's Custom Tiles
Post by: zeemo71 on April 15, 2010, 10:37:09 pm
thank you Leduardo  for making that!!! that is the second god thing from TP out on the internet and the other one is a different guy so its PERFECT!!! :)) :) :) :D
Title: Re: Zelda's Custom Tiles
Post by: Mirby on April 15, 2010, 10:41:09 pm
That, sir, is a work of art! That would fit in the Louvre....'s sprite exhibit, if they had one. That's how good it is! ^_^
Title: Re: Zelda's Custom Tiles
Post by: Random on April 15, 2010, 10:52:22 pm
thank you Leduardo  for making that!!! that is the second god thing from TP out on the internet and the other one is a different guy so its PERFECT!!! :)) :) :) :D
Technicaly, its a light spirit. The gods made the light spirits to protect the sols of hyrule. (Not sure if that's what their called, but thats what their called in the Twili Realm.)
Title: Re: Zelda's Custom Tiles
Post by: zeemo71 on April 15, 2010, 10:58:51 pm
yea i knew that i just forgot thats all but yeah there is only 2 out of 4 light spirit sprites on the internet (i know cause  like i keep saying i've cleaned out all the major and some small sites)
Title: Re: Zelda's Custom Tiles
Post by: Random on April 16, 2010, 03:44:27 am
Can you show me who made/where is the other Light Spirit sprite?
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on April 16, 2010, 12:58:22 pm
That is awesome, dude! Keep it up and give us more from Twilight Princess!
Title: Re: Zelda's Custom Tiles
Post by: zeemo71 on April 16, 2010, 01:44:04 pm
its awesome that you are doing FSA style cause its cool and i didn't know what that style looked like much
Title: Locomo's Kart
Post by: Leduardo on May 10, 2010, 08:25:32 pm
(http://img267.imageshack.us/img267/6451/kartp.png)

Today, a quiet day, appeared this crazy idea.
Title: Re: Zelda's Custom Tiles
Post by: Jeod on May 10, 2010, 08:28:05 pm
Zelda Kart? Zelda Kart!?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 10, 2010, 08:30:19 pm
why not?!?

The locomos did not move for a car?

It could be a soap box cart.
Title: Re: Zelda's Custom Tiles
Post by: Jeod on May 10, 2010, 08:34:11 pm
Leduardo I demand you make a Zelda Kart Advance for z3.
Title: Re: Zelda's Custom Tiles
Post by: Starforsaken101 on May 10, 2010, 08:39:06 pm
Leduardo, you are awesome.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 10, 2010, 09:33:24 pm
(http://img689.imageshack.us/img689/7463/kart2.png)

2 racers!
Title: Re: Zelda's Custom Tiles
Post by: Gray AKA Brown on May 10, 2010, 10:14:23 pm
Awesome Zelda Kart sprites its so original. 8)
Title: Zelda's Kart
Post by: Leduardo on May 11, 2010, 05:47:42 pm


(http://img130.imageshack.us/img130/213/kart3.png)

3 racers!
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 11, 2010, 06:00:34 pm
Looking nice Leduardo. Are you also considering light weight, medium weight and heavy weight classes?
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 11, 2010, 09:30:08 pm
Hey, Leduardo. I keep thinking back to the Clock Tower sprite, and, was wondering if you'd like to help finish a Stone Tower Face. I'm really annoyed with this atm... because it's flat in some pictures and slanted in some others. However, I've gotten the bottom down, and I'm trying to do the mouth, but I'm not sure how big to make it. I don't see pictures of Link near the mouth, so I'm not sure how tall to make it.
Title: Re: Zelda's Custom Tiles
Post by: Jeod on May 11, 2010, 10:19:47 pm
(http://img8.imageshack.us/img8/9706/mm1i.png)

Just use that and put the GBC Link in the doorway of your current mockup.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 12, 2010, 12:13:06 am
Here's what I did: Had to go to the dentists, and I'm sick so I fell asleep, but it's much better, and about the right size. If Led doesn't respond about helping I'll move this to MM2d's graphic topic.
Title: Re: Zelda's Custom Tiles
Post by: Ethelon on May 12, 2010, 01:06:05 am
Is that 3/4 view though? Looks more platform.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on May 12, 2010, 03:46:23 am
you are a very good spriter !!! i love lots of these sprites
Title: Zelda's kat - 4 racers
Post by: Leduardo on May 13, 2010, 06:30:04 pm
4 racers!

(http://img146.imageshack.us/img146/7783/kart4.png)
Title: Re: Zelda's Custom Tiles
Post by: Kleaver on May 13, 2010, 10:52:20 pm
Hahaha! That is friggen awesome!  XD
Someone needs to make a Mario Kart mod right now :D
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 13, 2010, 10:55:25 pm
I know! Too busy w/ my project to do it myself, but if I wasn't, I would tottalllly see if I could manage it. (Do a Moblin next!! That or the Oracles.)
Title: Re: Zelda's Custom Tiles
Post by: Breedlove on May 13, 2010, 11:22:13 pm
I'm gonna guess he's gonna do a Zora next. Seriously this is awesome. If you don't make a fangame of this I'm going to be disappointed. There could be boomerangs instead of koopa shells :P
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 13, 2010, 11:37:37 pm
Well unless he's made a MC Zora, then that's not likely. However, I WILL, I swear, make something out of these, if at all permitted.
Title: Zelda's kart
Post by: Leduardo on May 14, 2010, 03:19:49 pm
5 racers!

(http://img85.imageshack.us/img85/6755/kart5q.png)
Title: Re: Zelda's Custom Tiles
Post by: DJvenom on May 14, 2010, 05:40:12 pm
LOL! these are awesome!!!!!!
Title: Re: Zelda's Custom Tiles
Post by: Bludleef on May 18, 2010, 12:06:35 am
These are awesome!!

Well if there is a fan game items could be as follows:

Items List Mario - Zelda

Maybe some additional items could be added as well.  I am basing these on the Super Mario Kart that the sprites are from, by the way.
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on May 18, 2010, 06:43:16 am
^I'd make some changes to that.

Lightning = Bombos or Ether Medallion
Mushroom = Pegasus Seed
Red Shell = Boomerang
Green Shell = Bombchu
Star = Guardian Acorn + Piece of Power*

*aka. "Acorn Power" (It would be an icon that looks like an acorn inside a triangle)
Title: Re: Zelda's Custom Tiles
Post by: Wasabi on May 18, 2010, 07:47:23 am
you guys are getting the red shells and green shells mixed up. It makes more sense for the red shell to be a bombchu since it's the homing one.
Title: Re: Zelda's Custom Tiles
Post by: Mamoruanime on May 18, 2010, 07:56:20 am
you guys are getting the red shells and green shells mixed up. It makes more sense for the red shell to be a bombchu since it's the homing one.

I'm inclined to agree :p

I also think that some of the more obscure items from MKWii could be added as well; for example-

POW could be Megaton Hammer
Bullet Bill could be (as lame as it is), a cannon ball


~~

Personally I think the banana peels shouldn't be bombs because a bomb doesn't imply spinning out, but rather esplodin'. I think "Chu Jelly" would work for that D:
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on May 18, 2010, 08:28:04 am
you guys are getting the red shells and green shells mixed up. It makes more sense for the red shell to be a bombchu since it's the homing one.

Bombchus don't home, broski, they travel in a straight path.  The boomerang (Wind Waker) is homing though.

Plus the Bombchus would blow up when they hit the target, so that's more power for less accuracy, which is a nice upgrade for the Green Shells since they were completely inferior to Red Shells.
Title: Re: Zelda's Custom Tiles
Post by: Wasabi on May 18, 2010, 10:52:30 am
you guys are getting the red shells and green shells mixed up. It makes more sense for the red shell to be a bombchu since it's the homing one.

Bombchus don't home, broski, they travel in a straight path.  The boomerang (Wind Waker) is homing though.

Plus the Bombchus would blow up when they hit the target, so that's more power for less accuracy, which is a nice upgrade for the Green Shells since they were completely inferior to Red Shells.
However, the boomerang doesn't home in any of the 2D games, and bombchus in PH allow you to draw the path of them on the map :p I don't think there's really any items in zelda that full on home for enemies, it'd make the games easier than they already are.

And the bomb for banana doesn't make a lot of sense either, since there's a throwable bob-omb in the wii mario kart.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 18, 2010, 11:08:15 am
Green Shells - Arrows
Red Shells - Boomerang
Blue Shells - Bombchu or Magic Boomerang
Placable Bomb - Bomb
Mushroom - Pegasus Boots
Starvincability - Either gold Kinstone or Force Gems
Ghost - Probably just a Bottle, swipe and steal.
Lightning - Ether Medallion
Bananas - No idea, could be a dumped Bottle of water or Chu Jelly, the sprite being where the Chu goes into the ground most of the way.

Also, Bullet Bills should be flying bombchus imo.

These are all from the 64 one, havn't played the MKWii. Just some Ideas.
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on May 18, 2010, 12:05:37 pm
bombchus in PH allow you to draw the path of them on the map :p

(http://i40.tinypic.com/2ywv1h1.png)

That's sum !@#$%.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 18, 2010, 05:32:46 pm
I agree with Shefali about that bombchus aren't really homing projectiles, just like the Bomblings of TP. But due to a lack ofg anything better, I do think that bombchus would make the best equivalent of the red shells. I don't think the boomerang is a real equivalent of a shell, not to mention that the shells do not return to the owner.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 18, 2010, 09:02:58 pm
(http://img20.imageshack.us/img20/6315/kart6.png)

6 racers!
Title: Zelda's Kart - 7 racers!
Post by: Leduardo on May 19, 2010, 03:44:38 pm
(http://img29.imageshack.us/img29/1241/kart7.png)

7 racers!
Title: Re: Zelda's Custom Tiles
Post by: SlimmyG on May 19, 2010, 05:55:36 pm
These are actually fantastic... anyone with talent gonna try and make a game? lol
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 19, 2010, 07:25:04 pm
I'm thinking Community Project. This would be genious as a Multiplayer.
Title: Re: Zelda's Custom Tiles
Post by: SlimmyG on May 19, 2010, 07:26:54 pm
I'm thinking Community Project. This would be genious as a Multiplayer.

It'd be a lot less work than the old Community Project. Seeing as there'd be no story, sidequests, characters...
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 19, 2010, 07:29:00 pm
I found this Mario Kart Fan Game (on Game Maker):

http://gmc.yoyogames.com/index.php?showtopic=460071

Maybe we could use it.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 19, 2010, 08:06:15 pm
That looks quite good. Zelda Kart 2.5d would be crazy beast.
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on May 19, 2010, 08:17:55 pm
The track possibilities are endless. With 4 cups to total 16 tracks, we could do a track based on areas from every Zelda game and still have room left over. The Lost Woods from Spirit Tracks come to mind - you'd have to go in the right directions, while avoiding falling and swinging Skulltulas and incoming trains.
Title: Re: Zelda's Kart 7 racers + items
Post by: Leduardo on May 20, 2010, 03:54:48 pm

(http://img175.imageshack.us/img175/8060/kart7items.png)

7 racers + items


I wonder if we ever get to play Zelda's Kart on DS ...
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 20, 2010, 08:12:27 pm
I like the racers, although you could add some more heavy weight and light weight drivers. I don't really like half of the choices for the items though.
Title: Re: Zelda's Custom Tiles
Post by: SlimmyG on May 20, 2010, 08:13:20 pm
I like all except the heart piece: I think it should be a bottled fairy.
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on May 20, 2010, 08:24:31 pm
I can't agree with the Heart Container or the Faerie; neither of those seems good for an invincibility item.  I think a Triforce would work because it's a near-equivalent of the Star as a game symbol/mascot, and also has magical powers.
Title: Re: Zelda's Custom Tiles
Post by: Breedlove on May 20, 2010, 08:47:50 pm
I feel like arrows would work good for a red shell actually, and boomerang for green. Because bow and arrow is accurate, and would most of the time hit the opponent in front of you. The magic boomerang works too, but I always disliked that item in Zelda games anyways.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 20, 2010, 08:56:14 pm
Radical Idea here!!! Bottled Tornado for Bananas. I've wanted to use the idea in my Zelda fan game, and still am planning to, but I think the MC tornado would be a great banana, have you spin around like four times or something.

I think I like the Triforce / Force gem for invincability, and honestly, i have NOOOO idea where the Feather came from, certainly not MK64.

And honestly, we could branch out a little, add different arrow shots, freezing, fire, light, etc.
Title: Re: Zelda's Custom Tiles
Post by: Breedlove on May 20, 2010, 09:27:59 pm
Radical Idea here!!! Bottled Tornado for Bananas. I've wanted to use the idea in my Zelda fan game, and still am planning to, but I think the MC tornado would be a great banana, have you spin around like four times or something.

I think I like the Triforce / Force gem for invincability, and honestly, i have NOOOO idea where the Feather came from, certainly not MK64.

And honestly, we could branch out a little, add different arrow shots, freezing, fire, light, etc.

A bottled tornado wouldn't exactly make sense for a banana. Bananas are something that are just dropped in one spot and remain there until someone slips on them and spins out.

So you see, a tornado tends to move around and be really huge and powerful, unlike most bananas
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 20, 2010, 10:18:24 pm
In minish cap, the tornados are somewhat hard to see, about the size of link, and stay in one spot, save the one by the Lon Lon Ranch. I don't think it'd be any worse than a bomb for a banana, the only other thing I can think of are the mudballs that the Pestos drop in places like the Water Temple.
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on May 20, 2010, 10:33:59 pm
Mamo's suggestion of Chu Jelly was a good idea.
Title: Re: Zelda's Custom Tiles
Post by: Wasabi on May 20, 2010, 10:43:12 pm
Mind you, whatever item you use as red shells and green shells needs to be able to orbit the player without looking stupid. I've changed my mind, boomerangs would be the perfect choice.

And chu jelly for bananas would probably work well.
Title: Re: Zelda's Custom Tiles
Post by: Breedlove on May 20, 2010, 11:11:59 pm
In minish cap, the tornados are somewhat hard to see, about the size of link, and stay in one spot, save the one by the Lon Lon Ranch. I don't think it'd be any worse than a bomb for a banana, the only other thing I can think of are the mudballs that the Pestos drop in places like the Water Temple.

I feel like your looking into this way too much. These are becoming the most obscure things in the Zelda universe you are mentioning. Mudballs that the Pestos (?) drop in the Water Temple? -_-

Chu Jelly would work best probably for bananas. Does anyone else agree that shooting an arrow at the kart in front of you is best for red shell?
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on May 20, 2010, 11:16:16 pm
Does anyone else agree that shooting an arrow at the kart in front of you is best for red shell?

I disagree.  The Red Shells can change their trajectory and home-in on targets.  Arrows have never worked like that.  Boomerang is the most logical weapon to use as a Red Shell because it's the only weapon in any Zelda game that follows its target.  (unless there's some crappy DS game item that I don't know about)
Title: Re: Zelda's Custom Tiles
Post by: Breedlove on May 20, 2010, 11:19:40 pm
True.. in that case boomerangs :(


lol
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 20, 2010, 11:44:52 pm
Does anyone else agree that shooting an arrow at the kart in front of you is best for red shell?

I disagree.  The Red Shells can change their trajectory and home-in on targets.  Arrows have never worked like that.  Boomerang is the most logical weapon to use as a Red Shell because it's the only weapon in any Zelda game that follows its target.  (unless there's some crappy DS game item that I don't know about)
I have to agree with Shefali. Arrows suck as homing weapons. My problem with the boomerangs is that they have always been stun weapons. They do not have the trashing impact a shell has by sending the target flying. I have to agree with Dl about orbiting the player, however variations on the bombchu might work also.

For the banana I think the bomb is the wrong equivalent. The bomb would be better for the bob-omb. For the banana I think the idea of the Chu Jelly would be the best. Green Chu Jelly for 1 time use and red Chu Jelly for multiple (without the dragging however).

The ether medallion I am also wondering about. Because ether actually freezes the enemies. Has some lighting impact on Link and then sends freeze orbs out. The Quake however send lighting blast over the ground. For the invincibility star I have to agree that a Triforce or power Acorn would be better.

Radical Idea here!!! Bottled Tornado for Bananas. I've wanted to use the idea in my Zelda fan game, and still am planning to, but I think the MC tornado would be a great banana, have you spin around like four times or something.
I would not use it for a banana but think about the tornados on top of Veil Falls and the Cloud Tops. I see this as an equivalent of Bullet Bill.

i have NOOOO idea where the Feather came from, certainly not MK64.
From Super Mario Kart.


About Cup names:
Mushroom Cup => Courage Cup or Kokiri Cup
Flower Cup => Wisdom Cup or Zora Cup
Star Cup => Power Cup or Goron Cup
Special Cup => Triforce Cup or Hylian Cup
Title: Zelda kart racing
Post by: Leduardo on May 21, 2010, 06:10:27 pm
(http://img218.imageshack.us/img218/1941/kart7items23.png)

I changed some itens.
Title: Re: Zelda's Custom Tiles
Post by: Mamoruanime on May 21, 2010, 06:30:12 pm
Does anyone else agree that shooting an arrow at the kart in front of you is best for red shell?

I disagree.  The Red Shells can change their trajectory and home-in on targets.  Arrows have never worked like that.  Boomerang is the most logical weapon to use as a Red Shell because it's the only weapon in any Zelda game that follows its target.  (unless there's some crappy DS game item that I don't know about)
I have to agree with Shefali. Arrows suck as homing weapons. My problem with the boomerangs is that they have always been stun weapons. They do not have the trashing impact a shell has by sending the target flying. I have to agree with Dl about orbiting the player, however variations on the bombchu might work also.

Stunning is essentially all that shell's do anyway :P they delay you. Doesn't have to be a 1:1 conversion.

Also I agree with the boomerangs being the shells completely; because come to think of it- you could pretty much do the whole *spinning around the player* thing in Link's Awakening anyway if you had the rooster :P
Title: Zelda Kart Racing - 8º racer
Post by: Leduardo on May 21, 2010, 08:11:54 pm
(http://img517.imageshack.us/img517/1155/kart8.png)

8 racers
Title: Re: Zelda's Custom Tiles
Post by: Mamoruanime on May 21, 2010, 08:45:20 pm
D: Wheres muh' Farore?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 21, 2010, 09:34:50 pm
Farore is boring!

she never did anything!
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 21, 2010, 10:31:48 pm
If you add Din AND Nayru, than you can't leave out Farore. Oh as an advice use a darknut or Moblin as another heavy weight class. And a child or minish for the light weight class.
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on May 21, 2010, 10:35:55 pm
My suggestion to a child from Minish Cap would be that kid with the nose drip.
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on May 21, 2010, 11:55:22 pm
What about a King as a heavy character? Or Ganon?
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on May 22, 2010, 02:05:02 am
this would be such an awsome game ... i think you should do the king and ganondorf maybe even a moblin or darknut as a heavy character you could also do vatti and beedle just a few ideas
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on May 22, 2010, 07:57:45 am
Farore is boring!

she never did anything!

Farore is the Goddess which gave Link his Powers... and how can you have a Courage Cup without the Goddess of Courage?
Title: Re: Zelda's Custom Tiles
Post by: Mamoruanime on May 22, 2010, 08:06:45 am
Farore is boring!

she never did anything!

D: except link Ages and Seasons so you can defeat the real enemy of those two games D:!!!

Without her, Zelda would be dead :p
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on May 22, 2010, 11:27:51 am
Farore is boring!

she never did anything!

D: except link Ages and Seasons so you can defeat the real enemy of those two games D:!!!

Without her, Zelda would be dead :p

and like i said she gave link his powers... imagine a link which doesn't have the courage to banish every evil... the world would be covered in darkness!
Title: Re: Zelda's Custom Tiles
Post by: Mamoruanime on May 22, 2010, 11:42:29 am
Farore is boring!

she never did anything!

D: except link Ages and Seasons so you can defeat the real enemy of those two games D:!!!

Without her, Zelda would be dead :p

and like i said she gave link his powers... imagine a link which doesn't have the courage to banish every evil... the world would be covered in darkness!

Well, that's a "maybe" since there's nothing official saying the Oracles are related to the Goddesses in any way other than the names :P
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 22, 2010, 12:08:45 pm
Well, it is not so much as what Farore has done, but who she is. Making a game and including 2 of the 3 Goddesses/Oracles is the same as making the 3 Stooges series with only 2 stooges. Or having a 3 course meal with only 2 courses. Or making trilogy with only 2 movies.

It is just NOT done.
Title: Re: Zelda's Custom Tiles
Post by: Breedlove on May 22, 2010, 03:17:06 pm
I will always play as Darknut to boost my testosterone-fueled ego. That is why you should make a Darknut the next character (Or Farore)

(http://newsimg.ngfiles.com/145000/145338_Darknut.jpg)

Why do I keep getting the feeling he could kill Ganon more efficiently than Link could? :-\
Title: Re: Zelda's Custom Tiles
Post by: शेफाली on May 22, 2010, 04:20:15 pm
Ganon could banish that Darknut to the Evil Jar.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 22, 2010, 05:59:47 pm
NOOOOO Teh Evil Jar!!!

But yeah, Ganon, Darknut, even Goron / Keaton could be heavy classes, with things like Minish and kids as small.

Or... Hurdy Gurdy Racer!!!
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on May 22, 2010, 10:40:32 pm
Or... Hurdy Gurdy Racer!!!
Oh hells yeah. With a special kart with a giant handle on it that turns as he drives.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on May 23, 2010, 01:05:49 am
Mwahaha. I like the special cart idea, I think carts for individual people would be sweet, then you could have Red Link in the Red Cart, Green Link in the Green Cart, etc, and give them little perks and all.

Maybe I'll let him use my Guru Guru once I'm done with it.

And here...
Title: Re: Zelda's Custom Tiles
Post by: Mamoruanime on May 23, 2010, 09:40:03 pm
As much as you guys are enjoying the idea of a Zelda Kart, as DJ pointed out to me earlier, the sheet's aren't complete :P

http://spriters-resource.com/snes/smariokart/sheet/6866

^That's a complete Mario sheet. The current sheets don't have enough tween angles between each 90' angle sprite. You're looking at about 5 tween angles for each 90' angle.
Title: Re: Zelda's Custom Tiles
Post by: DJvenom on May 24, 2010, 03:00:31 am
Here I was thinking they were 4 angles short, and they're 14 short :P
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on May 24, 2010, 06:56:16 am
I thought it was. I am not sure, but I thought there was also an animation for throwing and dropping items. But I could be wrong about that and think about one of the other 2D games.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 24, 2010, 09:58:40 pm
yes, there are other animations, but the animations are additional simple to do.
The main problem of basic animations I posted is the head. done, the rest is minutiae, right?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 24, 2010, 10:01:47 pm
I found this video:

http://www.youtube.com/watch?v=8A-J2vyMHt4
Title: Zelda's Kart - 9 racers
Post by: Leduardo on June 10, 2010, 10:26:35 pm
This is the last kart sprit that i make.

(http://img37.imageshack.us/img37/8462/kart9.png)
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on June 11, 2010, 02:39:12 am
You going to make them with all of the animations? Or just keep em as they are?
Title: Re: Zelda's Kart - 9 racers
Post by: pxl_moon (dotyue) on June 11, 2010, 02:47:37 am
This is the last kart sprit that i make.

(http://img37.imageshack.us/img37/8462/kart9.png)

how nice that you just ignore what people say
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on June 11, 2010, 02:33:57 pm
Thus, these sprites are the basis for a short racing minigame in  Minish Cap style.
For an adaptation of a bigger game in Mario Kart's style, it would be necessary to make the other poses. But while no one is using these sprites to make such a game, there is no reason to further develop the idea.

Besides, I'm working on something bigger. I'm trying to recreate a great setting for a Hyrule Town.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on June 11, 2010, 04:12:04 pm
Well that makes absolutely no sense. If you were to make custom "Zelda Kart" sprites, why would you not make them usable for others or even yourself? Anyways, I think you should anyways, if you want to of course, but not filling out the sprites with all of the animations. (Kind of like taking MC Links walking animation and leaving out three or four sprites =/) ---- Just my two cents
Title: ZUNAS CHAR
Post by: Leduardo on June 24, 2010, 03:35:03 pm
(http://img408.imageshack.us/img408/8734/zunas2.png)

The sprites of the game Four Swords Adventure are too tall in relation to the  Minish Cap sprites. This edition, the Zunas are in equivalent size.
Title: Catamaran
Post by: Leduardo on June 25, 2010, 09:18:46 pm
I tried to do something different this time ... wanted to set up a port ... for this the first step are the boats. Then came the idea of making a Catamaran.
I liked this one I did.

(http://img205.imageshack.us/img205/9076/catamaran.png)
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on June 26, 2010, 06:24:13 am
Hmm, looks nice. Though I have one thing. Don't cut this up in tiles but do cut it up in layers. Separate the mast, the sails, the flag, the ropes and the boat from each other and make them separate objects.
Title: Re: Zelda's Custom Tiles
Post by: Bludleef on June 26, 2010, 06:20:19 pm
Hmm, looks nice. Though I have one thing. Don't cut this up in tiles but do cut it up in layers. Separate the mast, the sails, the flag, the ropes and the boat from each other and make them separate objects.
This

If you do this then it makes it tons easier when it comes to animating the sails and flag and such.
Title: Re: Catamaran
Post by: Sinkin on June 26, 2010, 07:26:23 pm
I tried to do something different this time ... wanted to set up a port ... for this the first step are the boats. Then came the idea of making a Catamaran.
I liked this one I did.

(http://img205.imageshack.us/img205/9076/catamaran.png)
Nice, why not give a shot at a boat?
Title: Re: Zelda's Custom Tiles
Post by: DJvenom on June 27, 2010, 12:58:11 am
The Zunas look a LOT like beanbean people from the M&L series. Just sayin'
Title: Re: Zelda's Custom Tiles
Post by: Mirby on June 27, 2010, 01:53:05 am
That's what I thought too, DJ...
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on June 27, 2010, 08:15:07 am
The Zunas look a LOT like beanbean people from the M&L series. Just sayin'

That's actually true.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on June 28, 2010, 02:55:49 pm
(http://img291.imageshack.us/img291/4200/catamaran2.png)

Caramaran 2.0

About chars zunas man I used as the basis the toads sprite of Mario and Luigi 3 RPG. The  zunas woman, I mixed the sprite of a woman's Misnish Cap with char 4 swords adventure.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on July 02, 2010, 06:56:39 am
Leduardo, it is good you separated the top section of your boat. Now I have two remarks left:

1) Lose the tile division. Even if you want to use it as a decoration on a map, don't consider it as tiles. Consider it as a sprite. A sprite can always be used as tiles, but if you add tile separation it will be hard to use as sprites.

2) Next separate the sails from the mast. Because once again. The sails can be animated and the mast does not need to be. The mast still has to be separated from the boat, because of depth issues.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 02, 2010, 07:10:39 pm
Thanks Niek.
I'll improve it.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on July 07, 2010, 04:50:38 pm
are you going to make the boat in different angles ??
Title: Re: Zelda's Custom Tiles
Post by: Bazooie on July 16, 2010, 02:22:31 pm
Ah, if only we could get a good King of Red Lions from Wind Waker...  ;)

Anyway, great job on all of the sprites!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 19, 2010, 03:40:08 pm
Sorry people,
I'm kinda busy here at work, so I stopped a bit to make the sprites.
But so ease here, I'll be back.

As for the King of Red Lions (WW) if someone ripping the 3D game, I'll do.
Title: Beedle's Ship Shop
Post by: Leduardo on August 02, 2010, 07:06:10 pm
People,
Here's Beedle's Ship Shop in mc style.

(http://a.imageshack.us/img137/3374/beedleshipshop.png)

I hope you enjoy!
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on August 02, 2010, 07:29:10 pm
I can't see anything immediately wrong. It looks good. I do have some advice. Which I have said before as well. Separate the roof from the rest of the ship. This would also allow people to walk into the boat while keeping the roof over his head and not beneath the feet.
Title: Re: Zelda's Custom Tiles
Post by: DJvenom on August 02, 2010, 08:37:47 pm
Aside from a few jaggies and harsh lines, that's actually a pretty awesome sprite :)
Title: Boat Mc Style
Post by: Leduardo on August 11, 2010, 06:05:40 pm
A brand new sprite.

(http://a.imageshack.us/img713/7706/boatmc.png)
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on August 11, 2010, 06:26:25 pm
Hm, the sprite is good in general and all that, but the lines are a bit "bumpy" on the bottom and on the frame at the deck, maybe you should smooth that out and a bit more shading on the roof? 
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 18, 2010, 02:51:31 pm
People,
look this guy.
These Minish Cap sprites are amazing.
http://www.pixeljoint.com/pixelart/53187.htm (http://www.pixeljoint.com/pixelart/53187.htm)
Title: Re: Zelda's Custom Tiles
Post by: Martijn dh on August 18, 2010, 04:23:16 pm
Wow. Talk about talent.
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on August 18, 2010, 06:44:50 pm
yeah those are quite original tiles =)
seems medieval themed
Title: Re: Zelda's Custom Tiles
Post by: Rayo on August 20, 2010, 05:43:43 pm
WoW - This is fantastic!
Can anyone use this sprites with Credits or are this sprites for a special thing?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 23, 2010, 08:06:40 pm
Man,
I dont Know.
I'm using these sprites from the above link to study and improve my technique in the style Minish Cap.

Now,
another sprite of mine.
Dr. Borville from Twilight Princess in Mc style.

(http://a.imageshack.us/img685/4943/drborville.png)
Title: Re: Zelda's Custom Tiles
Post by: Freki on August 24, 2010, 12:20:04 am
Nice sprite, but you must improve the animation of it, the head must move a little up and down, take a look at Hyrule Town to see how is the movement of the NPCs. There is also a problem with the shadow, all characters in MC have a shadow of the same size.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 24, 2010, 02:58:06 pm
Fixed.

(http://a.imageshack.us/img831/9414/drborville2.png)
Title: shipyardworker - docker
Post by: Leduardo on August 25, 2010, 09:30:08 pm
(http://a.imageshack.us/img338/7527/shipyardworkerdocker.png)

I did This one today, directly from Zelda Phantom Hourglass.
I hope you like it.
Title: Re: Zelda's Custom Tiles
Post by: Dark-Hylian on August 25, 2010, 09:46:10 pm
Looks pretty good, but I'd fix the feet, they dont look MC style, and the face. He doesn't seem that red in the picture, more of a dark tan. Otherwise, it's pretty well done.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 25, 2010, 10:05:05 pm
(http://a.imageshack.us/img824/1408/20096335.png)
That Photo is not so detailed. This one is from the game.
The nose is red. The skin is darker, like this photo.

About the feet: if i put a bigger feet, the character seems strange, out of perspective. This feet is from Minish Cap Moblin.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on August 28, 2010, 12:54:43 pm
The sprites look good Leduardo. My compliments, but I would remove the shadow from the sprites. It is probably best to have a programmer add them to the character. That way it also allows for more stuff like waterripples, grass and maybe reflections beneath the feet. Now you can only use the sprite on normal land.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on September 03, 2010, 09:00:03 pm
People,
I'm doing a rereading and adaptation of the Blaino's Gym, along the lines of a new Hyrule Town.
In this case the Blaine stopped to being a penguin and became a normal habitant of the city. But I kept some references to the old Blaine.
I wanted to put someone else in the gym jumping rope. Has anyone done any similar NPC?
Hope you enjoy.


(http://a.imageshack.us/img202/421/blainosgym.png)
Title: Re: Zelda's Custom Tiles
Post by: Rayo on September 04, 2010, 11:35:11 am
Nice Sprites. ;)
Only the right/left Move miss.(Or special moves for the fight)
You used the workmen as template, isn't it?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on September 09, 2010, 09:36:27 pm
Yes, it is difficult to make a lateral view.
Title: Cobble Race's - PH - MC Style
Post by: Leduardo on October 19, 2010, 04:05:59 pm
(http://www.zeldawiki.org/images/2/24/King_Mutoh.png)

(http://www.zeldawiki.org/images/0/0d/Cobble_Knight.png)


(http://img233.imageshack.us/img233/1273/coblerace.png)

This is my try.
Title: Re: Zelda's Custom Tiles
Post by: Starforsaken101 on October 24, 2010, 03:14:38 am
I don't think you made King Mutoh round enouhg. You see how he's kind of like an egg? I think you need to work on keeping his egg form, which is pretty hard but I think you have the capability to do so. You kinda have the same problem with Brant; he's thinner on the bottom. I think you need to work on these.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on October 25, 2010, 07:56:05 pm
THANKS, StarƒtƒHƒZ[ƒLƒ“

Here, my 2nd try.

(http://img181.imageshack.us/img181/8715/coblerace2.png)
Title: Re: Zelda's Custom Tiles
Post by: Brutus on October 25, 2010, 09:12:49 pm
how long did it take you to make those king mutoh sprites? and what editor/application are you using?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on October 26, 2010, 01:32:11 pm
For King Mutoh Around 2 or 3 hours.
Brant, takes more.
I like to use mspait from winxp.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on October 26, 2010, 07:24:17 pm
Hmm, you are still adding shadows to your sprite.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on October 26, 2010, 07:39:46 pm
'cause I work with RPG maker, and dont use the script to auto-shadow.
For me it is normal... thats why i put the shadow.
I dont Know how you work with gamemaker, but before use the sprite, you don't have to edit the charset?
Title: Re: Zelda's Custom Tiles
Post by: Brutus on October 26, 2010, 07:55:58 pm
here's a crappy hookshot hud that I made :-\
Title: Re: Zelda's Custom Tiles
Post by: Sahittam on October 26, 2010, 07:58:31 pm
I like it when sprites have shadows on them. The shadow is a part of the sprite that always stays at the same place (normally), so I know how to piece the different frames together and don't have to guess. When everything is in the right place, I remove the shadow.

P.S.: I like the Cobble Race sprites (the second version really is better) and all your other sprites.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on October 26, 2010, 08:08:11 pm
I try to have the parts mostly separated in GameMaker. For the CP however i would still use the complete bodies of Link, enemies and NPCs but I separate weapons and shadow from the sprites. For instance if you want to put the sprite in shallow water you to display water ripples instead of a shadow and the same goes for high grass. In addition I noticed when playing MC that the color of the shadow depends on the area you're in. Take for example:

- The color shadow you use is mostly for grass areas I think.
- The swamp and Minish woods have the shadow a bit more dark green.
- Lake Hylia it is more blue(ish)
- Hyrule Town it is more towards brown.

The color of the shadow always is in relevance to the area.

I have heard about RPG Maker's limitations on the resources. That is mostly why I have never considered using it. Ah well, you are a really good pixel artist Leduardo. And I always find a bit rude to edit good looking sprites like that just because of a slight flaw.
Title: Re: Zelda's Custom Tiles
Post by: Nubcake on October 26, 2010, 08:31:47 pm
From the first post ;pics of "wolf link" is that poochyena/mightyena from pokemon ?
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on October 28, 2010, 01:07:03 pm
here's a crappy hookshot hud that I made :-\

Really, why are you going around in diffrent topics and posting graphics? They are not asking for it. Why not make your own topic to post stuff in?
Title: ZORA MC STYLE
Post by: Leduardo on October 29, 2010, 04:35:20 pm
Guys,
I've tried to make these Zora sprites for many years, but never got a satisfactory result.
These days I had the idea of edit these two works of great community spriters.
I had tried to use their works in my game, but the Zora are very high compared with the Link. I arrived at this result to solve this problem.

(http://img176.imageshack.us/img176/8300/zoramcstyle.png)

I am open to criticism to improve, so that my graphics get better and so that you can use them too.

References:
http://www.zfgc.com/forum/index.php?topic=29800.msg331651#msg331651 (http://www.zfgc.com/forum/index.php?topic=29800.msg331651#msg331651)
http://www.zfgc.com/forum/index.php?topic=18510.msg198401#msg198401 (http://www.zfgc.com/forum/index.php?topic=18510.msg198401#msg198401)

PS. Why I mix sprites from different games? Because in my game, "Oracle of Secrets" the timeline is mixed, meaning you can play a little bit of each Zelda game, plus new scenarios and characters. All in the Minish Cap style.
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on October 29, 2010, 05:40:30 pm
i think zoras ever should be a little taller than link since their bodys are more delicate as elementals of the sea

you maybe shopuld look more at the bodys of the blade brothers or the guards in MC to edit as zoras...
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on October 29, 2010, 06:00:44 pm
I think you made a nice Zora child, which is excellent work. But I think KM and Desgardes were a lot closer to the right height. Zora's have tall and slender stature like a noble creature. An adult Zora is taller than even an adult Hylian.
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on October 29, 2010, 06:08:00 pm
thats about what i wanted to say =)
Title: Re: Zelda's Custom Tiles
Post by: mrlinkthehero on October 30, 2010, 03:14:25 pm
wow,leduardo.YOU ARE AWESOME  XD
Title: Werewolf Link
Post by: Leduardo on January 06, 2011, 05:41:29 pm
HAPPY NEW YEAR!


This year I bring to you a version of the werewolf link.


(http://img222.imageshack.us/img222/2596/werewolflink.png)


Hope you enjoy.

Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on January 06, 2011, 07:56:00 pm
Okay, that is actually really cool. And the transformation looks really nice. With the walking animation however I think you might want to add some frames. I know the enemies and NPC's have 3 frames for walking, but Link himself has about 10 frames. And that is simply because the player is always watching Link and it always has the focus. Thus a choppy animation is more noticeable.
Title: Re: Zelda's Custom Tiles
Post by: Hoffy on January 06, 2011, 11:19:38 pm
Pretty cool, though I agree with what Niek said about the walking animation. I'm also not too sure that that transformation animation would look so smooth, but I think you've done something really cool anyway. It also made me realise that Link was pretty much a werewolf in Twilight Princess, huh. There you go.
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on January 07, 2011, 03:44:57 am
Pretty cool, though I agree with what Niek said about the walking animation. I'm also not too sure that that transformation animation would look so smooth, but I think you've done something really cool anyway. It also made me realise that Link was pretty much a werewolf in Twilight Princess, huh. There you go.

Quote
A werewolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lukos, "wolf", and άνθρωπος, anthrōpos, man)

No he wasn't, link was a Wolf with Human Mind, not a Half Wolf/Half Man like Creature

Title: Re: Zelda's Custom Tiles
Post by: Hoffy on January 07, 2011, 04:24:01 am
Pretty cool, though I agree with what Niek said about the walking animation. I'm also not too sure that that transformation animation would look so smooth, but I think you've done something really cool anyway. It also made me realise that Link was pretty much a werewolf in Twilight Princess, huh. There you go.

Quote
A werewolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lukos, "wolf", and άνθρωπος, anthrōpos, man)

No he wasn't, link was a Wolf with Human Mind, not a Half Wolf/Half Man like Creature


Actually I knew that. I guess I got confused, because I just watched the 3rd season of True Blood, which had werewolves, except they were just a bunch of dudes who transformed into a bunch of doggies. I guess their budget didn't allow them to costume for half-man/half-wolf things. So yeah, you're right.

Of course this is all very off-topic.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on January 07, 2011, 01:18:12 pm
I'll gonna try the other animations...
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on January 07, 2011, 06:41:07 pm
Those r cool :-) ..... can't wait to see it finished
Title: Werewolflink with animations
Post by: Leduardo on January 11, 2011, 07:59:25 pm
Here the animations I tried.

(http://img209.imageshack.us/img209/3367/werewolflink20.png)
Title: Re: Zelda's Custom Tiles
Post by: pxl_moon (dotyue) on January 11, 2011, 10:00:22 pm
you switched the versions with each other
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on January 12, 2011, 05:54:56 am
I am missing a number of intermediate frames. Your animation starts with the right foot forward, goes over the middle and then to left foot forward. But you don't have intermediate sprites that transition from left foot forward over the middle then just before right foot forward again. You really need to study the Link walking animation.

You could say that you could just reverse the animation, but then it would look as if Link is the animation plays and reverses all the time. Remember that Link has separate sprites for standing still.
Title: Re: Zelda's Custom Tiles
Post by: Kren on January 14, 2011, 05:47:37 pm
my main concern on the werewolf transforming animation is that you are transforming the bottle, what I think you should do  is right after link drinks the potion there is a frame of just link standing viewing down, then he starts transforming. I find it weird that the empty potion merge with his legs lol.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on January 14, 2011, 06:15:48 pm
i'll do the botle breaking and after link transforming.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on January 14, 2011, 06:19:38 pm
Which powers do you think the werewolf can have?
Give me your opinion.

I was thinking of a punch.
Title: Re: Zelda's Custom Tiles
Post by: Kren on January 14, 2011, 06:25:02 pm
bite, punch , claw attack, rawr!,
Title: Re: Zelda's Custom Tiles
Post by: Eleo on January 14, 2011, 08:19:13 pm
Game-usage-wise, having the bottle break might be weird, seeing as bottles often are limited items in all zelda games. Of course that can easily be solved if someone using the sprites choose to have the (werewolf-potion?) as a buyable in-bottle item. Anyhoooow... And... what IS he drinking anyway? :D Well in any case, your sprites are looking lovely as ever. Keep it up!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on January 14, 2011, 10:14:34 pm
this could be a special bottle, that he drink for accident; made by a witch.

or

if he buy the liquid potion, what i do with this bottle in animation. Simply disappears?
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on January 15, 2011, 06:35:31 am
I would have Link drink from the bottle and then put it away, before the transformation begins. You probably are better off sticking to the MC bottle, because this one is rather big. Or you could change it to a mask transformation or something.
Title: werewolf link 3.0
Post by: Leduardo on January 17, 2011, 09:53:57 pm
(http://img214.imageshack.us/img214/9278/werewolflink3.png)

Bottle animation - solved.
Werewolf animation - solved.

I was just thinking about the attacks...
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on January 17, 2011, 10:07:06 pm
For attacking he could us his hands like a sword he has claws ... or he can bite
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on January 18, 2011, 06:12:05 am
The transformation and the walking animation are looking great. For other stuff you can do I suggest that you do a claw slash for an attack with an exaggerated large claw. You can start the attack with one arm and for each well timed consecutive slash you could use the other arm or make an uppercut slash. I don't think a bite attack is right, because you need to be concerned with enemy sizes. You have small, medium, large and king size enemies.

For other animations, you could make a digging animations. Going into a dig cave in a cliff, digging up treasure from the ground or digging a hole next to the wall to enter a building.  And you can have a waiting animation, just like Link's blinking, when the player is not doing anything for a while. This could be Link scratching his neck, because he gets flees in this state  :P
Title: Re: Zelda's Custom Tiles
Post by: Eleo on January 18, 2011, 07:55:25 am
I second Nieks suggestions. Something I also thought about was that the MC animations/sprites for the Mole Mitts might come in handy as inspiration.
Title: Re: Zelda's Custom Tiles
Post by: Person on January 19, 2011, 10:16:28 am
I was thinking, it looks more like Anubis-Link rather than a Werewolf. Maybe it could be used as a Gerudo or Zuna-themed dungeon. Regardless of that, I think one of his abilities can double as the Mole Mitts. Also, maybe he could, like, pick up incrediably heavy stuff. You can create animations for that. His pants are too bright compared to his body. I would suggest:

1. Making furry legs instead.
2. Making his body brighter.
3. Making his pants darker.

Also, I don't get how a tunic turns into a pair of pants. I mean, they don't have a leg gap. It just goes down sort of like a dress.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on January 19, 2011, 05:11:48 pm
well, let's go.

 About the body, it is in the style minish cap, not in four swords  style. So the legs are short.

About the colors of the wolf, they will respect the colors of the wolf link in twilight princess game.

Have you ever wondered that underneath the tunic, he wears a pair of pants?
Usually the pants are brown, but to keep the reference to the tunic, I let it green. It doesnt appear in MC style (Its all green).
The color of pants are in style mc, if I darken it, I think I'll lose reference with Link's tunic.

 As for skills, I agree, it must be incredibly strong. The point of breaking large stones, or simply push them.
 I'm working on other animations that Moffett1990, Niek and Eleo suggested.
 
 Like you, I had also thought about using the werewolf link in a maze of zunas. In my case, is expected to be within a large library.
Maybe some Anubis statue can help in this theme. Thanks.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on January 19, 2011, 05:55:59 pm
Hmm, some basic actions are always nice. It will be a rather extensive sheet. Some basic actions are:

- Walking (already done)
- Standing (could be done)
- ledge jumping
- pit falling
- drowning
- pushing
- grabbing/pulling
- Lifting (+walking)
- Throwing

Wow, if you succeed in doing that than you've got one valuable sheet. But get the things done that you want to get done.

Also, I don't get how a tunic turns into a pair of pants. I mean, they don't have a leg gap. It just goes down sort of like a dress.
How did Link's green tunic become the Zora Link's pants in MM. Don't take it that seriously. However, some reference green to Link's cap might be nice. Maybe a green stripe over the back. But that is not necessary. It is basically a pretty pretty.

Title: Re: Zelda's Custom Tiles
Post by: Person on January 19, 2011, 08:46:56 pm
I guess you were right about the Zora-Link thing. Also, nobody mentioned an animation of him turning back into a Hylian. That is important too unless he lives the rest of his life as Anubis. XD Another thing you could do would be to make him charge at enemies, like how Link does with the Pegasus Boots. Some swimming animations would be good as well.
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on January 19, 2011, 08:59:36 pm
Returning back into Link is just a reverse transformation.
Title: Werewolf Link 4.0
Post by: Leduardo on January 26, 2011, 02:01:49 pm
(http://img137.imageshack.us/img137/9536/werewolflink4.png)

I changed the ear of side animation.

- Walking (already done)
- Standing (already done)
- Barking (already done)
- ledge jumping
- pit falling
- drowning
- pushing (in process)
- grabbing/pulling
- Lifting (+walking)
- Throwing

I hope you like it.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on February 25, 2011, 03:34:02 pm
Oh Crap,
Everything was lost.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on February 25, 2011, 04:28:47 pm
Tht suck ....... so are u going to start over ?
Title: Miniblin - Mc Style
Post by: Leduardo on March 04, 2011, 09:49:57 pm
People,
my computer crashed.
I lost part of my work: werewolf link.
I'll try to continue it again, meanwhile take this one i did.


(http://img96.imageshack.us/img96/2086/miniblin2.png)

(http://images.wikia.com/zelda/images/f/f1/Miniblins.png)
Title: Re: Zelda's Custom Tiles
Post by: Eleo on March 05, 2011, 09:59:40 am
Poor you! :( I hope it can be fixed; losing ones creative work is really awful.

Applause for making such lovely miniblins despite that. They rock!
Any chance you'll make them in all color variations?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 06, 2011, 06:49:20 pm
I will make them using weapons and the other colors variations.

Im glad you liked it.
It makes me want to do more.
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on March 08, 2011, 07:48:59 am
It's LEDUARDO!!!  XD

I didn't know if you'd still be around or not. Anyway, great to see that you're still making sprites, and these are amazing!

I have an incredible urge to use that Miniblin, only I'm not working on anything that requires their use.  :P
I'm sure many people will find your sprites to be very useful. Keep it up!
Title: Re: Zelda's Custom Tiles
Post by: Lunar on March 08, 2011, 12:29:19 pm
Great stuff. But it's a pain to search through 20+ pages just to see all your work, could you edit all the content you posted in this thread, into your original post?
Title: Re: Zelda's Custom Tiles
Post by: Azur on March 13, 2011, 11:49:44 am
Your Miniblins is just sublime, Maybe do a little bit bigger.
Nice work. XD
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on March 13, 2011, 02:53:26 pm
Nice !
Title: Miniblin 2.0
Post by: Leduardo on March 13, 2011, 10:51:13 pm

Fresh new one.


(http://img97.imageshack.us/img97/9715/miniblin3.png)
Title: Moosh Mc Style
Post by: Leduardo on March 21, 2011, 06:36:48 am
(http://img848.imageshack.us/img848/811/mooshmc.png)

(http://www.zeldawiki.org/images/thumb/3/37/Moosh.png/120px-Moosh.png)

People, I hope that you like it.
We will continue recreating the world of Zelda Series.
Title: Re: Zelda's Custom Tiles
Post by: 4Sword on March 21, 2011, 06:48:33 am
That looks very awesome, your efforts as a spriter deserve great praise and many accolades.
Title: Re: Zelda's Custom Tiles
Post by: OpenCoconut25 on March 21, 2011, 07:22:18 am
Woah! that's SOOO cool! keep it up XD
Title: Re: Moosh Mc Style
Post by: FrozenFire on March 21, 2011, 07:54:15 am
(http://img848.imageshack.us/img848/811/mooshmc.png)

(http://www.zeldawiki.org/images/thumb/3/37/Moosh.png/120px-Moosh.png)

People, I hope that you like it.
We will continue recreating the world of Zelda Series.


MOOSH!!! FOR YESSS!!!

That looks very awesome, your efforts as a spriter deserve great praise and many accolades.

Personally, I think Leduardo should be awarded one of those little icon things for pumping out quality sprites. Out of all the spriters, I feel Leduardo is being the most helpful in providing a good amount of sprites that people can/will actually use. Not to knock down other spriters or anything.
Title: Re: Moosh Mc Style
Post by: King Tetiro on March 21, 2011, 08:04:16 am
(http://img848.imageshack.us/img848/811/mooshmc.png)

(http://www.zeldawiki.org/images/thumb/3/37/Moosh.png/120px-Moosh.png)

People, I hope that you like it.
We will continue recreating the world of Zelda Series.


MOOSH!!! FOR YESSS!!!

That looks very awesome, your efforts as a spriter deserve great praise and many accolades.

Personally, I think Leduardo should be awarded one of those little icon things for pumping out quality sprites. Out of all the spriters, I feel Leduardo is being the most helpful in providing a good amount of sprites that people can/will actually use. Not to knock down other spriters or anything.

I 100% agree Frozen. He is truly a MC spriting god
Title: Re: Zelda's Custom Tiles
Post by: Wasabi on March 21, 2011, 01:27:46 pm
The moosh looks great, but I think the miniblins need a more defined outline to make them more minish cappish.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on March 21, 2011, 01:40:35 pm
The miniblins attack needs finished u have the chasing part with the axe but no swinging ... but they are still amazing ....
Title: Re: Zelda's Custom Tiles
Post by: Eleo on March 21, 2011, 05:05:29 pm
I can't believe how awesome Moosh is. Wow.
I can't wait to see Ricky the kangaroo and Dimitri the dodongo as well. (I think he's a dodongo, that's what zeldawiki says anyway.)

Maybe the purplish minibin could be in a paler or redder shade to differ more from the blue miniblin?
It would also be great if you could sprite the miniblins usual trident-like weapons.

Awesome work as usual, Leduardo!
Title: Fat Fairy - Mc Style
Post by: Leduardo on March 22, 2011, 09:29:02 pm
(http://img859.imageshack.us/img859/8492/fatfairy.png)

People,
Here's my version of Fat Fairy in Mc style...

About Miniblin, I need sugestions of colors to recolor it, 'cause when I put it in a black border it seems strange.
Help...
I'll post soon the modifications.
Title: Re: Zelda's Custom Tiles
Post by: Drewdelz on March 22, 2011, 09:48:30 pm
That's awesome! Very well done.
I have no idea what you could do to Miniblin, tho. :/
Title: Miniblin 3.0
Post by: Leduardo on March 24, 2011, 06:03:44 pm
(http://img98.imageshack.us/img98/3738/miniblin30.png)

I did small modification on Miniblin shade. Tell me what you think.
I have no idea about the colors of the others miniblins.
Title: Re: Zelda's Custom Tiles
Post by: OpenCoconut25 on March 28, 2011, 06:56:26 am
WOW moosh is awesome!
As for the miniblins, they're also heaps good, but im just concered about the horn/ear? on the side view
Title: Pumpkin Carriage
Post by: Leduardo on March 31, 2011, 09:08:32 pm
Here is Pumpkin Carriage.
I Hope you like it.

(http://img52.imageshack.us/img52/8608/pumpkincarriage.png)
Title: Re: Zelda's Custom Tiles
Post by: King Tetiro on March 31, 2011, 09:36:14 pm
Isn't that pumpkin carrage from kingdom hearts?
Title: Pumpkin Carriage
Post by: Leduardo on April 01, 2011, 03:38:16 am
I used the pumpkin carriage from Kingdom Hearts (Cinderela's original  idea) as inspiration, and did this scenario at in MC Style.
Maybe used by an enemy.

(http://images1.wikia.nocookie.net/__cb20090829231804/kingdomhearts/images/c/c8/Pumpkin_Carriage_Unversed.JPG)
(http://www.fpsmagazine.com/blog/uploaded_images/cinderella-776561.jpg)

why not?
Title: Re: Zelda's Custom Tiles
Post by: Bludleef on April 01, 2011, 03:57:51 am
Maybe used by an enemy.

Or some kind of Forest Royalty.
Title: Pumpkin Carriage
Post by: Leduardo on April 01, 2011, 04:31:20 am
I thought that too...
For Princess Deku.
I already did some of these sprites, bur i think for a while its not so good.

I work this way: I see something nice and i try to recreate to zelda world.
I try to recycle some ideas.
Title: Re: Zelda's Custom Tiles
Post by: shongshui on April 01, 2011, 05:36:27 am
I think that the pumpkin needs a bit of an outline. The fact that it doesn't seems to contrast greatly with the wheels which are more defined. But other than that great work!
Title: Re: Zelda's Custom Tiles
Post by: Wasabi on April 01, 2011, 05:51:10 am
I agree, the pumpkin needs a darker outline, maybe also around the door. But apart from that it looks pretty nice.
Title: Re: Pumpkin Carriage
Post by: King Tetiro on April 01, 2011, 07:09:30 am
I used the pumpkin carriage from Kingdom Hearts (Cinderela's original  idea) as inspiration, and did this scenario at in MC Style.
Maybe used by an enemy.

(http://images1.wikia.nocookie.net/__cb20090829231804/kingdomhearts/images/c/c8/Pumpkin_Carriage_Unversed.JPG)
(http://www.fpsmagazine.com/blog/uploaded_images/cinderella-776561.jpg)

why not?

Thought so :) It looks awesome man
Title: Valoo's Head Real size - MC Style
Post by: Leduardo on April 05, 2011, 06:59:35 pm
People,

I post today a Valoo's head on real size.

(http://img826.imageshack.us/img826/8682/valoo1.png)

Hope that you like.
Title: Re: Zelda's Custom Tiles
Post by: King Tetiro on April 05, 2011, 07:05:21 pm
Is valoo actually that big?
Title: Valoo sprite real size
Post by: Leduardo on April 05, 2011, 07:15:20 pm
See this:

http://www.youtube.com/watch?v=rQz0KNq0bU8

or

the end of this video

http://www.youtube.com/watch?v=y-kMPhwhzqI
Title: GANON RECOLORED - MC STYLE
Post by: Leduardo on April 08, 2011, 07:11:58 pm
People,

I did this Ganon a long time ago, for my game.
(http://img508.imageshack.us/img508/4330/ganon.png)
Hope you enjoy.
I used some colors of Ganon's FSA.
Title: Re: Zelda's Custom Tiles
Post by: Broojo02 on April 09, 2011, 06:49:06 pm
Cool, so its a mixture of Oracle of Ages/Seasons and FSA.
Title: Tingle's Restaurant - MC Style
Post by: Leduardo on May 03, 2011, 10:09:48 pm
People,

Today finaly i finished this sprite i have been doing for so long.

(http://img135.imageshack.us/img135/9649/leduardorestaurante.png)

Hope you like it.
Title: Re: Zelda's Custom Tiles
Post by: OpenCoconut25 on May 04, 2011, 10:48:19 am
Haven't played any of the tingle games, but from the picture shown, its very good!
keep it up XD
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 04, 2011, 01:59:40 pm
I think it's missing the shadows of the fork and knife on the roof above the door. What do you think?
Something else to fix?
Title: Re: Zelda's Custom Tiles
Post by: Xiphirx on May 04, 2011, 04:33:16 pm
The fork and knife look really odd... They look too flat, and the knife is curved. I know that's how it is in the picture, but I think it would look better if it was straightened.

The top curves could use some AA too
Title: Re: Zelda's Custom Tiles
Post by: Nabeshin on May 04, 2011, 05:47:31 pm
The fork's head needs to be moved up slightly, it doesn't line up with the body of the fork.

And the knife, in the original, has a line that clearly divides the blade and the handle. That doesn't appear on your sprite. With the fork's head moved upwards, there will be more room for that anyway  XD

This is very cool overall, I loved the Tingle game.
Title: Tingle's Restaurant 2.0
Post by: Leduardo on May 05, 2011, 03:10:52 pm
(http://img833.imageshack.us/img833/9339/leduardorestaurante20.png)

I did changes. Is it ok?
Title: Re: Zelda's Custom Tiles
Post by: TomPel on May 08, 2011, 01:55:46 pm
Not too bad. The fork and and knife are pillowshaded though. Fix that and it'll be a lot better.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 09, 2011, 12:53:43 am
Sorry my English, but what is pillowshaded?
Title: Re: Zelda's Custom Tiles
Post by: Xiphirx on May 09, 2011, 05:39:45 am
There is an example, second section down http://www.natomic.com/hosted/marks/mpat/shading.html
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on May 09, 2011, 09:35:29 pm
Thanks Xiphirx.

I will try to fix the shade of my sprite.
Title: Tingle's Restaurant 3.0 - MC STYLE
Post by: Leduardo on May 17, 2011, 06:14:37 pm
(http://img810.imageshack.us/img810/2529/leduardorestaurante30.png)

TomPel, I did as you said. it was like that?
Title: Re: Zelda's Custom Tiles
Post by: Max. on June 10, 2011, 04:06:51 am
I made this from your edit of the shopkeeper's house:

(http://www.majhost.com/gallery/Zeypher/graphics/asian_building.png)
(http://www.majhost.com/gallery/Zeypher/graphics/asian_tiles_example.png)
(the tiles are 32x32 and only this wide because I made it as a tileset for rpg maker xp, but they're easy to shrink down.)

Is it cool if I use this edit of your edit?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on June 10, 2011, 05:51:12 pm
Nice man...
That's the idea, take a small tile and make it become something big.
I'm planning build a huge Hyrule, with all the services already seen in all the Zelda games...
hope someday I can finish.
Until then, I'll keep trying.

Title: Skyward Sword Bird - MC Style
Post by: Leduardo on June 10, 2011, 08:22:28 pm
I was watching the news from E3 and I got excited to do the bird.

(http://img814.imageshack.us/img814/4372/skywardbirdbyleduardo.png)

I used the statue of the entrance of Palace of Winds as a reference. I think it's the same bird.

(http://images.wikia.com/zelda/images/2/2f/Palace_of_Winds_Entrance_(The_Minish_Cap).png)

http://www.youtube.com/watch?v=L4BHmFDBzMk
Title: Re: Zelda's Custom Tiles
Post by: Max. on June 11, 2011, 03:15:21 am
It's nice, but his beak it way too round, or short. Also, the lack of pupil makes him look a little demonic, but that might just be impossible to fix with his size.
Title: Re: Zelda's Custom Tiles
Post by: Azur on June 11, 2011, 06:17:52 pm
Beautiful job, after it would be nice if you could link to the bird flying.

Sorry for my English.
Title: Skyward Sword Bird 2.0
Post by: Leduardo on June 11, 2011, 08:09:15 pm
(http://img848.imageshack.us/img848/673/skywardswordbird.png)

Now, flying.
Title: Re: Zelda's Custom Tiles
Post by: link125 on June 11, 2011, 11:15:36 pm
Nice but the beak is too round!
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on June 19, 2011, 12:40:35 am
So i took a look at the bird in the video compared it to your sprite and i caught a couple things.
theres three feathers missing from the cheek of the bird, when its flying
his neck is bent not straight and when regular he holds it high yours isn't that high  
also the beak is to round you should think of this bird more like a pelican
when making it also the belt around his neck and the group of feathers right before it.
I tried to do an example but i didn't like it so I'm not going
to put it up hopefully what i have said helps u with finishing the bird ..
a few images to help u better understand what i was saying
[imgzoom]http://i449.photobucket.com/albums/qq211/moffett1990/examples.png[/imgzoom]
Title: Zelda's Custom Tiles
Post by: Leduardo on June 19, 2011, 02:59:55 am
But people,
We have to remember we're talking about the MC style.
The bird statue found in the Palace of winds I adopted like the same bird of Skyward Sword. Because of this it has more rounded tip: I used the same head.
 Another thing, if we were do the MC style reliable to  3D games, the style would be completely different. Starting, Link would'nt be chubby. Everything is stylized.

I did studies of the bird more like the photos, and i did not like the one I got. Did not match the MC style.

In this study that I did, I tried to put the  missing feathers on the cheek, but since they are very small compared to the rest of the head, they were so strange. It looked like a smudge on his cheek. When working with a drawing scale so small, some details get lost, like those feathers.

The long neck, was disproportionate to the size of the Link, the houses, the scene as a whole.
 The colors of the tail feathers, I really need to improve, as well as the wing feathers.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on June 19, 2011, 04:06:46 am
I understand all tht and figured thats why u did it the way u did it i like ur version i think its pretty neat
Title: Re: Zelda's Custom Tiles
Post by: Azur on June 19, 2011, 09:37:54 am
Also something that would be good for your bird is more movement
wings, but after this is an observation.
Title: Re: Zelda's Custom Tiles
Post by: Miles07 on July 01, 2011, 08:38:23 am
All things considered, it's a very good set of sprites. The flapping animation would need to be a bit more realistic, though (three, four frames or so to flap). And the collar is missing, too.
But other than that, it's a really good TMC-styled set of sprites. So it doesn't match the SwS bird at all -- so what? Link is an adult in SwS. So Leduardo is doing a good job on that sprite. I'd love to see the end of it! (Of course, we'll have to wait until SwS is released, first...)
Title: Re: Zelda's Custom Tiles
Post by: Rayo on July 01, 2011, 08:44:05 am
I like it! :D
Do you sprite the up/down animation of the bird too?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 05, 2011, 11:52:45 pm
Anyone know a sprite to use as base for Skywardsword bird?
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on July 07, 2011, 12:28:11 am
what are u doing? starting over with the bird or do you need it to help u with animation ?
Title: Re: Zelda's Custom Tiles
Post by: . on July 07, 2011, 01:21:01 am
Anyone know a sprite to use as base for Skywardsword bird?
It may be a bit small, but maybe a chocobo sprite?
(http://www.spriters-resource.com/snes/ff6/chocobo.png)
Title: Re: Zelda's Custom Tiles
Post by: Miles07 on July 08, 2011, 07:46:38 pm
SMELLS LIKE CHOCOBO!!!!1!!

But no, it looks too small for a SwS Bird sprite...
Title: Re: Zelda's Custom Tiles
Post by: Rayo on July 15, 2011, 06:31:10 pm
Maybe your bird should fly like the FSA Helmaroc King, only in mc style...
http://www.spriters-resource.com/other_systems/tlozfsadv/sheet/36035
Title: Re: Zelda's Custom Tiles
Post by: Broojo02 on July 29, 2011, 01:24:24 pm
Also some possible inspiration here: http://www.spriters-resource.com/custom_edited/zelda/sheet/17374

Its a custom though.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 29, 2011, 02:55:37 pm
I had totally forgotten that bird!
The bird need to be small to fit on mc style.
 Thank you.
Title: Yook - MC Style
Post by: Leduardo on August 04, 2011, 08:30:07 pm
I was bored and started this one.
What do you think?

(http://img135.imageshack.us/img135/6567/yookmcstyle.png)
Title: Re: Zelda's Custom Tiles
Post by: Azur on August 05, 2011, 08:04:27 am
You can not know how this sprite will be useful when finished because I was looking for me too to make one.
Title: Yook 2.0
Post by: Leduardo on August 08, 2011, 08:42:46 pm
(http://img847.imageshack.us/img847/6523/yook2mcstyle.png)

Today I did the side view.
How can i improve it?
Title: Re: Zelda's Custom Tiles
Post by: Boba Fett Link on August 09, 2011, 08:04:00 pm
Looks pretty sweet. Did you base it off the Moblin sprite from the Minish Cap? That's what it looks like...

I don't see any problems with it.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on September 08, 2011, 06:30:38 pm
I love it are you going to do anattack animation for it
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on September 09, 2011, 05:18:12 pm
Im doing the back animation first.
Title: Yook Mc Style 3.0
Post by: Leduardo on September 09, 2011, 07:18:56 pm
(http://img33.imageshack.us/img33/7494/yookleduardo2.png)

Basic animation finished.
Title: Re: Zelda's Custom Tiles
Post by: Rayo on September 09, 2011, 07:30:24 pm
Yeah, the colors are perfect. XD
Title: Re: Zelda's Custom Tiles
Post by: Broojo02 on September 10, 2011, 12:08:46 am
Yeah the 3rd version looks great! Looking forward to maybe seeing some attack animations with that club in the picture :)
Title: Re: Zelda's Custom Tiles
Post by: Mirby on September 10, 2011, 01:25:31 pm
Pretty great, man!

Now to see what the inhalation looks like... :D
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on September 11, 2011, 11:51:36 pm
You realy liked it?
I'll try other animation with Yook.

Thanks!
Title: Yook Mc Style 3
Post by: Leduardo on September 13, 2011, 08:18:07 pm
Here we go!

(http://img847.imageshack.us/img847/4388/yookleduardo3.png)
Title: Re: Zelda's Custom Tiles
Post by: TomPel on September 13, 2011, 10:14:29 pm
Wow. That's actually pretty impressive! ^^
Title: ISLE OF FROST - MC STYLE
Post by: Leduardo on September 27, 2011, 09:09:30 pm
(http://img838.imageshack.us/img838/5140/isleoffrost.png)
Hope you like it.
I did some modifications on isle to better fit on mc style.
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on September 27, 2011, 09:13:50 pm
Leduardo.. MOST EPIC WORK OF YOURS EVER! This is beautiful! The huts look just a tad off to me, but I can't place why. It could just be my eyes playing tricks. LOVE IT though! And the Anouk look great!
Title: Re: Zelda's Custom Tiles
Post by: Mitsu on September 27, 2011, 09:24:55 pm
The parts that are two levels high should have steeper slopes on the side, right?
Title: Re: Zelda's Custom Tiles
Post by: Gray AKA Brown on September 27, 2011, 09:34:56 pm
Wow Leduardo I just love how you did everything on Isle of Frost: the GBC tiles in MC style,the status, stone signs, and Bridges. They all look great and accurate.
Title: Re: Zelda's Custom Tiles
Post by: Sahittam on September 27, 2011, 09:58:36 pm
This looks really stunning! I especially love the half-snow covered bridges and postbox.
The only thing that's bothering me is, that there's no transition between land and water, but other than that all the tiles seem to fit together very well.
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on September 27, 2011, 11:02:58 pm
I like this i tired to do snow tiles but i didnt like them much
Title: Salvage Corp. - MC Style
Post by: Leduardo on October 04, 2011, 09:52:09 pm
(http://img683.imageshack.us/img683/3391/salvagecorpmcstyle.png)

We will expand the ocean!
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on October 05, 2011, 12:54:19 am
I like it for the most part, but the boat has a little too much curve to it on the front and back. The side of the boat on the backside also looks a little thinner than it should be, making for a bit of a deformed look. Last thing I think could use a touch up is the wheel, because it looks a bit too much like a sporty car's tire and rim with that darker outer shading. I really like the colors and textures though.
Title: Re: Zelda's Custom Tiles
Post by: Max. on October 05, 2011, 10:17:03 pm
I like how cartoony the bend of the ship is, it really lends wells to the wind waker feel. I think the wheel look like a tire because, if I'm not mistaken, isn't it the wheel from Malon's cart? The change from metal to wood looks great too, you've done the wood masterfully.

What game is the frost isle from? It looks pretty nice, but I don't recognize it. Also, the bridge slats look a bit flat, compared to the rest of the island. They look more pokemon than Zelda. Perhaps if they were wider?
Title: Salvage Corp. 2.0
Post by: Leduardo on October 06, 2011, 08:21:51 pm
(http://img249.imageshack.us/img249/3162/salvagecorpmcstyle2.png)

Ok,
I fixed it.

About the the wheel, I think it gives a special charm to boat.

The Isle of Frost is from The Legend of Zelda: Phantom Hourglass.
Title: Re: Salvage Corp. 2.0
Post by: FrozenFire on October 07, 2011, 01:54:47 am
(http://img249.imageshack.us/img249/3162/salvagecorpmcstyle2.png)

Ok,
I fixed it.

About the the wheel, I think it gives a special charm to boat. ...

Ah! You fixed it perfectly in my opinion. Nice work! You even made the wheel look better by making it less dark on top; I like the wheel now. Very good. ;D
Title: YETO MC STYLE
Post by: Leduardo on October 15, 2011, 05:52:29 pm
(http://img256.imageshack.us/img256/8799/yetomcstyle.png)
Title: Re: Zelda's Custom Tiles
Post by: Max. on October 22, 2011, 07:40:50 pm
Yeto!? I love that guys, he's so cool!
That being said, he is a bit tall compared to MC Link. I feel like link came up to his chest or belly at least, not nearly up to his crotch. I suppose twilight princess link could be older, and taller, though..
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on October 24, 2011, 04:20:44 pm
I think it's in proportion. Take a look at the models of TP.

(http://img834.imageshack.us/img834/1956/yetolinkproportion.png)
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on October 25, 2011, 12:41:21 am
Wow, I had forgotten the size difference!

(http://t0.gstatic.com/images?q=tbn:ANd9GcSBset5r_8Zygp-1mlpAbCf-lrQzJ4lVxXnA4DC4OZAhOLlhTX2p--f0VnlrA)

It looks pretty close to me. Either way, it looks good and it's not too far off in size difference (if any) to matter in my opinion.
Title: Re: Zelda's Custom Tiles
Post by: Max. on October 25, 2011, 01:42:25 pm
Dude, you've got me there, my mistake. I never realized he was so freaking huge! Probably because of the low angle the shots were at. Anyway, he looks great, then! Haha, are you gonna do him snowboarding or do Yeta?
Title: S.S. linebeck - Mc Style
Post by: Leduardo on November 03, 2011, 02:13:51 am
So I am here again posting my drawings. This time, I really hope you like it. I devoted much time to finish the SS Linebeck, as well as the character. I made the addition of a stair to adjust to MC style. It was weird with the floor crooked as the original. It was a welcome change. With this I believe we can make better use of the ocean in game. In addition to the existing islands, new islands will be fun to explore.

 I would like to emphasize that the construction of the game King of Thieves, this transport marine part could be used to reach the destination faster.

 I would also say that I build all sprites, sometimes at random, is to encourage you to enjoy all the content that provides the series.

 Again, hope you like it.


(http://img231.imageshack.us/img231/7400/sslinebeck.png)

Ps. I would like to see more people drawing on MC Style.
Title: Re: Zelda's Custom Tiles
Post by: Rayo on November 03, 2011, 01:32:29 pm
I like it, a lot! XD
Awesome work, dude!
Title: Parella - Mc Style
Post by: Leduardo on November 13, 2011, 07:23:38 pm
Well,
 as the new Zelda is coming. A friend challenged me to create this the new race aquatic. The result is as follows:

(http://img233.imageshack.us/img233/8230/parella.png)

(http://images2.wikia.nocookie.net/__cb20111014144055/zelda/images/thumb/1/14/Parella_Group.png/158px-Parella_Group.png)

What do you think?
Title: Re: Zelda's Custom Tiles
Post by: Azur on November 20, 2011, 12:14:22 pm
Although you have a hat talent.
I think this is not a sprite style mc.
Title: Re: Zelda's Custom Tiles
Post by: Max. on November 20, 2011, 02:57:38 pm
I think you're taking the parameters of whatever "Minish cap style" is and being way too strict about it, Azur. Based on the pallet and some other things, is this like ALTTP or Gameboy zeldas? Nope, but it's still pretty Zelda style, it's most like the game MC. Well, I think how people define the style is too strict, anyway.

Leduardo, I actually have no idea what these guys are, but you did a good job sprinting them. I think maybe you have too many black lines, around the head especially, and this makes it look a little less consistent with your regular work, and is probably why Azur thinks it's not MC style.
The spots, though, you did an AMAZING job! They're really spectacular.
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on November 20, 2011, 03:58:34 pm
I would consider making them a little bit bigger, since there are too much detail for being the current size and a bit more contrast between the shadings.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on November 21, 2011, 04:31:09 pm
Parella is for sure, MC style. The size is right, compared with the MC Link.
The colors, well, they are all the pick of the MC pallet.
About the contrast of colors, I did some tests with fewer colors, but the effect was not very good.
It was like an umbrella.
Then I started to use more colors of MC palette to get this effect. I think it became very close to the original image.

The black lines around the head, I had no way. The head uses a lot of yellow color, to contrast with the map, its very difficult without it. I used some blue or red mixed with black. But all blue or red become the sprite weird.

For people who don't know Parella.

http://www.youtube.com/watch?v=21T3qsN0-Jg
Title: Re: Zelda's Custom Tiles
Post by: Moffett1990 on November 30, 2011, 04:31:32 pm
Those are pretty cool I'd imagine them a tad bit bigger tho because in skyward sword link is am adult and in mc he is a kid so that should be taken into consideration when it comes to comparing by size
Title: Faron - The Water Dragon
Post by: Leduardo on December 28, 2011, 01:16:36 am
People,
I was playing Skyward Sword and I liked a lot this character. So I decided to do it on Mc Style. I hope you like it.
In the tail, couldn't get the shadows so right. If you help me, I can improve it...


(http://img341.imageshack.us/img341/5954/farondragonleduardo.png)

For all a happy new year.
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on December 28, 2011, 09:58:12 am
It looks good overall, but there are a lot of jagged lines in the sprite and it looks a bit plain and not so much in style to MC. There is also a bit too much of the black around it. Other than that it's pretty good.
Title: Re: Zelda's Custom Tiles
Post by: King Tetiro on December 28, 2011, 10:23:38 am
It looks good overall, but there are a lot of jagged lines in the sprite and it looks a bit plain and not so much in style to MC. There is also a bit too much of the black around it. Other than that it's pretty good.

To be fair, there isn't that much detail on the model in SS so it would be a little difficult to implement details. The jagged lines however could be fixed
Title: Re: Zelda's Custom Tiles
Post by: Max. on December 28, 2011, 05:28:21 pm
It looks awesome! I haven't played skyward sword, so I have NO idea what's going on with it, but it looks cool.

It does look a little flat compared to your usual sprites. I think, on the chest especially, you could add some shading? Maybe on the black cape part, too? I think the weird thing about the tail is that the light source is slightly inconsistent, where the tail turns left right under the top, I don't know if there should be a highlight on the right side, shouldn't that part be slightly in shadow, since the top of the tail is blocking some of the light?
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on December 28, 2011, 06:50:47 pm
I played around with it a little, if it's okay. Changed some colours and redid the "crown" thingy around the head (it looks a bit odd though when I look at it now) and changed the overall shading.
(http://img685.imageshack.us/img685/8751/farooooooooooon.png)

EDIT: I had too much fun with this. I'm sorry :(
(http://img818.imageshack.us/img818/352/faaaaaaaaaaaaaaaaaaaron.png)
Title: Faron - The Dragon Water 2.0
Post by: Leduardo on December 30, 2011, 01:47:28 am
Thanks to SinkinDevil and others for help.
I was a bit disoriented about the shadows.
I think now it's better.

(http://img854.imageshack.us/img854/3145/farondragonleduardo2.png)


I just can not do the tail.
Does anyone have any idea?

These are some pictures that I used to design the sprite.
(http://www.zeldawiki.org/images/thumb/4/44/Faron_SS.png/250px-Faron_SS.png)
(http://images.wikia.com/zelda/images/f/fd/Faron_(Skyward_Sword).png)
(http://oyster.ignimgs.com/mediawiki/wiki-api.ign.com/the-legend-of-zelda-skyward-sword/thumb/3/36/Sword_2689.jpg/468px-Sword_2689.jpg)
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on December 31, 2011, 09:46:41 am
I was a little bit confused myself when it came to put shading on this. But I got some hints by looking at other sprites in MC style, that's a tip for you if you get stuck on the shading part.

Anyways, it looks better now! I'll see if I can help you out with the tail.  :)
Title: Re: Zelda's Custom Tiles
Post by: zeldahuman on January 22, 2012, 04:06:04 pm
(http://img822.imageshack.us/img822/1841/64waterdragon.png)

I messed with the sprite and tried making the tail. I think I did good. Also, I attempted to shade the tail somehow, but I pillow-shaded in some parts. I still think it looks good.

Hope you like it! :)
Title: Lanayru Dragon
Post by: Leduardo on January 22, 2012, 05:28:35 pm
Thank you,
Zeldahuman.

 It was a subtle shade of the tail. But I think you did it with too many colors. I dont know, i'll keep it in mind to improve mine. Thanks.
 As the tail end, there are some different flippers that I can put, if you want.

 Today I did another Dragon. I hope you enjoy. But the tail'm still not 100% enjoying.

(http://img716.imageshack.us/img716/1362/faronelanayrudragonledu.png)

Title: Re: Lanayru Dragon
Post by: zeldahuman on January 22, 2012, 06:30:04 pm
Thank you,
Zeldahuman.

 It was a subtle shade of the tail. But I think you did it with too many colors. I dont know, i'll keep it in mind to improve mine. Thanks.
 As the tail end, there are some different flippers that I can put, if you want.
You're welcome! And feel free to do whatever the hell you want to this. I was just messing around with the sprite to see what I could do. I actually might need these, as well as those amazing Loftwing sprites you made! Have you expanded upon those? I would love to see them and use them if you would let me.
Title: Re: Zelda's Custom Tiles
Post by: TomPel on February 03, 2012, 12:18:02 pm
Looks pretty nice, but the angle is all wrong. It needs to be more topdown and the shading and colours aren't very MCish.
But as it's own work of art, it looks pretty sweet ^^
Title: Re: Zelda's Custom Tiles
Post by: Gonken on February 03, 2012, 04:41:34 pm
The edit SinkinDevil did was much better, since that one uses real MC colors (saturated colors) and the crown is better.
Keep up the good work!
Title: Faron, Lanayru and Eldin Dragon
Post by: Leduardo on February 15, 2012, 02:15:09 am
(http://img163.imageshack.us/img163/962/faronlanayrueeldindrago.png)

Now, I think is better.
Title: Re: Zelda's Custom Tiles
Post by: Miles07 on February 15, 2012, 09:44:24 pm
This proves it: Volvagia really is a direct descendant of the Fire Dragon.
Nice job, once again, Leduardo! Will you be making sprite sheets for them, or only that?
Title: King of Red Lions
Post by: Leduardo on March 14, 2012, 10:38:15 pm
(http://img687.imageshack.us/img687/2867/kingofredlions1.png)

I'll try to make the other perspectives.
Title: Re: Zelda's Custom Tiles
Post by: Max. on March 15, 2012, 02:44:33 pm
Leduardo, that's really nice. It really looks like the WW one, the colours go together really well, and it's really detailed! Perfectly sized for Link, too!
I think MAYBE his head could be lifted up a little bit more, looking up to go a bit better with the perspective of the environment of minish cap, but maybe not, I don't know. Can't wait to see more angles.
Title: King of Red Lions 2
Post by: Leduardo on March 15, 2012, 06:23:57 pm
(http://img546.imageshack.us/img546/7303/kingofredlions2.png)

Today I was inspired.

If I finish the sprites, someone proposes to make the code for sailing?
Title: King of Red Lions 3
Post by: Leduardo on March 16, 2012, 07:29:41 pm
(http://img715.imageshack.us/img715/7470/kingofredlions3.png)

Today's sprite.
Title: Re: Zelda's Custom Tiles
Post by: Gonken on March 16, 2012, 08:16:22 pm
Looks good as a start, I would add more black lines to it~
Title: Re: Zelda's Custom Tiles
Post by: King Tetiro on March 16, 2012, 08:26:23 pm
Looks good as a start, I would add more black lines to it~

That's it! I knew something was lacking from the sprites. They're still good though
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 16, 2012, 10:28:54 pm
Where I put the black lines? Only in the outline?
Title: King of Red Lions 4
Post by: Leduardo on March 18, 2012, 05:15:10 am
(http://img823.imageshack.us/img823/9686/kingofredlions4.png)

One more.
Title: Re: Zelda's Custom Tiles
Post by: arrowriver on March 18, 2012, 03:23:37 pm
for some reason, The king of red lions seems to be a bit big... Not sure why...maybe its my imagenation...
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 18, 2012, 03:56:28 pm
I'll pretend I did not read this.
Title: Re: Zelda's Custom Tiles
Post by: King Tetiro on March 18, 2012, 04:15:35 pm
Hey Leduardo, I have one more quirk but maybe it's me. Could you try using a brighter colour of red? Just for comparison. Maybe it's just me but the red seems to dark..
Title: Re: Zelda's Custom Tiles
Post by: tudgedooley on March 18, 2012, 07:02:46 pm
Impressive Leduardo! And thank you so much for making this! you have no idea how long I've been waiting and hoping for an MC King of the Red Lions.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 18, 2012, 08:47:42 pm
King Tetiro,
I'll try to make it more brighter after finishing the sprites. Sometimes I also think it's dark, but sometimes I think it is good after I compare with the lighter version.
Where I put the black lines? Only in the outline?
Title: Re: Zelda's Custom Tiles
Post by: Gonken on March 18, 2012, 08:57:34 pm
You place them in the bottom parts mostly, look at the Link sprite to the right.
You basically put them where the contrasts doesn't make the lines for you~

I added more depth to the bottom part: http://i.imgur.com/L42m2.png
(http://i.imgur.com/L42m2.png)
Title: King of Red Lions 5
Post by: Leduardo on March 18, 2012, 09:48:46 pm
(http://img694.imageshack.us/img694/744/kingofredlions5.png)

Perspectives done!
Now i'll try the black outlines.
Title: Re: Zelda's Custom Tiles
Post by: TomPel on March 20, 2012, 03:34:00 pm
Pretty damn neat! ^^ Again though, without a mockup I'm not sure how well it fits the MC world. Maybe it does, hard to say.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 20, 2012, 04:39:25 pm
I did not understand what you meant.
Title: Re: Zelda's Custom Tiles
Post by: Gonken on March 20, 2012, 04:55:42 pm
What he says is, If you put these images on top of a screenshot of Minish Cap he isn't sure if they would look good or not. :)
Title: Re: Zelda's Custom Tiles
Post by: TomPel on March 22, 2012, 05:16:23 pm
What he says is, If you put these images on top of a screenshot of Minish Cap he isn't sure if they would look good or not. :)
Yeah, pretty much that. I'm not sure how well it fits with the official minish cap sprites and tiles.
Title: Re: Zelda's Custom Tiles
Post by: Gonken on March 23, 2012, 01:02:26 pm
I however think they would fit, if not it wouldn't be hard to make them fit either. :)
Title: Re: Zelda's Custom Tiles
Post by: AleX_XelA on March 23, 2012, 04:42:38 pm
It doesn't seem to fit that well...
The shape itself is really nice, however the colors seem to be a bit off, and the shading on the bottom of the boat as well.
Credits to tSR for the background image.

Attached two images, one with a focus on the area surrounding the boat, the other with the complete scenery.
Title: Re: Zelda's Custom Tiles
Post by: Xfixium on March 24, 2012, 07:03:29 pm
When you first posted this I screwed around with it after someone suggested to make it smaller. Which sparked my own curiosity on the size, but I sorta got carried away with it. I have no plans on actually doing anything more (Just was curious), but I thought it might be a another view of it in respects to color and size. I used AleX_XelA's reference as well. The dark out line probably wouldn't be used when submersed. The colors are from your pallet BTW.
Title: Re: Zelda's Custom Tiles
Post by: DarkHearts on March 24, 2012, 07:39:53 pm
Dude, Xfix, that looks incredible. It took me a second to see the difference, but it's really good. I think it fits quite well with the compact sort of plushy style of MC. Great work!
Title: Re: Zelda's Custom Tiles
Post by: Freki on March 25, 2012, 02:20:36 am
Yeah smaller it looks a lot better, although it doesn't seems to be on the water, so I made a change using the rocks as reference.
Title: King of Red Lions 6
Post by: Leduardo on March 25, 2012, 08:24:14 pm
(http://img848.imageshack.us/img848/8672/kingofredlions6.png)

I changed some colors and inserted the black outlines.

AleX_XelA did a good job with the colors. I took the example to change mine. But some things in the model of the boat that Xfixium, I did not like. Actually the model would fit a little better style MC if it was smaller, but I found the boat a little fat. And I have plans for the King of Red lions carry one more character.
Title: Re: Zelda's Custom Tiles
Post by: arrowriver on March 25, 2012, 08:36:22 pm
Oh, Freki has the right idea with making the boat smaller! The King of Red Lions did seem a little too big for Minish Style
Title: King of Red Lions 7
Post by: Leduardo on March 26, 2012, 01:40:47 am
(http://img689.imageshack.us/img689/5379/kingofredlions7.png)

And now, what do you think?

Para Nossa alegria???
Title: Re: Zelda's Custom Tiles
Post by: Max. on March 26, 2012, 01:02:12 pm
I agree that logically, the boat may need to be longer, but visually, shorter is kind of better. The shorter style fits much better in the mockup, best with the floating blue water lines.
Leduardo, your latest iteration is spectacular, and doesn't seem fat even though it's short. Also, the human form of the king is short and fat! ...so it's appropriate, anyway :p

Edit:
Quote
Para Nossa alegria???
Haha, just got it. And yeah, I approve of the boat.
Title: Re: Zelda's Custom Tiles
Post by: Sinkin on March 26, 2012, 02:24:22 pm
The charm of MC sprites is that they are somehow "short and fat" so the one X did is perfect!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 26, 2012, 04:10:17 pm
Yes, I studied what a Xfixium did to get on my sprites. So much so that I was persuaded to shorten the boat. But I did not agree with the white sill of the boat. That's it.

The examples you post are always welcome.
Title: Re: Zelda's Custom Tiles
Post by: thestig on March 27, 2012, 12:09:44 am
I could see their arguments about the boat being longer slightly. But if you kept it the way it was, it would be just fine imo. This is fantastic, though. It kind of looks like a cel-shaded rendering on the DS. O_o Argh, my eyes are probably playing tricks on me :p
Title: Re: Zelda's Custom Tiles
Post by: Miles07 on March 27, 2012, 04:10:02 am
Next, the many accessories to the boat: the sail, the winch, the cannon...
Title: King of Red Lions - Sail part 1
Post by: Leduardo on April 30, 2012, 08:04:08 pm
(http://img217.imageshack.us/img217/3686/kingofredlions8.png)

What do you think?
Title: Re: Zelda's Custom Tiles
Post by: Whitay on April 30, 2012, 08:20:04 pm
Lookin good.
Title: Re: Zelda's Custom Tiles
Post by: MaJoRa on May 01, 2012, 07:28:20 pm
The boat is looking most impressive I must say. I agree that to fit style perfectly it would need to be a little smaller, but I don't really see how that's possible given your constraints.

The sail, now that just looks awesome, good job.
Title: King of Red Lions - update.
Post by: Leduardo on May 14, 2012, 07:46:40 pm
(http://img696.imageshack.us/img696/3463/kingofredlions9.png)
Title: Re: Zelda's Custom Tiles
Post by: Max. on May 14, 2012, 07:57:19 pm
Leduardo, that is super professional, as always.

The lower horizontal pole, though, why does it stick out from the sail so far, though? It looks peculiar to me, I suppose it might do that in the game because of the way it's blowing, but it looks a little weird as a sprite.
Title: King of Red Lions - update 2
Post by: Leduardo on June 01, 2012, 09:40:04 pm
(http://img811.imageshack.us/img811/1416/kingodredlions10.png)
Title: Re: Zelda's Custom Tiles
Post by: DJvenom on June 05, 2012, 08:01:15 am
You're getting extremely good, Leduardo! I love that KoTRL!!!!
Title: King of Red Lions - update 3
Post by: Leduardo on June 06, 2012, 07:02:14 pm
(http://img220.imageshack.us/img220/6734/kingodredlions11.png)
Title: Re: Zelda's Custom Tiles
Post by: Kami on June 06, 2012, 07:04:04 pm
It's looking good. Great work Leduardo.
Title: King of Red Lions - update 4
Post by: Leduardo on June 14, 2012, 09:51:10 pm
(http://img834.imageshack.us/img834/8408/kingodredlions12.png)
Title: King of Red Lions - Update 5
Post by: Leduardo on June 19, 2012, 05:58:49 pm
(http://img35.imageshack.us/img35/4174/kingodredlions13.png)
Title: King of Red Lions - update 6
Post by: Leduardo on June 21, 2012, 08:42:19 pm
(http://img580.imageshack.us/img580/4756/kingodredlions14.png)

Today I was inspired, so I changed the focus. I decided to make the hook.
Title: Re: Zelda's Custom Tiles
Post by: Aero88 on June 21, 2012, 10:12:28 pm
Brilliant!  That is really cool man!  I would love to see these sprites in action.
Title: Re: Zelda's Custom Tiles
Post by: Shane on June 22, 2012, 01:22:50 am
Amazing! Question, did you learn to sprite yourself? And how long did it take you to reach this awesome quality? Top notch I say!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on June 22, 2012, 05:22:37 pm
Thank you! I learned to make the sprites here in the community. 
The staff is very helpful.
It is trying to hit and error.
To make the king of red lions, I used the print screen of the game.

 :)
Title: King of Red Lions - update 7
Post by: Leduardo on June 22, 2012, 09:56:50 pm
(http://img96.imageshack.us/img96/5143/kingofredlions15.png)
Title: Re: Zelda's Custom Tiles
Post by: Twilight Alchemist on June 24, 2012, 03:58:23 pm
Leduardo, I only have one complaint: Why are these not in a game yet?!? They are amazing!
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on June 25, 2012, 03:13:29 am
I would love that someone do an engine for the boat!
Title: Re: Zelda's Custom Tiles
Post by: Kami on June 25, 2012, 03:00:50 pm
When I have some time I'll try to make an engine for the boat then.
Title: King of Red Lions - update 8
Post by: Leduardo on June 25, 2012, 06:59:24 pm
(http://img801.imageshack.us/img801/7414/kingofredlions16.png)
Title: Re: Zelda's Custom Tiles
Post by: Kami on June 25, 2012, 07:49:46 pm
It's still looking good, I think this is going to be your best work yet.
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on June 26, 2012, 07:19:27 am
Just had to pop in and comment on the boat. It looks GREAT! Leduardo, you've always inspired me, because when it comes to game development I suck most in the graphics department. But something about your work just makes me want to work harder to get better at graphics.

... I learned to make the sprites here in the community. 
The staff is very helpful. ...

And I just had to say, this is why ZFGC is one of the better forums in webby world. The community it pretty dang great overall.

Anyway, glad to see you still going strong, and I think this is your best work yet, though I haven't been around much so I could've missed something. Still, very well done! And it's pretty well complete which is great. A graphics resource user's worst nightmare is having an awesome looking sprite sheet that is only 90% or so finished.
Title: Re: Zelda's Custom Tiles
Post by: Wasabi on June 26, 2012, 07:54:16 am
Wow, that boat is amazing. All it needs is animations, if you're up to it :D
Title: Re: Zelda's Custom Tiles
Post by: BlazeBigBang on June 30, 2012, 02:15:21 pm
Wow man, you ALWAYS impress me with your sprites. Seriously, I could be months, no, years to do that, and still, it won't be even close as good as yours. And as everybody says, an animation of the boat would be great for it.
Title: Re: Zelda's Custom Tiles
Post by: Miles07 on July 07, 2012, 04:24:52 am
Leduardo, you rock.  I just also have to say: be sure to add sprites of the sail billowing in the wind, that way it looks cool when animating.  Keep that in mind for future updates to the sheet. Looking good so far!
Title: Re: Zelda's Custom Tiles
Post by: thestig on July 07, 2012, 05:19:37 am
This is a AAA+ effort, Leduardo! What a nice port of King of Red Lions to the Minish Cap style. :) Wonder if anyone plans on making use of these assets anytime soon ;o
Title: Re: Zelda's Custom Tiles
Post by: Zaeranos on July 13, 2012, 09:59:51 pm
The King of Red Lions sail still misses one angle. I only count 7 of the 8 angles.
Title: Re: Zelda's Custom Tiles
Post by: tudgedooley on July 13, 2012, 10:25:33 pm
The King of Red Lions sail still misses one angle. I only count 7 of the 8 angles.

Flip it. :P
Title: Re: Zelda's Custom Tiles
Post by: Kami on July 13, 2012, 10:29:12 pm
The King of Red Lions sail still misses one angle. I only count 7 of the 8 angles.

Flip it. :P
That won't work with this specific sprite set. look at the other directions and compare each ot them with their opposite, and you'll notice they are all facing relative to the boat itself.
Title: Re: Zelda's Custom Tiles
Post by: tudgedooley on July 13, 2012, 10:35:10 pm
The King of Red Lions sail still misses one angle. I only count 7 of the 8 angles.

Flip it. :P
That won't work with this specific sprite set. look at the other directions and compare each ot them with their opposite, and you'll notice they are all facing relative to the boat itself.

Oh no? I know the logo is backwards now, but I'm sure Leduardo planned for people just do do this.
Title: Re: Zelda's Custom Tiles
Post by: Kami on July 13, 2012, 10:37:54 pm
The King of Red Lions sail still misses one angle. I only count 7 of the 8 angles.

Flip it. :P
That won't work with this specific sprite set. look at the other directions and compare each ot them with their opposite, and you'll notice they are all facing relative to the boat itself.

Oh no? I know the logo is backwards now, but I'm sure Leduardo planned for people just do do this.

nope it doesn't match up with the rest of the directions, the sail is facing the wrong dircetion, also leduardo never finished the last direction.
Title: Re: Zelda's Custom Tiles
Post by: tudgedooley on July 13, 2012, 10:40:52 pm
The King of Red Lions sail still misses one angle. I only count 7 of the 8 angles.

Flip it. :P
That won't work with this specific sprite set. look at the other directions and compare each ot them with their opposite, and you'll notice they are all facing relative to the boat itself.

Oh no? I know the logo is backwards now, but I'm sure Leduardo planned for people just do do this.

nope it doesn't match up with the rest of the directions, the sail is facing the wrong dircetion, also leduardo never finished the last direction.


Aahh Your right, I wasn't even paying attention.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 17, 2012, 04:38:21 pm
I've done the angle that is missing, but I could not even post because of the internet. They were repairing.
The file is at home. If all goes well I'll post it today.
Title: King of Red Lions - Update 9
Post by: Leduardo on July 18, 2012, 04:27:03 am
(http://img152.imageshack.us/img152/7173/kingofredlions17.png)
Title: Re: Zelda's Custom Tiles
Post by: Max. on July 18, 2012, 10:43:12 pm
Dude, congratulations! Phenomenal work, as usual! It's amazing how many of the details you are accurately conveying with just a sprite!
Title: Re: Zelda's Custom Tiles
Post by: Twilight Alchemist on July 19, 2012, 04:45:08 pm
Again I say: AWESOMENESS
Keep up the good work!
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on July 25, 2012, 11:02:16 am
those are cool sprites Leduardo! XD
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on July 25, 2012, 12:47:00 pm
leduardo, here is the other sides of Link´s bird you made, hope it useful.  :)
Title: Re: Zelda's Custom Tiles
Post by: BlazeBigBang on July 25, 2012, 12:55:09 pm
Malefor, this sprites are all done by Leduardo? Or did you do any of those? If they are Leduardo's, it's OK. But if you made them, you should have asked Leduardo if he was going to keep working on those, and if he gave you permission to modify them. And again, please post your sprites in your own topic.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on July 25, 2012, 01:01:40 pm
I just wanted to help Leduardo... Sorry. :(
Title: Re: Zelda's Custom Tiles
Post by: BlazeBigBang on July 25, 2012, 01:05:22 pm
I just wanted to help Leduardo... Sorry. :(

No prob, but just ask first ;)
Title: Re: Zelda's Custom Tiles
Post by: Theforeshadower on July 25, 2012, 01:13:26 pm
Malefor, this sprites are all done by Leduardo? Or did you do any of those? If they are Leduardo's, it's OK. But if you made them, you should have asked Leduardo if he was going to keep working on those, and if he gave you permission to modify them. And again, please post your sprites in your own topic.
Really, don't rent-a-mod.  It's not cool, man.

If Leduardo has a problem with it, he can contact the user or the staff.
Title: Re: Zelda's Custom Tiles
Post by: BlazeBigBang on July 25, 2012, 01:15:52 pm
Malefor, this sprites are all done by Leduardo? Or did you do any of those? If they are Leduardo's, it's OK. But if you made them, you should have asked Leduardo if he was going to keep working on those, and if he gave you permission to modify them. And again, please post your sprites in your own topic.
Really, don't rent-a-mod.  It's not cool, man.

If Leduardo has a problem with it, he can contact the user or the staff.

Sorry :(
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 25, 2012, 05:20:10 pm
Malefor, feel free to edit my bird.
=)
I think it's important expand the universe of Zelda Mc style.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on July 25, 2012, 05:24:15 pm
Ok, so do you like it?
 :huh:
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on July 27, 2012, 03:19:36 pm
Sure.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on July 27, 2012, 05:19:26 pm
I´m glad you like it. :) By the way, I have new sprites on mopic so chick them out! ;)
Title: Zelda's Custom Tiles
Post by: Leduardo on August 10, 2012, 09:24:26 pm
I'm trying to do something different this time. I'll post soon.

Show content
(http://ui01.gamespot.com/1027/triforce_2.jpg)
Title: Hyrule Throne
Post by: Leduardo on August 10, 2012, 10:38:49 pm
(http://img41.imageshack.us/img41/907/hyrulethrone.png)

After hours working on it.

Finally a decent throne for a king.
Title: Re: Zelda's Custom Tiles
Post by: Darklink45 on August 11, 2012, 12:13:38 am
WOHA, that looks awesome!

Really great outlines, and I love the arc's shading,
Superb work Leduardo, this and the King of red lions are both amazing.

Keep it up ;)
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 11, 2012, 01:41:14 pm
Wow, amazing!! :D
I got a request for you leduardo, You know the Shadow of termina game that Kienamaru is doing right?
Well, can ou try and do the Deku palace in MC style?
I tryed and my work was lost and I can´t do it again... :(
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 11, 2012, 05:06:45 pm
I'm creating a non-original Deku Palace.
I'll see what I can do.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 11, 2012, 05:11:11 pm
Thank you Leduardo :)
Title: Dimitri Red Dodongo
Post by: Leduardo on August 11, 2012, 05:12:09 pm
(http://img839.imageshack.us/img839/1192/dimitrireddodongo.png)

I had finished this one a long time ago. Just had forgotten to post.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 11, 2012, 05:16:31 pm
Awsome, Keep it up!! ;)
So how are you doing with the deku palace?
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 11, 2012, 06:08:06 pm
Leduardo, I found a website, where they have your prifile picture with a drawn  with a mustache.

they said this: ´lol, thanks god I prefer using other people's pictures for my profile instead of my own. tongue.gif This saves from getting a... mustache! laugh.gif´

http://www.rpgrevolution.com/forums/lofiversion/index.php/t47454-1050.html
Title: Re: Zelda's Custom Tiles
Post by: Twilight Alchemist on August 11, 2012, 06:43:58 pm
Leduardo, I found a website, where they have your prifile picture with a drawn  with a mustache.

they said this: ´lol, thanks god I prefer using other people's pictures for my profile instead of my own. tongue.gif This saves from getting a... mustache! laugh.gif´

http://www.rpgrevolution.com/forums/lofiversion/index.php/t47454-1050.html

Malefor, stuff like this is best put into a PM

Love the throne Leduardo.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 11, 2012, 06:48:56 pm
whats a PM?
Title: Re: Zelda's Custom Tiles
Post by: BlazeBigBang on August 11, 2012, 06:54:21 pm
whats a PM?

To send a PM you must be in a user profile (you can get here by clicking the username of the user), and clicking the option "send personal message".
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 12, 2012, 06:30:03 am
Oh, do not care.
I laughed.
I think useless bother with these things.
He did this because he is not happy when someone gave me credit for the work.
That's why I always put the dates in the sprites, just search on google.
Will find us here at Zelda Fan Game Central.

I do not care that the people use the sprite. It is there for that, yo improve people's games.
Just ask some credit for my work.
Even if it is in small letters.
If you forget the credit also has no problem. Who is here recognizes.

 ;)
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 12, 2012, 07:58:47 am
OK ;)
I tryed the trone of the deku palace,check it out on my topic
Title: Re: GANON RECOLORED - MC STYLE
Post by: SpritingBrad on August 14, 2012, 06:40:14 pm
People,

I did this Ganon a long time ago, for my game.
(http://img508.imageshack.us/img508/4330/ganon.png)
Hope you enjoy.
I used some colors of Ganon's FSA.
Wow, i have been looking through your topic an found this, amazing!! it is much better than mine man!!
Title: Re: Zelda's Custom Tiles
Post by: Gonken on August 14, 2012, 07:57:41 pm
Your Ganon and Dimitri would fit very well in a LttP styled game. :)
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 15, 2012, 11:31:42 am
Leduardo are you doing a game?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on August 15, 2012, 09:11:13 pm
Would you like to do. But I do not have the team yet.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 16, 2012, 07:30:54 am
you should do a thread, and go on peoples topics to tell them about your game and ask them if they want to help you. in your thread, you should write the story and  the items and the dungeons, enemies bosses character... etc.
that way you´ll get a team quickly like Kienamaru did ;)
Title: Re: Zelda's Custom Tiles
Post by: Kienamaru on August 17, 2012, 09:52:26 am
You'll get a team even faster than I did because you can actually contribute to your team's work. All i can do is manage things and write quests, minigames, story/dialogue.
Title: DEKU PALACE
Post by: Leduardo on August 21, 2012, 05:25:06 am
What do you think has to be inside the Deku palace?

Throne,
Jail,
Plantation,
...
Title: Re: Zelda's Custom Tiles
Post by: Kienamaru on August 21, 2012, 07:10:44 am
Well the throne room needs...

Throne
jail
Fire Pit
maybe some plants here and there for decoration and a little bit on the walls.

Then there's the main corridor leading to the entrance. Which branches off in two directions to the sides.

One side is a Garden I suppose and the other side a plantation.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 21, 2012, 01:27:14 pm
here is some parts of the deku palace that I made (With the woodtiles of leduardo´s throne), (of course, i gave him credit.) its not much, but i will keep trying to do more
Title: Re: Zelda's Custom Tiles
Post by: Kienamaru on August 21, 2012, 08:27:17 pm
looks good.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 22, 2012, 11:04:54 am
thanks, i know its not much, but when we finish the deku palace its going to look awsome!!
Title: Re: Zelda's Custom Tiles
Post by: NaviSaysHEY on August 27, 2012, 03:11:15 am
Wow :o

I've just realized this is where all the great sprite and game makers come from. I'm amazed of the professional spriters and the artwork produced. I recognize alot of the pictures here(especially Zelda Kart and the King of Red Lions).
I was wondering if you could make a Minish cap styled Oldawa boss layer(just the boss room where you fight Oldawa).
Great job on the spriting!
I hope I can do as well someday!
.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on August 28, 2012, 07:39:29 am
keep practising you can do it!! you know before, I was not good at spriting but now i´m getting better.
i will love to help you but i´m kind of bussy right now
Title: Bazaar SS - MC Style
Post by: Leduardo on October 30, 2012, 04:33:16 am
I missed here.
So, I'm back.

(http://img33.imageshack.us/img33/3517/bazaar.png)

Title: Re: Zelda's Custom Tiles
Post by: BlazeBigBang on October 30, 2012, 11:44:26 am
That's a great job, Leduardo!
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on October 30, 2012, 03:05:46 pm
awsome, Leduardo is back!!!! XD XD XD XD

awsome bazzar dude. try and do other stuf so we can do skyloft.
Title: Re: Zelda's Custom Tiles
Post by: arceusrules on November 03, 2012, 12:38:38 pm
What are you going to do next???
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on November 03, 2012, 01:33:57 pm
I guess we just have to wait and see...
Title: Re: Zelda's Custom Tiles
Post by: Max. on November 04, 2012, 07:48:37 pm
Leduardo, as always, this is phenomenal. Particularly your use of the ornate texture patterns, they really set this work aside and make it look professional. The sides of the tent look like they're stone, are they supposed to be tent canvas or stone?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on November 05, 2012, 06:29:08 pm
http://www.youtube.com/watch?v=IyuLmepLhRo

Stone. I used the existing wall texture to apply this surface.
There are some details I modified the original bazaar be easier to do in the paint.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on November 05, 2012, 06:36:52 pm
what are you planning on doing next Leduardo?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on November 05, 2012, 06:49:37 pm
I dont know yet.
 But I want to create, or see someone create a minigame or boss inside mine cart .
 I saw this stage and got inspired.

http://www.youtube.com/watch?v=849oWmG0DLw

Notice how the enemy interacts with the scenario.
Many things happening at the same time.
Very very fun.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on November 05, 2012, 07:15:45 pm
awsome looking foorward to it.
Title: Cragma, Lava Lord
Post by: Leduardo on December 01, 2012, 08:16:29 pm
Still working on mine.
This is another element to disturb the mine cart.

(http://img32.imageshack.us/img32/6013/cragma1.png)

(http://zeldawiki.org/images/thumb/3/3f/Cragma_Art.png/300px-Cragma_Art.png)

http://www.youtube.com/watch?v=am6TgOPEEzk
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 01, 2012, 09:19:22 pm
Still working on mine.
This is another element to disturb the mine cart.

(http://img32.imageshack.us/img32/6013/cragma1.png)

(http://zeldawiki.org/images/thumb/3/3f/Cragma_Art.png/300px-Cragma_Art.png)

http://www.youtube.com/watch?v=am6TgOPEEzk

Have a look at this topic: http://zfgc.com/forum/index.php?topic=37286.0

Maybe it could help.


Edit: for the mine cart, you could start using the ones on the MC cave of flames. ;)
Title: Cragma 2
Post by: Leduardo on December 03, 2012, 04:21:09 am
Of course it helps!

 :)
(http://img521.imageshack.us/img521/8489/cragma2.png)
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 03, 2012, 06:50:38 am
Wow, are you going to do a whole sprite sheet?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on December 03, 2012, 03:24:38 pm
I'll try.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 03, 2012, 04:32:20 pm
How long is it going to take for part 3 to be finished?
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on December 03, 2012, 08:08:05 pm
I dont Know, maybe today, maybe tomorrow.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 03, 2012, 08:30:47 pm
what is it going to be? The arms?
Title: Cragma 3
Post by: Leduardo on December 05, 2012, 04:12:32 am
http://www.youtube.com/watch?v=am6TgOPEEzk

(http://img819.imageshack.us/img819/6224/cragma3.png)

The next is going to be the arms.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 05, 2012, 07:54:06 am
Wasome cragma dude!!
EDIT: I have just posted my Stagnox on my topic check it out. it looks amazing!! XD XD XD
Title: Cragma 4
Post by: Leduardo on December 12, 2012, 01:11:45 am
(http://img441.imageshack.us/img441/6773/cragma4.png)

Almost finished.
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 12, 2012, 06:53:31 am
Looks amazing but the arms are too skiny, try and make them more bigger so he looks stronger.

EDIT: Actually it looks fine, I just saw the video again and realized. XD
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on December 12, 2012, 08:56:07 pm
 XD
Title: Cragma 5
Post by: Leduardo on December 20, 2012, 12:15:34 am
(http://img209.imageshack.us/img209/5821/cragma5.png)
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 20, 2012, 08:52:28 am
absolutely love it! XD
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 23, 2012, 09:23:50 am
Ive got a question for you leduardo, is cragma finished or are you going to do more sprites of him?
Ain if it is finished, I ve got a challenge for you, try and make...
...MALLADUS IN MC STYLE!! (Beast form and spirit form)
Title: Skyward Sword Minigame
Post by: Leduardo on December 28, 2012, 09:14:50 pm
Although I'm not sure if I'll do more movements of Cragma. Sometimes I get tired of drawing the same character when a new idea emerges.

(http://img21.imageshack.us/img21/1106/skywardswordmnigame.png)

I hope you like it.
Happy New Year to everyone.

Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on December 28, 2012, 11:01:33 pm
Although I'm not sure if I'll do more movements of Cragma. Sometimes I get tired of drawing the same character when a new idea emerges.

(http://img21.imageshack.us/img21/1106/skywardswordmnigame.png)

I hope you like it.
Happy New Year to everyone.



I love it, the new version of the bird looks amazing!
The octorock also looks amazing, keep it up, are you going to take my challenge? :huh:
Title: Re: Zelda's Custom Tiles
Post by: Kienamaru on January 12, 2013, 05:52:13 am
Hope it doesn't count as me necroposting on this.

That loftwing does look good, and that minigame idea of yours inspired an idea of mine that I'll probably never use. It could be really cool though to have a game where the regions were pretty big and free roam like Alttp but what if there were 4 or 5 regions and you traveled between them in a side scrolling bird flying action minigame.  That could be pretty cool. Sort of how Kingdom hearts 2 had those gummi minigames whenever you went somewhere new.
Title: Skyward Sword Minigame 2
Post by: Leduardo on January 17, 2013, 09:42:10 pm
(http://img4.imageshack.us/img4/181/skywardswordmnigame2.png)

I'm preparing a big surprise for this minigame.
Meanwhile I made another enemy, Sky Tail, to hinder the journey with the bird.

Malefor, maybe I accepted his challenge when designing more things of this minigame. I do not much like the Maladus boss. I already have a sketch I did of him long ago, but I did not continue. Maybe I'll finish it as soon as the minigame is complete.
Title: Re: Zelda's Custom Tiles
Post by: Kami on January 17, 2013, 09:58:04 pm
The minigame itself wouldn't be too hard to program.

It's good to see you improving more and more.
Title: Re: Skyward Sword Minigame 2
Post by: SpritingBrad on January 20, 2013, 04:10:25 pm
(http://img4.imageshack.us/img4/181/skywardswordmnigame2.png)

I'm preparing a big surprise for this minigame.
Meanwhile I made another enemy, Sky Tail, to hinder the journey with the bird.

Malefor, maybe I accepted his challenge when designing more things of this minigame. I do not much like the Maladus boss. I already have a sketch I did of him long ago, but I did not continue. Maybe I'll finish it as soon as the minigame is complete.
awsome can´t wait.
also i´m imagining the big surprise for this minigame, Levias and Bylocyte!!
Title: Skyward Sword minigame 3
Post by: Leduardo on January 27, 2013, 05:35:05 pm
(http://img585.imageshack.us/img585/5332/skywardswordmnigame3.png)

Sky Tail animation - fixed

Yes, I'm doing Levias and Bylocyte. But it's too big, I need a little bit more time.
Meanwhile, I did Zephos and Cyclos for make a special participation in minigame. I hope you like it.
Title: Re: Zelda's Custom Tiles
Post by: arceusrules on January 27, 2013, 07:44:57 pm
Go Leduardo :D
Title: Re: Zelda's Custom Tiles
Post by: SpritingBrad on January 28, 2013, 06:20:06 pm
(http://img585.imageshack.us/img585/5332/skywardswordmnigame3.png)

Sky Tail animation - fixed

Yes, I'm doing Levias and Bylocyte. But it's too big, I need a little bit more time.
Meanwhile, I did Zephos and Cyclos for make a special participation in minigame. I hope you like it.
zephos is much better than your previous attempt.

(http://img534.imageshack.us/img534/6984/zephos.png)

Zephos from Wind Waker.
Title: Re: Dimitri Red Dodongo
Post by: Miles07 on January 30, 2013, 02:41:12 am
(http://img839.imageshack.us/img839/1192/dimitrireddodongo.png)

Sorry for late-posting, but...
SQUEE!! I like it, I like it! But will it ever be done?
Title: Re: Zelda's Custom Tiles
Post by: Jared on February 06, 2013, 12:26:39 am
These are amazing....well done, Leduardo. :)
Title: Skyward Sword Minigame 4 - Mc style
Post by: Leduardo on March 10, 2013, 08:10:15 pm
(http://img856.imageshack.us/img856/9255/skywardswordminigame4.png)

I'm having trouble with the texture of webbing between the fingers of the fin.
Suggestions?!?
Title: Re: Zelda's Custom Tiles
Post by: Whitay on March 10, 2013, 09:40:58 pm
wow. that is one of the most impressive sprites ive ever seen. couple things though. was levias grey? or was that just me remembering wrong.. also my only complaint is that the barnacle holes on him still have his blue body on the inside, instead of being a growth off of it. does that make sense? instead of inside the barnacle thing(Whatever those are..) having his skin, have the bottom of the barnacle. other than that, that sprite is seriously amazing.
Title: Re: Zelda's Custom Tiles
Post by: arceusrules on March 11, 2013, 07:20:07 pm
OMFG, that is one large sprite :O
Title: Re: Skyward Sword Minigame 4 - Mc style
Post by: SpritingBrad on March 14, 2013, 12:29:54 pm
(http://img856.imageshack.us/img856/9255/skywardswordminigame4.png)

I'm having trouble with the texture of webbing between the fingers of the fin.
Suggestions?!?

OMFG!!!!! Dude I love you!!!! IT IS AMAZING!!!! What´s next???? the whole skyloft???
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on March 14, 2013, 06:39:56 pm
I need to finish the sprite before, do some animations.
But most important is to put the texture between the fingers.
Title: Re: Zelda's Custom Tiles
Post by: NaviSaysHEY on March 24, 2013, 02:36:23 am
That's really cool! Kudos to ya!
Title: Spirits of Light - Mc Style
Post by: Leduardo on April 16, 2013, 03:57:24 am
The new characters to the game!

(http://img18.imageshack.us/img18/406/lightspirits.png)
Title: Re: Zelda's Custom Tiles
Post by: Miles07 on April 17, 2013, 03:40:40 am
Seeing as they are mostly energy-based characters, the black outlines for those guys are not recommended. ESPECIALLY for the orbs of light that they hold.
Title: Re: Spirits of Light - Mc Style
Post by: SpritingBrad on April 20, 2013, 07:12:08 am
The new characters to the game!

(http://img18.imageshack.us/img18/406/lightspirits.png)
I must say i'm impressed, ordona is twice as better as mine.
I love lanayru and eldin most of all
Title: Re: Zelda's Custom Tiles
Post by: Gonken on May 12, 2013, 10:52:01 am
You're using too many lines, use color value to seperate things instead of lines within the sprite. Outlines are fine thought.
Also, fix the colors of that Spirit, it needs more contrast and a slightly lighter outline.

Also: "Zelda's Custom Tiles", shouldn't it be Leduardo's Custom Tiles? :P
Title: Sea Chest Minigame - Mc Style
Post by: Leduardo on June 18, 2013, 11:10:52 pm

I know it's been awhile since I posted anything. I was busy with work.
To compensate for this while I was out, I spent some time drawing this minigame.
Hope you enjoy.
 XD

(http://imageshack.us/a/img593/2012/1ez.png)
Title: Re: Sea Chest Minigame - Mc Style
Post by: SpritingBrad on June 21, 2013, 06:02:29 am
 :o Wow, thats amazing, how long did this take to do?
Title: Re: Zelda's Custom Tiles
Post by: Mirby on June 21, 2013, 01:41:26 pm
that's incredible, as always, leduardo

(http://i5.photobucket.com/albums/y194/dakirbymaster/X3.png)
Title: Re: Zelda's Custom Tiles
Post by: NaviSaysHEY on July 01, 2013, 03:07:56 am
Cool. But I think the background is too small?
Title: Re: Zelda's Custom Tiles
Post by: Mirby on July 01, 2013, 04:01:28 am
Cool. But I think the background is too small?
If it were to be animated, the sprites and everything would move faster than the background would scroll. Because of the scrolling speed, it's actually just the right size.
Title: Re: Zelda's Custom Tiles
Post by: Theforeshadower on July 02, 2013, 06:44:47 pm

I know it's been awhile since I posted anything. I was busy with work.
To compensate for this while I was out, I spent some time drawing this minigame.
Hope you enjoy.
 XD

(http://imageshack.us/a/img593/2012/1ez.png)

Background looks amazing.  Reminds me alot of the background that is shown when you go to the Water Temple in Final Fantasy I Origins/Dawn of Souls.
Title: Snapper MC Style
Post by: Leduardo on November 22, 2013, 06:36:10 pm
Fresh New one.

(http://img837.imageshack.us/img837/4272/dv3o.png)

http://zeldawiki.org/Snapper_(Spirit_Tracks) (http://zeldawiki.org/Snapper_(Spirit_Tracks))
Title: Re: Zelda's Custom Tiles
Post by: Theforeshadower on November 23, 2013, 03:04:26 am
Oh you.  Stop showing off.  <3
Title: Island Shop
Post by: Leduardo on November 25, 2013, 12:47:33 am
(http://img854.imageshack.us/img854/4137/4v7q.png)

(http://www.zeldadungeon.net/Zelda12/PowerGems/PowerGem01.gif)
Title: Re: Island Shop
Post by: FrozenFire on November 26, 2013, 01:10:41 pm
(http://img854.imageshack.us/img854/4137/4v7q.png)

It doesn't quite fit MC style in my eyes. I think it's the just the contrast though; not enough of it. Or perhaps it's also lacking the proper outlines? Did you reference MC buildings? I find that helps a lot. But besides that, it's great, and I love the Snapper! Good stuff, as always.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on November 26, 2013, 06:58:43 pm
(http://img811.imageshack.us/img811/3117/32gm.png)

FrozenFire,
I change the outlines as you asked.
About the colors, I respected the originals colors of PH, just adjusting for the MC existing colors.

Better now?
Title: Dangoro - Twilight Princess - Mc Style
Post by: Leduardo on November 27, 2013, 04:14:29 am
I started playing in the paint and suddenly ...

(http://img23.imageshack.us/img23/2745/iwzz.png)

https://www.youtube.com/watch?feature=player_embedded&v=AE6x19jE6Vk (https://www.youtube.com/watch?feature=player_embedded&v=AE6x19jE6Vk)
Title: Re: Zelda's Custom Tiles
Post by: FrozenFire on November 27, 2013, 11:44:40 pm
Better now?

Much better. Beautiful. :) I really like Dangoro too! This stuff makes me want to start a project that uses MC graphics.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on November 28, 2013, 01:54:24 am
To me Mc style is the best one.
Title: A Link Between Worlds
Post by: Leduardo on December 09, 2013, 04:55:13 pm
This weekend I bought the 3ds xl to play the new zelda.
Amazing.

I was inspired.
I'll do some versions of characters from the new game for Mc style.
(http://timenerdworld.files.wordpress.com/2013/10/zelda-link-between-worlds-3ds.jpg?w=480&h=320&crop=1)
Title: Captain - A Link Between Worlds / Mc Style
Post by: Leduardo on December 09, 2013, 09:10:24 pm
(http://img440.imageshack.us/img440/7041/2ebj.png)

 ;)
Title: Ravio - A Link Between Worlds - MC Style
Post by: Leduardo on December 12, 2013, 09:05:42 pm
Ravio, this sprite just out of the oven.

(http://img197.imageshack.us/img197/3941/5ilz.png)

(http://www.zeldadungeon.net/wiki/images/3/30/Ravio.png)
Title: Re: Zelda's Custom Tiles
Post by: Arctic Ferret on December 14, 2013, 04:24:15 am
That's a really good and detailed Ravio you made there. I'm happy to see talented Spriters continuing on the tradition of spriting characters from the new games. :) I haven't done sprites since the days of Twilight Princess.
Title: Re: Zelda's Custom Tiles
Post by: Leduardo on December 16, 2013, 10:39:14 pm
Arctic Ferret, let me see your sprites.
Perhaps I become more inspired to make new sprites.
Title: Swimmer - A Link Between Worlds - MC Style
Post by: Leduardo on December 19, 2013, 10:40:45 pm
(http://www.zeldawiki.org/images/8/8e/SwimmerModelALBW.png)

(http://img809.imageshack.us/img809/5194/dx98.png)
Title: BOSS Koloktos Part 1 - Skyward Sword - Mc Style
Post by: Leduardo on December 20, 2013, 11:33:42 pm
(http://img543.imageshack.us/img543/2448/vepw.png)

Title: BOSS Koloktos Part 2 - Skyward Sword - Mc Style
Post by: Leduardo on December 24, 2013, 01:25:45 am
I hope you are enjoying.

(http://img69.imageshack.us/img69/2402/98iw.png)

Title: Re: Zelda's Custom Tiles
Post by: Whitay on December 24, 2013, 05:59:44 am
I feel like the body is a bit round and that the things like the eye in the center and the arms are too small compared to it. other than that looks great so far!
Title: Koloktos - fixed
Post by: Leduardo on December 24, 2013, 04:23:44 pm
I'm following, more or less, the 3D Boss model .
The body is round because of the prospect of 2d Zelda.
The thin part of body does not appear for this reason.

The rest is fixed:

(http://img36.imageshack.us/img36/9168/visr.png)
Title: Re: Zelda's Custom Tiles
Post by: Whitay on December 24, 2013, 06:31:09 pm
That actually makes it look much better. it makes the body look less round and such, loving it!
Title: BOSS Koloktos Part 3 - Skyward Sword - Mc Style
Post by: Leduardo on December 25, 2013, 05:04:25 pm
First of all: Merry Christmas!

I decided to play in mspaint today.

(http://img560.imageshack.us/img560/9492/bgth.png)

Title: BOSS Koloktos Part 4 - Skyward Sword - Mc Style
Post by: Leduardo on December 28, 2013, 03:39:57 pm
(http://img571.imageshack.us/img571/4310/bkl9.png)

Title: Re: Zelda's Custom Tiles
Post by: Whitay on December 28, 2013, 04:58:47 pm
Looks very good so far. How much do you have left to do?
Title: BOSS Koloktos Part 5 - Skyward Sword - Mc Style
Post by: Leduardo on December 29, 2013, 06:21:05 pm
I do not know. I'll try to make more moves while I'm not sick of character; while I'm excited with the results.

(http://img196.imageshack.us/img196/3836/zfyv.png)

Title: BOSS Koloktos Part 6 - Skyward Sword - Mc Style
Post by: Leduardo on December 30, 2013, 08:32:19 pm
(http://img28.imageshack.us/img28/9551/sv9z.png)

Title: BOSS Koloktos Part 7 - Skyward Sword - Mc Style
Post by: Leduardo on January 13, 2014, 05:14:13 pm
(http://imageshack.com/a/img31/7420/zr16.png)
Title: BOSS Koloktos Part 8 - Skyward Sword - Mc Style
Post by: Leduardo on January 15, 2014, 08:16:26 pm
(http://imageshack.com/a/img593/2261/1cp1.png)


http://www.youtube.com/watch?v=LFgb3lF1SDI
Title: Re: Zelda's Custom Tiles
Post by: 4Sword on January 21, 2014, 04:12:45 pm
I really like the attention to detail and the completeness of this latest sprite for Koloktos; it really looks like it could be in the Minish Cap. Thank you for being such an amazing spriter.
Title: Bee Guy LBW to MC Style
Post by: Leduardo on March 08, 2014, 02:31:07 am
I Hope you enjoy.
=)



(http://zfgc.com/forum/index.php?action=dlattach;topic=35905.0;attach=12789;image)
http://www.youtube.com/watch?v=L16jlh8N60Y

See 1:35
Title: Re: Zelda's Custom Tiles
Post by: Broojo02 on April 24, 2014, 10:51:40 am
Nice one, looks awesome! I forgot about the bee guy in ALBW.
Title: sketch
Post by: Leduardo on May 16, 2014, 06:25:33 pm
I made a sketch of the applicability about rail mechanics of game Mario & Luigi: Dream Team to Zelda 2d.



Title: Re: Zelda's Custom Tiles
Post by: Rayo on May 27, 2014, 03:31:34 pm
I would code Zelda 1 in MC Style using the Echoes of Aurelia engine if I had the sprites of the bosses from Zelda 1 after the engine is good enough.
Title: ZORA TUNIC - MC STYLE
Post by: Leduardo on June 02, 2014, 03:03:59 am
I HOPE YOU ENJOY.
=)
(http://zfgc.com/forum/index.php?action=dlattach;topic=35905.0;attach=12859;image)
Title: Re: ZORA TUNIC - MC STYLE
Post by: SpritingBrad on June 07, 2014, 04:46:54 pm
I HOPE YOU ENJOY.
=)
(http://zfgc.com/forum/index.php?action=dlattach;topic=35905.0;attach=12859;image)

whoa thats cool, what are you planing to do next?
Make it big!!!!
Title: SWS Sprites
Post by: Leduardo on June 30, 2014, 04:38:48 am
=)
Take a look:
http://zfgc.com/forum/index.php?topic=40951.0 (http://zfgc.com/forum/index.php?topic=40951.0)
Title: Able Sisters - clothing shop - Animal Crossing to MC STYLE
Post by: Leduardo on July 11, 2014, 09:24:48 pm
Because Nintendo always makes some reference.
It is always good to take the best of each game.

http://www.youtube.com/watch?v=a3Kh4K1ZA5Q
Title: PIRATE SHIP - FROM PH TO MC STYLE
Post by: Leduardo on July 23, 2014, 10:23:54 pm
Another ship to the seas of Hyrule.

What do you think?

the original:
(http://zeldawiki.org/images/c/c6/PirateShip_ST.png)
Title: Re: PIRATE SHIP - FROM PH TO MC STYLE
Post by: SpritingBrad on July 25, 2014, 10:07:55 pm
Another ship to the seas of Hyrule.

What do you think?

the original:
(http://zeldawiki.org/images/c/c6/PirateShip_ST.png)
Love it!
Are you going to do the other frames?
Title: Re: Leduardo's Custom Tiles
Post by: ctbmc on August 31, 2014, 06:08:17 pm
Yay, can you do Bellumbeck (Linebeck possesed by Bellum and wearing fat Phantom Armour)?
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on September 07, 2014, 10:53:23 am
Yay, can you do Bellumbeck (Linebeck possesed by Bellum and wearing fat Phantom Armour)?

I did it on my topic, Actually one of my first sprites, have a look: http://zfgc.com/forum/index.php?topic=39863.0
Title: Re: Leduardo's Custom Tiles
Post by: ctbmc on September 13, 2014, 03:07:06 pm
Thanks for bellumbeck, he looks awesome. ;) XD
NOTE: I think you should make Linebeck's feet teeter before he transforms. Plus, as the tornado appears, he falls over. :o
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on September 17, 2014, 08:51:12 am
Thanks for bellumbeck, he looks awesome. ;) XD
NOTE: I think you should make Linebeck's feet teeter before he transforms. Plus, as the tornado appears, he falls over. :o

As I said, i made him a long time ago, but i´l see what i can do :)
Title: Gorons - MC STYLE
Post by: Leduardo on October 06, 2014, 04:59:58 am
After a lot of work and time, I hope you enjoy it.
Title: Re: Leduardo's Custom Tiles
Post by: NaviSaysHEY on October 07, 2014, 02:20:23 am
Wow super cool work as always! I think it would be cool to see a video of you spriting.
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on October 10, 2014, 06:11:03 pm
Wow super cool work as always! I think it would be cool to see a video of you spriting.
I agree, leduardo should do a youtube channel about spriting, tutorials on how to sprite...
It is just a suggestion. Leduardo, it is up to you.
Title: CIA - Hyrule Warriors to MC Style
Post by: Leduardo on October 25, 2014, 10:07:12 pm
I did this sprite sheet today.
I hope you enjoy.

(http://media.tumblr.com/5b34619a06791138e5af02ffa9861ed5/tumblr_inline_najh70kXTK1snm9o1.png)
Title: Re: Leduardo's Custom Tiles
Post by: Benjinx on October 31, 2014, 05:38:50 am
I noticed a lot of the images from imgshack aren't showing up anymore. Is there somewhere else you have this art posted Leduardo? I'd love to see more of it! it's amazing!
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on November 27, 2014, 07:53:22 pm
I'll try to put some old sprites again.
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on November 27, 2014, 09:36:00 pm
Has anyone played the Fantasy Life for the 3DS?
I believe it is one of the best games I could play in my life.
Do not know about you, but all I wanted to do on this forum was to expand the experience of a Zelda game.
That's why I try to unify the characters and some scenarios of zelda series.
Fantasy life is a game that is not limited to just fight monsters. It creates a large number of possibilities of interaction with the NPCs. If I were to program a new game, it would be like this. He meets several consecrated ideas from other games and improves the gameplay.
Title: Re: Leduardo's Custom Tiles
Post by: Benjinx on December 01, 2014, 05:30:16 am
That's a really neat idea Leduardo. I really like the concept I think it would work well! also thanks for the reply about posting the old ones.
Title: The Happy Mask Shop - Mc Style
Post by: Leduardo on February 13, 2015, 09:57:07 pm
I hope you like it.
 ;)
(http://www.n1ntendo.nl/file/game/2112/zelda_comp-7.png)
Title: Hyrulean Building 1 - MC Style
Post by: Leduardo on February 25, 2015, 12:22:04 pm
I hope you like it.

It can be used on KOT.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on February 25, 2015, 12:57:22 pm
It will most definitely be used! I think I have a pretty good idea of where I can use it :)
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on February 25, 2015, 03:02:28 pm
You can use all my buildings. I'll do more.

 ;)

I have a pretty nice idea about the town for KOT.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on February 25, 2015, 03:59:21 pm
Have you looked at the layout?  That might help you flesh your ideas out :) (I really don't care what buildings are where or how you style things, just as long as it follows the poor-side rich- side sections)
Title: Lamp Post - MC - Style
Post by: Leduardo on April 23, 2015, 11:24:31 pm
I made a simple tile, but it makes a difference in the kingdom details enrichment.

Again, it can be used on KOT.
Title: Re: Leduardo's Custom Tiles
Post by: Miles07 on April 23, 2015, 11:54:25 pm
Sweet. Why not?
Title: Skyward Sword Desert
Post by: Leduardo on May 06, 2015, 03:23:33 am
Some times I play to draw some details that catch my attention.
I liked too much of Skyward Sword Deserts and I was thinking in some ideas to draw in a 2D game.
Here are some ideas and things that i link on game.

If you want it can improve the mechanics of landscape in KOT. It could be fun.
Title: Re: Leduardo's Custom Tiles
Post by: Miles07 on May 06, 2015, 05:53:02 am
Minish Cap-styled Scrapper? Heck, yes.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 06, 2015, 01:52:37 pm
Hey Leduardo, would you happen to have any MC styled Bokoblin sprites?
Title: Re: Leduardo's Custom Tiles
Post by: Miles07 on May 07, 2015, 10:12:23 pm
Hey Leduardo, would you happen to have any MC styled Bokoblin sprites?

And while you're at it, would it be OK to re-upload all your older works? I was looking through the topic, and found a bunch of those awful imageshack placeholder images...
Title: Desert Enemies - SWS
Post by: Leduardo on May 08, 2015, 03:03:50 am
Miles07, I need some time to recover this sprites, but I'll take a look.

MG-Zero, I did some desert enemies sprites. It help you?
Desert Bokoblin is in the middle.
Title: Re: Desert Enemies - SWS
Post by: Miles07 on May 08, 2015, 04:06:44 am
MG-Zero, I did some desert enemies sprites. It help you?
Desert Bokoblin is in the middle.

And there's the first MC-style Mogmas, as well. Nice.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 09, 2015, 01:34:07 pm
It does help, but I would need animations for it.  And I don't really want to ask for that since I know it's a lot of work :P

Also, if it helps you, I can see if I have any of your old spritework saved.  I'll upload what I have to the wiki
Title: Bokoblin 1.0
Post by: Leduardo on May 09, 2015, 06:07:50 pm
Here we go!
On my free time I can help with little things.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 09, 2015, 09:30:19 pm
How did you do that so fast?! You're like a wizard O_o

When that free time pops up again could you do an up and left facing direction?  I won't need them for the current KoT release, but I'm planning to have Bokoblins in the next.
Title: Bokoblin 2.0
Post by: Leduardo on May 11, 2015, 12:19:11 pm
 ;)
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 11, 2015, 12:51:11 pm
You never cease to amaze me ;)
Title: Bokoblin 3.0
Post by: Leduardo on May 12, 2015, 01:31:12 am
I was playing Alex Kidd and have an idea.
I don't know why, I never see someone using the mechanics rock-paper-scissors of Alex Kidd in Miracle World in a Zelda Fan game.
It fits completely in the theme of zelda game.
Here my first try.

For those unfamiliar with the game, look at the video.

https://youtu.be/FodmdEClSyg
Title: Re: Leduardo's Custom Tiles
Post by: Sinkin on May 14, 2015, 01:10:31 pm
Those Bokoblin sprites got me to wanna give it a shot too, you can use it if you wanna edit it, animate it or whatever you feel like :)

(http://oi57.tinypic.com/64ky3c.jpg)
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on May 14, 2015, 01:47:20 pm
Those Bokoblin sprites got me to wanna give it a shot too, you can use it if you wanna edit it, animate it or whatever you feel like :)

(http://oi57.tinypic.com/64ky3c.jpg)

I like how you used the goron for the body! nice!

Edit: I edited yours to make it look more like a bokoblin.
Title: Re: Leduardo's Custom Tiles
Post by: Sinkin on May 14, 2015, 03:22:46 pm
That looks a lot better! I'm kinda rusty at spriting, haven't done it for some time haha

EDIT: Eeeeh, gave it another try
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on May 15, 2015, 01:46:28 pm
That looks a lot better! I'm kinda rusty at spriting, haven't done it for some time haha

EDIT: Eeeeh, gave it another try
That looks way better man!!
Edit: now that I look at it with more detail, the face is too fat, the SS bokoblins head is not fat at all.
Title: Re: Leduardo's Custom Tiles
Post by: Sinkin on May 15, 2015, 02:03:27 pm
They got a pretty chubby face, a big nose, puffy cheeks and a big forehead :)
(http://zeldawiki.org/images/thumb/7/7e/Bokoblin_Art.png/502px-Bokoblin_Art.png)
Title: Bokoblin 4.0
Post by: Leduardo on May 28, 2015, 12:23:03 pm
 ;)
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 28, 2015, 12:51:23 pm
Kicking ass as per usual ;)
Title: Re: Leduardo's Custom Tiles
Post by: Starforsaken101 on May 28, 2015, 07:03:04 pm
Is there anything you can't sprite?
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on May 28, 2015, 07:40:28 pm
I want to see Bokoblin hitting the Link.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 28, 2015, 11:45:21 pm
You'll get to see that in 1.4 of KoT!
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on May 29, 2015, 01:37:39 am
If possible I hope with rock, paper or scissor system too (like Alex Kidd).
It would be awesome.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 29, 2015, 03:42:11 am
That would actually make for a good mini game xD Do you have a video or something of the system being used?
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on May 30, 2015, 06:19:54 pm
I'm gonna start breaking this up into a spritesheet for use in the game :)
Title: Rail Mechanics - M&L to MC Style (Dozing Sands)
Post by: Leduardo on June 03, 2015, 02:05:48 pm
A video would be nice!
rs
I made a sketch and sprite of the applicability about rail mechanics of game Mario & Luigi: Dream Team to Zelda 2d.

(http://vignette1.wikia.nocookie.net/mario/images/a/ac/Dozingsands.jpg/revision/latest?cb=20130822020652)
Title: Re: Rail Mechanics - M&L to MC Style (Dozing Sands)
Post by: SpritingBrad on June 03, 2015, 02:36:24 pm
A video would be nice!
rs
I made a sketch and sprite of the applicability about rail mechanics of game Mario & Luigi: Dream Team to Zelda 2d.

(http://vignette1.wikia.nocookie.net/mario/images/a/ac/Dozingsands.jpg/revision/latest?cb=20130822020652)

WOW!! That looks awesome dude!!
Title: Re: Leduardo's Custom Tiles
Post by: Miles07 on June 03, 2015, 03:23:37 pm
The M&L games would benefit greatly from a TMC-style conversion.  XD
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on June 03, 2015, 03:37:05 pm
Quote
A video would be nice!

I'll be sure to get one to you once I have everything working! :)
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on June 08, 2015, 02:15:30 pm
Looking good so far!  I've got him walking around aimlessly.  Gonna have him chase down the player next and then finally give him a good smack when he gets close enough :)
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on June 11, 2015, 07:01:24 am
 XD
Nice.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on June 12, 2015, 04:32:24 pm
He's getting there!!
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on June 12, 2015, 05:08:13 pm
He's getting there!!

there is only one issue there for me... Why does the bokoblin have a shadow and link doesn´t?
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on June 12, 2015, 05:14:21 pm
It depends on the sprite sheet used. The link sheet I have didn't have a shadow for whatever reason. To add that in would take a lot of time away from development.
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on June 13, 2015, 04:56:09 pm
I liked it!
Title: Re: Leduardo's Custom Tiles
Post by: verifiaman on July 02, 2015, 12:32:30 pm
are all these free for use?
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on July 02, 2015, 04:00:29 pm
Yes,
Just give credit.
 XD
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on July 25, 2015, 04:42:57 am
 ;)
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on July 25, 2015, 06:03:42 pm
 ;)
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on July 26, 2015, 06:12:43 am
 ;)
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on September 25, 2015, 02:21:25 am
Jesus, how did I not see any of these?  Great work as always, we'll see to it they get used :)
Title: Madame Couture's MC Style
Post by: Leduardo on October 28, 2015, 03:14:21 am
Hello guys,

Have you played the new Zelda?
I have not played yet, but I was excited about Hytopia town.
I always thought it would be cool be able to exchange armor and costumes.
Perhaps in a 2d fan game Link could rent some clothes. It would be nice.
Well, anyway I made a new building, Madame Couture's, for our game projects.
I hope you like it.

(http://www.zeldadungeon.net/wp-content/uploads/2015/10/IMG_3065.jpg)
Title: Re: Leduardo's Custom Tiles
Post by: Miles07 on October 28, 2015, 07:02:11 am
I hear a lot of mixed responses from this game, but I'll likely get it pretty son, if not by the end of the year.
Title: Hyrule Town - simple building with no door
Post by: Leduardo on November 04, 2015, 11:57:11 pm
I got inspired to improve my own Hyrule Town,
so I did this simple building with no door inspired on TP.
I tried something new on roof.
Title: Sword Master Suit
Post by: Leduardo on December 19, 2015, 02:11:31 am
I was playing the new Zelda and even being different type of Zelda's game I'm used to, I liked it.
The game's fun comes down to collect the clothes.
And it's addictive.
The game could be better if it was open world that you could walk around? Yes, but its still funny.

Inspired on this game I started to make the Sword Master Suit.
What do you think?

https://www.youtube.com/watch?v=zYgh41CLjVY (https://www.youtube.com/watch?v=zYgh41CLjVY)

Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on December 21, 2015, 02:21:03 pm
I like it!  Are you gonna do anymore from TFH?
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on December 21, 2015, 07:58:54 pm
Yes,
but I need your feedback.

It is easier to start drawing right than to have completed the drawing and then have to fix everything.
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on December 21, 2015, 08:12:41 pm
Yes,
but I need your feedback.

It is easier to start drawing right than to have completed the drawing and then have to fix everything.

Everything you do is perfect man! XD You don´t need feedback!
I love the Outfit BTW.

BTW, All your previous work is missing, I don´t know why. I think its because they got expired or something? I don´t know If you have a copy on your computer, but it would be a shame if they are lost forever...
Title: Sword Master Suit v2
Post by: Leduardo on March 08, 2016, 04:30:53 am
Sorry for time since my last post, my work is driving me crazy.
I hope you like it.
Title: Re: Leduardo's Custom Tiles
Post by: Broojo02 on March 11, 2016, 08:52:32 pm
Nice one Leduardo  :)

Any chance of re-uploading the previous images in this topic? It seems all your images uploaded to Imageshack before January 2014 have been deleted since Imageshack moved to a subscription model.
Title: Re: Leduardo's Custom Tiles
Post by: Miles07 on March 14, 2016, 04:33:50 am
Any chance of re-uploading the previous images in this topic? It seems all your images uploaded to Imageshack before January 2014 have been deleted since Imageshack moved to a subscription model.

I noticed a lot of the images from imgshack aren't showing up anymore. Is there somewhere else you have this art posted Leduardo? I'd love to see more of it! it's amazing!
I'll try to put some old sprites again.

Hop to it, Leduardo.

FTR, Photobucket is still free.
Title: Volga - HW to Mc Style
Post by: Leduardo on April 27, 2016, 04:16:50 am
Hey guys,
I really tried to find the old sprites I did on computers and e-mail, found nothing.
Some things I posted directly into ImageShack and I forgot to backup.

Well, I finally bought the Hyrule Warriors Legends for 3ds and i kinda liked it.
I was so psyched after finishing the game that made me want to draw the Volga.
Here it is.

The animation I believe is good.
Title: Re: Leduardo's Custom Tiles
Post by: Broojo02 on May 04, 2016, 10:29:49 am
Nice one Leduardo :)

I've looked through my MC graphics folders and found a few of your old sheets that I saved:

(http://i.imgur.com/vuhbULt.png)

(http://i.imgur.com/i0pInVj.png)

(http://i.imgur.com/tjb7yKa.png)

(http://i.imgur.com/QOXJmGr.png)

(http://i.imgur.com/6pYDg1j.png)
Title: Volga 2.0
Post by: Leduardo on May 11, 2016, 01:47:43 am
I found The King of Red Lions on my computer and kept working on Volga.
Title: Re: Volga 2.0
Post by: SpritingBrad on May 11, 2016, 06:03:43 am
I found The King of Red Lions on my computer and kept working on Volga.
Dude! Volga is so coool!
I'm so glad your old work is being brought back!
If anyone has a copy of his previous work, please, post it here. ;)
Title: Re: Leduardo's Custom Tiles
Post by: Broojo02 on May 11, 2016, 10:17:28 am
Hey hey hey, I looked at some archived sites of this topic and found the following 20 sheets XD:
(http://i.imgur.com/GNE5tN0.png)

(http://i.imgur.com/qSVkEN8.png)

(http://i.imgur.com/BS89SV9.png)

(http://i.imgur.com/pf1ymBw.png)

(http://i.imgur.com/JLj741C.png)

(http://i.imgur.com/gOemnIx.png)

(http://i.imgur.com/JWjflFy.png)

(http://i.imgur.com/SZXk9Bi.png)

(http://i.imgur.com/TmhRes7.png)

(http://i.imgur.com/A6qGgCD.png)

(http://i.imgur.com/ThTEMQc.png)

(http://i.imgur.com/pJB8m1u.png)

(http://i.imgur.com/9uEVeTT.png)

(http://i.imgur.com/PvUaLgF.png)

(http://i.imgur.com/Vf1jLlJ.png)

(http://i.imgur.com/IYs7pvB.png)

(http://i.imgur.com/CtpLzdK.png)

(http://i.imgur.com/KNlKn4J.png)

(http://i.imgur.com/3iRgube.png)
Title: Re: Leduardo's Custom Tiles
Post by: 4ndaKava on May 12, 2016, 07:40:39 am
A MC style Zelda game which incroporates all of these would be so great :D
Title: Re: Leduardo's Custom Tiles
Post by: Wasabi on May 12, 2016, 11:45:39 pm
This is easily one of my favourite threads to look through when I come back every few months to lurk for a bit! You do a fantastic job of making things in one of my favourite zelda art styles :)
Title: Re: Leduardo's Custom Tiles
Post by: . on August 29, 2016, 02:39:05 am
I had this on my computer (as well as a few that have already been posted).
Title: Re: Leduardo's Custom Tiles
Post by: Leduardo on November 22, 2016, 01:42:12 am
Following Sheik's requests...
Title: Re: Leduardo's Custom Tiles
Post by: Rayo on March 03, 2017, 05:59:35 am
I was just looking for some of Leduardo's sprites and found these.
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on March 03, 2017, 10:52:19 am
I was just looking for some of Leduardo's sprites and found these.

Nice! I love the Werewolf link, its great that it was recovered.
Title: Re: Leduardo's Custom Tiles
Post by: Rayo on March 16, 2017, 06:00:30 pm
Back in 2012 I've spoken with Leduardo how to do Outset Island in MC style and sent Leduardo my results in a personal message. Before I will lose it I publish it here.
Title: Shrine - BOTW to MC Style
Post by: Leduardo on April 23, 2017, 08:06:33 pm
Hey guys.
It's been some time since I post some of my drawings here.
I hope you enjoy it.
Title: TIJO - MAJORAS MASK TO MC STYLE
Post by: Leduardo on November 09, 2017, 10:56:25 pm
Hey guys.
It's been some time since I post some of my drawings here.
I hope you enjoy it.
Title: Re: Leduardo's Custom Tiles
Post by: MG-Zero on November 09, 2017, 11:37:46 pm
Always good to see your artwork! :D
Title: Re: Leduardo's Custom Tiles
Post by: SpritingBrad on November 11, 2017, 11:22:56 am
fantastic, as per usual! Are you going to do the other band members?

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