ZFGC

Resources => Graphics => Topic started by: Master Yoshi on January 07, 2010, 04:29:29 am

Title: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on January 07, 2010, 04:29:29 am
Newest update:

So ladies and gents, here is where we are as of now:

(http://img687.imageshack.us/img687/5027/wherewearen.png)

(http://img65.imageshack.us/img65/2163/whereweare2.png)
And not trying to take any credit on the King Zora. It's a collaboration between myself and DJVenom.


Older junk you may still want to look through:

(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_skullkids.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_saria.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/aLttP_lonlon.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_dampe.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_happymasksalesman.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_gorons.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_zoras.gif)(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/ALttP_adultlink.gif)

(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/sheetsofar.gif)

Gonna be working on as many characters from the Zelda series as I can crank out. Will work on animations and poses if the urge hits, but don't hold your breath. Heh.

Feel free to use these as you see fit. Edit them, animate them, butcher them. Idc. lol

Update:

A few things I've whipped up in my boredom the past couple days.

(http://img403.imageshack.us/img403/6461/52042841.gif)

Guru Guru, Shiek, and the boss of the construction workers. His name slips my mind and I'm too lazy to look him up.. haha.

Also editted a lot of things. Shading my Zoras, Ingo, Hylian Shield.. lots of things.

The Deku Scrub is actually a very old sprite of mine that I plan to revamp. And the floating head is that emo guy who sits under the tree.

Newest Update:

(http://img16.imageshack.us/img16/4594/shadowy.gif)

WIP. Nowhere near complete. Just a general idea of what I am going for with this one.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zhello on January 07, 2010, 05:28:12 am
DAAAAAYYYYYYYUUUMMMM

those are freakin amazing lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on January 07, 2010, 04:05:38 pm
Thanks. I strive for amazing. Haha.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on January 07, 2010, 05:05:47 pm
good work
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on January 07, 2010, 05:45:16 pm
Any comments or critiques?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on January 07, 2010, 10:56:58 pm
Comment: WOW! THAT IS WELL DONE!

Critique: Not applicable.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on January 07, 2010, 11:22:21 pm
RFO'S BACK!!!!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zhello on January 07, 2010, 11:49:44 pm
Are you spriting for a game? :huh:
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on January 08, 2010, 01:03:01 am
thats awesome!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Dark-Hylian on January 08, 2010, 03:39:22 am
Master Yoshi, In combination with ZFG's tiles, I'm going to be using these sprites for my game. If you do animate them, fantabulous, if not, then oh well, but I just want to say, these are amazing. Anyways, thank you thank you thank you.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on January 10, 2010, 04:31:52 am
RFO, you and I need to make an OOT2D one day...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on January 10, 2010, 06:27:53 am
You and I teaming up may be enough to destroy the world. Are you sure that's what you want?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on January 10, 2010, 06:35:30 am
*presses No instead of Yes and hears RFO repeat what he said*


>=[


*presses Yes*
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Theforeshadower on January 10, 2010, 08:45:06 am
I have one problem, shouldn't the hat be over the shield on the rear views of the adult link?
You have the shield over his hat which makes the shield seem off...to me anyway.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on January 11, 2010, 02:34:02 am
I was trying to show how the shield would be too big for Young Link to wield effectively, then I liked the look of it on him and kept it for Adult Link. I shall prolly change that, though. It would make more sense for the hat to be over it. Plus that will help with the hat bobbing animation during walking.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Miragos on January 11, 2010, 04:43:42 am
These sprites are really awesome. I really like the style you're using for NPCs. ;).                                 
They look like more detailed ALttP ones and look awesome  in the ALttP style areas. This project is great. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ryuza on January 16, 2010, 01:06:08 am
Those look pretty cool, nice job :). I do think that the eyes on Majora's Mask seem a bit bulgy though, at least a bit more than they should be, maybe if they were a bit darker around the inner edges or something.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 18, 2010, 06:22:06 pm
(http://img403.imageshack.us/img403/6461/52042841.gif)

Small update. A few new characters and a ton of edits to my old stuff.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 18, 2010, 07:02:49 pm
Still looks frickin' awesome!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Leduardo on March 18, 2010, 09:39:45 pm
Nice job!
Your SkullKid is the best ever.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on March 18, 2010, 11:31:28 pm
I am very very impressed. I haven't seen LTTP style sprites of this quality for a long long time. I would say some are better than Nintendo have done in their own games. Dampe looks great, as does Majoras Mask, but personally I think the Mask of Truth needs some work. The eye just seems too big, and the shape seems wrong. Besides that, excellent job.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 12:29:08 am
(http://img403.imageshack.us/img403/6461/52042841.gif)

Small update. A few new characters and a ton of edits to my old stuff.
I love your Gorons and how you made Majora bug-eyed. Roflmfaool!!! Are you going to make the skelaton version of the tree guy too? Btw, Deku Scrubs have 2 hands two go with their two feet. The Boss does not have a name. You still need to make the bunnhood too. This is one of the most amazing custom ALttP sprites I've seen. I mean serously, your goron is better than FSA's ALttP style goron.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 02:45:59 am
On Majora's Mask... That's literally the best I could pull off with the limitations of the style. I wanted to give it a creepy look even though it's such a tiny sprite. Bug eyes worked. Lol.

I need to dig up my old King Zoras and Epona to show you guys.

And I want to attempt another Deku Tree soon.. that guy is fun as hell to sprite.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 03:02:35 am
On Majora's Mask... That's literally the best I could pull off with the limitations of the style. I wanted to give it a creepy look even though it's such a tiny sprite. Bug eyes worked. Lol.

I need to dig up my old King Zoras and Epona to show you guys.

And I want to attempt another Deku Tree soon.. that guy is fun as hell to sprite.
Looking forward to it. Are you going to create custom or non-canonical species?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 03:30:58 am
I may dabble into non canonical pieces.


I've always liked my idea for triforce powered weapons, such as the Master Sword and the Hylian Shield. Just seems like it would be a badass way to fight the final boss.. with the ability to shoot beams from your sword and such. Haha.

(http://img297.imageshack.us/img297/1397/triforcejuiceinjectedsh.jpg)

Whipped this up a couple nights ago..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 03:39:02 am
(http://img297.imageshack.us/img297/1397/triforcejuiceinjectedsh.jpg)
Whipped this up a couple nights ago..
:o That is amazing!!! But, that kind of reminds me of the sheild monster with 3000Def from Yu-Gi-Oh. Are you going tosprite that object too? Can we see the sword version one? (Has high expectations and respect for you.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 03:43:28 am
(http://img256.imageshack.us/img256/4474/triforcejuiceinjectedsw.jpg)

lol. And thankss. Keep your eye on this thread later this evening and tomorrow. I'm a spriting machine right now. Haha.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 03:56:42 am
Keep your eye on this thread later this evening and tomorrow.
Would be honered too. By the way, what time is it there? It is already evening here. (Its 9:00 PM)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 05:08:33 am
(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/dekutree.gif) (http://img.photobucket.com/albums/v343/greenyoshi/Sprites/dekutreeopenmouth.gif)

Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 05:15:59 am
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.
So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this --> http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif (http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif). So your working on pogression on the tree atm?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 05:31:03 am
Yeah, gonna start working on the outlining and shading and then mirroring it. Also debating on how to do the canopy. Most likely going to use the Master Sword area leaves, like XFixium did here: (http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_02.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on March 19, 2010, 05:33:29 am
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.
So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this --> http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif (http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif). So your working on pogression on the tree atm?

I love how you've managed to already insult someone else over something made 5+ years ago. <_< It's really not the best way to maintain permission to use other peoples sprites (and yes, I can guarantee you're using a lot of DJ's sprites for your game.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 05:37:05 am
I'd also like to comment on that.. It's really unfair to compare mine to something made 5 years back. DJ and I were both beginners at this back then.. nowadays DJ can blow me away at spriting.

I don't mind if you appreciate what I am doing, just don't put down others in comparision to me..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 05:43:13 am
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.
So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this.
(http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif)
So your working on pogression on the tree atm?
I love how you've managed to already insult someone else over something made 5+ years ago. <_< It's really not the best way to maintain permission to use other peoples sprites (and yes, I can guarantee you're using a lot of DJ's sprites for your game.)
I didn't meen to insult anyone, I'm just saying I prefer this one. Some may disagree with me, some may agree with me, it is all just preferances.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 06:27:00 am
(http://img3.imageshack.us/img3/2494/canopy.gif)

And now a quick cut, recolor and paste of how I want my canopy to look, lol.

I'm thinking that I won't do a complete canopy for it, being that that would be a pain in the arse to do. It would be easier to make the Deku Tree area have a boundary where you can't get the 'camera' past the top of the canopy. Wouldn't be that hard, really..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 06:42:00 am
And now a quick cut, recolor and paste of how I want my canopy to look, lol.

I'm thinking that I won't do a complete canopy for it, being that that would be a pain in the arse to do. It would be easier to make the Deku Tree area have a boundary where you can't get the 'camera' past the top of the canopy. Wouldn't be that hard, really..
Amazing! So what project are you working on?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 07:14:37 am
No project as of yet. Stay tuned.

Also had a new idea for the Deku Tree area, if I can find a certain resource..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on March 19, 2010, 08:07:51 am
(http://img297.imageshack.us/img297/1397/triforcejuiceinjectedsh.jpg)

Whipped this up a couple nights ago..

(http://img256.imageshack.us/img256/4474/triforcejuiceinjectedsw.jpg)

These two look really awesome. With the sword however I have noticed that the size of the hilt is to small compared to the blade. It kind of gives a Biggoron sword feel, instead of the Master Sword. The part where you grab the sword is to small and to thin.

(http://img3.imageshack.us/img3/2494/canopy.gif)

And now a quick cut, recolor and paste of how I want my canopy to look, lol.
I hope you will remove those leafs at the bottom edge of the canopy, because they do not fit the LttP style of trees. It looks more like a recolor FSA/MC style. ALttP has a fairly simple leaf structure, which does not contain any details about single leafs. MC however does have more detail in the canopy of trees.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on March 19, 2010, 08:10:28 am
Those leaves are in lttp Niek :P

http://www.youtube.com/watch?v=9xX4O-zHSx0
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 08:17:49 am
These two look really awesome. With the sword however I have noticed that the size of the hilt is to small compared to the blade. It kind of gives a Biggoron sword feel, instead of the Master Sword. The part where you grab the sword is to small and to thin.

I hope you will remove those leafs at the bottom edge of the canopy, because they do not fit the LttP style of trees. It looks more like a recolor FSA/MC style. ALttP has a fairly simple leaf structure, which does not contain any details about single leafs. MC however does have more detail in the canopy of trees.

As far as the sword and shields, all I did was recolor official art. So if it looks wrong, blame Nintendo, lol.

And as far as my leaves: (http://spriters-resource.com/snes/zeldalinkpast/lttp_map6.png)
They show up in a couple of locations in the game. Not used for the same purpose, but I think they look quite nicely atop my Deku Tee. Yes, all the trees in ALttP have very little detail, but this is no mere tree. This is a gigantic tree, and a very significant part of the story.. I think it could use some detail. And also, there is a good bit more detail in AlttP sprites than you might think. I'd post examples but I am too tired to look em up lol. Might do that tomorrow..

Anywho...

(http://img16.imageshack.us/img16/4594/shadowy.gif)

Here is how I would imagine the Deku Tree area to look.

Please note that the sprite is nowhere near finished. Honestly I haven't even began working on it yet. Just having too much fun playing with this mockup.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on March 19, 2010, 08:22:05 am
Okay, I forgot about those parts. My mistake, sorry about that. And shame on Nintendo for having such a poor grip on aspectratios.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on March 19, 2010, 08:24:30 am
Beauty of lttp (well actually it's something bad about it but w/e in this context it's beauty)--- They use varied levels of detail for almost everything. Bosses for example have a lot more depth than other elements of the game. The game's artistic style is almost very lazy looking, but it's for that same reason that debating about a sprites style in lttp is pretty futile :P almost as futile as nitpicking perspective on it as well (since lttp uses varied perspectives as well; IE dungeon vs overworld)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 08:26:02 am
(http://img16.imageshack.us/img16/4594/shadowy.gif)
I honestly, really like it! It is better than MC deku trees too (and trust me, I love MC-style). This is actualy what I imagine a FSA style Deku Tree to look. (Although FSA is MC+ALttP.)

I'll be honest, this whole time, I have no idea what a canopy is and am too lazy to look it up on dictionary.com. I'm guessing it is just the leaves atop a tree. Am I correct?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 08:39:44 am
You are correct! lol

And now, my last piece of the night..

(http://img245.imageshack.us/img245/5329/59428912.gif)

Nothing major, just felt the old one was stiff and lifeless. I think it looks a bit better now. Can't have the sages looking boring, now can we?

And with that, I'm dead. For the next 6-8 hours, anyways. Should have the Deku Tree finished tomorrow before 3, in theory. Will keep you guys updated.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on March 19, 2010, 10:08:22 am
The deku tree concept thing is looking amazing, keep at it and it might just be the best deku tree sprite available, I'm more impressed with your work as this topic progresses. I want to see more :D
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on March 19, 2010, 11:29:35 am
Looking great so far. Good luck with the shading.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 04:05:56 pm
(http://img511.imageshack.us/img511/2555/dekutreewip4.gif)(http://img138.imageshack.us/img138/1368/dekutreewip3.gif)
Getting closer... :)

Comments? Suggestions?

I kept lowest layer of my canopy tiles underneath my shadowy overlay. It adds some dimension to the canopy and doesn't really break any of the rules of ALttP.

I placed the wood texture from the log tunnels of the last woods. It was only supposed to be temporary but I like it a lot as of right now.. may keep it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 19, 2010, 05:08:00 pm
And I plan to animate the mouth like so: (http://img121.imageshack.us/img121/8666/mouthanimation.gif)

Obviously with a good few frames for a smoother transition, but I thought the face moving up as the mouth comes down would be a cool touch. Instead of just having his mouth drop into a door. That's pretty lame.

(http://img535.imageshack.us/img535/869/dekutreeprogress.gif)

For those who want to see how it's progressed.

I'm probably halfway done, lol. Still a lot of editting to go. I want to take the back roots and angle them away more, and make them half as visible.. They look too distracting to me.

Also trying to decide how thick I want to outline it. I don't want to overdo it, but the outlines on most everything will have to be doubled like they are now.. It's the only way I can keep the depth of everything going. lol

When this thing is done, I want someone to tile me up the Deku Tree area.. but I want it to remain similar to what I have. With the enclosure towards the back of the tree under the canopy. I don't want anyone to be able to move the screen past the canopy which I won't have. lol

And then we can animate it with fairies and fireflies all over the place. Haha. Just thinking out loud here.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 06:19:49 pm
And I plan to animate the mouth like so: (http://img121.imageshack.us/img121/8666/mouthanimation.gif)
Also trying to decide how thick I want to outline it. I don't want to overdo it, but the outlines on most everything will have to be doubled like they are now.. It's the only way I can keep the depth of everything going. lol

When this thing is done, I want someone to tile me up the Deku Tree area.. but I want it to remain similar to what I have. With the enclosure towards the back of the tree under the canopy. I don't want anyone to be able to move the screen past the canopy which I won't have. lol

And then we can animate it with fairies and fireflies all over the place. Haha. Just thinking out loud here.
Comming along nicle. (Woot I'm the first to comment on your almost complete tree.) I give it 8/10. I think around the roots you need to thicken the outline and give more detail rather than take some away. Also, the Deku Tree area (if we are talking about the outside and not inside) is just a basic forest tileset actualy. The only thing besides the actualy tree that isn't ALttP-ish is the Gossip Stone, and considering your skills should be simple. On the other hand, if you mean the inside, I think you should map out everything else and dungeons last becuase many people have tried and failed at making OoT2D projects. I think after this, you should try something terminian like the clocktower or the Stone Tower.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on March 19, 2010, 08:53:22 pm
He is just trying to make an LttP version of the Deku tree, not to recreate the OOT area in 2D.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 19, 2010, 08:58:58 pm
He is just trying to make an LttP version of the Deku tree, not to recreate the OOT area in 2D.
Yes, but he mentioned "Deku Tree Area". What I ment is if you are maing interoir in 2D format, don't do it. If he is means the terrain of where it is, he needs to make an ALttP Gossip Stone.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Nabeshin on March 19, 2010, 09:27:56 pm
He only said he'd like someone else to tile a Deku Tree area when he's done with the actual tree itself. And he also said that the area under the leaves would be cut off, so there probably wouldn't be a Gossip Stone regardless since it was placed back there in OoT.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on March 19, 2010, 09:33:31 pm
I just wanted to say that I really like your sprites Master Yoshi!

I like Darunia's new look and that Deku Tree is looking better and better! Great work!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on March 20, 2010, 11:40:22 am
i have a suggestion for that tree... why don't you put these leaves around the area instead of the normal trees... maybe some rocks underneath and you would have a deku tree area... the deku tree is a massive and really big tree so the crown is above the area where the entrance lies

bad example in the attachment
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on March 20, 2010, 02:45:14 pm
Looking great! I can't wait until you make animations of the Link sprite.  :D
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 20, 2010, 05:10:32 pm
Oh wow! Do you have a link (lol) to the art in your icon? I LOVE it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Darklink45 on March 20, 2010, 07:37:46 pm
wow the deku tree is looking awsome, keep up the good work. ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 20, 2010, 07:59:27 pm
(http://img441.imageshack.us/img441/1087/dekutree70.gif)

About 70 percent done. Don't judge my shading too harshly. It's mostly quick paintbrushing to give me a solid idea of what I am going for.

In this one I've tried to texture the rest of the tree to look like a tree. You'd be surprised how hard that actually was... Also changed the furthest back set of roots, as well as the eyebrows and mustache (which I am not happy with and nowhere near done with.)

So yeah.. I have to clean up my outlines pretty badly, it's all still my rough sketches, lol.


So as of now, I am planning on adding a shadow around the tree, same as the smaller trees cast. Basically just giving depth to the roots and the tree's connection to the ground.

Speaking of the roots.. I am finding them a pain the ass to shade. I don't like how the front most set has turned out so far. Probably going to have to add far more detail to them or something. They just look too cartoony. I may end up doing circles like I am attempting on the nose. That may do the trick.

Also note that I editted the area and the shadows. Heh.

So yeah, don't judge the 'pillow shading' as of right now. It's all temporary and I promise you I can up the quality before this thing is done. Haha.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 20, 2010, 10:03:06 pm
(http://img441.imageshack.us/img441/1087/dekutree70.gif)
The only things that bother me here (besides the pillow shading) is that the center of the tree is too webbed. Make it more narrow and add a sharp corner. Remember, trees usualy are angled, bent, rough. Also, there is a single ear on its left side, I think you should get rid of it. Also, the Canopy needs to be less cemetrical. I really love what you did with the Deku terrain, but you should make custom trees to match the Deku Tree's Canopy.

Overall, I give it a 9.5/10
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 20, 2010, 10:32:42 pm
(http://img441.imageshack.us/img441/1087/dekutree70.gif)
The only things that bother me here (besides the pillow shading) is that the center of the tree is too webbed. Make it more narrow and add a sharp corner. Remember, trees usualy are angled, bent, rough. Also, there is a single ear on its left side, I think you should get rid of it. Also, the Canopy needs to be less cemetrical. I really love what you did with the Deku terrain, but you should make custom trees to match the Deku Tree's Canopy.

Overall, I give it a 9.5/10

I am not following you at all as far as the tree being webbed and a sharp corner.. elaborate, or give me a quick MS Paint edit with red lines or something.. lol

You may mean how rounded it looks on either side of the eyebrows. I'm probably going to modify that. Undecided.

The broken branch on the right isn't meant as an ear. It's just there at the moment.. and I like it. It's a nice piece to accentuate.

The canopy is possibly going to be redone to be less symmetrical, haven't decided yet. I am rather fond of it as is. And pretty much every thing imaginable is mirrored in ALttP.. so it wouldn't really matter much. The problem with making it less symmetrical is that it will probably look lop-sided.

And the area is nothing final. It's merely the flute boy's area in ALttP with some modifications. Just needed a small, enclosed area with a big opening for the tree to sit in.

And nah.I'm not gonna edit the ALttP trees.. the smaller things are, the less detail. The bigger, the more. That's how it works in my head when I think of ALttP style.

What my scene really needs is some dead leaves all over the damned place. That will probably be the next thing I do. But I'm about to shower and be off for the day. Stay tuned.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 20, 2010, 11:16:10 pm
Okay, here is what I pointed out. The Pillow-shading, the leaves, and the frnt corner of the deku tree needs to be less round. I think the eyebrows are okay as it is. See corrections in the attachment.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on March 21, 2010, 12:49:37 am
Offtopic; Here is the link to the Link art: http://orpheelin.deviantart.com/art/Link-56960377

On topic; I like the way the Deku Tree is going but still have some flaws that Random already pointed out. But still, you are an amazing spriter!  :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 21, 2010, 08:10:05 pm
Hmm.. Well I haven't touched the Deku Tree much in the past couple of days.. been working on a collaboration piece with a friend for a super secret project that is now in the works.. but I did fix up my Nabooru sprite that I had halfway attempted awhile back. lol

I may post that piece tonight, I just need permission from him. He pretty much made the entire thing, and I slightly altered a few things.

(http://img.photobucket.com/albums/v343/greenyoshi/nabooru.gif)

Still not satisfied with the face though. And I will probably find another color for the skin so I can actually shade her.

I'm off work tomorrow so expect me to be pouring out tons of new things in this thread throughout the day.

(http://img.photobucket.com/albums/v343/greenyoshi/ALTTP_Epona_Evolution.gif)

Found this when going through my album on photobucket. I'm still pretty satisfied with the final Epona.. definitely see some things I'd like to change though. I'm feeling inspired to finish all directions and some running animation.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on March 21, 2010, 08:13:12 pm
I think if you were trying to make the canopy more diverse, you could make it follow the line created by the forest trees around the Great Deku Tree. But I know you said the area around him isn't final and I agree it looks nice as it is. Can't wait to see this once it's complete.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 21, 2010, 08:20:19 pm
Well.. I'm actually really satisfied with the canopy at the moment.. it's the least of my worries. It's more so the eyebrows and mustache that are worrying me.. It's gonna take me forever to get the shading to where I want it to be.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on March 21, 2010, 08:37:51 pm
I really think that the only real problem with the Deku Tree's canopy is that the bottom edge is too flat when it should curve up on both sides. It'd be a really simple fix.

The eyebrows and mustache don't seem too bad to me. However, the tree's roots do not match the rest of the tree in amount of detail and that ruins the rest a bit for me (I'm assuming that you're still working on that though?).

Btw, your Epona is nice work! I do hope you get around to animating it; that would be very nice.


I'm wondering: Are you planning on uploading any of your work to the resources? I'm sure a lot of people would love to use these, and possibly, the OoT2D project could have use for some of these sprites as well.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on March 22, 2010, 05:53:22 am
^ Exactly my thoughts on that last part. Even if he does it in LTTP, it should be a way easier job of converting to MC style, than trying to do it from scratch.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on March 22, 2010, 09:55:49 am
I think I remember those Epona sprites, to be honest they are excellent. I would kill to see an animated version of them.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 22, 2010, 08:46:17 pm
So what have I been up to the past few days? I'll show you. :)

Everyone remembers the Watergate Dungeon from ALttP, right? Does anyone remember the only translucent water in the entire game?

(http://www.bghq.com/bgs/snes/l/lttp/155.png)
I found this yesterday while browsing random maps and screenshots for inspiration. I was really blown away by the simplistic method they used to achieve the water. It's just hatched. Every other pixel is transparent.

So I got to thinking on places in Ocarina of Time that would really require transparent water. I'm thinking Zora's domain, the fishing area, Water Temple, Lake Hylia. Places like that.

Is there any way I could get someone with the ALttP rom to rip me some screens from the watergate temple? Basically what I need is 3 or 4 screens in the exact same position where I can see how the water animates, and rip it.


Here is what I hope to achieve if I ever make it far enough to begin a game:
(http://img.photobucket.com/albums/v343/greenyoshi/example-1.gif)
That's just a rough idea. As you can see, some Zora's are floating, and some are down at the bottom. They could pop up if you swim into their vicinity.

And now, for some eye candy.
(http://img.photobucket.com/albums/v343/greenyoshi/jabujabu.gif)
This is an initial, rough idea of Jabu Jabu. I just wanted to see what scale I wanted to make him and if I could match the angle well.

I passed him along to my good friend of the past 7 years, Mr. Jordan Chewning. And that's when magic happened.

(http://img.photobucket.com/albums/v343/greenyoshi/jabujabysofar.gif)
This is where we are currently. Every bit of work done so far is by his hand. We plan to collaborate together on many things that we have planned.

(http://img.photobucket.com/albums/v343/greenyoshi/LOL-1.gif)
This was a quick modification I made to see how we'd approach him opening him mouth. The results had me laughing until my sides hurt. XD

It's so cute and stupid looking, I may keep it. :D

(http://img.photobucket.com/albums/v343/greenyoshi/dodongo.gif)
Bring your own bombs. This is gonna be beastly.

inb4 "ITS TWOO BIIGG!!1"

That's what she said. She was wrong.

And saving the best for last. Brace yourselves.





(http://img.photobucket.com/albums/v343/greenyoshi/kingzora.gif)
A collaboration between DJvenom and myself. Basically the entire thing was made by him, with a few suggestions from me, and a bit of editting on the robe/cape dealy and some a teeny bit of shading. DJvenom is my current hero. I dare anyone to outdo this piece.


(http://img.photobucket.com/albums/v343/greenyoshi/Sprites/domain_concept.gif)(http://img.photobucket.com/albums/v343/greenyoshi/kingzora.gif)

And here's an idea he and I talked about. Basically having a caustics overlay in Zora's domain. To give it it's own feel and look, to differentiate it from the rest of the the locations. This is just a image I found on google, tiled and overlayed to see what it would look like.

I'm thinking what I wanna do is size it down by about half, and edit it into an overlay with like 3 colors. Your blue hue, the white lines and some shade to blend the blue to the white. Also.. it will need to be animated. D:
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 22, 2010, 09:05:49 pm
(http://img.photobucket.com/albums/v343/greenyoshi/KINGFINAL.png)

Ah. Looks way better sized down. And I think it looks better with NPCs on top of the overlay... That's just me though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on March 22, 2010, 09:54:44 pm
(http://img.photobucket.com/albums/v343/greenyoshi/KINGFINAL.png)

 :o :o :o :o :o :o :o !!!!!!!
... so good I'm speechless.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on March 22, 2010, 09:59:16 pm
Same here. You know if you did all the graphics, I would actually consider making OOT2D and put all my effort into trying to complete it. These graphics are that good!!!

EDIT: Could you do Volvagia next? PLEASE!!!!!!!!!!!!!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 22, 2010, 10:03:43 pm
Blame DJ. It's his masterpiece. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 22, 2010, 10:04:28 pm
Volvagia? She's on my list. But I need to start finishing some of the things I've started lately.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Xiphirx on March 23, 2010, 12:46:07 am
Whats with the new wave of awesome spriters D:?

Keep it up :3
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: NickAVV on March 23, 2010, 01:03:42 am
what about masking the caustics overlay only to the areas of the map that are water? I think it looks really cool on the water surface, and a bit out of place on the walls.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 23, 2010, 02:49:08 am
(http://img52.imageshack.us/img52/7823/27975342.gif)

What does ZFGC think about this? That's 15 frames there.. I am pleased thus far.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Kren on March 23, 2010, 02:53:32 am
looks like they are all underwater.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on March 23, 2010, 02:56:01 am
The waterfalls need to be animated and the water effect needs to only be on the water.

The water overlay itself is great though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Darklink45 on March 23, 2010, 03:24:12 am
wow nice effect, and i agree with Kren. All in all nice one.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on March 23, 2010, 04:38:13 am
I like the effect over everything. When you're in Zora's Domain, it's very shiny and reflective. I think it fits well.

Really awesome stuff, guys. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 23, 2010, 05:25:23 am
(http://img85.imageshack.us/img85/2040/mido.png)

And yeah. That's what I was going with. When you're in Zora's domain, there is caustics all over the place. The walls, the water, everything. I definitely don't plan on using what I posted there as a final deal. I just wanted to see how it animated. The final look will be less blue, less underwater looking. And it's not decided yet whether it will be on the water, walls, or everything. I'm leaning on everything but we shall see. I just know I gotta dumb it down to fit ALttP style. Too much anti-aliasing and such.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on March 23, 2010, 05:46:37 am
Not really feeling the caustic overlay in Zora's Domain :x It doesn't really work in the same regard as FSA's overlays, since those were never photorealistic like a caustic effect is.

I think all in all the effect is nice, but for it to work, I'd almost suggest generating a caustic animation using a solid white color, and feather the edges. It'd fit the style more, and appear less "snagged off of a camera"'y
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 23, 2010, 06:35:04 am
Well actually that is the plan. I definitely know what I showed there is way out of style. I have to dumb it down a lot to get it to be anywhere near ALttP style..

(http://img717.imageshack.us/img717/5381/forestpeoples.gif)

And that's all for the night, folks. All the silly fairy people.

And the 2 girls on the right were done in like 2 minutes. Definitely not satisfied with them as of yet. The rest I am rather fond of though..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: OSM on March 23, 2010, 08:42:40 pm
Amazing how simple this style is, and yet so much can be done with it. Absolutely fantastic stuff, this reminds me of the old days. :'(
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 23, 2010, 09:48:30 pm
This stuff is really REALLY awesome.
Remember this?
(http://i5.photobucket.com/albums/y194/dakirbymaster/Darunia.gif)
My friend The Sky Fish had it...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on March 23, 2010, 09:54:48 pm
THAT was his name, RFO! it was master link, not darklink!
Whats with the new wave of awesome spriters D:?

Keep it up :3

rfo and I have been here a while :p

edit: holy !@#$%, it's OSM!!!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 23, 2010, 09:58:42 pm
I thought you left, DJ... Now I'm confused...

Still, all these great new spriters here is a good thing!

Also, that actually was useful? I helped out? Sweet!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 24, 2010, 12:30:50 am
Yeah, I remember that Darunia. Always reminded me of my own...

And ladies and gentlemen, I've been here since the very beginning.

(http://oot.lttp.net/images/preview/oot2d/sages1.gif)

The top 3 sages were made by yours truly, back in the day. I've come a long way since then, lol.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on March 24, 2010, 01:18:27 am
This stuff is really REALLY awesome.
Remember this?
(http://i5.photobucket.com/albums/y194/dakirbymaster/Darunia.gif)
My friend The Sky Fish had it...
:) HEYY yeah i saw that but its not as good as a guy on Deviantart made. But i took the colors from the guy on DA and put them on some of these and i have the deviation in my account on DA under "goron sprites i collected" (same username)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 24, 2010, 02:02:52 am
(http://img641.imageshack.us/img641/9807/ruto.gif)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 24, 2010, 02:43:31 am
Verry impressive stuff! I really like your Lord Jabu Jabu.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 24, 2010, 03:04:17 am
You should see it as of now. And it's really DJvenom's creation now. He's doing what I could never dream with it. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on March 24, 2010, 03:54:55 am
I did leave, just wanted to clarify some stuff, after RFO linked me here in a topic :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 24, 2010, 04:12:43 am
XD

I was confused about that too.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on March 24, 2010, 04:20:07 am
Couldn't stay away eh? (ryhmy)

Nice work though, it's really good.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 24, 2010, 05:30:42 am
Heavily work in progress. But it's come a long way since I began it an hour ago. lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on March 24, 2010, 05:48:03 am
Looks pretty good, but maybe the head could be smaller? I'm pretty sure Ganondorf didn't have that large of a head compared to link o.o
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 24, 2010, 05:53:52 am
Looks pretty good, but maybe the head could be smaller? I'm pretty sure Ganondorf didn't have that large of a head compared to link o.o
I agree with the head. Also, is that a cape? Besides that, its good.

COnsidering your busy and what I'm about to say should go last on your list. (Considering you said you were going to do volvagia and your not even close to showing any screenshots.) But can you make a Stallord? (Stallord is the boss of Gerudo Mesa in TP.) But I got to admit, there is no way to sprite stage two of the battle in 2D without making it look bad...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on March 24, 2010, 06:53:56 am
I agree with ganondorfs head, but I also think he should be slightly thinner and shorter. In OOT he is only marginally bigger than adult link. Since that is your adult link next to him I dont think that it is proportional.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on March 24, 2010, 07:29:31 am
I agree with ganondorfs head, but I also think he should be slightly thinner and shorter. In OOT he is only marginally bigger than adult link. Since that is your adult link next to him I dont think that it is proportional.
Seconded.

Also I have a question, are you also going to sprite animation of the characters or will they remain just statues?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 24, 2010, 04:22:51 pm
I've never been one to finish animating/creating various poses for sprites, throughout my past 7 years of spriting.. lol. I'll work on directional poses and walking and go from there. I am definitely going to finish my Link sprites. Rest assured.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 24, 2010, 06:23:37 pm
(http://img11.imageshack.us/img11/5418/sizereference.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Nabeshin on March 24, 2010, 07:44:34 pm
I like his head. I don't know that the sprite would really look right if it were any smaller, and it would have to be for a smaller head to match.

Also, bosses in LttP had lots of detail and were very large compared to Link; since you fight Ganondorf in OoT, that size at least is fitting.

Agahnim for example: (I'll just post the link to keep this thread's load time down)
http://www.youtube.com/watch?v=jVlCF2Ebo3U
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 24, 2010, 09:40:51 pm
I like his head. I don't know that the sprite would really look right if it were any smaller, and it would have to be for a smaller head to match.

Also, bosses in LttP had lots of detail and were very large compared to Link; since you fight Ganondorf in OoT, that size at least is fitting.

Agahnim for example: (I'll just post the link to keep this thread's load time down)
http://www.youtube.com/watch?v=jVlCF2Ebo3U
Now that you mention it, your right. I mean, he is a boss, he deserves to be atleast that size.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 25, 2010, 06:07:15 am
(http://img222.imageshack.us/img222/8159/ganondorfprogression.png)

This is where we are at currently, ZFGC. I am taking some artistic freedom with this piece, hope nobody minds. If you do, feel free to edit it however you see fit. I'm doing this because trying to make an exact replica of the official art looked boring and I felt like I could spice it up more. Obviously I've made the skin tone much darker and added a beard. Not really aiming for the Twilight Princess look, a beard just made the face look so much more interesting. Hopefully everyone can see this and agree. 

If I can fix the arms, shadethem and the legs a bit, this guy will be finished. Definitely the best Ganondorf I've ever put forth already. I'm pleased with myself. :)

And yes, he's massive because he is a BOSS character. And going by established, official art, he's seriously twice Link's size. And if you watch videos from even Twilight Princess's final fight, he's still massive.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 25, 2010, 06:10:11 am
I completly agree with you now.
Definitely the best Ganondorf I've ever put forth already. I'm pleased with myself. :)
I'm pleased with yourself too. XD
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 25, 2010, 06:55:52 am
(http://img91.imageshack.us/img91/4434/ganondorf.gif)

Woah. Just sacrificed a good bit of detail, and it's changed the entire feel of the sprite. Way closer to ALttP style this way. I'm so happy right now.. haha. I really think I've outdone myself this time, and that doesn't happen often. lol

Also, the top view is to show you guys how God awful this thing began. Haha. It's pretty amazing to see how unorthodox I am at this spriting deal. :p

Does anyone happen to have the Ganondorf that TheChaindog made a few years back? I believe it was a full sheet. Walking animations, attacks, the works. That guy's work was so awesome, it used to melt my brain...


Update:

(http://img638.imageshack.us/img638/6231/kingofthieves.png)

Still working on it, but this may be as good as he gets.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 25, 2010, 08:47:38 am
Well, if you go here --> http://www.spriters-resource.com/search/?q=ganon&g=1&s=1 (http://www.spriters-resource.com/search/?q=ganon&g=1&s=1) <-- you see some Ganon Customs and rips, but none of the human Ganons are ALttP style or made by TheChaindog. Although, f you want to compare, I sugests comparing to NoBody's Ganon, dispight the fact that it is MC style.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on March 25, 2010, 08:55:32 am
Update:

(http://img638.imageshack.us/img638/6231/kingofthieves.png)

Still working on it, but this may be as good as he gets.

I like it. It fits the LttP style well. Well done!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Dark-Hylian on March 25, 2010, 09:07:42 am
I like it! I really like it. It's a little large, but as you said, some ALTTP sprites are fairly big. Seems to fit well, and if animated would be largely usable. Good work!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on March 25, 2010, 02:30:00 pm
edited the eyes in position and color they've looked weird the other way
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 25, 2010, 07:17:20 pm
Thanks for that. I agree, and am now using that approach.

So ladies and gents, here is where we are as of now:

(http://img687.imageshack.us/img687/5027/wherewearen.png)

(http://img65.imageshack.us/img65/2163/whereweare2.png)

Made slight adjustments to all sorts of things. Faeries have been revamped, recolored Ingo, redid the arms on my Kokiri, changed shading on several characters.

More to come. But I gotta work the rest of the evening and I have plans tonight. Then work again first thing tomorrow morning until 1. But from there on I should be spriting like a madman.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on March 25, 2010, 07:59:14 pm
They look great. Too bad you aren't planning on animating them.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 25, 2010, 08:08:18 pm
I'm going to do my best at animating them all. But as of right now I just want to continue creating new characters. And I may also get a certain someone to collaborate on animating them with me.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on March 25, 2010, 08:15:38 pm
;););) I like animating simple stuff
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 25, 2010, 08:19:26 pm
You're my certain someone. :  )
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 25, 2010, 08:34:36 pm
I like them a lot!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Faldomar on March 25, 2010, 11:02:46 pm
They all look awesome, though Ganondorf's nose seems kinda big. :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on March 25, 2010, 11:35:14 pm
I like how vibrant the colors are :D very good
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 26, 2010, 03:44:07 am
Gonna have Epona in here shortly. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 26, 2010, 03:51:26 am
Don't forget to put an update on your front page. ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on March 26, 2010, 04:14:32 am
fully animated? That would be cool.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 26, 2010, 05:59:56 am
(http://img91.imageshack.us/img91/6059/eponawip.png)

Nowhere near finished, but #5 is the newest one. Overall I am satisfied with the size and proportions, I just have to fix some angle issues and shading. It's going to be one of those sprites I tinker with for awhile until I get it right. Just like Ganondorf. Anyways, there's something to show you guys the progression of my Epona sprites throughout the past 7 years..

(http://img228.imageshack.us/img228/6279/navianim.gif)

Quick Navi animation. Couldn't get the bottom wings to cooperate, so they don't move as of now. haha.

Now to add some fairy dust coming off of her. :p
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 26, 2010, 06:09:17 am
(http://img91.imageshack.us/img91/6059/eponawip.png)

Nowhere near finished, but #5 is the newest one. Overall I am satisfied with the size and proportions, I just have to fix some angle issues and shading. It's going to be one of those sprites I tinker with for awhile until I get it right. Just like Ganondorf. Anyways, there's something to show you guys the progression of my Epona sprites throughout the past 7 years..
I like the fifth best. (The fourth looks fat.) For comparason, have you checked the FSA Epona? But to be honest, don't validly accept my opinoin on Epona. (I hate Epona.) I mean the only games he was in is OoT (Optional), MM (Semi-Minor), FSA (Minigame), and TP (Large Role). (There has also been an unamed horse from Lon Lon in MC that is theorised to be Epona.) So this is just what I think, but don't trust what I say about Epona for that reason. (Feels like a looser for saying all that. :P)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 26, 2010, 06:13:44 am
Well of course you like the fifth best, lol. The rest are ones I've made in the past..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 26, 2010, 06:18:12 am
Again don't completly trust my opinoin on this guy, but I think the reason I like the fifth the most is becuase it looks MC-styled. Also in my opinoin, the third one lookes the most ALttP-styled.

Post Script: You said you did this for 7 years, did you ever have an account on ZFGC before 2010? Also, you forgot to update Deku Tree on this topics frontpage.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 26, 2010, 06:30:47 am
ah. I'll put him on the front page when I get a bit further with him. And yes. I've been around since the Zelda fan game craze began. I made a lot of sprites that were featured in TRM's OOT2d.. Posted some pics somewhere a few pages back.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 26, 2010, 06:37:18 am
Can you link to your old account?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on March 26, 2010, 06:47:08 am
the forum he started out on (or at least any relevant posts) are long gone.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: shanech on March 26, 2010, 08:34:57 am
This is fantastic work! Real eye candy! Please keep it up.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on March 26, 2010, 06:58:23 pm
(http://img91.imageshack.us/img91/6059/eponawip.png)

Nowhere near finished, but #5 is the newest one. Overall I am satisfied with the size and proportions, I just have to fix some angle issues and shading. It's going to be one of those sprites I tinker with for awhile until I get it right. Just like Ganondorf. Anyways, there's something to show you guys the progression of my Epona sprites throughout the past 7 years..

(http://img228.imageshack.us/img228/6279/navianim.gif)

Quick Navi animation. Couldn't get the bottom wings to cooperate, so they don't move as of now. haha.

Now to add some fairy dust coming off of her. :p

I could hug you man! These graphics are gorgeous!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 26, 2010, 09:51:38 pm
BEAUTIFUL!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 26, 2010, 10:36:10 pm
(http://img185.imageshack.us/img185/9107/alttpepona.png)

Pretty much complete. I might play around with the feet a bit more. I've changed it quite a bit from what I posted last night, though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on March 26, 2010, 10:56:50 pm
I like it very much. If you do change the feet, I think they would be better with a slightly lighter color on the hoofs to make some contrast between them and the shadow (if this is possible).
Also, the white parts on the legs really stand out and it seems like those parts could be shaded a bit, as if more of a shadow were cast over them. If you look at how you've shaded the legs, then you should see what I'm thinking (or look at the shading on the bridge railing in that pic).

Really though, I'm just over-analyzing it; it's a great piece of work. Animated would be 10x better though (hint hint ;p)!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on March 26, 2010, 11:07:39 pm
I agree this definitely needs animation, at first I wasn't too sure about the colour (especially seeing it against your previous versions), but having a look at it in that mockup, I can tell the colour is perfect. Congratulations on your success with this, I'm finding myself visiting the forum daily just to see what happens next in this topic now, keep it up!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on March 26, 2010, 11:09:40 pm
Yep, this is amazing.

Can I see it with an MC link next to it? =P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 26, 2010, 11:11:30 pm
Ummm... this is LttP style so I think MC Link would look weird... I think...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 27, 2010, 12:01:54 am
(http://sdb.drshnaps.com/objects/7/1174/Sprite/MC-MalonTalonEponaGorman.png) (http://img185.imageshack.us/img185/9107/alttpepona.png)
My Epona is nothing like Minish Cap...

I guess it could be used in a MC styled fangame.. but it's going to clash pretty badless unless it's heavily editted.

Anywho. I'm gonna keep working hard at the other two directional views. Should have them up sometime tonight. Then I might beg DJvenom to collaborate with me on animating.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 27, 2010, 12:30:15 am
I agree with making the hoof's lighter In my opinoin, both yours and their's look MC-style. Even though yours is ment to be ALttP.

P.S.: It has never been confirmed that the horse in that sheet is Epona. It has only been assumed/speculated that it is Epona. The only horse in Capcom games confirmed to be Epona is the FSA Epona that shows up in Tingle's Tower's minigame. (Although, in FSA there'd have to be atleast two Eponas.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 27, 2010, 12:45:09 am
^ Talon, Malon, Ingo, Lon Lon Ranch, and a pony that is a spitting image of Epona... whether or not it's stated to be Epona, that's exactly who she is based on. Not really that important, though.

(http://img46.imageshack.us/img46/8553/zeldalinknavi2.gif)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 27, 2010, 12:52:56 am
I like your Zelda. Are you going to make adult zelda too? (I mean, her adult that isn't sheak. :P)

P.S.: I searched "Epona" on the search engine and found one of your old forums from 2006. --> http://www.zfgc.com/forum/index.php?topic=11183.0 (http://www.zfgc.com/forum/index.php?topic=11183.0)

P.S.2: I make too many post scripts. :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 27, 2010, 01:37:18 am
I plan on making every character imaginable, good sir.

Highest on my list right now are Kaepora Gaebora, Impa,  and Adult Zelda. Also having an itch to try the Bean seller and the Cucco Lady. 
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 27, 2010, 01:40:45 am
The bean-seller from Majora's Mask's Deku Palace? (Doesn't remember how you get it in OoT besides that you get it infront of Zora River.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on March 27, 2010, 02:06:30 am
Blah, my reasoning is that FSA style is MC link + lttp stuff. I just wanted to see what mc link would look next to that epona. Possibilities for OoT2D =P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 27, 2010, 02:26:32 am
Blah, my reasoning is that FSA style is MC link + lttp stuff. I just wanted to see what mc link would look next to that epona. Possibilities for OoT2D =P
Yes, but FSA also has more possible features than MC and ALttP, such as Bomb Flowers and movable buildings. It also has a more extended pallet than MC or ALttP becuase it is on Gamecube.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on March 27, 2010, 01:33:11 pm
P.S.: It has never been confirmed that the horse in that sheet is Epona. It has only been assumed/speculated that it is Epona. The only horse in Capcom games confirmed to be Epona is the FSA Epona that shows up in Tingle's Tower's minigame. (Although, in FSA there'd have to be atleast two Eponas.)
In MC fuse kinstones with the horse as a minish and the name will show as Epona.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 27, 2010, 06:41:08 pm
(http://img411.imageshack.us/img411/7913/carpenters.png)

Not a huge update but there ya go. lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 27, 2010, 06:53:04 pm
SWEET! That's pretty good, man!

Fun fact: Epona is the name of the Celtic horse goddess.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on March 27, 2010, 07:19:21 pm
Fun fact: Epona is the name of the Celtic horse goddess.

fun fact: you are wrong ;)

Epona or Epana was for the Celtics a fertility goddess and later used in the Roman Empire as the horse goddess

you exchanged the facts ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 27, 2010, 07:21:00 pm
I like the leader, but not te other workers.....

Fun Fact: The real gods/goddesses of the Celts are Cichol, Lyimark, Morrighan, Nuada, and Neamhain... (Some were human at life and God at death.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 27, 2010, 08:18:22 pm
whatever, then my DK mythology book was wrong. I blame it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 27, 2010, 10:15:42 pm
(http://img532.imageshack.us/img532/5838/yayr.png)

Surely everyone knows this guy. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 27, 2010, 10:22:26 pm
(http://img532.imageshack.us/img532/5838/yayr.png)

Surely everyone knows this guy. :)
(I don't now how to spell this midget's name.) Keafe's hair looks to white and female-like... Then again, thats his hairstyle. I give it a 8/10. Only crit for me is make the white a little closer to purple.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on March 27, 2010, 11:01:01 pm
Oh Yoshi, your sprites have made me miss the good old days
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on March 28, 2010, 12:47:33 am
Yoshi those are good nay great sprites! 1st: are they public? and 2nd: are you making an OoT 2d?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 28, 2010, 01:00:51 am
He said he and DJ are working on a secret plan.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 28, 2010, 04:21:55 pm
(http://img717.imageshack.us/img717/4974/anju.png) Anju/Cucco Lady. lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 28, 2010, 10:08:01 pm
(http://img121.imageshack.us/img121/9826/hyah.png)

Extremely proud of this.. Feeling inspired to start animating her tonight...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on March 28, 2010, 10:51:38 pm
Her? I thought Epona was a boy.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Drandula on March 28, 2010, 11:22:26 pm
Her? I thought Epona was a boy.
And I have always thought Epona as girl. But because of you,
I don't know which one it is TT__TT Daaamn you D:<

But good job :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Dark-Hylian on March 28, 2010, 11:25:28 pm
"Oh, yeah, I have to introduce you to my friend, fairy boy! She's this horse. Her name is Epona. Isn't she cute?"
— Malon


Anyways, got that cleared up. Play your games right Random.

On Topic: I like your work a lot, and the Epona sprite is really neat, but it looks like it'd be a pain to animate =/
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on March 28, 2010, 11:42:02 pm
Anyways, looks awesome. It's gonna be pretty hard to animate her, but I don't think thats a problem for you. FSA had a horse that you can use as a reference for the animations.
(http://i40.photobucket.com/albums/e215/BlondApe/horse.gif?t=1269819656)
This is an edit of it by me and .TakaM
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on March 29, 2010, 10:06:40 pm
We've semi-collabed and finished all 4 dirs on Epona. Animations to arrive in due time :]
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on March 30, 2010, 11:48:59 pm
Your Kafei looks great! Same with Anju! lol I just thought of something.

KAFEI! YOU LOOK GREAT! AND YOU, ANJU! Wait...

It's all really well done!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 02, 2010, 05:30:55 pm
 :'( :'( :'(

I just had Zora's domain completely mapped out and my GM crashed. My save file is corrupted as well. Gahhh!

Guess I'll try it again soon.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zhello on April 02, 2010, 06:22:27 pm
:'( :'( :'(

I just had Zora's domain completely mapped out and my GM crashed. My save file is corrupted as well. Gahhh!

Guess I'll try it again soon.

did you have sound files in the gmk?  That what crashed my friends game and it got corrupted.  Also you have back ups?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 03, 2010, 04:48:11 am
Oh no! > .<
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 03, 2010, 05:37:30 pm
Gonna be off tomorrow so expect to see some life poured back into this thread. Most likely going to start again on Zora's domain tonight. Also gonna finish animating Epona hopefully.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 03, 2010, 06:19:41 pm
This is the only thing I have left. This was some early progress, but I seriously had the entire area mapped out. My favorite part was the big waterfall.. it was pretty impressive looking..

Tiling walls is not so easy with ALttP tiles. I need a good tile set to work with..

(and yes, I realize how bad it looks in he area above King Zora. That was all fixed, but tis lost in the void of nonexistence now.

My next attempt will be even better, mefinks.

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 04, 2010, 12:03:31 am
I like what you did with the floor tiling. Is that the First Dungeon area tiles?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 04, 2010, 03:22:44 pm
I'm pretty excited to see it.  :D I wasn't satisfied with how my GB style Zora's domain came out when I made it a while back, so I'd love to see how yours translates. It's kind of a tough area.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 05, 2010, 04:51:48 pm
This is all I have accomplished lately. lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Theforeshadower on April 05, 2010, 04:53:12 pm
Tingle looks okay, but the guard doesn't seem right to me.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 05, 2010, 06:29:21 pm
I may re-attempt the guard. It's a really heavy edit of the King's guards from the end credits of ALttP. I was thinking that keeping the same shape as the ALttP guards would be cool, but overall I think I may need to base it more on the OoT look.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 05, 2010, 06:42:14 pm
(http://img169.imageshack.us/img169/5407/mess.png)

This is everything I've got (that is worth showing at the moment) thrown together with no real organization for you guys to see. Heh.

I am still tinkering with the Epona sprites. I may have to make her legs longer to animate her well. And the up view is unfinished.. I'm not happy with the saddle area at all..

Tingle's balloon is a placeholder. I want to change the light source, instead of symmetrical shading.

I just noticed my Saria isn't on the sheet.. will fix that later. lol.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 05, 2010, 09:37:12 pm
This is all I have accomplished lately. lol
I think the exact oposite. The guar is perfect! The tingle needs altering, however.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 06, 2010, 01:11:40 am
This is all I have accomplished lately. lol
I think the exact oposite. The guar is perfect! The tingle needs altering, however.

I agree on the guard - looks great! As for Tingle, I do not know. Any criticism I'd give would be negative because of my dislike for Tingle. Though, it's not too bad... for Tingle.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 06, 2010, 01:24:40 am
Forgot to give you the crits... The top of tingle's hat is too fat, his nose's pallete looks like it is a little off, and you should not make his ears angle then go up. Make his ears not face up at all, he is Hylian/Terminian so make his ears point and angle it out.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 06, 2010, 02:09:22 am
Hehe. I'm just gonna stick with my opinion over everyone's as far as Tingle is concerned. I'm quite pleased with him. Possibly one of my favorite sprites I've made in this style.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 06, 2010, 03:07:33 am
Hehe. I'm just gonna stick with my opinion over everyone's as far as Tingle is concerned. I'm quite pleased with him. Possibly one of my favorite sprites I've made in this style.

Said like a man!

Btw, I'd really like to see more of Zora's Domain. Though I understand that it can be pretty infuriating to lose work and to have to do it all over again.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 06, 2010, 03:44:00 am
Turns out I didn't lose it. But I started over regardless. Haha. All I have done at the moment is King Zora's throne room. But A good bit of my tiles are placeholder. I need tile sets of cliffs/walls/whatever you wanna call em. I can't find the angles I need. I basically have the entire light world map tiled and I'm picking around off of it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 06, 2010, 05:24:18 am
Turns out I didn't lose it. But I started over regardless. Haha.
What do you mean you didn't loose it?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on April 06, 2010, 05:39:18 pm
^ Means he didn't lose the work he did on Zora's Domain?
Title: Re: The Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 06, 2010, 05:51:22 pm
Hmm, I just notice that the title says  "Teh ..." instead "The ..."  :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on April 06, 2010, 08:22:18 pm
Tingle is great as it is. Hard to say anything about the guard though. It'd be great to see him in somekind of mockup.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 06, 2010, 09:26:31 pm
^ Means he didn't lose the work he did on Zora's Domain?
Thankyou captian obvoiuse... I ment, was it in a tmp file, or what happenend?
Title: Re: The Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 06, 2010, 10:27:05 pm
I need tile sets of cliffs/walls/whatever you wanna call em. I can't find the angles I need.

They shouldn't be hard to make though, right? Couldn't you use the other walls to as a reference to make the needed angles? Hmm, well, cool that you didn't lose your work, even if you are starting over anyway.

Btw, I just noticed the horse facing up and down in that latest sprite sheet! Well done! ... animate... DJ?... hmmm? ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Nabeshin on April 07, 2010, 01:15:22 am
For the record, I like the guard AND Tingle. :P
Don't lose heart.

Tingle especially, though, is good. Except the balloon, as you've said.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 01:18:51 am
Maybe your right, maybe I'm just being acist to the tingles and that yous is already perfect. :-\ Are you going to make Majora in humanoid form or the the Moon as well?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2010, 02:37:33 am
The moon would be quite a feat. Honestly the best way to do the moon would be like so:

(http://www.zeldawiki.org/images/3/38/Pyramidofpower.gif)

With the Moon in the background looming closer and closer. Not sure what location that would be best to put at though.. Haven't played much of Majora's Mask, and what I have played was so many years ago.  

Hmm.. maybe show a skyline over the wall in each section of town. Or make the top of clock tower separate from the bottom so that when you arrive at the top, you can see the moon.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 02:47:48 am
Really? I was thinking of it being a Moon of constant size hovering above the the clock tower slowly comming closer to the ground. Then again my game is MC style, and the moon already crashed in it...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2010, 02:55:02 am
A constant size would be far easier, actually. That's probably the best approach. Just slightly lowering the moon as time progresses.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on April 07, 2010, 03:09:25 am
I think the only place that screenshot method would work would be on top of the clocktower.

Besides that, I think you could get off just ignoring the moon in other areas, except the telescope view thing.

@Random
You weren't very specific in your original question, I merely answered your question xD
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2010, 03:18:22 am
Just a fun little mockup I did earlier. Now that I'm home from work, it's spriting time. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 03:37:53 am
Woot spriting time!
A constant size would be far easier, actually. That's probably the best approach. Just slightly lowering the moon as time progresses.
That is actualy what I said...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2010, 03:42:26 am
Agreeing with you, sir.

(http://img101.imageshack.us/img101/4627/1270593540324.jpg)

I'm pondering on just how hard it would be to tile the entire land of Hyrule as a single map, similar to how it was done in ALttP. The only area that was separate was the Master Sword area, I believe. Someone correct me if I'm wrong. 

I believe it can be done, and I'm thinking about taking it on myself. Could be a lot of fun. Really, most of the existing ALttP tiles can be used. Though I believe when converting a 3d game to 2d, you need to make sacrifices and changes that better suit the 2d environment. For example, going by the map above, the Deku Tree would be facing east.. but the easiest way to go about that would be to have him facing south, obviously. So you'd have to make slight changes the layout of the area to suit that better. Also, pretty much all doors face south in ALttP. So I'd make adjustments so that all buildings are accessible from the south.

Hell, pretty much everything is North and South in ALttP. Ladders, stairs and whatnot. 

Also note that I love how the areas on that map that you cannot see in the game are fogged out with clouds. I'd like to attempt that on my map with the Death Mountain clouds.

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 07, 2010, 07:21:39 am
Agreeing with you, sir.

(http://img101.imageshack.us/img101/4627/1270593540324.jpg)

I'm pondering on just how hard it would be to tile the entire land of Hyrule as a single map, similar to how it was done in ALttP. The only area that was separate was the Master Sword area, I believe. Someone correct me if I'm wrong. 
Then I have to correct you sir, because the ALttP overworld is not mapped in 1 complete map. This becomes painfully obvious when you look at sides where you can't cross to the next area. For example, look around Hyrule Castle.

http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png

MaJoRa, has been tiling many OOT areas with LttP tiles and done a pretty good job with it. I suggest you browse the Resource -> Graphics section for his work.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 07:24:35 am
I think he was talking in a technical sense Niek :P

The lost woods was constructed the same way and treated the same way as a cave or dungeon, whereas the rest was truly part of one "map" (I'm not using "map" in the GameMaker sense, where it's one big freakin' data type, but rather a collection of data meant as the same general unit).
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 07:41:52 am
Okay so I sugest using an MC sence instead of ALttP mapping. It is simpler but it says much more. The top left one is the MC world map as an example. The bottem left is an example of what a fan may do with it. (I forgot who made it but credit does not go to me.) And the right one is the CPKoT aproach. It is actualy harder than MC and ALttP, but it is more elaborate and says more for itself. It may have never been finished, but it would look wonderfull if it was finished. (Thinking of finishing it for contributing to CPKoT when it comes back.) May I also sugest maying an addition to the lost woods where it says Zora's Domain then south from there make termina. Should't be too har cosidering the MC tiles already include clouds to cover up to nonused lands like ALttP, MM, and OoT does.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 07, 2010, 08:30:21 am
I think he was talking in a technical sense Niek :P

The lost woods was constructed the same way and treated the same way as a cave or dungeon, whereas the rest was truly part of one "map" (I'm not using "map" in the GameMaker sense, where it's one big freakin' data type, but rather a collection of data meant as the same general unit).
I still think he is wrong. I think that they are still separate maps. I think that when Link is in one map, the adjacent maps that Link can travel to are loaded. And when Link crosses into the next map, that map gets activated and the old map is set as an adjacent map and new adjacent maps are loaded.

Why I think this. When I let Link run with the Pegasus boots cross multiple maps, the first map shows a normal transition. At the second map I notice a slight lag as if the map had not been fully loaded yet.

But I'm not to sure about it. As I am no ROM hacker and I don't know how Nintendo programmed it.

Okay so I sugest using an MC sence instead of ALttP mapping. It is simpler but it says much more. The top left one is the MC world map as an example. The bottem left is an example of what a fan may do with it. (I forgot who made it but credit does not go to me.) And the right one is the CPKoT aproach. It is actualy harder than MC and ALttP, but it is more elaborate and says more for itself. It may have never been finished, but it would look wonderfull if it was finished. (Thinking of finishing it for contributing to CPKoT when it comes back.) May I also sugest maying an addition to the lost woods where it says Zora's Domain then south from there make termina. Should't be too har cosidering the MC tiles already include clouds to cover up to nonused lands like ALttP, MM, and OoT does.
Okay, that did not make any sense at all.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 08:35:01 am
Okay, that did not make any sense at all.
Sorry, I fixed it. (I forgot to post the attachment.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 08:35:30 am
I think he was talking in a technical sense Niek :P

The lost woods was constructed the same way and treated the same way as a cave or dungeon, whereas the rest was truly part of one "map" (I'm not using "map" in the GameMaker sense, where it's one big freakin' data type, but rather a collection of data meant as the same general unit).
I still think he is wrong. I think that they are still separate maps. I think that when Link is in one map, the adjacent maps that Link can travel to are loaded. And when Link crosses into the next map, that map gets activated and the old map is set as an adjacent map and new adjacent maps are loaded.

Why I think this. When I let Link run with the Pegasus boots cross multiple maps, the first map shows a normal transition. At the second map I notice a slight lag as if the map had not been fully loaded yet.

But I'm not to sure about it. As I am no ROM hacker and I don't know how Nintendo programmed it.

:P you're thinking about it too gamemakery --

Think about it this way; Each room is a chunk of data. Lets say, the starting area for lttp and surrounding areas are structured like this-

F0 CC FF
1F 0C 0A
A0 3E 1A

Those offsets are referencing one major body for their data. Lets say they're referencing "Overworld". Overworld holds a ton of different chunks of data that are loaded on a need-to-use basis. If you move from 0C to 0A, its obviously loading 0A and discarding 0C.

Those offsets (though fake but used in this example) are for Overworld only. When you transition to a dungeon, or in this case "The Lost Woods", it's no longer referencing the Overworld, but a different collection of data entirely.

It's because of this that you can consider the Overworld to be a seperate map from the Lost Woods; since the Overworld is a collection of individual rooms that are loaded when needed, and the Lost Woods is part of an entirely different collection of rooms.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 07, 2010, 08:47:13 am
Actually, I was thinking about it and I can definitely say that Lost Woods, Zora's Domain and Death Mountain are separate parts. But I have the same suspicions about Lake Hylia and the desert. Ah well my head starts to hurt thinking about it to much.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 08:48:05 am
:P you're thinking about it too gamemakery --

Think about it this way; Each room is a chunk of data. Lets say, the starting area for lttp and surrounding areas are structured like this-

F0 CC FF
1F 0C 0A
A0 3E 1A

Those offsets are referencing one major body for their data. Lets say they're referencing "Overworld". Overworld holds a ton of different chunks of data that are loaded on a need-to-use basis. If you move from 0C to 0A, its obviously loading 0A and discarding 0C.

Those offsets (though fake but used in this example) are for Overworld only. When you transition to a dungeon, or in this case "The Lost Woods", it's no longer referencing the Overworld, but a different collection of data entirely.

It's because of this that you can consider the Overworld to be a seperate map from the Lost Woods; since the Overworld is a collection of individual rooms that are loaded when needed, and the Lost Woods is part of an entirely different collection of rooms.
Now I get it! (I don't use Game Maker or start from scratch, I use a custom system I made with my friends for 3D games that can be altered to 2D formats to make it have more possibilities like FSA does. So I wouldn't have understood it without this explanation.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 08:50:57 am
Actually, I was thinking about it and I can definitely say that Lost Woods, Zora's Domain and Death Mountain are separate parts. But I have the same suspicions about Lake Hylia and the desert. Ah well my head starts to hurt thinking about it to much.

Zora's Domain in lttp is a separate area as well, however the Desert and Death Mountain are not :P

Unless you're thinking about how OoT would be in lttp style, then yes, I can agree :P those should all be different types of areas.


Also I suggest checking out Hyrule Magic to see the inner workings of lttp. It's pretty handy.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 07, 2010, 08:55:21 am
Also I suggest checking out Hyrule Magic to see the inner workings of lttp. It's pretty handy.
Never heard of it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 08:59:34 am
http://desnet.kodewerx.org/index.php?page=utilities&id=6 <Hyrule Magic
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Darklink45 on April 07, 2010, 09:13:06 am
WOW  8) that would be very handy for making fast lttp maps or something like that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 09:15:44 am
Indeed; and it also offers you the ability to rip the unused enemies of the game :p
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Wasabi on April 07, 2010, 11:04:06 am
http://desnet.kodewerx.org/index.php?page=utilities&id=6 <Hyrule Magic
Correct me if I'm wrong, but wasn't sephiroth3 an old member here?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2010, 04:55:07 pm
Unused enemies? Do want!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 08:14:17 pm
Unused enemies? Do want!

Nothin too special; fire keese and canon soldier :P

I think the canon soldiers are used in game, but off the screen, so you can't see them fire.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on April 07, 2010, 09:53:59 pm
Gotta ask, was there ever a map to overworld ratio?
(Like in OOA and OOS it was one square per room)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 09:55:39 pm
Unused enemies! Why can't I open it. > .< Is there a place were I can see unused FS, FSA, or MC stuff?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 07, 2010, 10:30:15 pm
Gotta ask, was there ever a map to overworld ratio?
(Like in OOA and OOS it was one square per room)

Not that I'm aware of. Although, you can think of it this way-- Any room you have to scroll in can be considered more than 1 block. So in a sense, lttp is set up in blocks, however it doesn't always transition when you hit the boundary of that block.

Unused enemies! Why can't I open it. > .< Is there a place were I can see unused FS, FSA, or MC stuff?

Not with Hyrule Magic... It's LTTP only.

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2010, 10:37:31 pm
Ah. I've seen the cannon soldiers elsewhere. Seems like they were in Ancient Stone Tablets, though I could be mistaken. Ancient Stone Tablets has a good bit of unused NPCs and animations.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 07, 2010, 10:57:03 pm
Ah. I've seen the cannon soldiers elsewhere. Seems like they were in Ancient Stone Tablets, though I could be mistaken. Ancient Stone Tablets has a good bit of unused NPCs and animations.
Can you post a screenshot of Fire Keese and Cannon Soldier from Hyrule Magic?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 08, 2010, 03:04:12 am
(http://img535.imageshack.us/img535/6692/linkiwantyouinsideme.png)


Pretty pleased with my Deku Tree area I just whipped up..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on April 08, 2010, 03:10:51 am
Unused enemies? Do want!

Nothin too special; fire keese and canon soldier :P

I think the canon soldiers are used in game, but off the screen, so you can't see them fire.

fire keese are a attack phase of ganon

http://www.youtube.com/watch?v=j3c3mb1m5ZQ
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 08, 2010, 03:21:06 am
Unused enemies? Do want!

Nothin too special; fire keese and canon soldier :P

I think the canon soldiers are used in game, but off the screen, so you can't see them fire.

fire keese are a attack phase of ganon

http://www.youtube.com/watch?v=j3c3mb1m5ZQ

Oh yeah forgot about those

That explains why they're either glitchy/crash the game if used in the game (presumably outside of Ganon's room).
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 08, 2010, 03:45:45 am
(http://img146.imageshack.us/img146/5351/gossipface.png)

Just whipped this up, then gave up on improving the shading any further and am gonna settle with what I have for now.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 08, 2010, 03:46:30 am
Holy !@#$% that is intense. Deku Tree is coming out great. Are you putting lines on his mustache? Great great stuff, man.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 08, 2010, 03:49:54 am
Yeah, whenever I get back around to finishing him, I am going to do his mustache the same way as the eyebrows. Shading large sprites is such a burden. Especially when the amount of detail has to walk such a fine line.

I'm much more motivated to finish him now that I have somewhere to put him. And keep that th Deku Tree is nowhere near complete. It's still a rough mess of what I originally threw together, for the most part.

(http://img146.imageshack.us/img146/5351/gossipface.png) It looks so happy! XD
It's cute. :3
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on April 08, 2010, 04:02:46 am
(http://img146.imageshack.us/img146/5351/gossipface.png) It looks so happy! XD
It's cute. :3

yeah it is happy... just don't zoom in =P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 08, 2010, 04:04:44 am
It's one eyed gaze pierces into your mind! Or soul. I forget which.

(http://img15.imageshack.us/img15/9813/linkiwantyouinsideme2.png)

Now 100% more sexified by the Gossip Stone of glee. : D
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 08, 2010, 04:56:16 am
I love your gossip stone! (It is the cutest mind controller I have ever seen!) My crits for the deku tree area, nothing is wrong with the area, but the tree needs a recolored stache and the canopy should be lower becuase it looks like it has a large forehead. But maybe that is just me.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 08, 2010, 05:15:54 am
(http://img411.imageshack.us/img411/7505/sparklesmakeeverythingb.png)
Made a quick layover of the fireflies. The idea is to make them pulsate with light, and maybe float up and down.


I definitely agree about the canopy being lowered. It looked better in my earlier progress, before I started playing around with the bark tiles. Will keep that in mind when I continue on.

Also note that I'm going to fill the boundary walls with trees, similar to what you see in the Lost Woods. Got the inspiration from Majora's OoT maps. It's a very, very good use of tiles. It really matches what you see in OoT.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on April 08, 2010, 07:40:23 am
My eyes, it's... so... beautiful! *__*

Great job man! I like the Gossip Stone.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 08, 2010, 07:45:29 am
X _X "The Deku Tree has a terrible itch on his back and can't scratch it." X _X OH! Sorry, I was being possesed by the gossip stone. :P  Anyway, nice idea with the fireflies.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Dark-Hylian on April 08, 2010, 08:17:52 pm
Looks amazing. How might one apply such a filter? I don't understand said filters. I really want to use them, but have no idea how. However, I love the gossip stone, it looks a little too.... unshaded though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 12:29:54 am
As usual, epic work! Now give a hint of the hidden Gossip Stone behind thy Deku Tree, possibly a few Deku Babas, and you'll have a winner!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 09, 2010, 12:32:32 am
Well, I brought him out of hiding, hehe. Being that you wouldn't be able to get behind the Deku Tree in my area, he's best put in front..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 01:07:07 am
you couldv'e added something custom instead like an extra exit out of the deku tree from behind.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Antidote on April 09, 2010, 02:02:00 am
*looks at sprites in the first post* ...
*falls in love* <3 those are amazing.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 02:22:34 am
Right...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 02:29:46 am
Right...
No sence in negative sarcasam.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 02:33:29 am
Umm, I was referring to Yoshi's post about how the gossip stone was moved. I should've guessed that's what it was; there's no Gossip Stone there normally.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 03:06:50 am
Did I hint on anything else? That is what I thought you ment in the first place.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 03:18:42 am
It wasn't negative sarcasm though. It was more of a "Right... I should've guessed that... D'oh!"

Regardless of that, can't wait for more! What's the next project, Master Yoshi?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 09, 2010, 04:27:20 am
Well, I shooould start completing things I've already made, but this beautiful location is calling my name...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 04:28:40 am
Ah! The temple of time. Are you going to work on the room of the sages as well?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 04:29:54 am
Well, the Sage's room isn't in the Temple of Time; it's in the Temple of Light within the Sacred Realm (right?) So he might; but for now I can't wait to see the Temple of Time. Should be epic!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 04:34:25 am
Well your irght, but the room of the sages and the room of the mastersword are essentialy identicle. But slight differences like, instead of a floor there pillars that are proven by hecking the game to be solid, you know what, you know what I'm talking about...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 04:38:05 am
Yes I do. I'm sure we all do. But hey, nothing wrong with proving your point.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 09, 2010, 04:41:06 am
The Chamber of Sages is a bit more difficult than the Master Sword area... That's gonna take some hard work and custom tiling, because I refuse to use water like TRM did in his game.

I'm sure I'll eventually take a crack at it, but not anytime soon.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 04:49:33 am
Get the stuff that's actually in Hyrule done first; then do stuff from the Sacred Realm.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 04:55:14 am
Correct me if I'm wrong, but wasn't the chamber of secets/temple of light/temple of time connecting hyrule and the sacred realm, and not actualy in the sacred realm. The again, the temple of time is in hyrule...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 04:56:58 am
No, the Temple of Light is in the Sacred Realm. Ganondorf was sealed in the space connecting the Sacred Realm to Hyrule; so it kinda was part of both while being part of neither. Right?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 04:59:17 am
No, the Temple of Light is in the Sacred Realm. Ganondorf was sealed in the space connecting the Sacred Realm to Hyrule; so it kinda was part of both while being part of neither. Right?
Ohhh!!!!! Is this related to the gap between dementions that Ganon sent Phantom Ganon to after Phantom Ganon was defeated?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 05:03:04 am
Hmm... actually I always thought that was some other dimension... Can anyone elaborate on this further?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 09, 2010, 01:38:41 pm
Hmm... actually I always thought that was some other dimension... Can anyone elaborate on this further?
Maybe in another topic? *hint hint*

Master Yoshi sir, I love the Deku Tree area! And that's a very nice little Gossip Stone too! And I like the overlay of fireflies (and now I plan to do that in part of my own game, so thanks!).

My eyes look forward to more good stuff. ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 05:04:36 pm
My eyes look forward to it too! All 18 of them! sorry FF, my bad, got carried away there
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 09, 2010, 06:54:03 pm
(http://img696.imageshack.us/img696/5808/masterswordpedastal.png)

Whipped this together last night. Still has a long ways to go, but I like the direction that it's headed in. I think the only thing complete thus far is the actual sword-holder-rock-thing. I'm not making an exact replica of the OoT version. I realize I am missing the stairs in the back, and the triforce should be connected, and so forth and so on.

And oh.. Those aren't my medallions. I found them in a sheet that DJ sent me, then I recolored them terribly and pasted them in for an idea of what they'd look like. Just placeholder, for now.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 06:55:05 pm
Looks good so far!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 09, 2010, 08:43:20 pm
I think it's good, but the spacing seems a bit off on the bottom part of the first raised platform. I attached a pic with red lines to show what I mean.

Basically, I'm comparing the bottom spacing to the side and it looks weird. Am I the only one?

btw Mirby, sorry to disappoint, but I only have 2 games planned... possibly 3
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 08:49:48 pm
what? I thought you were telling me to move the discussion to another topic...
I think it looks good, and it's the same height as the second level there...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 09, 2010, 08:53:20 pm
what? I thought you were telling me to move the discussion to another topic...
.... ah... nm, ignore the man behind the computer... or is that behind the curtain?  ::)

Anyway, Master Yoshi, I was wondering if you ever decided to make a game that features these amazing sprites? I seem to recall you saying something about it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 09:09:42 pm
If you do, we might have a dilemma when it comes to PotM... OoT2D or... OoT2D? hehe
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 09, 2010, 09:11:44 pm
If you do, we might have a dilemma when it comes to PotM... OoT2D or... OoT2D? hehe

I'm thinkin maybe they could join their awesome efforts??? But hey, why not have another OoT2D, that would be number... ... umm... ehh.... . . .
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on April 09, 2010, 09:13:35 pm
I think it looks good, and it's the same height as the second level there...

He meant make the white space bigger.

Por ejemplo:
(http://img696.imageshack.us/img696/5808/masterswordpedastal.png) -> (http://i8.photobucket.com/albums/a40/tdrisko/cih.png)

It's not perfect.  I just moved stuff around in Paint.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 09, 2010, 09:19:30 pm
Ah... hmmm... that does look better.

Also, lol FF.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 09, 2010, 09:57:30 pm
It looks to much like a GB pedastill... He mentoned being on a top secret project with DJ. Please give us some sort of hint.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 02:08:56 am
It looks GB because I haven't even begun to shade any of it, besides the sword holder itself. Patience, my friend. Patience.

And as far as what I and DJ are working on, nothing is set in stone. He's currently tied up in RL, so we'll let you guys know as soon as he gets situated.

As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...

Don't get me wrong, I'm quite impressed with what I see as far as that project, really solid stuff. I just want my art to be portrayed a bit truer to the original Link to the Past look.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 02:11:33 am
YAY! I miss DJ already...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on April 10, 2010, 02:30:21 am
Ah, but ours would be Team Dekunutz: OoT2D =D

Uh, as for the floor thing...
There are two thick black lines in the front, why don't you thin out the top ones to a 1pixel width line, and you have that thicker line to show depth? And do something similar for the back.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 02:33:07 am
Quote from: Master Yoshi
As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...
Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on April 10, 2010, 02:38:08 am
^ Oh, adding to that, only Link is MC. Enemies and npcs have been changed to lttp to match true fsa style.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 03:03:08 am
Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...

Elaborate.

(http://www.the-nextlevel.com/reviews/gamecube/zelda-four-swords-adventures/zelda-four-swords-adventures-b.jpg)

Four Swords Adventures uses a really ugly method of giving more detail to it's tiles. It also uses many visual effects ALttP would never dream of. I'm speaking of the explosions, the waterfalls, the cloud shadows. It's all just too complex for ALttP, overall. Hell, I think a lot of it is even blurry and anti-aliased, completely killing the simplicity of ALttP style.  

I think the only idea I've had that is a bit out there would be the caustics overlay. But I imagined that as a rain-type effect. An animated overlay with 10-15 frames.

Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.

And I'm not getting bent out of shape over the statement, I'm just trying to defend what I've been striving to do. And that's maintaining ALttP style to it's core.

(http://www.the-nextlevel.com/reviews/gamecube/zelda-four-swords-adventures/zelda-four-swords-adventures-f.jpg)


This is a strong image of exactly what I am talking about. It's just an ugly mixture of a game from almost 2 decades ago with today's bastardization of 2d gaming. 
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 03:08:29 am
And maintain it you have! A wise decision to remain true to the original style! *gives the Pendant of Wisdom*

Hey, someone make sure Yoshi gets that as an award, please.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 03:36:13 am
Quote from: Random
Quote from: Master Yoshi
As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...
Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Okay, you ust proved my point that MC is weakened FSA. (That bomb effect looks like it is pasted on. Nintendo, you fail.) Please explain to me how FSA NPCs arn't ALttP? And some of the FSA bosses followe the rules of ALttP. So do yours. Hence, they can be used in an FSA game. I agree, you are true to ALttP. But FSA is ALttP with added overlays and effects. I'm not saying anything about your sprites, I'm just saying that you can use it for FSA if you wanted to.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 03:46:42 am
Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.
That's how, Random.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 03:50:48 am
Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.
That's how, Random.
Mirby... You never cease to use the sarcasam my sister does... (Please stop it...)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 03:58:47 am
(http://zs.ffshrine.org/album/four-swords-adventures/sprites/FSA_Adv_Women.png) (http://img283.echo.cx/img283/9133/zelda3sheet17ht.gif)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 04:00:44 am
Ah! I see your point.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 04:01:30 am
Random, I wasn't being sarcastic there. I was merely saying "That's how" in a matter-of-fact way. Because he explained how; you must've missed it. Otherwise I wouldn't have posted that. And Yoshi's graphical example should further prove his point.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 04:03:55 am
His graphics did prove his point. But I felt that you ment what you said sarcasticly. You used the question to answer the other question. (Metaphor)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 04:57:39 am
(http://img39.imageshack.us/img39/7103/adultlink.png)

Some slight changes. I think it makes the torso much more interesting. Obviously that's the undershirt and the collar. I attempted the belt that across his chest and over his shoulder, but it's impossible to pull off in such constrained proportions. I think this will suffice.

On a related note, what does everyone think about the hat? I used the hat from some of Link's animations, and I think I edited it a tad. I don't remember now. I thought it was a pretty refreshing after seeing everyone's recolors of the pink-haired original sprite. But now I am unsure. 
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 05:02:06 am
You unbuttoned his shirt a little! Risque!

Actually, it looks pretty good!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 05:04:38 am
DUH-NUH-NUH-NUUUUUUUUH!

You got the 'sexy tunic'! It will paralyze female enemies at first sight!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 05:06:00 am
*is paralyzed*
ARGH!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 10, 2010, 05:13:52 am
<.<...

Anyway; looks awesome :P Definitely full of win.

As for the minidebate about MC vs FSA... Quite simply put-

FSA isn't very well put together. The NPC's are one style, Link's one style, and the enemies.... are a horrible mashup of what I like to call "noddastyle". Why does it work? The filters. :P That's pretty much the only thing I credit to it not looking like crap. MC however is a more refined style. It makes me think that's what they were initially trying to build towards with FSA when they decided not to go all lttp, but instead of letting it get to that point, they released it as is.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 05:23:22 am
Sorry, it doesn't paralise me because I'm still under the control of the Gossip Stone. "No magnifying lenses aloud inside the Chest Game" *Someone blows the statue up.* OMG! It does paralize you... So I like everything changed about the Link, except I think you need to move the undershirt back to 1 pixil. (But keep the vest.) And, maybe this is just me, but I think link's hat should be really really really *five hours later* really long. Look at the porpotions on the TP Link, his hat, if moved all the way down, reaches under his sholders.
(http://zeldawiki.org/images/8/89/Brawltoonlinkrender.png)
There is nothing more to say.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 05:31:10 am
Yes there is. That's not TP Link. That's Toon Link from Brawl.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 05:35:57 am
It's a Link who is at that awkward stage of life. One part of him wants to be kid friendly and cel-shaded, while the other wants that super-realistic, mature look. lol.

I also want to thank you, Mamoru. That's exactly how I view the FSA games as well. Pretty much the prelude to the Minish Cap, definitely. At least artistically.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 05:39:22 am
Yeah, Mammy, that's the perfect description!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 06:02:13 am
Yes there is. That's not TP Link. That's Toon Link from Brawl.
I realise. I was origionaly going to post the boxart for the japanease TP, but I thought this would be a better exampe for what I was saying.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on April 10, 2010, 06:15:20 am
Four Swords Adventures looks awesome.  You niggas mad cuz it's stylin' on you.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 06:18:13 am
HOW'D YOU KNOW? AW MAN, THAT CHICK IS ON TO US, YO!

edit: and wouldn't you know that Parappa is my avvy after posting this... *rolls eyes*
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 06:28:54 am
Four Swords Adventures looks awesome.  You niggas mad cuz it's stylin' on you.
True dat.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Darklink45 on April 10, 2010, 06:37:03 am
Actually FSA link is (i think) my favorite 2D link, I don't know i just love those sprites
and i would like to see how different the BG would be if everything was like that,
but i didn't like the LTTP BG.

I'm really loving those sprites dude, keep it up ;).
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 10, 2010, 06:38:17 am
... I'm just trying to defend what I've been striving to do. And that's maintaining ALttP style to it's core.

I can totally respect that.

Since that is the case... I would like to see you make a non-graphically-bastardized version of OoT2D. ;) ... *looks at summa da latest posts* ... you know that's right! 8)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 06:42:43 am
Hey, FrozenFire. Give Yoshi here a Pendant of Wisdom award! Please? He deserves it because he's wise in staying true to LttP and not bastardizing it in a freakish hybrid of other styles.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 06:53:32 am
Actually FSA link is (i think) my favorite 2D link, I don't know i just love those sprites
Me too! I especialy love when link grabs his hat and screachs.
Hey, FrozenFire. Give Yoshi here a Pendant of Wisdom award! Please? He deserves it because he's wise in staying true to LttP and not bastardizing it in a freakish hybrid of other styles.
I second this notion!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on April 10, 2010, 07:07:02 am
I hear in all of those posts about FSA... you guys don't like OoT2D ;>
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 10, 2010, 07:13:27 am
I hear in all of those posts about FSA... you guys don't like OoT2D ;>

D: I think only one person said that, and it certainly wasn't me, since I love OoT2d :P Is beaauuutiful
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 10, 2010, 07:16:35 am
I hear in all of those posts about FSA... you guys don't like OoT2D ;>

D: I think only one person said that, and it certainly wasn't me, since I love OoT2d :P Is beaauuutiful
Ditto
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 03:54:54 pm
Well, I may be the one person you were referring to. But it's not that I don't like it, it's definitely impressive. That's undeniable. I just don't care for the artistic direction it's taking..

But it's like XFixium stated early on in the thread; you can't please everyone.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 10, 2010, 04:39:04 pm
Hey, FrozenFire. Give Yoshi here a Pendant of Wisdom award! Please? He deserves it because he's wise in staying true to LttP and not bastardizing it in a freakish hybrid of other styles.
I second this notion!

I'd have to ask 4Sword about that. After all, I'm only a mod here. ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 05:29:26 pm
Well, he has no awards...  :(

SIDENOTE: I HAVE THE BEST AWARD EVER!

Ahem... yeah... I'm sure 5Sword will see this...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 05:31:22 pm
Made a new icon, lol.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 10, 2010, 05:32:54 pm
wut? new icon? are you referring to your avvy? which looks sweet, by the way.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2010, 06:35:42 pm
Yush. :)

Now for work to intervene in my life once again. I'll be spriting sometime tomorrow, hopefully.

Gonna start working on animations and poses for what I already have, before I go any further into this project.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 11, 2010, 01:07:49 am
Well, he has no awards...  :(

SIDENOTE: I HAVE THE BEST AWARD EVER!

Ahem... yeah... I'm sure 5Sword will see this...

*gets a sudden urge to use inflationary language...*
Yeah, 5 sure. I for 2 think that Master Yoshi should get an award just 5 making these great sprites!

Gonna start working on animations and poses for what I already have, before I go any further into this project.

I like what my eyes are hearing... O,O
On a more serious note, you, Master Yoshi, are a definite master of LttP Style. I know you know it, but I'm sure it's nice to hear it from others as well. :P Looking forward to those animations!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 11, 2010, 01:14:42 am
SHHHAARRRKKK!!!!

Also, I can't wait for more.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 11, 2010, 02:33:35 am
FF, what exactly is your icon of?... Also, yes this is definitly reality. When link splits into 4 becuase of a 5sword.... and when eyes hear stuff.... I love your new icon, but I don't think the fairies match. Can you try to make it so the glow is semi-transparent.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Cypras on April 11, 2010, 03:49:25 am
FF, what exactly is your icon of?...
It looks like the shark from Wacky Wheels, but I might be wrong.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: FrozenFire on April 11, 2010, 03:52:56 am
FF, what exactly is your icon of?...
It looks like the shark from Wacky Wheels, but I might be wrong.

Correct! It's the shark from Wacky Wheels:
http://www.youtube.com/watch?v=_hVHi5Qf1vs (http://www.youtube.com/watch?v=_hVHi5Qf1vs)
It really isn't "that" old of a game as my personal text implies, but it was one of those games that I played all of the time in my younger days when I had no responsibilities and I got to sit in front of the computer ALL day to play DOS games. It was wondrous!

I love your new icon, but I don't think the fairies match. Can you try to make it so the glow is semi-transparent.
Personally, I think that it fits LttP style perfectly. I really like that avatar! It makes me want to play .... OoT and not MM, for some reason? Probably because I just started a new quest on OoT. :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 11, 2010, 04:12:34 am
FF, what exactly is your icon of?... Also, yes this is definitly reality. When link splits into 4 becuase of a 5sword.... and when eyes hear stuff.... I love your new icon, but I don't think the fairies match. Can you try to make it so the glow is semi-transparent.

Nope. : )
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 11, 2010, 05:33:43 am
Random, I'm afraid the 5Sword thing was an old inside joke that I don't care to elaborate on.

And your avvy is just fine the way it is. If you made the glow semi-transparent, it would kill your faithfulness to LttP style.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Cypras on April 11, 2010, 05:41:35 am
Quote
Correct! It's the shark from Wacky Wheels:
http://www.youtube.com/watch?v=_hVHi5Qf1vs
It really isn't "that" old of a game as my personal text implies, but it was one of those games that I played all of the time in my younger days when I had no responsibilities and I got to sit in front of the computer ALL day to play DOS games. It was wondrous!

Me too!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 11, 2010, 05:51:16 am
Well when I was younger I played Apple IIgs games. BEAT THAT!

Either that, or FF2 (yes, I know it's 4), or other stellar SNES games...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 11, 2010, 05:52:02 am
Random, I'm afraid the 5Sword thing was an old inside joke that I don't care to elaborate on.

And your avvy is just fine the way it is. If you made the glow semi-transparent, it would kill your faithfulness to LttP style.

Faeries aren't ghost. They aren't 'see-through'. They are little tiny people with wings who glow like miniature suns. Haha.

Well, the Ocarina of Time faeries could really be little ball of light creatures.. that's how I always envisioned Navi.. As a ball, not a tiny girl.

I feel like a lot of Random's suggestions are just suggestions based on having nothing better to suggest.. and that's not meant as a personal attack, but a lot of the things you suggest seem to be nitpicking for the sake of nitpicking.

For example, I really can't see how making something that is meant to glow into something transparent making any sense whatsoever.

 I don't mind constructive criticism, don't get me wrong. But I also like to hear what's not wrong with my work, every now and then. A lot of your recent replies have either been that you don't like ____, or that ____ should be changed. But you aren't giving much basis on why you think such, a lot of the time.



I want to animate a trail of dust coming off of the faeries, as they flap their wings. I may work on that later on.

I've got the head finished for a side view of my Zora. The body turned into a colossal failure, so I'll probably start it anew tomorrow. I can't quite get the head-tail thing to look decent, so that's also still in the works. I'm happy with how the head shaped out to be though. lol

I want to do all 4 directions on the Zora, then an animated frame that I can do a quick horizantal flip for a walking frame, and then move on to my Goron, whom I've neglected animating for far too long.

ALttP NPCs use 2 frames for walking, usually, and it's usually the same pose mirrored for the 2nd frame. I think occasionally they might also use the idle pose between walking frames, but I'm unsure.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 11, 2010, 06:17:01 am
Exactly. But I always envisioned killing her because she's so friggin' annoying.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 11, 2010, 06:24:03 am
(http://shrines.rpgclassics.com/n64/zelda5/images/fairy.jpg)

You caught a faerie in a bottle! Hey wait! That's YOUR fairy! ! Why are you putting a cork in the bottle??? What are you doing?! WHY ARE YOU THROWING THE BOTTLE OFF THE TOP OF DEATH MOUNTAIN?!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on April 11, 2010, 06:34:46 am
(http://shrines.rpgclassics.com/n64/zelda5/images/fairy.jpg)

You caught a faerie in a bottle! Hey wait! That's YOUR fairy! ! Why are you putting a cork in the bottle??? What are you doing?! WHY ARE YOU THROWING THE BOTTLE OFF THE TOP OF DEATH MOUNTAIN?!

because its not a fairy, its the glowing

"One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the Darkness bind them"


so throw the treasure of the top!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 11, 2010, 06:44:57 am
Into Death Mountain Crater.

Quote from: Navi
HEY! WHAT ARE YOU DOING? LOOK! THERE'S LAVA BELOW HERE! LISTEN! YOU'VE GONE MAD! HEY! WHY ARE YOU THROWING ME! LOOK! THE LAVA PIT IS GETTING CLOSER! LIS-
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Xiphirx on April 11, 2010, 05:16:38 pm
I threw her off death mountain because she was a !@#$% who wouldn't stop trying to tell me her problems.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 11, 2010, 05:26:09 pm
lol that's great.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 11, 2010, 09:17:53 pm
Quote from: Link
Four paths diverged in the lost wood. And I... I took the one away from Navi. And that has made all the difference. (Yes, I shortened the last paragraph.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: pxl_moon (dotyue) on April 12, 2010, 02:52:00 am
ehm... isn't this joke enough already?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 12, 2010, 03:08:55 am
ehm... isn't this joke enough already?
What do you mean?
(http://i33.tinypic.com/118m25s.jpg)




You're doing great stuff Master Yoshi [And sometimes DJ] :) You're good inspiration for me to finish some of my own crap. Hah.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 12, 2010, 04:01:42 am
Well your work has inspired me many times before, just so you know. I love seeing what you can do with the GB style, which is actually just as hard, if not more so than ALttP. I feel limited enough replicating things in this style, I couldn't imagine attempting that one. Heh.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 12, 2010, 04:02:36 am
Didn't you mention doing a Zora's domain, once before? I wanted to see that for some insight on how you handled certain elements.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 12, 2010, 04:29:17 am
Haha yeah but it's nothing really to be proud of. It'd be embarrassing to post it. I liked it at the time, but there are so many things I would change about it now. Maybe after I finish up my Clock Town project, I'll do a few OoT areas. .. but as of now, I'm sure you'd get nothing from my Zora's domain. :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 12, 2010, 05:54:36 am
Aww, okay. Hope to see you attempt it once more. :)

GB already has Zora NPCs, as well as King Zora, as WELL as Lord Jabu Jabu!! :D

I envy you so much right now, lol!

Well, I'm off to bed, ladies and gents. See you tomorrow, I'll be spriting until 4 pm, so I hope to have things to show you guys.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 13, 2010, 11:37:55 pm
very nice sprites, they remind me of my sprites im working on(ALTTP custom sprites(mainly OOT remakes) keep it up.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 15, 2010, 09:13:00 am
(http://img90.imageshack.us/img90/4514/templeoftimearea.png)

This is how you die of sleep deprivation. Getting a wild urge to do something and then working on it until 5 am, when you are already running on no sleep as it is.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 15, 2010, 09:20:06 am
Yay for ensamnia! Love were you are going with the hyrule church! Are you going to make a Termina version aswell? It always bothered me, the place with the re tree next to the temple of time seeme like it shouldve lead to the castle grounds.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 15, 2010, 09:37:34 am
(http://media.collegepublisher.com/media/paper353/stills/hml5nvr4.jpg)
IT'S GINORMOUS!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 15, 2010, 09:37:46 am
(http://s58.photobucket.com/albums/g260/LOZ_OOT2D_CP/Buildings/Temple-OF-time-1peice.gif)

Gonna try to scale it down to something like this.. maybe a tad bigger..

Tune in tomorrow. Way too damned tired right now. haha.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 15, 2010, 09:39:43 am
Quote
Are you going to make a Termina version aswell?
<_< Sorry, Termina had a temple of time?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 15, 2010, 09:44:42 am
Holy crap! Obviously there is still some work to be done but still. DAMN!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 15, 2010, 07:14:08 pm
This is how you die of sleep deprivation. Getting a wild urge to do something and then working on it until 5 am, when you are already running on no sleep as it is.

This is the story of my life. Anything creative I ever do happens like this.
Nice work so far!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 15, 2010, 08:35:37 pm
Quote
Are you going to make a Termina version aswell?
<_< Sorry, Termina had a temple of time?
I remember reading somewere about the Temple of Reflections that the Goman Brothers' Circus constantly went to. I always thought it was like the Terminian counterpart of the Temple of Time.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 15, 2010, 08:44:31 pm
Umm... no. It's not the Temple of Time.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Theforeshadower on April 15, 2010, 10:45:13 pm
The only thing I do not like thus far on your Temple of Time is the brick sequence that you have at different spots.  It's not that it's bad but when it comes to two walls meeting, in my opinion the bricks should not be at the same height.  That way it would give it more of a perspective feel.  Hope you know what I am saying.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 15, 2010, 10:47:01 pm
Yes, I have that in mind when I go back and redo the bricks. I basically just had the buildings transparent with a repeated brick tile behind it. But I definitely have to go back and reduce the overall size of the building. It's too big.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 04:46:08 am
http://www.youtube.com/watch?v=M8R0biN_OWk





(http://img220.imageshack.us/img220/8865/wouldyouliketohearwhati.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on April 17, 2010, 04:49:55 am
KILL HIM WITH FIRE!

Looks good though!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 04:51:03 am
Mirby never sleeps! :D

And I broke palette, because I couldn't find any browns dark enough to color him. Eff the palette. It's useful unless you have a color that it just can't match.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 17, 2010, 05:22:58 am
*Ties Kaepora Gaebora, Tingle, and Navi to a rocket too the Moon from Majora's Mask.* Owls are my second favorite animals, but I hate kapeora gaebora. He is soo annoying!!! > .< But I love the sprite! I only have two crits. 1: Use two shades of yellow on his feet. 2: it doesn't look like his face upside down forms another face.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 06:46:05 pm
Are you saying if I flipped the head upside down it wouldn't work? I'm confused.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: SlimmyG on April 17, 2010, 06:52:41 pm
Are you saying if I flipped the head upside down it wouldn't work? I'm confused.

When KG turns his head around, it looks like another face, with that sprite it doesn't. Apart from that, its really good though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 07:04:24 pm
Ah. I see what you mean. But I'm quite satisfied with what I've got, and that's just a minor detail anyways. I think Kaepora flipping his head all the way around is creepy enough. lol

(http://img227.imageshack.us/img227/5074/wouldyouliketohearwhati.gif)(http://img220.imageshack.us/img220/8865/wouldyouliketohearwhati.png)

Old/New.

The old one I made back when I first created this thread. But I didn't feel like it was good enough to show. I think the new one definitely captures the character much more. I also think the new one is btter shaped, better shaded, better colored, ect. lol








AANNNND you all stand corrected. It does make a new face. Not quite the same, though... this one is going to mentally scar you.

(http://img146.imageshack.us/img146/1113/omgesus.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 17, 2010, 07:13:41 pm
I actually really like the old one D:
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on April 17, 2010, 07:31:33 pm
I like the new one. Really nice.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 07:45:58 pm
I actually really like the old one D:

I made it with the intentions of not being able to tell if he was friend or foe.. Though I think it's pretty straight forward on OoT that he is trying to help you, not mislead you in any way. That's why I remade him to look a bit more friendly.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 17, 2010, 10:15:22 pm
....Why is he purple, he isn't Gufuu...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 10:50:30 pm
Artistic freedom, good sir.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 17, 2010, 10:55:53 pm
Why would he be Vaati just because he has a few purple parts? -_-;;

As Yoshi said; Artistic Freedom. Games would be mighty boring if everything was designed with the intentions of being another character in the same series. Sometimes, a color's just a color. Vaati isn't the embodiment of the color purple; so he's more than justified using any color he chooses.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2010, 11:10:39 pm
Lol, I had to look up Gufuu awhile ago to even tell who we were talking about.

But that's exactly it. It's just personal choice really. And do note that I never released that sprite, and that my new one actually is true to the original.

When I originally made the older version, I used the accurate colors. And in the end I felt the sprite had no color but brown, and I hated it. So I experimented with other colors from the ALttP palette. I liked the blue shade, so I went with that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 18, 2010, 12:03:49 pm
Made a little edit:

(http://img146.imageshack.us/img146/1395/wouldyouliketohearedit.th.png) (http://img146.imageshack.us/i/wouldyouliketohearedit.png/)

I just changed the eyes to look like they are looking down towards Link and changed the feet to look like the feet on your older version.

And another:

(http://img717.imageshack.us/img717/3930/masteryoshiskemecustoml.png) (http://img717.imageshack.us/i/masteryoshiskemecustoml.png/)

A simple edit of your custom Link and my own custom Link. All I did was combine the two together.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 18, 2010, 09:57:45 pm
I just changed the eyes to look like they are looking down towards Link and changed the feet to look like the feet on your older version.
I think your mistaken... You added the new one's feet to the old one. (The new one is the purple one.) I also made an edit too the new one, but I don't think its worth showing.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 18, 2010, 10:38:04 pm
I just changed the eyes to look like they are looking down towards Link and changed the feet to look like the feet on your older version.
I think your mistaken... You added the new one's feet to the old one. (The new one is the purple one.) I also made an edit too the new one, but I don't think its worth showing.

im pretty sure the purple one is the older version.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 18, 2010, 11:47:43 pm
Purple is old.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 19, 2010, 06:30:48 am
And another:

(http://img717.imageshack.us/img717/3930/masteryoshiskemecustoml.png) (http://img717.imageshack.us/i/masteryoshiskemecustoml.png/)

A simple edit of your custom Link and my own custom Link. All I did was combine the two together.
Skeme KOS, the darker clothes look nice. The pale skin however makes Link look as if he is really ill or has seen a ghost.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 19, 2010, 01:54:20 pm
And another:

(http://img717.imageshack.us/img717/3930/masteryoshiskemecustoml.png) (http://img717.imageshack.us/i/masteryoshiskemecustoml.png/)

A simple edit of your custom Link and my own custom Link. All I did was combine the two together.
Skeme KOS, the darker clothes look nice. The pale skin however makes Link look as if he is really ill or has seen a ghost.

Yeah, im kind of on the fence about the pale skin myself. I did use the skin colours from the Minish Cap Link though, so I thought it would look OK...maybe its the darker clothes or black outlines that make Link look so pale in my edit? What would you suggest? Original ALTTP skin tone? Lighter clothes? Or something else?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 24, 2010, 04:55:48 am
(http://img52.imageshack.us/img52/3329/waytoohappy.png)

Gonna start pouring my heart into this thread again, been sick as hell the past week and dealing with life related silliness.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 24, 2010, 05:33:38 am
Woot! I think the left hairstyle looks a little better and matches his 3D style.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on April 24, 2010, 06:14:18 am
(http://img52.imageshack.us/img52/3329/waytoohappy.png)

Is he part hippopotamus?  What's with the huge mouth and super-broad nose?

(http://www.zeldawiki.org/images/9/93/Mask_Salesman_rage.gif)  <-Happy Mask Salesman's reaction to your sprite.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 24, 2010, 06:16:34 am
(http://img153.imageshack.us/img153/5056/rauru.png)

Eff this guy, and I'm half asleep with blurred vision so I am praying it turned out decent.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 24, 2010, 06:17:18 am
I think those are his eyebrows and the "nostrils" you see are his eye slits. Also, I think the mouth is wide to fit with the LTTP lumberjack guys
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 24, 2010, 06:22:59 am
(http://img52.imageshack.us/img52/3329/waytoohappy.png)

Is he part hippopotamus?  What's with the huge mouth and super-broad nose?

(http://www.zeldawiki.org/images/9/93/Mask_Salesman_rage.gif)  <-Happy Mask Salesman's reaction to your sprite.

Maybe he is part hippopotamus.

It may seem like a cop-out, but sacrifices have to be made to fit the simplicity of ALttP style. Exaggerated expressions and proportions give the sprite more character.. you can look at mine and instantly recognize him as the character he is. I could have went the route others have went and do a 4-6 pixel black or white smiley mouth, making it hard to discern if the character is even smiling or if his mouth is merely open.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 24, 2010, 09:14:53 pm
another slight edit:

(http://img59.imageshack.us/img59/6629/editem.png) (http://img59.imageshack.us/i/editem.png/)

its not as happy looking as yours but oh well.

please let me know if you mind me posting these here.

btw, im loving your work yoshi. great stuff!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 25, 2010, 12:08:10 am
The problem is you guys are confusing his eyebrows with his eyes. The things you thought were nostrils are actually his eyes, and what you think are his eyes are actually his eyebrows.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 25, 2010, 12:49:31 am
The problem is you guys are confusing his eyebrows with his eyes. The things you thought were nostrils are actually his eyes, and what you think are his eyes are actually his eyebrows.

are you sure, venom? because its kind of hard to read his expression if what you are saying is true. i mean, it takes me a while to get my brain used the placement of the eyes and eyebrows.
i think most people would read it how i did, which is bad if thats not what yoshi was aiming for.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Cypras on April 25, 2010, 01:00:04 am
The problem is you guys are confusing his eyebrows with his eyes. The things you thought were nostrils are actually his eyes, and what you think are his eyes are actually his eyebrows.

are you sure, venom? because its kind of hard to read his expression if what you are saying is true. i mean, it takes me a while to get my brain used the placement of the eyes and eyebrows.
i think most people would read it how i did, which is bad if thats not what yoshi was aiming for.

I found that I read it like you did aswell.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 25, 2010, 01:01:42 am
DJ is right and that's the only way I saw it lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on April 25, 2010, 02:05:19 am
I'm quite certain that the two lines above the mouth are nostrils, as Master Yoshi didn't dispute that when he responded to my post.  Also, if his eyes were that close to his mouth and his face was that long, he would look extra retarded-in-the-face.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 25, 2010, 02:56:50 am
I'm quite certain that the two lines above the mouth are nostrils, as Master Yoshi didn't dispute that when he responded to my post.  Also, if his eyes were that close to his mouth and his face was that long, he would look extra retarded-in-the-face.

im certain too. although im coming round to see it how DJ sees it. still, i think most people will see it how we do. i guess we need master yoshi to put us all straight.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 25, 2010, 03:20:52 am
???

How can you think those are his nostrils? In comparison to the rest of the sprites, I don't think he would put in such an arbitrary trait in as a prominant feature. It wouldn't make sense to emphasize on the nostrils instead of the eyes, and I highly doubt he would have done that. You're all just looking at it wrong as DJ said.

In fact, when I saw that edit with the eyes as one solid line, it gave me one big "wtf are these people looking at?" reaction :x

As for not disputing it, he didn't even aknowledge it, meaning he probably either overlooked that or thought you were on about something else :P Not entirely uncommon with the interwebz

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 25, 2010, 04:04:15 am
???

How can you think those are his nostrils? In comparison to the rest of the sprites, I don't think he would put in such an arbitrary trait in as a prominant feature. It wouldn't make sense to emphasize on the nostrils instead of the eyes, and I highly doubt he would have done that. You're all just looking at it wrong as DJ said.

In fact, when I saw that edit with the eyes as one solid line, it gave me one big "wtf are these people looking at?" reaction :x

As for not disputing it, he didn't even aknowledge it, meaning he probably either overlooked that or thought you were on about something else :P Not entirely uncommon with the interwebz



which edit was that? and yeah, i wondered why he put in nostrils, when as far as i can remember, no characters have nostrils in ALTTP(because of the perspective and and style)
but anyway, it really does look like the eyes could be nostrils(because they are low down and horizontal, unlike most eyes in ALTTP which are vertical). im now at the stage where i see it the way you guys do, but at first the eyes read as nostrils to me and a few others.
surely you can understand that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 25, 2010, 05:11:29 am
Definitely not nostrils, guys. It's eyes, with raised eyebrows. Sorry if you can't see it that way, but no plans in changing a thing because I can see it just fine and think it's the best I can do.

And I haven't set the eyes too low. I emphasized his big grin, making the mouth much closer to the position of the eyes. So if you think it looks deformed or retarded, consider that.. I don't really mind if anyone dislikes it, but I have no plans for changes on anything except the hair.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 25, 2010, 05:36:15 am
are you sure, venom?
I was 99% sure because any time RFO sprites, he sprites things EXACTLY how I would have laid them out. I think the same goes the other way around too.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 25, 2010, 05:46:05 am
(http://img72.imageshack.us/img72/863/hrr8awek.png)

After reviewing my sloppy, half-asleep job I did last night.. I found things to improve upon. Fixed the arms, eyebrows, head shape, and decoration on the robe. Very satisfied. Now I just need Impa and Nabooru.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on April 25, 2010, 11:09:52 am
Definitely not nostrils, guys. It's eyes, with raised eyebrows.

(http://i8.photobucket.com/albums/a40/tdrisko/wat-1.png)

... Well good luck with that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Xfixium on April 25, 2010, 03:11:59 pm
lol, yeah, have to agree that's what I thought at first. :X Great sprite none-the-less.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 25, 2010, 08:14:23 pm
Definitely not nostrils, guys. It's eyes, with raised eyebrows. Sorry if you can't see it that way, but no plans in changing a thing because I can see it just fine and think it's the best I can do.

And I haven't set the eyes too low. I emphasized his big grin, making the mouth much closer to the position of the eyes. So if you think it looks deformed or retarded, consider that.. I don't really mind if anyone dislikes it, but I have no plans for changes on anything except the hair.

well, i think the sprite looks great. it just took someone to point out the fact that his "nostrils" were actually his eyes and his "eyes" were his eyebrows.
i can see it clearly now and it looks even better than the 1st way i read it.
keep up the awesome work!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Nabeshin on April 25, 2010, 08:28:55 pm
I didn't see the hippo face until someone pointed it out. It seemed pretty obvious that it was eyebrows-eyes-mouth, not eyes-nose-mouth.

Rauru looks great, and much better with the edit.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Windy on April 25, 2010, 09:07:07 pm
Don't worry guys, sometimes I get confused too, it's like when I look at Brock and I confuse his eyes as being a moustache and his eyebrows as his eyes.

(http://img.photobucket.com/albums/v45/WWakerFAN/brock.jpg)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 25, 2010, 09:34:00 pm
(http://img52.imageshack.us/img52/3329/waytoohappy.png)

Gonna start pouring my heart into this thread again, been sick as hell the past week and dealing with life related silliness.
I am probably really late, but his face looks really weird. The mouth and the hair look really good. But those four black lines confuse me. The upper two are either wrinkles or eyebrows and the lower two are just wrong. Too large for the nose and too low for eyes. I don't know what to make of it.

EDIT: Nevermind I had forgotten to read all of the last pages. Eyes and eyebrows, huh? Well I would not really have guessed it, because the eyes are way too low on the face. Or the eyebrows too high.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 25, 2010, 10:41:59 pm
another edit in which i removed the eyebrows, which i believe causes the biggest readability issue with most people.
i also did a slimmer faced version with eyebrows removed again and the eyes moved up 1 pixel above the mouth.

(http://img217.imageshack.us/img217/1682/edit3.png) (http://img217.imageshack.us/i/edit3.png/)

(http://img69.imageshack.us/img69/5282/edit3x3.png) (http://img69.imageshack.us/i/edit3x3.png/)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 25, 2010, 10:42:19 pm
Don't worry guys, sometimes I get confused too, it's like when I look at Brock and I confuse his eyes as being a moustache and his eyebrows as his eyes.

(http://img.photobucket.com/albums/v45/WWakerFAN/brock.jpg)
CAN'T UNSEE. >o<
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on April 25, 2010, 11:45:41 pm
:X I don't get why everyone's tearing up that sprite; it's pretty much perfect :\ It fits lttp style perfectly. Guys gotta remember; it's lttp, not OoT. Just because it's using OoT characters, doesn't mean it's going to be a 1:1 conversion. If it were a 1:1 conversion, it'd no longer be lttp style at all :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 26, 2010, 12:32:38 am
:X I don't get why everyone's tearing up that sprite; it's pretty much perfect :\ It fits lttp style perfectly. Guys gotta remember; it's lttp, not OoT. Just because it's using OoT characters, doesn't mean it's going to be a 1:1 conversion. If it were a 1:1 conversion, it'd no longer be lttp style at all :P

yeah, i agree, it is pretty much perfect as it is but it was kinda hard to read at first, thats all.
i believe my edit above fixes a few readability issues but ends up looking more plain compared to the original by master yoshi. anyway, all i wanted to do was show how the sprite can look more readable to people like myself and the others who had problems with yoshis original. but yeah, it does fit ALTTP style very well and its perfect as it is.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Xiphirx on April 26, 2010, 07:00:02 pm
Don't worry guys, sometimes I get confused too, it's like when I look at Brock and I confuse his eyes as being a moustache and his eyebrows as his eyes.

(http://img.photobucket.com/albums/v45/WWakerFAN/brock.jpg)

!@#$% lol.

I don't see it as much of a thing that will be pointed out... The sprite looks fine to me.
If it really bothers, I would make the mustache dark, and have a lighter skin tone under it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 26, 2010, 07:10:49 pm
Quote
(http://img52.imageshack.us/img52/3329/waytoohappy.png)
I say stick with the origional, but ue the other hairstyle.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Drandula on April 27, 2010, 08:00:58 pm
Haha, I so those are eyes :D I saw them as nose x)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 28, 2010, 01:40:12 am
(http://img401.imageshack.us/img401/5421/4sages.png)

Finally finished Impa. DJ helped me a bit with the bangs and lips.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 28, 2010, 01:44:06 am
(http://img401.imageshack.us/img401/5421/4sages.png)

Finally finished Impa. DJ helped me a bit with the bangs and lips.

truly awesome work.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 28, 2010, 02:02:02 am
Truly magnificent! No crits needed for Impa what so ever. XD
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 28, 2010, 02:17:43 am
Thanks guys. Feels good to get compliments after seeing my Happy Mask Salesman made a mockery of the past few pages. lol

I realize everyone reasoning behind their complaints on him, but I am still satisfied with what I've got. People will just need to rethink how they view the sprite.

Look for me to have Ruto and Nabooru soon. I want to complete all the sages.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on April 28, 2010, 02:37:37 am
Ahhhh very nice.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 28, 2010, 02:39:32 am
Sorry to ask, but can you try making the skull kid once more? (But this time make it the TP Skull kid?)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 28, 2010, 03:01:08 am
(http://img408.imageshack.us/img408/65/ganonj.png)


I could, but it would turn out pretty much the same besides the hat.

I'm more focused on Ocarina of Time characters at the moment. lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 28, 2010, 03:03:43 am
Nice mask!!!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 28, 2010, 03:20:27 am
It's Phantom Ganon. I'm really impressed with how it turned out. I thought it would be a pain to size it right and get it to not clash with the sprite below. lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Starforsaken101 on April 28, 2010, 05:26:51 am
That Phantom Ganon is REALLY well done! Good job!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 28, 2010, 06:37:49 am
I realize everyone reasoning behind their complaints on him, but I am still satisfied with what I've got. People will just need to rethink how they view the sprite.
I don't really understand the logic behind that.

But okay. Phantom Ganon looks nice though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 28, 2010, 07:12:29 am
(http://img594.imageshack.us/img594/2572/sixsages.png)

All 6 sages. Nabooru was mostly done, I just needed a new head and to redecorate her with Gerudo junk. I had her wearing pink, but decided that white with pink shading looked way better.

The Ruto was done in literally 5 minutes, but I am satisfied enough to show her off now. I think I did an ok job with the female figure, lol.

So there's the sages, folks. I see room for improvement on most of them, and will probably tinker with them as I progress with this project.. but for now I think they are ok.



And to answer the above post, my logic behind that is the fact that I and others can see it perfectly fine the way I meant for it to be seen. I'm finding it hard to understand why people think nostrils. Hell, I don't think any sprites this size have nostrils, in any game. So it surprises me people think that. When people in this thread are realizing that it's eyes with raised eyebows, they are getting it, and most like it.

I'm not trying to play the stubborn-ass who is too proud to change it, don't get me wrong.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 28, 2010, 08:30:18 am
You could build a house on dat forehead! Something about her feels really off :[
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 28, 2010, 03:20:20 pm
(http://img594.imageshack.us/img594/2572/sixsages.png)

All 6 sages. Nabooru was mostly done, I just needed a new head and to redecorate her with Gerudo junk. I had her wearing pink, but decided that white with pink shading looked way better.

The Ruto was done in literally 5 minutes, but I am satisfied enough to show her off now. I think I did an ok job with the female figure, lol.

So there's the sages, folks. I see room for improvement on most of them, and will probably tinker with them as I progress with this project.. but for now I think they are ok.



And to answer the above post, my logic behind that is the fact that I and others can see it perfectly fine the way I meant for it to be seen. I'm finding it hard to understand why people think nostrils. Hell, I don't think any sprites this size have nostrils, in any game. So it surprises me people think that. When people in this thread are realizing that it's eyes with raised eyebows, they are getting it, and most like it.

I'm not trying to play the stubborn-ass who is too proud to change it, don't get me wrong.

Looking great!(Ganon too.)
The white with pink shading on Nabooru works real well and is true ALTTP style. Well done!
I have a question about Sarias skin and clothes colours, are they from the ALTTP colour palette or are they custom?
And yeah, your Happy mask salesman looks great but its not the most readable face so dont be surprised if people see it wrong(like i did at first!)
But yeah, there were even some things in ALTTP that i read wrong at first and it took me years after 1st playing it to find out. For this reason, i think you should Keep it how it is!

Edit time!

This is a mixture of both of our Sarias:

OLD
(http://img231.imageshack.us/img231/9312/originalsaria.png) (http://img231.imageshack.us/i/originalsaria.png/)

NEW
(http://img443.imageshack.us/img443/4998/saria.png) (http://img443.imageshack.us/i/saria.png/)

And this is my Princess Ruto(which im a bit ashamed to show at the moment)

OLD
(http://img153.imageshack.us/img153/9652/ruto.png) (http://img153.imageshack.us/i/ruto.png/)

NEW
(http://img440.imageshack.us/img440/8748/princessruto.png) (http://img440.imageshack.us/i/princessruto.png/)

The newer version is just a combination of both of our Ruto sprites, and my combo edit of our Saria sprites.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 28, 2010, 04:06:15 pm
You could build a house on dat forehead! Something about her feels really off :[

Yeah, I made the hammerhead looking part huge. I think she needs your magic touch, whenever you have the time. :)

I am using the ALttP thief colors on Saria, I think. Definitely has his skin tone and I think the same shades of green and pink/purple.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 28, 2010, 04:45:36 pm
You could build a house on dat forehead! Something about her feels really off :[

Yeah, I made the hammerhead looking part huge. I think she needs your magic touch, whenever you have the time. :)

I am using the ALttP thief colors on Saria, I think. Definitely has his skin tone and I think the same shades of green and pink/purple.

ok thanks. I think I might use that skin tone for my Link sprite and other NPCS. I think the original darker tone will still have its use too.

edit: have you noticed that the colours are always slightly different? because the thief colours you are using are a slightly different shade to the thief colours that i am using(I rip all my sprites from the snes9x ALTTP rom)...there are also some on the net that are slightly different too. Ive noticed that ZSNES gives different shades, maybe thats the reason...or maybe its from saving as a different format like GIF instead of PNG?
Heres your Saria sprite using the thief colours i use:

(http://img97.imageshack.us/img97/7339/colourcompare.png) (http://img97.imageshack.us/i/colourcompare.png/)

The one with my colours is on the right btw.

Ganon edit:

(http://img638.imageshack.us/img638/6108/ganonedit.png) (http://img638.imageshack.us/i/ganonedit.png/)

With mask:

(http://img710.imageshack.us/img710/4905/ganonmaskedit.png) (http://img710.imageshack.us/i/ganonmaskedit.png/)

Im not sure if I like the extra details on the armour(looks too busy?) but I kind of like the slimmer/smaller head.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 28, 2010, 09:28:12 pm
Awsome! But Skeme KOS's Ganon isn't very good in my opinoin.... Sorry...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Dark-Hylian on April 28, 2010, 09:30:29 pm
I actually quite like Skeme's. They are thinner, and seem less... chubby. The Saria I'm not entirely fond of either, but both of the Ganondorfs are great, but I like the thinner version better.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 28, 2010, 10:34:14 pm
Awsome! But Skeme KOS's Ganon isn't very good in my opinoin.... Sorry...

Thats ok, its just a matter of taste at the end of the day and I dont particularly like the armour on my Ganon edit either, but as i said before, i prefer the slimmer face i gave it.
And I wouldnt actually call it my ganon, its just an edit of Master Yoshis already awesome Ganon sprite.
And thanks Dark-Hylian, very much appreciated.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 29, 2010, 12:59:41 am
(http://img441.imageshack.us/img441/1087/dekutree70.gif)

About 70 percent done. Don't judge my shading too harshly. It's mostly quick paintbrushing to give me a solid idea of what I am going for.

In this one I've tried to texture the rest of the tree to look like a tree. You'd be surprised how hard that actually was... Also changed the furthest back set of roots, as well as the eyebrows and mustache (which I am not happy with and nowhere near done with.)

So yeah.. I have to clean up my outlines pretty badly, it's all still my rough sketches, lol.


So as of now, I am planning on adding a shadow around the tree, same as the smaller trees cast. Basically just giving depth to the roots and the tree's connection to the ground.

Speaking of the roots.. I am finding them a pain the ass to shade. I don't like how the front most set has turned out so far. Probably going to have to add far more detail to them or something. They just look too cartoony. I may end up doing circles like I am attempting on the nose. That may do the trick.

Also note that I editted the area and the shadows. Heh.

So yeah, don't judge the 'pillow shading' as of right now. It's all temporary and I promise you I can up the quality before this thing is done. Haha.

Believe me, I feel EVERYTHING you said in that post. I know exactly how tricky it is to create the Deku tree to fit our vision. The roots ARE very annoying to get right lol.
I have a VERY basic Deku tree that im working on at the moment and my vision for it is almost the same as what you are aiming for. Im still on the fence about using the lost woods/zoras fountain area leaves though.
I have every faith in you to get this done how you picture it to be.
I cant wait to see it too. In fact, I might have to start work on mine again soon(havent worked on it for aaages and I still have all these ideas floating round in my head!)

I have a pretty nice base animation going for it atm - check it out below:

http://host-a.net/skeme23/DEKU%20TREE%20OPEN%20and%20CLOSE%20MOUTH%20EXAMPLE%20V0.1.gmk
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 29, 2010, 02:05:37 am
Skeme, the only crit I have for you (if you want crits) is that you should try making his face excluding his mouth bigger. Also, I don't know how I did this glitch, but I walked around the tree and from behind, I accidently got ontop of it. That should be fixed when you make the trees solid. As for Master Yoshi, are you done with your tree? If you are, can you show us?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 29, 2010, 02:33:14 am
Skeme, the only crit I have for you (if you want crits) is that you should try making his face excluding his mouth bigger. Also, I don't know how I did this glitch, but I walked around the tree and from behind, I accidently got ontop of it. That should be fixed when you make the trees solid. As for Master Yoshi, are you done with your tree? If you are, can you show us?

The face on my Deku tree? Well yeah, its extremely early in development at the moment and I havent touched it in over a year now. But thanks, I will definitely try making the rest of the face bigger and see how it looks. I have to keep the mouth the same size though because it keeps with the ALTTP size door size.
As for the "glitch", that example was just to show the Deku tree opening & closing his mouth...nothing more, nothing less.
Thanks again for your crits.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 29, 2010, 03:03:24 am
(http://img708.imageshack.us/img708/6775/sages.png)

Big time work on Ruto's head and Nabooru's hair.


Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)

Oh and I borroweded DJ's medallions for prettying up my preview. lol


Also note that while I don't mind my work being modified as suggestions for improvement and such, I don't want modified versions of my work being used outside of this thread.. that's usually how someone's work ends up being passed along through time and people forget who even made the original.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 29, 2010, 03:18:39 am
Definitly better! (You still didn't mention about your Deku Tree.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 29, 2010, 03:23:47 am
(http://img708.imageshack.us/img708/6775/sages.png)

Big time work on Ruto's head and Nabooru's hair.


Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)

Oh and I borroweded DJ's medallions for prettying up my preview. lol

Beautiful! The new hair looks better as it makes the sprite look less lop sided(although ALTTP still used that style sometimes) and the new ruto head looks a lot better too. I liked the old eyes but the new ones work just as well.
The problems that I had with your Ruto was the shoulders looking too square(or "masculine") and that she looks too wide(although STILL looks great)

Quick ugly edit:

(http://img179.imageshack.us/img179/289/slimrutoedit.png) (http://img179.imageshack.us/i/slimrutoedit.png/)

Too skinny looking? I think so. Anyway, Ive done a better edit now, I'll upload it 2moz.

Ok, im gonna try and get some sleep now and hopefully in the morning I will get a code to play the new UFC 2010 demo early! Yay!

Awesome work though Yoshi, youre becoming a HUUUGE inspiration to me after reading though this thread.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 29, 2010, 07:36:12 am
Gotta say, jawsh, I like KOS's edit to your Ganny. Although the fat one seems more LTTP style
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 30, 2010, 12:50:05 am
I'm still preferring mine, lol. I think his edit is too squished together, whereas mine fills out nicely. I do like the added details.. never could get that to work when I sprited him. I may try it again before long. That being said...

(http://img690.imageshack.us/img690/4332/ganny.png)
So here's Ganondorf, sans beard, and then the future Ganondorf after 7 years. If everyone remembers, he grows his hair out in Ocarina of Time during the 7 years Link sleeps.

(http://i89.photobucket.com/albums/k227/TrogDorOwns/290_Charac-Ganondorf2.jpg)
(http://3.bp.blogspot.com/_TCdZ5UmB7dY/SU5mJj288tI/AAAAAAAAArc/VwIdJtGTzP4/s1600/ganondorf081221.jpg)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 30, 2010, 01:13:36 am
(Thunderouse aplaud!) That is wonderful! Are you going to be working on young Epona from MM?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 30, 2010, 01:18:00 am
Yesh.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 30, 2010, 03:58:02 am
(http://img96.imageshack.us/img96/9536/zeldurr.png)

I always have the hardest time with Zelda. Young or Adult, she's always the hardest character to sprite in this style, ever. But honestly I'm very satisfied this time. You wouldn't believe how many times I had to change her to get her to look like she does now. 5 minutes ago she was completely hideous. Now I can actually live with how she looks compared to the rest of my collection.

The young Zelda is mediocre and will probably be revamped tomorrow. I'm mainly showing off the Adult Zelda. My Shiek is decent.. I don't see anything I'd change as of now.

Tomorrow I plan on doing lots of touchups on everything I have so far. Probably going to make a brand new Zora sprite, due to inspiration from Ruto. I really like how her ears turned out, so I may try that on my Zora sprite as well.

Are there any more main characters anyone can think up that I haven't done?

Off the top of my head I know I need the Running Man. I also need to do a variety of Gerudo women. The little boy from the graveyard too. Ingo from the future.

Then there's quite a few shop owners. The lake Hylia scientist. Countless NPCs from castle town and Kakiriko. The Skultella cursed people. The bigger Goron who rolls around in Goron city. The owner of the fishing pond. Koume and Kotake, Twinrova.. but now I'm getting carried away again, lol. You really don't realize just how many characters Ocarina of Time actually had until you begin spriting it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 30, 2010, 04:39:31 am
Off the top of my head, the bunny hood (mask), the goddess of sand statue, and that theif guy. (The one who acts odd in OoT and stole from the old bomb shop lady.)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DJvenom on April 30, 2010, 08:53:53 am
I say don't make young Epona from MM, but make young Epona from OOT.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on April 30, 2010, 09:05:46 am
I say don't make young Epona from MM, but make young Epona from OOT.
Is there a difference? 0 .0 I wasn't aware of that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 30, 2010, 03:59:57 pm
I say don't make young Epona from MM, but make young Epona from OOT.
Is there a difference? 0 .0 I wasn't aware of that.
Epona from MM is a bit larger and has a saddle. But still is smaller than Adult Epona in OOT.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on April 30, 2010, 04:27:23 pm
I say don't make young Epona from MM, but make young Epona from OOT.
Is there a difference? 0 .0 I wasn't aware of that.
Epona from MM is a bit larger and has a saddle. But still is smaller than Adult Epona in OOT.

In MM, Epona doesn't actually have a saddle. The only difference must be the size.  ::)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 30, 2010, 04:56:41 pm
Okay, I could be wrong on that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 01, 2010, 12:00:32 am
(http://img708.imageshack.us/img708/6775/sages.png)

Big time work on Ruto's head and Nabooru's hair.


Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)

Oh and I borroweded DJ's medallions for prettying up my preview. lol


Also note that while I don't mind my work being modified as suggestions for improvement and such, I don't want modified versions of my work being used outside of this thread.. that's usually how someone's work ends up being passed along through time and people forget who even made the original.

What do you mean that you dont want modified versions of your work being used outside this thread? Do you mean that if I decided to make a game and used edits of your work, thats not allowed? Even if I credited you as the sprite creator?
In no way would I ever try to take credit for your work, edited or not.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 01, 2010, 12:03:19 am
(http://img96.imageshack.us/img96/9536/zeldurr.png)

Absolutely amazing work! I cant find anything I'd want to change about those.
The young Zelda rocks too! Cant wait to see your improvements as I think it looks pretty much perfect as is.

Edit: sorry about double post.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 01, 2010, 12:05:49 am
(http://img708.imageshack.us/img708/6775/sages.png)

Big time work on Ruto's head and Nabooru's hair.


Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)

Oh and I borroweded DJ's medallions for prettying up my preview. lol


Also note that while I don't mind my work being modified as suggestions for improvement and such, I don't want modified versions of my work being used outside of this thread.. that's usually how someone's work ends up being passed along through time and people forget who even made the original.

What do you mean that you dont want modified versions of your work being used outside this thread? Do you mean that if I decided to make a game and used edits of your work, thats not allowed? Even if I credited you as the sprite creator?
In no way would I ever try to take credit for your work, edited or not.

I think he'd rather his original works be used instead. It diminishes the original sprite's value considerably when people use a C&C edit of an original work that was done by someone else.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 01, 2010, 12:15:49 am
Mamoru nailed it. I just feel that if my work is going to be used, I want my original creation to be what is used.

And I do realize you are trying to be helpful and you're very interested in my work. Definitely not insinuating that you're taking away any credit from me. But Basically Mamoruanime put my thoughts directly into words. lol


Basically it's like I put so much time and effort into what I am showing in this thread, and I feel like my work shows how I percieve the style and my talent. To have my work drastically altered and put into a game with my name slapped on it in the credits takes away from my original work, and doesn't represent what I did at all.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 01, 2010, 12:35:59 am
Mamoru nailed it. I just feel that if my work is going to be used, I want my original creation to be what is used.

And I do realize you are trying to be helpful and you're very interested in my work. Definitely not insinuating that you're taking away any credit from me. But Basically Mamoruanime put my thoughts directly into words. lol


Basically it's like I put so much time and effort into what I am showing in this thread, and I feel like my work shows how I percieve the style and my talent. To have my work drastically altered and put into a game with my name slapped on it in the credits takes away from my original work, and doesn't represent what I did at all.

So I couldnt use these and state that they are edits of your sprites and credit you as the main inspiration?

(http://img153.imageshack.us/img153/9295/kokiris.png) (http://img153.imageshack.us/i/kokiris.png/)

I mean, I like most my females to have bigger eyes, so even if I used your original sprite and made the eyes 1 pixel bigger, thats not allowed too?

Just want to be sure.

If not, I understand, and respect your wishes.

Its just that im striving to get the LTTP style down as best I can, and I think youve nailed it so your a huge inspiration, but now most my sprites are gonna be more similar to yours due to me using an edit of both yours and my old body base of your sprites and colour palette/style etc. I dont know what to do now lol!
I feel kind of bad now for editing!

I bet your original Zelda didnt look as hideous as this:

(http://img687.imageshack.us/img687/2623/selda.png) (http://img687.imageshack.us/i/selda.png/)

LOL!

Heres some WIPs:

(http://img144.imageshack.us/img144/7909/seldaswip.png) (http://img144.imageshack.us/i/seldaswip.png/)

The last one is an edit of mine and yours but is irrelevant as I wouldnt change a single thing about yours except maybe the eyes(1 pixel bigger).
The others are just some of my older ones from about a year ago. I have some better ones somewhere but basically they still looked like crap anyway!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on May 01, 2010, 01:26:35 am
Hay skeme KOS, in the middle of the image as follows is zelda of the royal family (as she looks in the past of OoT) in the game I'm making. Although it is in mc style, I'm sure it'll be helpful in collaboration.
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=36258.0;attach=8044;image)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 01, 2010, 03:57:52 am
(http://images2.wikia.nocookie.net/__cb20100411194100/zelda/images/1/1e/Ganon_Artwork_%28Ocarina_of_Time%29.png)

WTF. I just found this image for the first time in my life. If anyone has a higher resolution version with better quality, I'll sprite ANYTHING you desire.

I am so damned inspired to try a Ganon right now, I can't see straight.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on May 01, 2010, 04:13:06 am
What kind of Beast Ganon are you going too do? Moblin, Dinofos, Puppet, or Warthog?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 01, 2010, 04:18:48 am
The exact same one I just posted. And I'm pretty sure that one is merely known as his beast form from Ocarina of Time.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on May 01, 2010, 04:29:58 am
I'm pretty sure the beast form is a Dinofos in OoT, but I may be wrong.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Breedlove on May 01, 2010, 04:36:04 am
Random, Ganon is never a Moblin. Nor is he ever a Dinofos, or a Warthog. I'll give you the Puppet one because that's an entirely different form of Ganon. It's just that Ganon in different games is depicted differently, sometimes looking more like a pig or more like a Dinofos or whatever. But there is no specific Dinofos form or whatever.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 01, 2010, 04:44:04 am
(http://i257.photobucket.com/albums/hh205/Papercraftbucket/Ganon_Assembled_by_billybob884.jpg)
(http://images2.wikia.nocookie.net/__cb20100411194100/zelda/images/1/1e/Ganon_Artwork_%28Ocarina_of_Time%29.png)

I'd say if anything, Ganon from Ocarina of Time is still as much of a pig as he has ever been, since his debut in the original Zelda. And I've always felt that the OoT Ganon very closely resembled his predecessor in ALttP.
(http://zs.ffshrine.org/album/link-to-the-past/sprites/Ganon4.gif)
Similar colors, clothing, cape. I felt like Ocarina of Time's Ganon was based from him and then made even more beastly.

Ganon has never been anything beyond his piggy self, whenever showing his true inner beast.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on May 01, 2010, 07:45:56 am
Well, here is a video of the boss fight, too bad the fight itself is rather dark.

http://www.youtube.com/watch?v=lvN2nL-c2Mc

A very large image. Unfortunately Link is standing also in front.
(http://www.zeldalegends.net/gallery/categories/Ocarina_of_Time/Screen_Shots/Battle_with_Ganon/media/z64ganon-3.jpg)

Better than what you have now is really difficult to find, because the Boss fight and the guy it self is very black and dark which obscures his features a lot.

@Random: Ganon has always been a Pig. Although some features have been added from time to time. Such as the horns in OOT. The puppet figure in TWW and on four legs in TP. But always has Ganon been a pig.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 01, 2010, 08:02:29 am
I'm pretty sure the beast form is a Dinofos in OoT, but I may be wrong.

Fixed your quote.

You need to learn how to cite your sources for (apparently) everything you say. It's like you spit off random (olo) thoughts and treat them as fact.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on May 01, 2010, 08:36:32 am
Thats why I said I may be wrong. I wrote it as a possibility. You interpreted it as a fact. By the way yoshi, how is your deku tree comming along?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 01, 2010, 08:44:40 am
Thats why I said I may be wrong. I wrote it as a possibility. You interpreted it as a fact. By the way yoshi, how is your deku tree comming along?

No, you are wrong until you cite your sources :P not "may be wrong". Nothing you say could possibly ever be interpreted as fact.

Either way; I could probably find a higher res version of that sprite, or enhance the existing image (which would be less desirable).
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on May 01, 2010, 09:05:29 am
This is what I got from the wiki. The first image is of the same image above but slightly better quality. Of your image. The second image is another ingame shot.
(http://zeldawiki.org/images/3/3b/OoT_Ganon.png)
(http://zeldawiki.org/images/b/bb/Ganonootbeast.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Grayfire on May 01, 2010, 11:57:40 am
Hey, far be it for a n00b to the forums to wade in in a discussion, but I think this quote from wikipedia.org/wiki/Ganon (http://wikipedia.org/wiki/Ganon) might prove useful here:

Quote
For the development of Ocarina of Time, Ganon was conceived by character designer Satoru Takizawa...  Since Ganon was a pig, Takizawa decided that Ganondorf should turn into a pig at the end of the game despite the opinions of other staff members. He decided on making Ganon a beast “with the feeling of a pig” to reference A Link to the Past.

So, I'd say not a pig in Oot then.
For my money, I'd call him a sort of chimera, being no one particular creature, but a mix of a few; the face especially looks to be that of a bat with horns (in the manga, he REALLY looks like a bat with horns IMO,) cloven hooves, and a lizard/dinosaur tail (perhaps leading to the dinolfos comparison/confusion.)

Also, just like to add this is my favorite form of G in any of the tloz games, and would LOVE to see him sprited!

Rock!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 01, 2010, 03:58:08 pm
The Deku Tree is beginning to get covered in dust. Definitely going to finish it, but I got frustrated the last time I worked on it and swore it off for awhile.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 01, 2010, 06:52:06 pm
(http://img687.imageshack.us/img687/1496/ganonbanned.png) (http://zeldawiki.org/images/3/3b/OoT_Ganon.png)











....




(http://img37.imageshack.us/img37/7838/fuuuuuuu.png)

This guy is going to be a pain in the ass, methinks. The face was easy as hell, as I think I have completely ripped off the ALttP Ganon as much as I possibly could.

It's meant more as a tribute/nostalgia deal than me being lazy and uncreative.

I want to know what everyone thinks so far and which color scheme you guys like. I'm leaning to the green that I got from that fish guy. 
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 01, 2010, 06:55:32 pm
Definitely go with the green.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 01, 2010, 07:09:32 pm
hard to say really. i like the green as i think it looks more like the OOT ganon, but then again, i also like the tribute/nostalgia thing you have going on with the face, so having him blue compliments that. but maybe have a mix of both?(ALTTP face with OOT skin tone)
like i said, hard to decide. looking AWESOME so far though.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on May 01, 2010, 08:06:54 pm
Meh, I think it looks cool, but a bit on the fat side compared to that "official" ganon art.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 01, 2010, 08:29:49 pm
This is probably not the most desirable suggestion, but if I might---

I'd make him about the same size as the Helmasaur King (in general scale, not width/height) :x I say that primarily because Ganon's beast form in OoT was discouragingly massive :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 01, 2010, 08:49:31 pm
Ganon isn't that big.  He's about twice as tall as Link when he's hunched over, thrice as tall when he's standing tall.  Yoshi's current sprite is already three times the height of Link.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Xiphirx on May 01, 2010, 08:53:25 pm
Ganon isn't that big.  He's about twice as tall as Link when he's hunched over, thrice as tall when he's standing tall.  Yoshi's current sprite is already three times the height of Link.

What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 01, 2010, 09:08:10 pm
Ganon isn't that big.  He's about twice as tall as Link when he's hunched over, thrice as tall when he's standing tall.  Yoshi's current sprite is already three times the height of Link.

The general camera perspective of OoT gives you the impression that he's massive, and even the model is pretty huge. Camera angles is something you lose when going from 3d to 2d, and with that goes the ability to present something as more "epic" than it might actually be. The beauty of 2d is that you can embellish a bit to achieve the same goal. So yes, Ganon is that big :P In comparison to lttp, he's about the same size as the Helmasaur King.

Xiphirx is absolutely correct, and so is this video-

http://www.youtube.com/watch?v=rbcmNoWBedE

This was Dean Cane. Believe it, or not!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Random on May 01, 2010, 09:50:39 pm
I agree with the helmasua king thing. Also, keep the original green. You don't make the Deku Tree a palm tree and King Zora a purple dinosaur. Wait... Who's barney?...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 01, 2010, 09:58:41 pm
What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/

You can roll under his legs, not walk under them.

http://www.youtube.com/watch?v=rbcmNoWBedE

Here's a good size-comparison shot from that video:
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard03.png)

You can see here that he's no more than 2–3 times the size of Link.  In terms of accuracy, the sprite is already taller than it should be.  BTW, Helmasaur King is only 8 pixels taller than this Ganon sprite anyway, but if you think it's worth redrawing to exaggerate its size just a little bit more… fuckin… I dunno.  Do it.

(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard02.png)  (http://www.zeldawiki.org/images/6/6f/Thumb_Helmasaur2.gif)

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 01, 2010, 10:03:46 pm
What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/

You can roll under his legs, not walk under them.

http://www.youtube.com/watch?v=rbcmNoWBedE

Here's a good size-comparison shot from that video:
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard03.png)

You can see here that he's no more than 2–3 times the size of Link.  In terms of accuracy, the sprite is already taller than it should be.  BTW, Helmasaur King is only 8 pixels taller than this Ganon sprite anyway, but if you think it's worth redrawing to exaggerate its size just a little bit more… fuckin… I dunno.  Do it.

(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard02.png)  (http://www.zeldawiki.org/images/6/6f/Thumb_Helmasaur2.gif)



yeah, and dont forget, master yoshis adult link is quite a few pixels bigger than that original ALTTP link so...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 01, 2010, 10:10:10 pm
I can't forget, because I've never seen it.  O:
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 01, 2010, 11:32:27 pm
I can't forget, because I've never seen it.  O:

well, look at it then lol. its on the first page of this thread...i think.
and i wasnt actually directly talking to you, if you know what i mean. i was just reminding everyone.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 02, 2010, 04:04:46 am
What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/

You can roll under his legs, not walk under them.

http://www.youtube.com/watch?v=rbcmNoWBedE

Here's a good size-comparison shot from that video:
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard03.png)

You can see here that he's no more than 2–3 times the size of Link.  In terms of accuracy, the sprite is already taller than it should be.  BTW, Helmasaur King is only 8 pixels taller than this Ganon sprite anyway, but if you think it's worth redrawing to exaggerate its size just a little bit more… fuckin… I dunno.  Do it.

(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard02.png)  (http://www.zeldawiki.org/images/6/6f/Thumb_Helmasaur2.gif)

I should have been more clear about the scale- as Skeme KOS mentioned, it's in relation to adult link, not the standard link sprite. Basically, if Adult Link were to roll under him, he'd get a face full of pig nuts :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 02, 2010, 04:43:47 am
Right, right, right.  You've convinced me.  I think the legs are all that need to be edited.  He looks like he's crouching really low, so straightening out the legs a bit should solve everything.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 02, 2010, 04:57:21 am
Right, right, right.  You've convinced me.  I think the legs are all that need to be edited.  He looks like he's crouching really low, so straightening out the legs a bit should solve everything.

(http://www.zfgc.com/forum/Smileys/tplink/grin.gif)
Was it the face full of pig nuts that did it?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 02, 2010, 05:55:02 am
Woah. I got all fired up over something I completely misinterpreted. My mistake.  :-[
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 02, 2010, 03:14:56 pm
Woah. I got all fired up over something I completely misinterpreted. My mistake.  :-[

whats that, yoshi?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 02, 2010, 04:33:42 pm
I took it as if everyone were saying my Ganon was already too large and completely missed the point Shefali was making. I reread over everything and decided to retract my post, lol.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 03, 2010, 06:07:52 am
(http://img227.imageshack.us/img227/4330/ganon.png)

(http://images2.wikia.nocookie.net/__cb20100411194100/zelda/images/1/1e/Ganon_Artwork_%28Ocarina_of_Time%29.png)

Getting there..

And yes I know a lot of my shading probably looks amatuer, lol. Working on it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on May 03, 2010, 07:41:52 pm
Awesome! Good job
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on May 03, 2010, 08:00:08 pm
i see the hands are brown why? they are dark bluish in the pic.

Sorry for double posting
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on May 03, 2010, 08:27:38 pm
Maybe because it is still a placeholder graphic. Three different colors to discern three different arm parts. Shoulder + upper arm, elbow + lower arm and wrist + hand.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 03, 2010, 08:35:46 pm
i see the hands are brown why? they are dark bluish in the pic.

Sorry for double posting

They're sprite outlines. Typically when you're spriting you draw out guide outlines in different colors to represent each limb.

For example;

(http://yoroshii.org/Mamoruanime/RazielCritMe.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 03, 2010, 10:01:10 pm
It makes fleshing out the arms easier. Also note that the arms will be completely separate pieces from the sprite, making it far easier to animate.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on May 03, 2010, 11:23:44 pm
Hmm ok I didnt know that
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 04, 2010, 01:20:03 am
(http://img227.imageshack.us/img227/4330/ganon.png)

(http://images2.wikia.nocookie.net/__cb20100411194100/zelda/images/1/1e/Ganon_Artwork_%28Ocarina_of_Time%29.png)

Getting there..

And yes I know a lot of my shading probably looks amatuer, lol. Working on it.

Looking awesome as usual! The new size definitely looks better.
Cant wait to see the end results.
Heres a quick edit with added lats:

(http://img52.imageshack.us/img52/2645/bruceleeganon.png) (http://img52.imageshack.us/i/bruceleeganon.png/)

I dont know if that messes up the perspective your going for, or if youve already thought about it.
Just throwing it out there.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 04, 2010, 01:44:10 am
That looks nice. I'll add that into what I have going. Been playing Halo Reach all day off and on, when the million people that are online aren't destroying the servers.. lol.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 04, 2010, 01:49:45 am
That looks nice. I'll add that into what I have going. Been playing Halo Reach all day off and on, when the million people that are online aren't destroying the servers.. lol.

Yeah, I know lol! Ive been playing it at my friends house but only got to have 1 go before the severs were unavailable :( I wanna play MOAR!

EDIT: I forgot to ask, do you plan on making side and back views for your ganny or are you keeping him strictly front view like ALTTP ganon? I think you should stick with front view only tight butthole. Saves a lot of work and is more true to ALTTP style.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 04, 2010, 02:14:31 am
They've found quick fix to the problem, supposedly.

If you start an Xbox Live party, set your Halo Reach party to invite only and set your roster settings (Y) to party only, it fixes it. Just tried it myself and either it worked or it was a strong coincidence.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 04, 2010, 02:29:54 am
They've found quick fix to the problem, supposedly.

If you start an Xbox Live party, set your Halo Reach party to invite only and set your roster settings (Y) to party only, it fixes it. Just tried it myself and either it worked or it was a strong coincidence.

ahh, nice one! I'll have to try that. Did you reread my last post?
Anyway, im off to play the UFC 2010 demo...again lol
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 04, 2010, 03:50:28 am
Undecided on how I'm going to do Ganon. If I follow ALttP style and keep it front view only, the entire fight would have to be re-imagined in a different way. It's gonna be hard enough figuring out how to show the tail and work rolling between Ganon's legs if I decide to have rolling in my game..

 I'd definitely like to pull off all 4 directions, though I may require help from my partner in crime. I'm just going to focus my attention on the front view for now, and then go from there.

Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on May 04, 2010, 08:23:25 am
Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.
My apologies if I am going to sound rude, but at this moment I do not consider your creations to be resources. They are more pixel art. Everything you have created up till now are nothing more than statues.

My advice is before you are going further with other characters, that you start to animate the ones you already made. I know animating is difficult and you once told that you did not have the skill for it. And that you preferably want to make the statues of the characters first. But after postponing, comes canceling the project. And if you don't start animating you will never become good.

Practice makes perfect.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on May 04, 2010, 12:51:23 pm
yeah i had trouble animating the zoras in my deviations on DA. (NOT THE RUTO)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 04, 2010, 02:49:02 pm
Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.
My apologies if I am going to sound rude, but at this moment I do not consider your creations to be resources. They are more pixel art. Everything you have created up till now are nothing more than statues.

My advice is before you are going further with other characters, that you start to animate the ones you already made. I know animating is difficult and you once told that you did not have the skill for it. And that you preferably want to make the statues of the characters first. But after postponing, comes canceling the project. And if you don't start animating you will never become good.

Practice makes perfect.

Animations will happen, I hope nobody thinks I'm a one trick pony when it comes to spriting. Right now I'm just having too much fun making every character I can from the game.

It's been hard for me in the past, but I've come a long way, and I think with the drive I have in myself right now, I can pull anything off.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on May 04, 2010, 04:22:39 pm
You can do it! Start with the back first its easier al you ave to do s mod the front
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 04, 2010, 08:00:43 pm
I understand completely where Niek is coming from but I also understand the fun Master Yoshi is having creating more characters. The more characters Yoshi sprites, the better at spriting he should get...making animating easier. also, if animations are to stay true to ALTTP then they are incredibly easy to do(only a few simple frames) Should be childs play for Yoshi...its just a quite long process that can get boring...especially animating Link as he has LOADS of animations...believe me, Ive already done it with my old custom Link, now ive got to do them all again with my new one. I believe the best way to go about this is to first get all the characters front views done first, then make sure you are 100% happy with them. after that, move on to doing the other views(side and back) and then do the animations last.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Ethelon on May 04, 2010, 11:45:48 pm
Mm, for certain animations, you can mimic existing sprites too. For that custom epona, you can look at the fsa one and use that as an example, if you need help animating it and whatnot.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 06, 2010, 07:29:20 am
(http://img41.imageshack.us/img41/3756/baconbaconbaconbaconbac.png)

I'm feeling unsure about the legs. I've put an assload of work into them, and that's the best I've gotten so far.

All I have left is the hair and arms really, which is exciting. What's not so exciting is the two swords he holds. Those will be very hard to translate into this style. I'm not too thrilled to attempt them..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sprite Collector on May 06, 2010, 07:40:07 am
I feel like his knees are pointing down at the ground, when really his legs are pointing out. I think we would see less of the outside muscle. I also feel like the feet would be more shadowed since there is such an overhang from the knees.

(http://i763.photobucket.com/albums/xx273/patrickgliem/baconbaconbaconbaconbac.png)

Just my two cents. Aweomse work as always. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 06, 2010, 07:53:56 am
I changed the perspective of the legs some.  The more I look at mine I'm not sure if I like it, but uhhh.  I dunno.

(http://i8.photobucket.com/albums/a40/tdrisko/mahpokerface01.png)

…And what happened to him being green?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 06, 2010, 08:00:26 am
I too am bandwagoning on this!

:x Shefali; your edit looks like he's twisting his leg sockets inward :O looks painful

Anyway; I think there's a tad too much definition in the legs
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 06, 2010, 08:03:33 am
Yours is probably the best so far, Mammy.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 06, 2010, 09:38:37 am
How should I go about the hair? Crazy wild strands or a mane similar to how it currently is.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: NickAVV on May 06, 2010, 10:11:05 am
Go for the mane.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on May 06, 2010, 10:55:40 am
I should say go for the wild strands. The mane is way too large. Now the hair is just as wide as the horns are, but it actually should be a little bit wider than the the face. At least if you want the OOT ganon and not a very creative variation. on it. And no the mane is not more LttP, because there Ganon was bald.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: zeemo71 on May 06, 2010, 12:34:32 pm
It looks like fsa a little bit
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 06, 2010, 01:25:13 pm
I too am bandwagoning on this!

:x Shefali; your edit looks like he's twisting his leg sockets inward :O looks painful

Anyway; I think there's a tad too much definition in the legs

mammy, you beat me to it. :)


Small, crappy edit with highlights and swords:

(http://img687.imageshack.us/img687/6409/bandwagonoloedit.png) (http://img687.imageshack.us/i/bandwagonoloedit.png/)

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 06, 2010, 04:54:12 pm
I'm a bit unsure about the highlights, I want to see what everyone else thinks. It doesn't look bad, but I'm just unsure.

As far as the swords, you nailed what I probably would have done. I was looking around at other Ganons that have been done in the past, and Deathscythe and Ganonspriter had a good idea as far as their swords. I may cross them like they did.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 06, 2010, 05:13:23 pm
I'm a bit unsure about the highlights, I want to see what everyone else thinks. It doesn't look bad, but I'm just unsure.

As far as the swords, you nailed what I probably would have done. I was looking around at other Ganons that have been done in the past, and Deathscythe and Ganonspriter had a good idea as far as their swords. I may cross them like they did.

yeah, i was unsure too...i think they definitely make him look too light or maybe too detailed?. i just wanted to throw the idea out there though...thats what my edits are mainly for.

heres another with the highlights only on his chest and knees...it makes the whole sprite look look less light. (ignore the 2nd picture)

(http://img96.imageshack.us/img96/3313/bandwagonoloedit2.png) (http://img96.imageshack.us/i/bandwagonoloedit2.png/)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Xiphirx on May 06, 2010, 07:11:47 pm
I'm a bit unsure about the highlights, I want to see what everyone else thinks. It doesn't look bad, but I'm just unsure.

As far as the swords, you nailed what I probably would have done. I was looking around at other Ganons that have been done in the past, and Deathscythe and Ganonspriter had a good idea as far as their swords. I may cross them like they did.

yeah, i was unsure too...i think they definitely make him look too light or maybe too detailed?. i just wanted to throw the idea out there though...thats what my edits are mainly for.

heres another with the highlights only on his chest and knees...it makes the whole sprite look look less light. (ignore the 2nd picture)

(http://img96.imageshack.us/img96/3313/bandwagonoloedit2.png) (http://img96.imageshack.us/i/bandwagonoloedit2.png/)


Ganon is not made out of metal, those highlights are unnecessary. It also makes the majority of his shading pillow shading.

Look at my massive edit D:

(I had too much fun :s)

left: mine
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on May 06, 2010, 07:52:17 pm
Xiphirx, I like the chest modifications, now it doesn't look like Ganon has boobs. But I don't think the knees are an improvement.

Skeme, those highlights don't look good. Like Xiphirx said he is not made of metal. Besides it makes the boobs even more rounder. I know Ganondorf is Gerudo, but I also know he is still male.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 07, 2010, 04:47:38 am
Here's a small update. Nearing completion, I am taking my dear sweet time with this and letting each piece come to me instead of rushing through it.

I've made some major changes in the torso area, because I felt like he was standing too straight and and looked more minotaur than beastly, if that makes any sense. I'm hoping what I've done has worked. Let me know.

The hair looks like crazy dreads at the moment. I tried to keep with the official art, and I just went crazy with it. I'm hoping for more edits and opinions, lol.

I haven't changed up the knees yet, but I am definitely going to. I was really fond of the edit Sprite Collector made, as well as Mamo's.

Also, don't mind the ass swords. Just trying to get an idea of what pose I want. And what I have now is not what I want. I needs to bring the arms out more, and have the swords more horizontal.

I'm think if I do a horizontal view of the sword and a diagonal, I can just rotate those around and mirror them to get the rest of my directions. Because it's gonna take a lot of directions for animating, I think.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 07, 2010, 05:07:32 am
I went t'other way with it and made his hair less wild, and perhaps more like it is in the 3D model.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 07, 2010, 05:11:22 am
And I just modified mine a bit, and change up the ornament on his head, lol. Somehow I think it was a major improvement.

I like your hair.. looks like corn rows. I could possibly do both and let people choose.

Edit: It's the eyebrows. Holy hell I am in love with the alteration I just made on the eyebrows. It looks 10 jillion times better now.


Also, can anyone take a stab at shading the horns any better than I have? It took me hours and hours just to get the horns to shape somewhat decent, and now the shading I've done is bugging me.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: शेफाली on May 07, 2010, 05:51:36 am
Here's an attempt at the horns.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 07, 2010, 07:27:26 am
Here's a good look at how far I've come with this sprite already.

I plan on finishing it up tomorrow, so everyone keep your eyes peeled on this thread.

(how the hell do you peel your eyes!? Who the eff made that phrase?!)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Antidote on May 07, 2010, 05:32:24 pm
It's in reference to the phrase "Peeling back your eyelids" ;P

EDIT: When did i get past a thousand posts o.0
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on May 07, 2010, 06:09:55 pm
EDIT: When did i get past a thousand posts o.0
About 37 posts back, so start searching your post history.

Which would be this one incidentally  :P
http://cgi.ebay.com/Trigram-Y-Sharped-Screwdriver-Tool-for-DS-Lite-and-Wii_W0QQitemZ280490641092QQcmdZViewItemQQptZVideo_Games_Accessories?hash=item414e8b86c4

;D


Okay, back to topic. MY, I like the progress on your ganon. Although I don't think Ganon's hair points in every direction, but more flows backwards.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 10, 2010, 05:00:00 am
(http://img291.imageshack.us/img291/4955/ganon80percentile.png)(http://images2.wikia.nocookie.net/__cb20100411194100/zelda/images/1/1e/Ganon_Artwork_%28Ocarina_of_Time%29.png)

80 percentile, ladies and gentlemen. I've tinkered with the arms in my spare time the past few days. I'm fairly satisfied with the current look. I'm thinking for the swords, I need them both at a 45 degree angle, and need them both large and long, so that they cross into an X shape. I tried having them smaller and meet in the middle like Skeme did for me earlier, but I wasn't satisfied with that look.It looked too proper, not wild enough.

And I am crazy happy with the crazy dreaded locks I've got going on with him, so if anyone suggests to change it keep in mind I'm going to not listen out of love for what I have now.

(still gonna change over those darned knees)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 10, 2010, 06:02:15 am
I don't think the knees are too terribly important, since you probably wont see them with the swords there :p
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 10, 2010, 06:03:30 am
True. The really won't be necessary once the sprite is complete. Although I plan on using the arms separately to animate, the final sheet will be solid sprites. It's easier that way.

And maybe I'm just overly proud of my own work, but when I look at my Ganon beside Nintendo's, I can't help but grin.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 10, 2010, 08:58:44 pm
WOW!!! Looking f**king awesome!

Heres some slightly longer swords that cross more than my other edit.

(http://img99.imageshack.us/img99/8716/32735619.png) (http://img99.imageshack.us/i/32735619.png/)

Are they too short still?
What do you think of the shadow from the swords? Yay or Nay?
I also tried editing and shading(mainly shading)the horns about a million times but it ended up looking like a completely different style to the rest of the piece.
So in the end I went back to how you did yours but changed a few pixels. I doubt it turned out any better though. Those horns a !@#$% to make any better than you already have. Nice job!

And yeah, the shading on the blade is horrible I know!

EDIT:

Longer swords
(http://img709.imageshack.us/img709/526/61739024.png) (http://img709.imageshack.us/i/61739024.png/)

Looks much better than the shorter swords I think.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 15, 2010, 01:27:31 am
Damn. After all the work I've put into him.. I think I want to go bigger.

(http://img535.imageshack.us/img535/9791/27745596.png)(http://img243.imageshack.us/img243/5635/ootganon.png)

(disregard the hands and swords)

Just want to hear what everyone thinks. I think if I nail the FSA size, he would look much more menacing. I'm also impressed by the way they did the arms, legs and hooves. Hell the entire thing is impressive.

I think I want to keep the same look I have, just much larger and more menacing. As it stands now he doesn't look very "OH MY GOD." like he did when you first saw him in Ocarina of Time.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 15, 2010, 01:43:27 am
I actually think he'd be pretty menacing the size he is now :P with FSA, the camera could zoom out, so things could be much larger. In lttp however, you're stuck with snes res; and on that, he's pretty menacing :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Dark-Hylian on May 15, 2010, 01:53:22 am
Put him in a mockup, just the pyramid or something. See how he looks. I like it, but bigger is almost always better, more detail and more menacing. However, bigger also means harder to animate.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 15, 2010, 02:03:44 am
Anyone have the ALTTP rain layover?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 15, 2010, 02:20:05 am
Scratch that.

I think the size works far better than what I have now.
Having a boss that large makes you want to keep far away from it. At the size mine is currently at, the feel isn't there for me. Translating what I have now into a larger form will be difficult though. Wish me luck.

 And I've found an entire collection of the FSA Ganon sprites, which helps for reference a ton. I know I may seem to be getting in over my head, but I know I can do this.

There would definitely be no way I'd attempt any other directions. The Ganon fight would just have to be re-imagined in 2d. the best I can figure is making a system where you have to shoot Ganon in the face with a light arrow to bring him down, or stun him as it does in OoT. Once this is accomplished, his tail is exposed for you to attack. The hardest thing would be to keep the player from getting behind Ganon. That would be a problem.  maybe have an attack with his tail if he is not stunned, something unavoidable that causes major hurt-age. 

Part of me wants to spice it up like in FSA, but part of me wants to stay true to the feel of fighting a true beast in Ocarina.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on May 15, 2010, 02:39:50 am
i like the current size a lot, but if you feel like going bigger then why not?
youve always got the current size ganon to fall back on.
i also like that you are going to keep the battle ALTTP style(no side views etc)
cant wait to see what you come up with.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 15, 2010, 02:47:47 am
And to anyone who wants to argue true scale, please don't bother. It's going to be better this way.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Kingknight on May 15, 2010, 03:03:06 am
wow I'm late but i'll post something. MARTHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! those r amazing, mom would b proud...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 15, 2010, 03:50:23 am
You mentioned reimagining the way the final battle takes place- This is a good idea :p

Honestly, I've always seen that battle taking place one way in 2d---

In a long, but narrow area, with Ganon moving towards Link. Idea being that Link can slash the front of Ganon to make him not move forward as fast, but main goal being to slip under him to hit his tail.

All in all, it gives the impression that he's coming for you indefinitely, and that something needs to be done. It does however remove the level of free roam from the battle, but in it's place it retains the same level of challenge.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 15, 2010, 06:25:32 pm
That idea would be cool if you were going down a straight staircase tot he bottom of Ganon's tower, being chased down by Ganon as the castle is tearing itself apart all around you.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: .Imyge on May 19, 2010, 03:24:34 am
Just dropped in for the first time in ages, lol.(I'm GanonSpriteR, changed my name a while back)

Just wanted to say, awesome work man. Everything you've created so far is looking pretty amazing. Good job.

As for the Ganon(lol yes I'm fairly partial to Ganon sprites, hence the old name xD) I really like where you're going with him. The only thing I'd like to see is that his swords do not cross and are asymetrical, like a more dynamic pose or something. Similar to where you were going with this (http://www.zfgc.com/forum/index.php?action=dlattach;topic=35669.0;attach=8337;image) Perhaps you leave his left arm the way it is, and position his right arm slightly different, rotate the hand toward the viewer more?

One last thing, I'm not really loving the hair. I used to have the original 3d model of Ganon, and he only has 3 long, thicker strands of hair.

Just a few suggestions, I'd like to see this sprite come out completely awesome :D

Good work so far, keep it up!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on May 19, 2010, 03:57:33 am
One last thing, I'm not really loving the hair. I used to have the original 3d model of Ganon, and he only has 3 long, thicker strands of hair.

I'm 99.9% sure he's going for the concept art's design, and not the 3d model's interpretation of the concept art :p
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on May 19, 2010, 04:28:19 am
Really awesome seeing you pop in, GanonSpriter. I'm hard at work on a larger Ganon. It's going to look similar to the one I've been showing, just more beastly and overwhelmingly huge.

Maybe I'll make some progress tonight and tomorrow so that I can show you guys.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: .Imyge on May 19, 2010, 07:15:06 am
Ah awesome! Bigger and overwhelmingly huge is always better >.> haha. I can't wait to see it. Might have to actually stick around a bit just to see what you come up with. :D

I'm 99.9% sure he's going for the concept art's design, and not the 3d model's interpretation of the concept art :p
Ah yes, you are right. But still even in the concept art it looks like 3 major strands and 2 very short strands on both sides of those. Although I may very well be wrong as you can't see exactly how his hair is in it, but looks like 3 long and 2 short. Iono, not really important just a suggestion :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: The gold chuchu on June 28, 2010, 10:27:12 pm
(http://img33.imageshack.us/img33/2710/ypo.png)

well, I tried. :I

I'mma finish the walking animations later on, plus I'm going to be working on NCP animations :D
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on July 01, 2010, 10:07:52 am
Walking animation at your service.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on July 02, 2010, 09:16:28 am
Sorry, for the double post, but here is the walking up sprites.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on July 05, 2010, 11:11:19 pm
<3

And just so everyone knows, I'm not dead. Just been busy and this hasn't been my main focus as of late. I still have intentions to continue this work.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mirby on July 05, 2010, 11:26:19 pm
Then who did I kill?  :huh:

Good to see you're okay, Yoshi! I look forward to seeing more work! ^_^
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on July 06, 2010, 09:32:47 am
Master Yoshi! <3

I do look forward to see more from you! And also the walking left and right sprites are done just need to place them in order for the animation.  :D
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on July 06, 2010, 02:29:21 pm
Sorry for bumping the hell out of this topic but here is the complete walking sheet for Child Link. As for the walking up and down, I think that there is one or two sprites to much in the strip. But I'll guess you'll find it.

EDIT: There is no movement on the hat as Link moves left and right. Feel free to make animation on it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 01, 2011, 09:04:33 pm
(http://img189.imageshack.us/img189/5973/icantwaittobombsome.png)

Some slight boredom. Still heavily WIP, the facial area is a good example of how I want the finished version will look. I'm wondering if it's overly detailed for the style, but then again a lot of the bosses in the game are far more detailed than any other material in the game.. Trinexx, for example.

I have no earthly idea how to go about making the rolling animation.

Oh, and I'm using the Helmasaur King's body as a placeholder.

Also, check out the new Adult Link. :D
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on February 02, 2011, 06:13:38 am
I don't think it is too detailed if you are going for the FSA style look, however I can see why it might be slightly too detailed for LTTP.

Loving the adult link :D

Also I never did see the final version of Ganon you just did, and I just went back through and saw it, very impressive, it looks perfect.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 02, 2011, 06:18:19 am
(http://img690.imageshack.us/img690/1497/scrubsz.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Mamoruanime on February 02, 2011, 06:39:19 am
I don't think it is too detailed if you are going for the FSA style look, however I can see why it might be slightly too detailed for LTTP.

Loving the adult link :D

Also I never did see the final version of Ganon you just did, and I just went back through and saw it, very impressive, it looks perfect.

It's definitely not too detailed. LTTP has varied detail on it's bosses; for example:
(http://images.wikia.com/zelda/images/e/e7/Helmasaur_King.gif)

If anything; there's not enough detail on the Dodongo's legs :p
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 02, 2011, 07:11:26 am
(http://img690.imageshack.us/img690/1497/scrubsz.png)

(http://img4.imageshack.us/img4/4385/skulltellas.png)

(http://img844.imageshack.us/img844/4738/icouldeatan.png)

Throwing together as many enemies as I can before I collapse tonight. Hahaha.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on February 02, 2011, 08:56:08 am
Loving the skulltulas, and the octork, amazing work. Reckon you could animated the skulltulas spinning?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: rivexco on February 02, 2011, 09:07:30 am
looks like this is going well. good job :). Btw keep working on the custom ganon sprite. its coming together really well
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on February 02, 2011, 12:19:41 pm
Wow, loving your King Dodongo design. It's different, yet recognizeable.
Not a big fan of skulltulas and octoroks though. Too pillowy. And I know they did the same with the skeletons in the original alttp, but I've never liked them anyway. :P
Maybe something more like this?
(http://i40.photobucket.com/albums/e215/BlondApe/skulltulas.png?t=1296649149)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 02, 2011, 03:20:44 pm
Looks good, I'll go with that! And yes, I could do all directions for them fairly easily.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 02, 2011, 04:21:05 pm
(http://img97.imageshack.us/img97/6158/lizalfos.png) (http://images.wikia.com/zelda/images/a/a3/Lizalfos_Artwork_%28Ocarina_of_Time%29.png)

That's as good as I can get these guys for now.. I am fairly satisfied with them, though I wish I could make em look more wild..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on February 02, 2011, 05:36:50 pm
... , though I wish I could make em look more wild..
Maybe you should have started with a side view for them then.  But I think they are kind of flat. At least compared to the rest of the sprites you made. It just doesn't look as if it lunges forward and has a tail to balance itself. Now they look like cardboard cut-outs.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 04, 2011, 03:18:37 am
I think I need to scrap those and make em bigger, being that they are used as a miniboss of sorts.

(http://img828.imageshack.us/img828/7523/babaw.png)

Made some slight alterations on the Deku Scrubs. Added detail to the eyes, and changed the leaves on the sides a bit. Also revamped the business Scrub, and decided arms had to go.

Oh and threw together a Deku Baba. lolz

(http://img828.imageshack.us/img828/7523/babaw.png)
(http://img690.imageshack.us/img690/1497/scrubsz.png)
Compare.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 06, 2011, 07:10:03 pm
(http://img140.imageshack.us/img140/1374/newdekutree.png)

WIP. I looked at my older one and decided it was junk and that I could do far better.

My goal is to make the roots look something similar to what a member here named Dusty did with his high resolution ALttP tiles. (http://img94.imageshack.us/img94/114/4qhjxd.png)

And I want to texture his bark something like this...
(http://images.wikia.com/zelda/images/d/d8/Great_Deku_Tree_(Ocarina_of_Time).png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Gedosemo on February 07, 2011, 09:42:28 pm
Looks good and cool.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on February 07, 2011, 11:11:27 pm
Yep, looking forward to seeing the Deku tree finished
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Person on February 08, 2011, 01:09:12 am
If you want my input, the canopy looks too symmetrical. Try randomizing the leaf placement a bit. XD
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 08, 2011, 01:59:33 am
Will do, had that in mind.. the canopy is placeholder until I can get around to playing with those tiles and making one that fits it better and compliments the tree.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on February 09, 2011, 09:13:34 pm
Great to see you back, Master Yoshi!!!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on February 11, 2011, 05:17:03 pm
(http://img40.imageshack.us/img40/9324/ootalttpzora.png)
Revamped an older sprite of mine.. you can probably find it on my original post of this thread.. I think I made some great improvements.

(http://img820.imageshack.us/img820/6987/jabujabu.png)

An hour of boredom a couple nights ago. Way more to go but I like the general look so far. His nose area needs adjusting.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on June 30, 2011, 01:38:28 am
(http://img.photobucket.com/albums/v343/greenyoshi/Adult_Link_Front_Run.gif)

(http://img.photobucket.com/albums/v343/greenyoshi/master_sword.png)

(http://img.photobucket.com/albums/v343/greenyoshi/stalfos.png)

(http://img.photobucket.com/albums/v343/greenyoshi/redeads.png)

Random junk from the past couple days.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on June 30, 2011, 09:06:51 am
Holy -! The Stalfos Knight is freakin' awesome!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on July 01, 2011, 01:20:11 am
I see an error with the shadow in my running animation. I'll fix it soon enough, lol.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on July 09, 2011, 01:06:04 am
Holy -! The Stalfos Knight is freakin' awesome!

Agreed!
Master Yoshi, you amaze me everytime, my friend.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on July 09, 2011, 01:55:31 pm
The third mockup is maybe a bit too saturated. Burns my eyes. But everything else is top notch. Awesome job ^^
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 11, 2012, 03:01:33 am
Simplified and completely remade some of my older characters, as well as cooking up a few new familiar faces in my spare time lately. Hope everyone enjoys. More to come.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 11, 2012, 03:34:44 am
Also just wanted to thank everyone for nearly 40 pages in this topic. Looking back through it has been a blast, and hopefully I can start turning out enough new material to get this thread thumping again. Remaking Ocarina of Time in 2d is something I want to accomplish at some point in my life, even if I do it little by little over a span of years.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on March 11, 2012, 02:50:05 pm
Awesome, keep it up!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 11, 2012, 03:44:49 pm
Dampe the grave keeper.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on March 12, 2012, 05:57:08 pm
Ive been away for awhile myself, so its great to see you back too, Master Yoshi! Incredible work as always, my friend! :)
Looking forward to see this awesome thread come alive again.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 13, 2012, 02:50:15 am
Trying to break away from a basic recolor of the official Link sprite, with a more custom look to my Young Link. I'm satisfied...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on March 13, 2012, 06:09:23 pm
Looks perfect to me!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 14, 2012, 01:14:20 am
Loads of work put into this guy, tonight. I tried to resize my older one you can find earlier in the thread, but got carried away and basically redid most of the body and the entire head. Maybe too detailed? I think in ALTTP rules it should be ok for a boss character, as well as the standard rule in videogames that bosses are larger than normal characters. ;)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 14, 2012, 01:53:25 am
Aaand a couple of Kokiri.

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on March 14, 2012, 12:23:22 pm
Awesome job Master Yoshi, keep these coming, and along with the maps provided by MaJoRa we could have a nice OoT2D showcase :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on March 14, 2012, 09:17:14 pm
Trying to break away from a basic recolor of the official Link sprite, with a more custom look to my Young Link. I'm satisfied...

You can't have a young link and an adult link in the same point of time. It'll cause a paradox! :O

Nice work btw
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 18, 2012, 09:32:34 am
Damn. Sleep time.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zhello on March 19, 2012, 02:26:43 am
Damn. Sleep time.

Nice xD, after a job well done a nice nap to reenergize the brain for spriting  XD
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Chuckoot on March 26, 2012, 04:48:43 pm
Damn. Sleep time.

Hey man!

Just thought I'd mention, a friend of mine and I are working on an Ocarina of Time 2D game, titled, "Ocarina of Time 2D: The Seven Stages"

About 4 years ago I tried recreating OoT in 2D and got about as far as the deku tree. Either way now we're at a stage where we reckon we could pull it off well, we've got link down and we're just working on other bits and worlds. Hope you're cool with us using your sprites. We'll fully credit you and everything. It'll probably be a newgrounds uploaded considering it'll be made in Flash.

Thanks!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on March 26, 2012, 04:56:36 pm
Damn. Sleep time.

I dunno. Something about the temple bothers me. Maybe it's because it's brown? Hmm...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on March 28, 2012, 07:30:05 pm
I recoloured it and made very simple changes. Dunno if it looks any better -
(http://desmond.imageshack.us/Himg822/scaled.php?server=822&filename=1b1.png&res=medium)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Max. on March 28, 2012, 09:00:17 pm
I think what's lacking is a bit of shading/highlighting on the individual bricks. The stone wall at the bottom of the screen has two tone stones on it, but the temple doesn't, making it look a bit flat.
Also, the REAL thick black lines on the corners of the side turrets and central turret seem a bit... Well, thick. How do they look thinner?

It's really just the front wall that looks a bit peculiar, though. The roof is spectacular, and overall, it's still high quality, although it just could do a bit better.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on March 28, 2012, 10:07:02 pm
I made another edit using this dungeon as reference -

(http://desmond.imageshack.us/Himg43/scaled.php?server=43&filename=gggggggbn.png&res=medium)

(http://desmond.imageshack.us/Himg857/scaled.php?server=857&filename=fffffffffff.png&res=medium)
I tried to address some of the things Donotfeedthemax pointed out, although I think I failed :(
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on March 28, 2012, 10:28:52 pm
Aaand last few edits -

(http://desmond.imageshack.us/Himg163/scaled.php?server=163&filename=1hhhhhh.png&res=medium)

(http://desmond.imageshack.us/Himg641/scaled.php?server=641&filename=1jjjjjjjjj.png&res=medium)

(http://desmond.imageshack.us/Himg193/scaled.php?server=193&filename=2iiiiiiiiiiiii.png&res=medium)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on March 31, 2012, 12:22:06 am
I've been playing OOT 3d...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: DarkHearts on March 31, 2012, 01:34:29 am
The mirror shield looks way too far to the side, the deku scrubs look a little off, and Kaepora looks just a tad huuuge xD but most of these look like real gold!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Atom on March 31, 2012, 11:53:32 am
there's something strange about the stairs leading to the temple area, they seem to end at the top of your wall, arent they supposed to end at the height that your wall starts?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 04, 2012, 06:50:51 am
Lots of random NPCs, and a good bit of edits to the stuff I've shown.



Oh, also using Djvenom's spooky mask and bunny hood for now, because I wasn't satisfied with my own...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 04, 2012, 10:49:38 am
My mind = blown! Incredible work there, Yoshi!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on April 04, 2012, 04:45:43 pm
I am constantly impressed with the work I see in this topic. The temple of time is simple awesome in every possible way. I love the gossip stones and that has to be quite possibly the best forward facing Hyrule Shield sprite I have ever seen. Keep up the good work!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on April 04, 2012, 05:12:50 pm
Amazing stuff as always.
MaJoRa, you definitely should update your hyrule market map using this Temple of Time.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 05, 2012, 04:25:48 am
That's fine by me if he does. Watching Majora update his map over the years has been part of the inspiration that keeps me coming back to this project.

Now then... Been working on Link for a couple of hours today. Got my directional views finished, and I already have the front walking animations fairly finished, besides a bit of touching up... Maybe soon I can piece together a simple engine and test these sprites out.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 07, 2012, 04:28:33 am
Updated my most recent Epona, and did a quick recolor for one of the other horses.

The biggest change is the saddle, though I completely reworked a few parts, such as the mane and hind area...

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on April 07, 2012, 04:16:40 pm
The saddle definitely looks much better. However I can't help but think perhaps the legs look a little too fat. Maybe the shading needs to be slightly different?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 08, 2012, 03:04:10 am
I can't really do anything with the legs, but if anyone can improve them and would like to share, go ahead.

I made a young Epona last night, and liked the way the head turned out, so I tried to remake the head on my adult Epona. Let me know which looks best.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 08, 2012, 06:38:08 am
Incredible work on Epona! I like the old one, but I think the new head is much better. Well done!
I had a go at making the legs thinner and also moved the front leg(s) forward a bit on adult epona(kinda looked too far back to me) and did a few other minor changes -
(The 2nd edit is just the same as my 1st but the back legs foot is slightly different....couldnt decide which I liked so I put both in)
(http://img705.imageshack.us/img705/1970/edityn.png)
(http://img526.imageshack.us/img526/6624/editx5.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Zaeranos on April 08, 2012, 07:47:21 am
Skeme: I agree that the front legs have to move forward a bit, but for the size I think the thicker legs of Yoshi are better.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 08, 2012, 08:16:44 am
@ Niek - Yeah I like thicker legs too. Master Yoshi really knows his stuff when it comes to LTTP style. I just wanted to show an alternative look as MaJoRa suggested that the legs are maybe too thick.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: King Tetiro on April 09, 2012, 12:34:03 pm
Another piece of art from Master Yoshi. Bravo!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 09, 2012, 04:51:55 pm
40 pages. Awesomeness.

Enjoy these goodies.


Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on April 09, 2012, 05:33:31 pm
Nice :) Did you ever work on that Deku Tree on page 1?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 09, 2012, 07:28:09 pm
Not exactly...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on April 09, 2012, 08:34:57 pm
The dodongo looks amazing. Also congrats on 40 pages :).
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 10, 2012, 12:42:45 am
Anyone have a really good walking engine Gamemaker file?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Theforeshadower on April 10, 2012, 09:24:05 am
Anyone have a really good walking engine Gamemaker file?
Not really good, but something i did a while ago just for testing how my edits looked.  Feel free to give it a go to see how your sprites look if that is what you need one for.

Should work for both GM8/8.1.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 10, 2012, 09:51:18 pm
Anyone have a really good walking engine Gamemaker file?

Niek and 4Sword have a perfect walking engine -

http://zfgc.com/forum/index.php?topic=38347.0

The one called 'Combat System' should do.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 11, 2012, 06:23:07 pm
Can anyone whip up an edit of the side view running animation, where the hair moves about? I would but I'm not at home.

Here are all the first dungeon enemies, except for Gohma's Larvae.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on April 14, 2012, 12:11:07 pm
Aren't you missing the small walltullas?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 14, 2012, 03:09:38 pm
Those actually are the smaller ones, I still need to do the big ones, and withered Deku Babas.

Is the Sacred Forest Meadow accessible before completing the Deku Tree dungeon? I might need to sprite some wolfos up as well...

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 14, 2012, 06:06:39 pm
A couple hours of fun before work...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Jeod on April 14, 2012, 09:45:01 pm
So where are you going with this Yoshi? If it's for a game of yours, it's not in the OP.  :huh: Right now it looks like you're making sprites and animations to go with MaJora's OoT maps, which in that case is really neat!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 14, 2012, 10:58:11 pm
The dream is to build my own take on the idea of Ocarina of Time 2d, as true to a Link to the Past as possible... Basically a reimagining of Ocarina of Time, while following the same storyline and characters. 

At the moment I have no experience with coding, and I still have a long way to go as far as spriting characters and animations. Not to mention tiles and tiling the overworld map itself. I'm just doing this as a hobby, not really a project, but something I do plan to accomplish no matter how long it takes me

If I could gather a great team together, it may become something more, but I won't settle for anything that doesn't feel exactly like A Link to the Past did two decades ago.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 17, 2012, 03:32:31 am
I think this will be the palette I use for my Kokiri Forest...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Sinkin on April 17, 2012, 05:59:08 pm
That palette is looking nice  :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Theforeshadower on April 17, 2012, 07:35:09 pm
The dream is to build my own take on the idea of Ocarina of Time 2d, as true to a Link to the Past as possible... Basically a reimagining of Ocarina of Time, while following the same storyline and characters. 

At the moment I have no experience with coding, and I still have a long way to go as far as spriting characters and animations. Not to mention tiles and tiling the overworld map itself. I'm just doing this as a hobby, not really a project, but something I do plan to accomplish no matter how long it takes me

If I could gather a great team together, it may become something more, but I won't settle for anything that doesn't feel exactly like A Link to the Past did two decades ago.

I am with you.  I always thought OoT 2D should be done in a gameplay style almost exact to LttP, but includes the story from OoT.  The gameplay would already be established, you would just be programming to emulate LttP(which some users here have done a nice job of already).
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 18, 2012, 03:32:23 pm
Nice palette. Reminds me a bit of one I did a while back. I did actually have a very similar colour palette to yours until I later changed it to this -
(http://img214.imageshack.us/img214/6562/pppppppppppppppp.png)
Still quite similar I think.
I would love to be able to help you some day somehow if you start a project and ever you need my help.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 19, 2012, 01:35:15 am
Holy. ****.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Max. on April 19, 2012, 02:02:38 am
Wow! That's sweet, amigo. I really like the way you worked the elevation changes, and the way you chose the reposition most things. Is the house by the end of the bridge thing Link's house, though? I feel like the alterations you made to it make it a little less cool, although I mave to give you... it's a lot more practicaly, both for gameplay and spriting, and overall aesthetics of the map. That area does seem a little open, though.

I havn't decided how I feel about the palette, but I do know that look radical!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 19, 2012, 02:23:16 am
The elevation changes took forever to figure out, until I finally became tired of working with the ALTTP 'mountain' tiles and decided to completely change what I was doing. Link's house is the one on the far right of the map, with the deck/balcony/porch.

The reason for the changes is simply perspective. It's taking a 3d game and reworking it into 2d, and some things do not translate well. I've seen most people tend to keep Link's house as it was positioned on OoT, but it would be facing the wall at the bottom of the map, because in 3d the house is facing what would be up on this map.

This is what it looked like when I began, and also with my Kokiri sprites for fun...

Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 19, 2012, 10:44:50 am
Master Yoshi, youre a genius! I cant begin to tell you how incredible that looks. I REALLY like that you decided to alter the layout to better fit with 2D and the style of ALTTP. I truly think this is the best way to go about it. Alterations have to be made to make it look good and be practical. Keep doing your thing, my friend.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Jeod on April 19, 2012, 12:37:26 pm
I don't see how the vines fit with the true LttP style you're going for, because Link can't climb like in Minish Cap. I replaced them with wooden stairs just to see how it looked.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 19, 2012, 01:16:36 pm
The vines are an aesthetic choice, and are from Four Sword Adventures. I felt they matched the style enough to be included. Also, it wouldn't necessarily require a climbing animation, it could work the same as the stairs/ladders in ALttP... But a climbing animation is probably going to be necessary, as it plays a major role in OoT.

Finished decorating. I think this map is complete. The Deku Tree area will be a separate room, I'm thinking. Not sure about the rest.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on April 19, 2012, 02:48:18 pm
Amazing job as always Master Yoshi.

Two things though :

1 - I don't think there is enough room for Link to move there.
2 - I don't understand the use of those vines.

Otherwise splendid job. Now please finish that Deku Tree, as I'm sure it will turn out insane :)

EDIT : Oh and I just noticed that the tree trunk on the bottom right of the image is missing a tile on its top right.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 19, 2012, 03:26:04 pm
The way I used the vines on the stump tiles is a replacement for the ramp that circled Saria's house, because I am lazy and that would have been a pain in my ass to sprite. I wanted only the bottom right tree stump to be climbable, so that you can't just climb the one of the far left and grab the blue rupee. And thanks for noticing that tiling error, I had to fix a ton since the original image I posted... I was using a tileset that was offset by one pixel, and I didn't catch it until the map was done. That was all redone on the most current pic I posted.

Ah, the Deku Tree. I will finish one soon, it's just difficult to nail the look I want it to have.

Oh, also the vines are necessary to cover the doorway that existed on the original sprite.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 19, 2012, 04:54:40 pm
The vines are perfect to replace the spiral ramp but I think it would be better to use a different(edited) tree stump for the other pillars. I made an edit by getting rid of the doorway -

(http://img441.imageshack.us/img441/3802/kokiriforest2edit.png)


I also fixed the shadow colours by using the same colours from your main tree shadow palette -

(http://img716.imageshack.us/img716/9761/mystumpeditr.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 19, 2012, 06:28:27 pm
Not bad, sir. I think I'll use that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 19, 2012, 08:42:16 pm
Yay! Glad you like it.
Slightly off topic, but Im wondering what you think about using south-facing cliff vines or stairs. Would you use them, or do you you think they dont fit LTTP style? Personally I really dont like them at all and think the level design should be altered to make sure they are never needed.
What are your thoughts on it.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 19, 2012, 08:59:23 pm
Depends on if the location is overworld or dungeon. I wouldn't use them for overworld, but I can't think of a scenario where they would be needed?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Kleaver on April 20, 2012, 03:40:53 pm
Looks really nice. I hate seeing people desperately trying to copy exactly how it looks in OoT. You need a bit or artistic freedom since you are making a 3D-game into a 2D one. Better to make it fit aLttP perspective than something weird looking and unplayable.

I like the vines, they fit. Tho the Deku Tree 'entrance' might be better suited on the middle right side?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 20, 2012, 04:46:28 pm
I'm undecided on where I want the Deku Tree area entrance... I like where I've put it now, as I considered doing the area as a new room similar to the Master Sword pedestal in ALttP, but then again it would be really cool for the Deku Tree to be included in my entire overworld map. I may take the suggestion and move it to the east, middle section, like in the original. I can always put the secret area that you can access with the magic bean where I currently have the entrance.


Ok, so here is the map as of today, with some adjustments and additions. I fixed the vines on the platforms for the bridge area and added some more bushes by the house on the far right, to make the area less bare.

Also did a quick mockup, with the ALttP hud to see how it would look in game.

I'm probably going to be working on the Kokiri Sword area, Lost Woods and Deku Tree area when I find some time from work so that I can focus some time into this. I also already have the Market area planned out, as well as Kakariko village, but I have a ton of tiles to be made to make those places happen. I don't want to reuse the original ALttP houses.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 21, 2012, 05:49:48 am
(http://img403.imageshack.us/img403/9113/surprisea.png)

Heavily WIP, hence the blurryness.

And yes, Random, it's using yours as a base for now, because I liked the shape of the ALttP trees, which yours had. Before I am finished it will be completely drawn over, no worries.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: AleX_XelA on April 21, 2012, 08:32:58 am
It looks amazing!
IMO, the nose does not quite fit the LttP style, but I have no clue on how you could change that.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on April 21, 2012, 11:17:24 am
It looks amazing!
IMO, the nose does not quite fit the LttP style, but I have no clue on how you could change that.
I'd say more contrast with the shading. More defined shape and shadows on the nose. More like the shading on the trunk. But it's obviously a WIP, so I wouldn't worry about it. :P
Looks pretty damn awesome so far! :o
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 21, 2012, 12:03:58 pm
Looks incredible already!!! Seems we were both working on a Deku tree at the same time too because I made this last night -
(http://img23.imageshack.us/img23/9351/dekutree.png)

Looks like complete crap compared to yours LOL!
At first I thought it was a good idea to make the tree small but after seeing yours, Ive changed my mind again lol
I used your old face on it and hope you dont mind, my friend.
I see youre using my old base for yours too! I love how youve nailed the rounded look on your tree. I think I might give up on this tree now though as you seem to have it covered.
Cant wait to see the final version!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 21, 2012, 02:06:01 pm
The one in your avatar looks much better than this new one, in terms of shape and size. I would work on detailing that one if I were you. Try to separate it from looking like the smaller tree on a larger scale..
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 21, 2012, 05:14:12 pm
(http://img254.imageshack.us/img254/3822/deku.png)

Heavily WIP, just showing how the nose is going to look. It's not shaded, but that is the texture I plan on doing the entire tree in. The roots and the base of the tree will be redone, as they are just placeholder so that I can see the general shape the tree will be. The mouth will be redone, the facial hair is unfinished. Loads of work to be done, and I'll get back to work on it when I get home tonight. Gotta go cut steaks and sell seafood.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Vash on April 21, 2012, 06:28:32 pm
I feel stupid, I never noticed this topic either. It might be past the time when I was paying attention... I hope so at least.

I have to say this is coming along pretty nicely though.

Like I said in the other topic, I'm not very artistic, so I can't comment too much.

I agree with Master Yoshi though in regards to Skeme KOS - the one in your avatar does look much better.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 23, 2012, 04:38:34 pm
Almost done with the lost woods. The Deku Tree area is complete, as well as the sword area. Everything is going smoothly.

(http://img210.imageshack.us/img210/6730/bridgearea.png)

(http://img827.imageshack.us/img827/7351/swordarea.png)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 23, 2012, 05:36:34 pm
Love it! Just a small nit-pic but I think it would be good to add another tile or two at the bottom of the Kokiri blade area.
Are you going to leave the Kokiri blade chest like that without a tree stump under it, or are you going to sprite a stump later on?
I have this you could probably use -
(http://img440.imageshack.us/img440/6807/07largetreestumpwithche.png)

Or if not, maybe use the standard tree stump and use a small chest instead? -
(http://img20.imageshack.us/img20/9784/08smalltreestumpwithche.png)

And lastly, I was bored so I made these from your house sprites(the leaf could be better) -

Links House -
(http://img853.imageshack.us/img853/5958/01linkshouse.png)
Kokiri Shop -
(http://img842.imageshack.us/img842/3629/02kokirishop.png)
House of Twins -
(http://img254.imageshack.us/img254/6253/03houseoftwins.png)
Mido's House -
(http://img715.imageshack.us/img715/6070/04midoshouse.png)
Saria's House -
(http://img9.imageshack.us/img9/9229/05sariashouse.png)
House of Know-it-all Brothers -
(http://img29.imageshack.us/img29/5094/06houseofknowitallbroth.png)

Keep up the amazing work, my friend. :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 24, 2012, 03:22:50 am
Those are pretty nice, but I'll most likely stick to what I have. I like them, though!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 24, 2012, 11:56:02 am
OK cool! Just thought I'd throw them out there, just in case. So youre keeping the blade chest as is then(no stump)?
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Aero88 on April 24, 2012, 01:24:37 pm
OK cool! Just thought I'd throw them out there, just in case. So youre keeping the blade chest as is then(no stump)?

I kinda think it would look better with a stump too.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 25, 2012, 05:21:28 am
I added the stump. Will show it later... but until then, I'd like some thoughts on this guy.

(http://img59.imageshack.us/img59/7168/dekutree42512.png)

Sorry Skeme, he's no longer related to yours that I began with. :p
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: MaJoRa on April 25, 2012, 08:48:02 am
I am loving the facial details of it already, it's going to be so awesome when it's finished :D.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 25, 2012, 12:00:52 pm
Its looking PERFECT, my friend! Amazing work! :)
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Jeod on April 25, 2012, 12:11:21 pm
I think the nose looks out of place. It seems more like a rock pattern than wood.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 25, 2012, 03:37:24 pm
The goal was thick tree bark. Let's see how it looks when I flesh out the roots and shade it all.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Max. on April 25, 2012, 08:18:47 pm
I was gonna say I absolutely LOVE the nose, it's the first thing I noticed, and I think it is a kind of new approach to the Deku tree. Gnarly, dude. I like that his nose looks kinda warty and stuff. And secondly, I love his eyebrows! That texture works beautifully!
That shapes and shading so far look excellent, too. Keep it up!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 26, 2012, 01:29:53 am
Almost there. I can't decide what I should do with the roots.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: ALTTP Fan on April 26, 2012, 04:03:33 am
Firstly, that face looks AMAZING! The shape and texture is perfect. Finally we are close to having have a proper LTTP style Deku tree!
Many have tried and failed(myself included)
I really wish I could haaaalp out with the roots but those things were a nightmare for me when I did mine.
A quick thought that just popped into my head was giving them the same texture as the nose? It might work but might not.
Keep up the great work.
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Aero88 on April 26, 2012, 05:15:08 am
Almost there. I can't decide what I should do with the roots.

I am speechless.  I really like how this is turning out!
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Master Yoshi on April 27, 2012, 11:32:32 am
(http://img265.imageshack.us/img265/9476/dekutreearealayover.png)

Well, here he is.This is how it's going to look in-game.. and I'm extremely proud of this one.

(http://img100.imageshack.us/img100/5093/dekutreearea.png)


Sans-layover...

(http://img703.imageshack.us/img703/8161/openingmockup.png)

Aaand a quick Mockup...


This is not for public use, as I have poured my heart into it for the past few nights, and want it to represent me as my work as of now...
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: TomPel on April 27, 2012, 02:24:26 pm
It looks pretty damn stunning, but the roots look like WIP compared to the shading of the other parts. But as it is, it's still pretty sweet :P
Title: Re: Teh Legend of Zelda: Ocarina of the Past
Post by: Aero88 on April 27, 2012, 03:44:47 pm
Wow. That is quite amazing!  One thought though.  The grass is completely bare under the tree inside the shadow under the tree.  No flowers, leaves, nothing...  Looks kinda plane.  If anything, shouldn't there be more leaves under the tree than anywhere else?  Perhaps that is just the mockup.  So sticking to the tree itself...  Breathtaking!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on April 27, 2012, 04:44:03 pm
I'm pretty satisfied with the roots. I like the simplicity of them, and they seem to blend right in with the style to me.

As far as the canopy shadow making the area too bare, you may be right. I might add some leaves. I was trying to follow the style of the tile I was using, which never has anything over it. I think it looks fine with the layover, but I'll take some second opinions.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: ALTTP Fan on April 27, 2012, 06:09:23 pm
Stunned...lost for words....perfection!!! You did it, my friend! :) :) :)
I say its perfect as it is. You truly are the master lol
Are you sure you werent the main spriter for original LTTP! ;)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Kleaver on April 27, 2012, 09:14:01 pm
Holy shitballs that is the best Deku Tree in LTTP style I have ever seen O_O.
Tho really, recoloring the leaves to match the rest could work...but this does make it stand out a little more. still, fantastic job!

I have to ask...why are there two LTTP/OoT tiling projects going on at the same time? :D
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: King Tetiro on April 27, 2012, 09:19:03 pm
Holy shitballs that is the best Deku Tree in LTTP style I have ever seen O_O.
Tho really, recoloring the leaves to match the rest could work...but this does make it stand out a little more. still, fantastic job!

I have to ask...why are there two LTTP/OoT tiling projects going on at the same time? :D

That's what I'm confused about. Wouldn't it be better if they both joined forces to make one project?
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Whitay on April 27, 2012, 09:49:15 pm
Holy shitballs that is the best Deku Tree in LTTP style I have ever seen O_O.
Tho really, recoloring the leaves to match the rest could work...but this does make it stand out a little more. still, fantastic job!

I have to ask...why are there two LTTP/OoT tiling projects going on at the same time? :D

That's what I'm confused about. Wouldn't it be better if they both joined forces to make one project?

At first thats what i thought they were doing, well atleast Yoshi would make tons of sprites and MaJoRa was doing the maps, but than yoshi started making maps! i think that if some of the sprites yoshi made(his kokori forest and such) would be used in majoras thing, it would make one kickass map. plus theres tons of sprites being made my yoshi.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on April 27, 2012, 10:46:35 pm
It's quite simple... I just want to do my own project, completely by myself... I have a different vision in mind than Majora's map, though I do feel he has done a fantastic job with his.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: MaJoRa on April 27, 2012, 10:50:57 pm
I agree with Master Yoshi, he has a different skillset and a different perspective to me. His spriting ability is amazing... It makes for a nice contrast and I can't wait to see more of OOT's areas done with his sprites and skills. Also, this way we get several versions of each area :D.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Kleaver on April 28, 2012, 08:56:03 pm
True, he does outdo you in the sprites ;p
But yeah, I was just wondering since it did seem like a doubling of efforts. But more eye-candy is always good!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on April 29, 2012, 04:39:55 am
(http://img804.imageshack.us/img804/2707/forestwip2.png)

Lost Woods area is a WIP, also cropped so that you can't see what's extremely unfinished. I recolored the Deku Tree canopy, but as of now I am leaning towards going with what I originally had. Also redid the Kokiri Sword chest for those who wanted a stump. Oh, and I gave the Deku Tree a slight nosejob, to try and make it blend better with the overall look of the tree.

Give me some feedback on this, I want to know what you guys think.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: MaJoRa on April 29, 2012, 12:34:46 pm
I love the way you've made the Deku Tree area part of the lost woods instead of Kokiri Forest, i makes it feel different. The nose on the tree is much better, but I can't help but feel the roots are still lacking something. perhaps they need more detail?

The chest is definitely an improvement. The area there looks perfect now. The lost woods as well, looking very very nice. Well done.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Zaeranos on April 29, 2012, 03:13:29 pm
Did the Deku Tree have Gossip Stones as earrings? Or are they just awkwardly placed.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: MaJoRa on April 29, 2012, 03:20:46 pm
Did the Deku Tree have Gossip Stones as earrings? Or are they just awkwardly placed.

I believe he wanted them to be semi-hidden but still visible to keep with the gameplay of OOT. In the game they are not immediately obvious. Perhaps if you move one of them to a different horizontal position?
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on April 29, 2012, 05:33:31 pm
I also don't like how it looks like earrings. I may just move them to the bottom.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on April 30, 2012, 05:00:46 am
(http://img687.imageshack.us/img687/8648/dekutreebuild.gif)

Here's a look at how I progressed on this.. and you can see how sloppily/strangely I work. Hehe.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: zeldapunkgrrl on April 30, 2012, 07:40:36 am
Just compiled a few of the sprites onto one sheet. I hope I didn't miss any. Also I did a small edit of Ganondorf (the future version and phantom ganon). Oh and I finished the rest of the fairy animations based on the Navi animation posted a ways back.

(http://img444.imageshack.us/img444/8996/ocarinasprites.png)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Kleaver on April 30, 2012, 11:28:07 am
I am still amazed at how good that Zora King looks.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on April 30, 2012, 12:51:48 pm
That is Djvenom's entirely.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Aero88 on April 30, 2012, 01:04:45 pm
Just compiled a few of the sprites onto one sheet. I hope I didn't miss any. Also I did a small edit of Ganondorf (the future version and phantom ganon). Oh and I finished the rest of the fairy animations based on the Navi animation posted a ways back.

(http://img444.imageshack.us/img444/8996/ocarinasprites.png)

Its nice to see everything on one sheet like that.  Nice work.  I am sure DJ will appreciate that.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on May 03, 2012, 03:44:49 pm
Here's a few recent works, but just a taste of what I've been doing.

(http://img716.imageshack.us/img716/6724/talonviews.png)
Working on directional views for some characters, or at least side views of their heads so that they can look left and right as Link passes by them. I'm not entirely sure which characters will need side views, or walking animations... gonna have to do my research, I suppose.

(http://img600.imageshack.us/img600/8574/skullkidq.png)
Redid the Skull mask, using the dark world 'pots' that are replaced as skulls.

(http://img20.imageshack.us/img20/4900/eponao.png)

Redid Epona's mane, tail and back/hind area.. also whipped up a Young Link sprite to see if it fits.

(http://img214.imageshack.us/img214/3074/dekutreea5112.png)(http://img843.imageshack.us/img843/3812/dekutreeb5112.png)

Found the palette I want for the canopy, finally.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Infinitus on May 03, 2012, 04:03:39 pm
So are you actually coding this as a game? Or just spriting everything?
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on May 03, 2012, 04:06:20 pm
I plan to. As of now I am just producing graphical resources that I'll need.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Infinitus on May 03, 2012, 04:07:49 pm
Gotcha. If you do, make sure you do it properly :D. Be a shame to let this amazing sprite work go to waste!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Whitay on May 03, 2012, 05:21:53 pm
I plan to. As of now I am just producing graphical resources that I'll need.

Would you first sprite every single thing you need + the maps? Or are you giving yourself a decent base then going into programming?
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on May 03, 2012, 10:15:32 pm
Most likely spriting a decent base and then programming. I'd like to complete most of the overworked for exploration on a first demo. Basically have your first dungeon and then the ability to explore the earliest accessible areas in the game.

As of now my computer won't even run a gamemaker file, so I either have to fix it or purchase a new system before I can begin creating my engine. Also, I have minimal experience at it, so it will be a long process to achieve what I'm desiring.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: ALTTP Fan on May 08, 2012, 03:04:29 am
I know Ive said it before, but that deku tree is !@#$% awesome!!! LOVE your take on Kokiri Forest too.
I have a few questions and suggestions about the lost woods area but will ask later as I need sleep lol
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Whitay on May 13, 2012, 11:54:25 pm
Hows this project working out? im loving the work in this and just wanted to say congrats. this has been a big heap of work. great job.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: ALTTP Fan on May 22, 2012, 10:33:32 am
Now that Ive finally found out how to make and upload animations, I had a go at animating your running sprites hair like you asked. Only problem is that I couldnt do it without changing the look of his hair :(

(http://i977.photobucket.com/albums/ae253/skemekos23/linkrun2.gif)
(http://i977.photobucket.com/albums/ae253/skemekos23/linkrunx4.gif)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: arceusrules on November 02, 2012, 04:24:29 pm
Did the Deku Tree have Gossip Stones as earrings? Or are they just awkwardly placed.
This was hilarious
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Majoras mask on November 02, 2012, 06:28:50 pm
Awesome! You are a great spriter and i think this project is going to be amazing! I like the way how you sprited link, they are detailed well and the positions are correct. Keep up the good work! :-)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Faldomar on November 20, 2012, 12:21:46 pm
A little bit Southwest of the entrance to the Deku Tree area, you missed a square of tiling, it's on the above hill, look on the slanted area which would be a drop down in ALTTP.

Everything looks great though! :D
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: SelcouthFish on November 29, 2012, 01:30:50 am
Hey, new ZFGC member here. I've just finished reading through this whole topic, and I am absolutely stunned by everything being posted here! I've been toying with doing some serious sprite-work for a while, and all of this is really inspirational to me.

I, too, share an absolute love for ALTTP (especially the unique art style) because it was one of the first real games I'd ever owned when I was a kid, and seeing these most recent mappings you've [Yoshi] created is stirring up some of that original magic I'd experienced when first playing the game.

Stupendous work overall! And the little bits and bobs other people have posted have been wonderful as well. I really look forward to seeing where this leads in the future!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on December 05, 2012, 03:21:32 pm
Aaaaand I'm back.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: SpritingBrad on December 05, 2012, 03:50:20 pm
hahaha.
It´s-a me, Mario and-a Luigi
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on December 07, 2012, 09:42:48 pm
Finally corrected my Zelda sprite. Basically began from scratch on her, using the older one as a reference.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: arceusrules on December 08, 2012, 10:43:15 am
That Zelda is outstandingly beautiful! Awesome work!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: DuskWolf on March 17, 2013, 09:52:06 pm
So I am a new user here and I was greatly inspired by the the art here. In fact, I made a Wolfos and a Chilfos (I know Chilfos is Twilight Princess) based on the sprites you already had here. Hope you like them

(http://fc01.deviantart.net/fs70/f/2013/076/9/c/wolfos_by_du5kwo1f-d5yde9j.png) (http://fc05.deviantart.net/fs71/f/2013/076/3/8/chilfos_by_du5kwo1f-d5ydfxw.png)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: arceusrules on March 18, 2013, 08:52:45 pm
I think im allowed to step in and say that i dont think these users have been active in a while, i might be wrong though.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Starforsaken101 on March 18, 2013, 09:07:44 pm
Actually, that's our job as moderators and admins :P, but it's okay.

Welcome to our community, DuskWolf! I just want to politely remind you that it's generally not a good idea to post in super old topics. Feel free to make your own graphics topic if you want to show off your talent!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: arceusrules on March 18, 2013, 09:32:20 pm
lol, sorry, I forgot, I thought I'd follow your example ^-^ No gravedigging that is :)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on March 24, 2013, 03:59:15 am
Oh look, its this thread...  ;)

There will be more to come.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: arceusrules on March 26, 2013, 04:39:14 pm
Oh thank god :D Thats a nice message to hear :3
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: ALTTP Fan on March 26, 2013, 07:31:46 pm
Oh look, its this thread...  ;)

There will be more to come.

Awesome!
Glad to know that more is to come from the master.
:)
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Sabooru on July 27, 2013, 05:41:22 am
Hi Master Yoshi
Just writing to ask for permission to use your sprites in my own game.
I will give full credit and make an NPC of you in the thankyou area
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on October 14, 2014, 10:34:06 pm
(https://img0.etsystatic.com/044/1/7813959/il_570xN.629346518_b5vr.jpg)

https://www.etsy.com/listing/196962481/the-legend-of-zelda-ocarina-of-time-1998?ref=unav_listing-other

Feels weird to find someone trying to profit off of bastardized versions of my work.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Starforsaken101 on October 15, 2014, 12:17:49 am
It's...a blessing and both a curse. Tends to mean your artwork kicks that much ass but at the same time, other people are profiting off of it.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on March 06, 2018, 04:31:47 pm
Time for some ZFGC gravedigging.



I'm back. It's been awhile.
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: MG-Zero on March 06, 2018, 10:33:04 pm
niiiice! How goes the project?!
Title: Re: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)
Post by: Master Yoshi on March 07, 2018, 04:24:47 am
Really good!

I'm updating all of my old work, making really good progress over the past few days.

My second daughter was born a week ago, so I'll be updating this thread sporadically.

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