Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Elaborate.
Four Swords Adventures uses a really ugly method of giving more detail to it's tiles. It also uses many visual effects ALttP would never dream of. I'm speaking of the explosions, the waterfalls, the cloud shadows. It's all just too complex for ALttP, overall. Hell, I think a lot of it is even blurry and anti-aliased, completely killing the simplicity of ALttP style.
I think the only idea I've had that is a bit out there would be the caustics overlay. But I imagined that as a rain-type effect. An animated overlay with 10-15 frames.
Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.
And I'm not getting bent out of shape over the statement, I'm just trying to defend what I've been striving to do. And that's maintaining ALttP style to it's core.
This is a strong image of exactly what I am talking about. It's just an ugly mixture of a game from almost 2 decades ago with today's bastardization of 2d gaming.