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Author Topic: [Pre] Hand of God - GM 6.1  (Read 1421 times)

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[Pre] Hand of God - GM 6.1
« on: May 04, 2007, 12:41:27 pm »
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Hand of God

Game Idea
Basically the aim of the game is to advance your humans, prevent them from warring and help them discover all the technology avaliable to them by playing the part of God. As with all gods, you can either be evil or good. If you are a good god, you will gain faith from believers which will, in turn, allow you to use your godly powers, wether that be planting trees, making oil basins or making meteors fall from the sky. If you are a bad god and use your powers to destroy the humans, they will lose faith in you, and if they lose all faith with you, they have completely lost faith and just don't believe in your powers anymore. Scince they don't believe in you, you can't help them, and all you can do is destroy them, as they see even useful powers as evil.

Screenshots
       

Current Features
Test room
Real time (non turn based)
Room scrolling with mouse
Oil well power
Status box
Faith bar
Active power box
Power locators (where the power will be used)
Simple controls

Features to Come
Elemental Powers
Construction powers
Prioritized AI (human AI)
Animals
Farms
And Much More!
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: [Pre] Hand of God - GM 6.1
« Reply #1 on: May 04, 2007, 03:59:54 pm »
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So...Kinda like Black & White?

Cool.
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Re: [Pre] Hand of God - GM 6.1
« Reply #2 on: May 06, 2007, 08:19:48 am »
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You put your finger on it, that's what inspired me XD.
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Quote from: Jason
Your community is a bunch of stuck up turds.
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