Yeah, it is funny because I uploaded 72 looping, animated, labeled, transparency-having, trimmed-up dimensional sprites to the Gallery and hardly anyone noticed with the exception of those who just look into topics and are users here or guests who lurk and get here through some search method; thanks for having some of the animations assembled. Anyway, with the Keaton, I should be able to get the animations for the default one done in a day or so; I mostly have to check to see if there are any errors in what was previously ripped, it sometimes helps to just animate the sprite to see if it looks odd and then check, but I am a perfectionist.
The Keaton Alternate is going to take a while longer to do; I could probably speed that up though if I just get all the frames of the normal one in a spot, transition their color to the Alternate palette and then edit out part of the dagger so that it is as it should be (of course, I would still have to check out if I was doing it right by ripping the original myself).
It is pretty easy to do actually if you rip it straight from the game as the game leaves the shadows in that the ripper took out; the ripper also happened to splatter them unevenly to a page so it really benefits no one in development.