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Topics - 4Sword

Pages: 1 2 3 [4] 5 6 ... 12
61
Zelda Projects / Zelda Projects Rules
« on: October 02, 2009, 03:54:11 am »
Game Requirements:
1. Upon first appearance, a topic should have at minimum 4 screenshots.
2. After first appearance, a topic should primarily consist of one or more of the following:
  a. Demo - something a user downloads, more than a walking demo.
  b. Trailer - shows actual gameplay, not just still images in a video.
  c. Screenshots - 2 new screenshots each month, consisting of different parts of the game.
3. Each topic's title should be tagged either [Demo], [Trailer], or [Screens] based on Req #2.

If a topic posted doesn't meet those requirements, it'll be moved to Discussion. If the game's emphasis is Req #2c and 2 screenshots aren't given monthly, the topic will be moved to Discussion unless it is given leeway. This is given by Req #1 for the first two months, if a project already has 10 screenshots, or if a moderator's judgment suggests that a move shouldn't happen. If a project is completed or has met the criteria for team/sponsored projects after application, its topic in Zelda Projects will either be moved, locked, or if asked deleted.

User Behavior:
1. Don't post in a very inactive topic unless it is yours and you are updating.
2. Make sure your replies have some content, and that any criticism is constructive.

62
Coding / Link Dryland and Ice Rolling
« on: September 12, 2009, 12:05:21 am »
http://www.zfgc.com/index.php#?action=games&sa=view&id=128



To download it, navigate to the Downloads section of the site page and select the newest download. As mentioned there, I took some of Niek's code out so that I could more easily work with what I was implementing - some of what he has been implementing might also work better in the way my code is structured. Conversely, some of what I coded may work better in his, but gah I am at college and I get distracted so easily and have many difficult burdens.

Anyway, about the rolling, it's pretty straightforward. I removed the ice-check for if you weren't on ice previously because I just don't see it at normal speeds. Otherwise, there might be some issues down the road with Pegasus boots, but that shouldn't be too much of a hassle then. I think that I got the rolling as close as possible.

Thoughts?

63
Updates / Project of the Month
« on: September 07, 2009, 08:29:52 pm »
Project of the Month - August 2009

GM Minish Cap Engine




Board Location | Site Page

Developers: Niek, 4Sword
Language: Game Maker
First Posted: March 23rd, 2009
Last Update: September 4th, 2009


  A consistent problem with ZFGC has been that most projects die because they happen to just be half-baked engines. And over the course of ZFGC's history there have been many engines that have advanced features used in fan games. The Community Project of the Game Maker Minish Cap Engine tries to reconcile these two concepts. By providing a tool that can be used for people developing their fan games here, or by just giving those here who are more interested with programming than plots an outlet.

  That is why the GM Minish Cap Engine was chosen for Project of the Month for the month of August. There were other projects nominated, but the work of Niek specifically over the course of the month of August was what made this project win. There is also a contest coming up in the near future which revolves around this project which doesn't hurt either.


Game Story/Plot

There is no plot for this as it is just an engine. Current though in terms of features it has prioritized movement, ice movement, pit falling, ledge jumping, and bow and arrow shooting. Additionally, the engine is available for download if people would like to use it in their projects - so long as credit is given to ZFGC for its use.


Recent Screenshots


Link jumps over a ledge, and on ice no less.

Link fires an arrow off his bow.

Link falls into a pit, OH NOES!

Eff you diagonals, Link can cuts you.


Developer Q & A

Q. Niek, why did you decide to contribute to the Community Project Minish Cap Engine?

A. Over the summer holidays I decided to make my own engine in Minish Cap Style, for the dozens of concepts that are gathering dust on my PC. Thus, I stood before a choice. I could make my own engine, keep the code secretive and dazzle everyone with a fangame, which probably doesn't get further than a demo. Or I could help out with the CP. Lighten the workload, because more people are working on the engine (yeah I'm a bit lazy). Additionally, everyone could see the code that I made.

The people that don't know how to program or have difficulties in working out some aspects, can learn from my example. But more important is that skilled programmers can comment on my code, tell me how they would tackle a problem or how I can make my code more efficient. In this way I can learn from it as well. And there are far more things I can learn from the CP than doing a private project. Also if I might lose interest one day (hopefully not) and move on to something else, I know that the work is more than a learning experience and a demo from an abbandonded concept. At least others can use it and continue where I left off.

Q. What skill did you have in programming?

A. In Game Maker I only had done some minor tutorials and they didn't even cover GML. I learned GML from the help-files in Game Maker. I just started tinkering away. I do have experience with programming in other languages (mainly Java) and software design. And there where I lack something, 4Sword has been a great help in giving me some pointers.

Q. The first things that you contributed were the falling in a pit and jumping of a ledge, but the last thing was the Bow and Arrow. Why did you chose this weapon and not something like the sword or another ability that doesn't require a weapon?

A. 4Sword and I have been discussing a contest, which involves the GM Minish Cap Engine. And we are preparing things at this moment. One of the requirements is that the engine needs to have at least one item implemented, which can serve as an example. The bow has its advantages over the other items. It is far less complex than the sword. It has multiple stages (loading the arrow -> holding/walking with the arrow -> shooting the arrow), which is nice to have as an example. It has multiple levels of strenght (the normal arrow and light arrow). And finally, I didn't have to search long for some semi-usable sprites of the bow.

Q. What will be the next ability that you are going to work on?

The bow and arrow aren't completely done yet. As I said with the last question, the bow has a normal arrow and a light arrow. The normal arrow is implemented, but the light arrow isn't. The light arrow also has a charge effect, that still has to be added. In the game logic it is an easy addition, but the drawing of it has me somewhat puzzled. I tried to rip the sprites, but instead of getting a nice animation, I get a dozen or so different light particles. And I don't have a clue yet as how to use them - which is a nice challenge.

Q. What are some big problems that you have come across?

A. Well we could always use the help of some more programmers, but the biggest issues I have is gathering the resources usable for the engine. There are a whole lot of Link sprites and npc's and some enemies, but most of them have minor flaws in need of correction or the animations aren't correctly alligned. The biggest problem that I have come across is the lack of weapon sprites. There are some, but unfortunately the weapons are combined with the Link sprite and I need to edit them to separate the weapon from Link. So for the people that want to contribute but don't want to program, some nice spritesheets with Link and the weapons separated would be nice.

64
Updates / Project of the Month
« on: August 01, 2009, 05:55:09 am »
Project of the Month - July 2009

The Legend of Zelda: (TBA)




Forum Topic | Site Page

Developer: GANONSLAY3R
Language: Game Maker
First Posted: August 6th, 2008
Last Update: July 31st, 2009


  Sometimes on ZFGC, a project is started and then goes inactive to the point where it is forgotten. Rarely but at least on this occasion, a project came back an in a significant way progressed crawling from the brink of oblivion. It is easy to give up but it is another thing altogether to continue doing something. GANONSLAY3R did that and his still yet unnamed game has been recognized for it.
  
  GANONSLAY3R's project was nominated for Project of the Month due to a few factors. The first being the amount of updates to the project over the course of the month of July. The second being that the project has garnered some user interest. The third being that the project attempted to do the style it was made in well and also adding things different from that style to it. And there other reasons that are already evident. GANONSLAYER's project embodies all the qualities of a Project of the Month and that is why it has been named the one for the month of July.


Game Story/Plot

No plot given, however the game makes up with it for its features. These being sword slashing, weather effects, various weapons, areas tiled out, etc.


Recent Screenshots


The Gale Boomerang from Twilight Princess makes an appearance.

The field is engulfed by darkness - one of many effects the game has.


Developer Q & A

Q. Do you have a solid story yet?
A. I have one or two ideas, but nothing is finalized.

Q. How long have you been working on this project?
A. I started it when I stopped working on OOT2D+.

Q. Will you add more sword attack combos in the future?
A. Yes, I plan to add more combos that you will find in scrolls just like in The Minish Cap.

Q. How many songs do you have planned for the Ocarina?
A. At the moment there is just one song, that will create a stone Link just like in Majora's Mask.

Q. What is your process for creating the game's plot?
A. Writing down loads of random ideas and just piece together what works.

Q. Is the fishing you are putting into your game part of the plot or a mini-game?
A. It will be a mini-game just like in Ocarina of Time.

Q. How difficult has it been to program the artificial intelligence for the game?
A. Creating the more advance AI is difficult; like bosses and enemies with more sprite animations. At the moment, with the more simple enemies, I haven't had much of a problem.

Q. Was creating a demo video and uploading it to YouTube hard to do?
A. Creating and uploading it was easy. The only problem I had was to think about what I'm going to show on the video.

Q. How do you overcome difficult development challenges that you might encounter?
A. So far I haven't had much problems with anything apart from the pick up engine, but the best thing to do would be to download tutorials and engines from the good people at ZFGC and see how they have done theirs.

Q. Is there anything else generally you would like to say to others developing a fan game?
A. Just two words, keep going.

65
Updates / NCFC 2009
« on: July 14, 2009, 06:59:27 am »
NCFC (Nintendo Community Fangame Convention) is happening again this year for 2009! It'll happen from October 26th to the 30th. ZFGC has been one of the main affiliates for the event ever since it began, and your community would be a great asset to our event again this year!

There are some changes that will improve the site and help it become a better success - for more information, see the site: http://www.nintendocfc.com/

Feel free to use the contact page to ask more about it, or use the forum's Pre-Discussion to discuss about NCFC this year and previous years! For those of you that have gone before, we welcome you again for the event! For those of you who want a chance to show off your Zelda fangames, take this opportunity while you can!

And if you've never been to NCFC before, you will have the ability to on the date it shows there!

Thank you for your time, and having this site stay connected with NCFC, we appreciate it very much! Keep checking back to the site for updates, and we hope to see you all there when the event begins!

Sincerely,
DJ Yoshiman,
Producer of NCFC

66
Coding / Link Ice-Based Movement
« on: July 13, 2009, 02:02:22 am »
There are probably some errors somewhere and other places that can be optimized. I was using the xor originally in Link's step-event but it was not as effective as cancelling out the keys at the beginning of the event - it just gets a bit complicated looking by how parenthesis need to be placed. Hypothetically, the xor in the functions which receive two opposing keys as arguments could be altered because of the beginning check in the Link step event; because then only one value might be needed.

There's also a good blinking code that is kind of realistic to the game. The problem I had with some of the code though was that if you step onto ice after not stepping onto ice that your move_x should not be at its maximum. It seems simple enough to add in, but trying to test the xprevious yprevious position didn't work for me. Also, when move_x and move_y are not 0, the move factor move_f is set to the square root of 2 even though it isn't always moving so much like that - it's not too important though as the actual value should be a little less than the square root of 2 but still larger than 1.

I do like that I was able to integrate Goodnight's style of movement into this. And also realizing that if something like the x speed was at its maximum that the step_x could be set to 0 if the y speed was 0. Additionally, making sure the step_x and step_y are equal if both x and y speeds are at their maximum makes sure the diagonal movement doesn't get jittery.

I would make it a little more efficient, but I have to bail some straw tomorrow to make some money. The GMK file is in the attachment though.

67
Updates / Zelda Design Competition #1
« on: July 01, 2009, 03:41:50 am »
http://www.zfgc.com/forum/index.php?topic=34464.0

If you haven't seen it yet, there's a Zelda dungeon design contest in the Contests board. There are currently four participant units - Kren making a snow themed dungeon, Jeod and Darunia making a fire and ice themed dungeon, Darklight making an Earth temple, and Knighty making a dungeon which revolves around the Lens of Truth. Participants have just yesterday been cleared to start working on their designed maps as well.

So if you have any interest in this, feel free to view the Contests board now and in the upcoming weeks. Or heck, you could just create a dungeon of your own informally regardless of the contest itself.

If you have any questions about the Zelda Design Competition, direct all questions and concerns to Raen.

68
Updates / Lack of Stuff
« on: July 01, 2009, 03:24:54 am »
As you may have noticed, there has not been a new Weekly in three weeks. This has either been because of no one caring to read/write it or busyness - sometimes there is also little to talk about. Additionally, the Project of the Month for the month of June might be delayed because the site staff has yet to respond to the nominations topic.

Typically I would pick up the slack, but one person cannot do everything. I am not saying that just as an adage, but from trying to administrate, handling moderation issues when they come up, figuring out what the site staff is doing and not doing, and trying to code something that a lot want to see progress on but few people are contributing to. It gets difficult to do individual things well with that many duties.

So, just in terms of news items, the Weekly is cancelled; the inconsistency with its releases did not make it a "weekly". The Project of the Month will remain as it is essential and it will be possibly open for improvement in terms of its content. The one for the month of June will not be out for a few days. There will be a news item made after this one for the Dungeon contest.

Otherwise, if any of you have ideas on possible news items that should be done that have some relation to a development focus, feel free to mention them.

69
Updates / ZFGC Weekly
« on: June 08, 2009, 09:30:48 am »

Volume 11, Issue 4 - June 7, 2009
irc.kbfail.net #zfgc

1. Community Announcements
2. Best of the Forum
3. Weekly Awards
4. The Big Question


Community Announcements

-- The Minish Cap engine for the Community Project finally got a reworked version of Goodnight's corner cutting code. The efficiency of the sprite correction has significantly improved, there is no longer a function call to calculate the square root of two, and place_free has been replaced by place_meeting. The corner cutting code is also implemented in a way such that it is reactive and not preventative; i.e. the code is easier to work with as it is less dependent on the rest of the code.

-- Windy seems to have added the ability to leave a comment when you report something on the site. This should help the staff understand what the problem actually is rather than leaving us clueless like a Disney murder mystery. Thanks Windy for the fix.

-- The contest ideas, user badge updates, and rule updates I mentioned in the last few Weeklys haven't been put out yet. To some degree I have been using their inclusion as a Community Announcement just for filler, but they should be getting done or worked on soon. Otherwise, feel free to give ideas in Feedback, we could all use the help of ourselves.


Best of the Forum

The Circle of Life, and It Moves Us All.
http://www.zfgc.com/forum/index.php?topic=34378.0
Quote from: Mamoruanime
Subject for google results when they google their own names (oh yes, it shall be done.).

All of you buttfaces get your asses back here and make this place fun again! >=^(

*cries*

Seriously folks, a site that's been around for little over 2 months with no real advertising has more activity than a forum active for 5 years... If someone gets 250 posts in a month, they DOUBLE our activity o.o... This is sad.

SO! I'm calling all of the ZFGC elites to come outta your holes and get your asses back here and help bring back what this place was all about :(!

When Will My Reflection Show Who I Am Inside?
http://www.zfgc.com/forum/index.php?topic=34331.0
Quote from: DJvenom
I'm gonna be working on a cartoon for ZFGC, and I wanna get a buncha ZFGCers in it :) Post a picture of yourself, link to an avatar that resembles you, post an art/giftart/fanart of your online persona, draw some caveman-ish sketch of yourself in paint and save it as a jpg and upload it to imageshack to be horribly resized... I DON'T CARE.

A Tale as Old as Time, a Song as Old as Rhyme.
Quote from: CrystalAngel04
http://wii.ign.com/articles/990/990149p1.html

New Zelda!



Weekly Awards

Graphic of the Week
TomPel's Wind Waker Titlescreen
http://www.zfgc.com/forum/index.php?topic=34351.0
Quote from: TanukiMario
I messed around with this for the fun of it..  :-X



I do have to mention that I did cheat though as I didn't draw everything pixel by pixel.. Your titlescreen really does look cool though and something about it made me want to mess around with it. ^^;

Dev Tool of the Week
Xfixium's GM Alternative Room Editor
http://www.zfgc.com/forum/index.php?topic=34366.0
Quote from: Xfixium
Title: Game Maker Alternative Room Editor (GMare)
Dev Tool: c# .net 2.0
Language: English
Requirements: .net 2.0, DirectX 9, SlimDX
Downloads:-NA-

GMare is an alternative room editor for Game Maker versions 5 through 7. Offering more user friendly tools to create rooms quickly and easily. The rooms are created in separate project files which can be shared easily within a dev team environment. GMare rooms can be exported to an image, binary file, or directly to a Game Maker project. Multiple rooms can be put together for export also.

Just putting this up here in advance. Working to get it done this weekend or at the end of next weekend. I also will be sharing a .net library that could help other projects with GM project related data. As it has the ability to read and write projects. Credits to IsmAvatar for her documentation on the various GM project file formats.

Audio of the Week
HyperKnight32's Golden Sun Remix
http://www.zfgc.com/forum/index.php?topic=34352.0
Quote from: HyperKnight32
Hey guys, it's been awhile, it's been even longer since I posted anything here :P.

I recently upgraded my music software and a few days ago got a program called Dimension Pro. Here's the description found on the site:

"Dimension Pro is the critically-acclaimed synthesizer that combines real instruments with advanced synthesis, giving you endless sound possibilities."

I also got some expansion packs for it and discovered some neat orchestral instruments, I really wanted to make a Golden Sun track and I found one. Took me hours to learn by ear and get everything right but here's what I've been able to do so far, I feel it's incomplete but this is the first draft:

http://www.box.net/shared/nm4iotpqz0

Comments and feedback would be nice, I think the overall sound quality is better than what I've done in the past ^_^.


Big Question

Last week's question: What Zelda character should have been in Super Smash Bros Brawl or should be in a future Smash Bros game?
Summary of answers: Saria, Rosa, Vaati, Midna, Ganon transformation, Tetra, and Zant.

This week's question: Would it be better to make the Minish Cap Engine board for the Community Project public now even though it is not quite done so perhaps we could all try working on it?


Author of this week's issue: 4Sword

70
Graphics Requests/Archive / [Solved] Need Somethings Optimized
« on: June 05, 2009, 01:36:32 am »
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Hyrule%20Town%20Bottom.png
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Hyrule%20Town%20Top.png

I was wondering if someone could optimize these tilesets; I tried to run some tile optimization programs but could not get any to work. It would be very helpful and much appreciated.

71
Updates / Project of the Month
« on: June 01, 2009, 08:49:10 am »
Project of the Month - May 2009

The Legend of Zelda: Chiming Bells




Forum Topic | Site Page

Developer: King Tetiro
Language: Game Maker
First Posted: May 3rd, 2009
Last Update: June 1st, 2009

 
  In addition to Minish Cap and A Link to the Past style fan games, there has also been attempts at games in the Link's Awakening and Oracle of Ages/Seasons style that have been in development on Zelda Fan Game Central. The blend of simplicity and classic charm with the graphics has made it appealing to developers who tend to be coders or those who prefer the nostalgia of the Gameboy-era games. What this sometimes conceals is the fact that many games done in this style have a better potential for being refined and well-made.

  King Tetiro's game The Legend of Zelda: Chiming Bells has the beginnings of that end quality. His project had substantial progress and updates made over the month of May. Those updates contained many new features to his game. More importantly though, King Tetiro has worked hard on this project and has been an outstanding member of the community. Because of his project and his contributions to the community, King Tetiro and his project The Legend of Zelda: Chiming Bells was unanimously selected as the Project of the Month for the month of May.


Game Story/Plot

  Hyrule is setting. Two years after the events of Majora's Mask, Link has since returned to Hyrule. Sitting with Malon at Lon Lon Ranch, Link discusses the still-remaining peace that exists in the absence of Ganondorf. Taking it lightly, both decide to call it a day and go home. An eerie silence pervades the forest...

  As Link you must venture through both familiar and unfamiliar parts of Hyrule in an effort to save it from the evil that persists in it. Can Link discover what ills in the shadows? Only you can find out!


Recent Media

Video
<a href="http://www.youtube.com/watch?v=ZbcbgVcaJ9A" target="_blank">http://www.youtube.com/watch?v=ZbcbgVcaJ9A</a>
The Forest Temple in action.

Screenshots

A collection of various places in the game.


Developer Q & A

Q. How are you able to have frequent and high-quality updates?

A. Well what I did was I started with the basics (Link, Kokiri Forest and the NPCs) and I then added chunks (The rest of Hyrule and the Forest Temple) when I felt I had the time. Luckily for me I have no college for another 3/4 months!

Q. Do you have any advice for others to become more productive?

A. Stay committed. If you start having doubt on the project go ask someone for help. More importantly organise yourself and time!

Q. This is not for a while, but do you have plans to enter your game into the NCFC?

A. Hopefully yeh. Should be fun! (Could someone send me the details for this year's/next year's one)

Q. Your project also has a YouTube video, was it difficult to make that?

A. Actually the YouTube video was very easy to make. All it required was a bit of math to calculate the timer rate and GML knowledge. If anyone using GM6 or GM7 wants help with this they can ask me.

Q. Why is it that you chose to use the Oracle/Gameboy style for graphics?

A. Well at first I chose the style for the contest with my Majora's Mask entry and I guess the style grew on me.

Q. Which is more interesting: adding custom characters or adapting existing ones to the Oracle/Gameboy style?

A. Custom Styled for new things (Rodri, the bosses, etc).Adaptions for the NPCs. I hate spriting NPCs.

Q. Your game has many features, which one was the most challenging to implement?

A. The room transitions for all of Hyrule. Dungeons = Easy, Bosses and Enemies = A Snap. Room Transitions = A Tiring Process.

Q. How often do you get stuck in terms of not knowing how to implement something?

A. Most of the time it's easy flowing programming but sometimes there's an odd hiccup. Like for example the hookshot kept dragging me into a solid. Solved the problem now.

Q. How can all of us at ZFGC help out and support your project's development?

A. Well there a few things that ZFGC can do. One is that I need a new boss theme for the game. Ocarina of Time and Majora's Mask had different tunes, so will this one. Also, please take part in any polls I make for the game. Request topics also need attention. Giving me screenshots of NPCs and enemies from Ocarina of Time helps me a lot too.

Q. Is there anything you want to mention that hasn't been asked in a question above?

A. At the end of this interview, I shall be making the last few rooms and releasing the land of Hyrule on ZFGC!!! You have been warned!

72
Updates / ZFGC Weekly
« on: June 01, 2009, 05:23:16 am »

Volume 11, Issue 3 - May 31, 2009
irc.kbfail.net #zfgc

1. Community Announcements
2. Best of the Forum
3. Weekly Awards
4. The Big Question


Community Announcements

-- There might be an upcoming event or contest. This depends on whether or not the site staff and staff in general get it all planned out and ready. That might make its fruition seem hopeless though, so if any of you have any event or contest ideas that you think would be good, feel free to post them in Feedback.

-- The Project of the Month news item still needs to be worked out but it has been chosen and the person whose project won has been notified. Depending on when the interview questions get to the one who was chosen and back to the site staff, this should likely be done around Monday or Tuesday. Sorry for the inconvenience.

-- There might be updates to the rules for the projects category. Typically though when I say stuff like this talk happens in the staff section, I'm declared an idiot/doom-bringer/megalomaniac. Most of the changes made would just be to clarify what were the different requirements for non-games and games, how the site works with all of this, and what to do if you want your topic moved from one board to another. Nothing radical at all.

-- In addition, as a friendly reminder, the Recruitment rules are in some instances being overlooked and should be followed. The system that Pyrazor set up makes it easier for people to be recruited by skill so it does make getting a team together easier.


Best of the Forum

Everlasting Zombie, ZFGC.
http://www.zfgc.com/forum/index.php?topic=34294.0
Quote from: Mamoruanime
Lots of posts. Once I hit like... 15,000 I'll be the "Mamoruanime" rank.

MORE ZFGC HISTORY-

I had the most ever ZFGC posts.

*rainbow*

The more you know :D

Happy Birthday FISSURE!
http://www.zfgc.com/forum/index.php?topic=34319.0
Quote from: FISSURE
Hey Fiss, happy birthday man :D

Welcome Back Raen!
http://www.zfgc.com/forum/index.php?topic=34250.0
Quote from: Raen
So, uh, hi guys. Been a while, eh? Just thought I'd stop in and say high.

My interest in Zelda has been increasing as of late, and I'm actually making a game (but I won't show it to you until it's actually playable and far along, don't want a repeat of PotS). Probably won't be around much other than to do stuff for the game, but I still wanted to say hi.

So, hi!

(also, can an admin fix my name? Just make it Raen.)

Go PSP Go, Go!
http://www.zfgc.com/forum/index.php?topic=34317.0
Quote from: Xiphirx
http://kotaku.com/5273232/official-psp-go-shots-leaked/gallery

So it's been leaked. I personally like the design, but I there are a few things that they !@#$% up on. Hard.

-Smaller screen
-No 2nd Analog
-Worst position for Start and Select
-Volume buttons are gone

Here's my shopped edit:


I hope to god that it isn't the final thing :X


Weekly Awards

Custom Spritesheet of the Week
FrozenFire's Cave Story Link
http://www.zfgc.com/forum/index.php?topic=34320.0
Quote from: FrozenFire
For this Link character, I started off using the main character set from Cave Story, which is a dang good freeware platformer game made by Pixel. (Highly recommended!)
Link is 16x16 which is now too small for me to use in my project that I have planned, so I decided to see if anyone else wants to use it. If not, I'm just going to stop working on it altogether.


(I apologize for the messiness)

It's lacking a tad bit in attacks, only having a slash with up to 4 consecutive slashes and a stab attack. As you can see, I haven't made any air attacks yet.
If anyone wants me to continue working on this so they can use it, I will make any requested changes, add more attacks and actions, whatever you need (within reason of course).

Thoughts?

EDIT: Yes, I have edited this post for a 3rd time ::), but I'm done editing it now. So... thoughts?

Idea of the Week
masterpaul's Legend of Zelda Game Idea
http://www.zfgc.com/forum/index.php?topic=34303.0
Quote from: masterpaul
Note: The touch screen is just a mock-up for now. The graphics used for the touchscreen are not anyway near the graphics that are gonna be used.








Chain of events:

1)a) You wake up
1)b) Father sends you to hyrule castle/town, to get some groceries or something.
1)c) When you leave the hyrule castle/town, it gets attacked.
1)d) You faint

2)a) You wake up, boddies are lying everywhere, hyrule castle/town is corrupted.
2)b) Cutscene: link can't breath, his health is decreasing. He runs outside out of hyrule castle/town.

Note: only hyrule castle/town is corrupted.

2)c) You cant progress into the next are of hyrule fied, unless u pull out a sword out of a dead bodies and find a shield lying around somewhere.

3)a) You get to your father's house, your father tells you to visit another town in hyrule to find out whats going on.

3)b) In that town you find out what happened by talking to npc.

3)c) You enter the town's town hall and you involuntary sent to investigate the Forest temple.

4) Forest Temple


Random information:

:: Lv 1 and 2 have been sketched up :-)
:: Lv 1 is a forest temple. Where you obtain Roc's feather. 
:: Lv 2 is the Fire temple located in Death mountain. Were you obtain the lens of truth.
:: All graphics are costume.
:: The game will have a smilar style to Lttp,but it will also be unique.   
:: Most of the overworld tilesets are done. (the blueish tileset is the corrupted world).
:: LV.1 tileset is nearly complete.
:: Link does not start with the green robe (unlike the screens show).
:: He will recieve it near the end of of the game
:: All bosses will be unique.
:: The play will have to discover the games story. It wont be told straight forward.
:: The game is being made in VGMC.

Quick World Map Sketch:



Building Team:

Im really hopping to have a team working on this. Everybody who wants, can work on this project . You'll have nearly completle freedom. You can design your own dungeons, monsters, items etc. The only limit is that u have to work in the same style as the rest of the game. You'll be able to also edit, redoo and add stuff to the games story if u want (the game for now is kinda storyless).


Big Question

Last week's question:How do you think developers could be better served and recognized on ZFGC?
Summary of answers: Better organization of resources, advertising, enhancing the site more, etc.

This week's question: What Zelda character should have been in Super Smash Bros Brawl or should be in a future Smash Bros game?


Author of this week's issue: 4Sword

73
Coding / Link Movement
« on: May 18, 2009, 09:46:01 pm »
Yeah, I am still trying to figure out how to do corner-cutting and seeing if I can make Goodnight's engine more effective. The current step event code looks like this:
Code: [Select]
/***************************************************************
 PRIORITIZED MOVEMENT SCRIPT
 Code Source: www.zfgc.com
 Contributors:
 - 4Sword: Switch statement based movement checking/correction,
     collision based on bounding boxes
 - Goodnight: Original movement system concept
 IF USED, DO NOT REMOVE THIS CREDIT INFORMATION AND MAKE SURE TO
 CREDIT ZFGC (aka. ZELDA FAN GAME CENTRAL) PUBLICALLY SO THAT
 THIS CODE IS NOT MISTAKEN FOR YOUR OWN OR CONSIDERED STOLEN.
***************************************************************/

var hold_u, hold_d, hold_l, hold_r, move_f, coll_obj;

hold_u = keyboard_check(vk_up);
hold_d = keyboard_check(vk_down);
hold_l = keyboard_check(vk_left);
hold_r = keyboard_check(vk_right);

if (hold_u && hold_d){
  hold_u = 0; hold_d = 0;
}

if (hold_l && hold_r){
  hold_l = 0; hold_r = 0;
}

switch (hold_u + hold_d + hold_l + hold_r){
  case 0:
    is_moving = false; move_f = 0; move_count = 0;
    break;
  case 1:
    is_moving = true; move_f = 1; move_count = 0;
    if (hold_u)
      direction = 90;
    else if (hold_d)
      direction = 270;
    else if (hold_l)
      direction = 180;
    else
      direction = 0;
    break;
  case 2:
    is_moving = true; move_f = sqrt(2);
    switch (direction){
      case 90:
        if (hold_d)
          direction =  270;
        break;
      case 270:
        if (hold_u)
          direction = 90;
        break;
      case 180:
        if (hold_r)
          direction = 0;
        break;
      case 0:
        if (hold_l)
          direction = 180;
        break; 
    }   
    break;
}

if (move_f != 0){
  move_count += move_speed;
  while (move_count >= 1){
    if (place_free(x + hold_r - hold_l, y))
      x += hold_r - hold_l;
    else if (hold_u + hold_d == 0){
      //coll_obj = instance_position(x + hold_r - hold_l,y,objSolid);
     
    }

    if (place_free(x, y + hold_d - hold_u))
      y += hold_d - hold_u;
    else if (hold_l + hold_r == 0){
      //coll_obj = instance_position(x,y + hold_d - hold_u,objSolid);

    }
   
    move_count -= move_f;
  }
}

The coll_obj local variable was something I was testing and just left in so I could return to it later and pick up on my train of thought from where I left off. I tried using the "motion planning" as mentioned in the GML Help file and instance_nearest, but those gave odd results - so does instance_position - you have to align just right or else you'll get -4 for the function return value which I guess indicates noone or no instance found at that position.

Beyond that though, I think I made a slight change to the non-diagonal movement code. If, for example, you are moving non-diagonally and you are not pressing up/down/left, you must be pressing right so you do not need to evaluate the condition that right is pressed in that situation.

Another thing I was thinking about is that Game Maker old seems to calculate the square root of 2 to be a certain floating decimal value, so would it be possible to just use that as a constant in the Global Game Settings? This would remove the calls to the square root function which might seem a little minor but it would possibly improve efficiency just a bit.


74
Updates / ZFGC Weekly
« on: May 18, 2009, 04:34:39 am »

Volume 11, Issue 2 - May 17, 2009
irc.kbfail.net #zfgc

1. Community Announcements
2. Best of the Forum
3. Weekly Awards
4. The Big Question


Community Announcements

-- The voting on Contest #9 seems to be over. Due to real world constraints of those who set it up or my inability to see who won if it is posted, it cannot be said yet how participants faired. However, if you have not seen the the entries yet it is recommended that you do - entries can be located in the Submissions child board under Contests.

-- The board changes mentioned in Announcements have been delayed indefinitely due to discussion in the staff boards. The problem is likely my fault in not explaining the concept in terms of the bigger picture better. Sorry about that.

-- Old-time ZFGC members therabidwombat and FRoG32 have created a commercial, professional game out for the iPhone now called "Castle Conflict". In addition to being under $2 to purchase, it shows what you can do if you are motivated in development. So check it out, it's in the Completed board under Projects.


Best of the Forum

King Mob's Decision.
http://www.zfgc.com/forum/index.php?topic=3937.0
Quote from: King Mob
Okay, guys, I've made my decision. Sorry to keep you hanging on.

I have decided to turn The Shadowgazer into an original game. That means The Legend of Zelda: The Shadowgazer is no more.

I know this won't be popular with everyone and, believe me, it wasn't a particularly easy decision to make, but what started as a little love letter to my favourite game series has become quite an involved hobby, and as much as I want to see someone actually finish a full-length Zelda fan game, I'd be crazy not to do something more with mine - particularly given the kind of interest it has attracted lately...

That, and the fact that I'm genuinely more enthused about a new game than I've ever been about the fan game. :D

I understand the concerns about the amount of work this will now mean, but I wouldn't say I've found there to be a lot of work I'd already done that has gone to waste - I'll need to adapt a lot of the custom sprite work, sure, but the engine will pretty much stay as is. Music, on the other hand, don't know what I'm gonna do about that yet...! :P

I'll prepare an 'official statement' (lol) to greet visitors to the Shadowgazer website and my YouTube channel, and try and mitigate any backlash with the promise that The Shadowgazer will be back, better than before.

Don't know where its new home will be yet - my own domain, most likely - but I'll let you guys know as soon as it has one. And I want to thank you guys for your support over the years - I don't think anyone who hasn't attempted something like this would understand how much feedback and support is needed just to keep you motivated, and I probably would have given up a long time ago if I had kept it to myself. I think sometimes people underestimate that. So, thanks again. :D

See you around.

KM

Gotta Catch Em All!
http://www.zfgc.com/forum/index.php?topic=34241.0
Quote from: RyuKage2007
So, with the recent talk about a new Pokemon game I got to thinking, what is the longest amount of time everyone around here has put into a Pokemon game? Any generation btw.

I feel proud yet geeky in saying I logged 200+ hours on Pearl when I first got it.

Body Art Discussion.
http://www.zfgc.com/forum/index.php?topic=34250.0
Quote from: bertfallen
Whats your opinion?

I've wanted a tattoo for quite a while now, only the more I went into thought about the more tattoos I ended up wanting so eventually 1 tattoo turned into 7. Anyways, I sometimes look at bodyart books just for kicks to see what tattoos people have done. and cos they have boobs in the books and was looking at a recent book, and it dawned on me how completely batshit insane some of those people are.

I mean I knew about the whole mutilation what with sticking hooks in your body and there was a pic doing its round across the internet of a girl with loops in her back which she threads a ribbon through blah blah blah, but apparantly amputation is the new thing for body art, and I'm not on about a way for people who've had unfortunate accidents to express themselves, these people were actually chopping off their limbs themselves, perfectly good limbs...Its usually just finger tips or toes...BUT STILL...tattoos and piercings are ok to me, but amputating perfectly good limbs...thats a bit too far. Anyone else agree?


Weekly Awards

GBC Custom of the Week
King Tetiro's Villain Rodri
http://www.zfgc.com/forum/index.php?topic=34251.0
Quote from: King Tetiro
Rodri : The main villain of The Legend of Zelda : Return to the Mask (The fan-game I'm making). Rodri was a skilled Hylian Knight who wanted more than respect. During the events of Ocarina of Time, Ganondorf attack the castle and Rodri knew that power was the key and so joined Ganondorf. After these events, Rodri went to the Gerudo Desert to train under instructions of Ganondorf. Now two years later he returns to find Ganondorf gone. Filled with revenge, Rodri vowed to bring Hyrule to his knees.

Any crits will be nice. But I need you to repost the sprite highlighting the problem.

He's not for use! He's the villain in my fan-game.

EDIT: Noticed the dimension of the canvas. LOL.

LTTP Custom of the Week
TomPel's Barinade
http://www.zfgc.com/forum/index.php?topic=34258.0
Quote from: TomPel
Some of you might remember a Barinade sprite I did pretty long time ago. Well, I've started fixing it so it looks more like lttp-styled sprite.

There are two Barinades side by side, because the other one is an animation frame placeholder (you know, the rotation animation).
Still much to do. I'm not so sure with the palette I've used, but I'll keep on experimenting.

Music of the Week
Dayjo's RPG Music Pack
http://www.zfgc.com/forum/index.php?topic=34240.0
Quote from: Dayjo
This music pack is available under the GNU GPL.

Feel free to download for use in a project or just to listen to them, if you do find a use for them, let me know :)

Free To Use RPG Music Pack Part 1
http://blog.dayjo.org/?p=335


Big Question

Last week's question: If you could redesign Link's looks, what would you do and why?
Summary of answers: Many of the design updates incorporated existing styles found in other video game characters or involved armor and things related to a different sort of time period.

This week's question: How do you think developers could be better served and recognized on ZFGC?


Author of this week's issue: 4Sword


75
Updates / Notice of Upcoming Board Changes
« on: May 12, 2009, 07:27:14 pm »
There will be some changes to the boards in the Resource category in the next few days. Rather than close the entire forum down for maintanence, changes made to the boards in secret; i.e. the boards will be made hidden to everyone but administrators and global moderators. The reason for this is administrators cannot really be restricted in terms of permission settings by forum design and the global moderators will be helping rework the rules for the boards and moving topics to where they need to go.

So do not be alarmed if boards vanish or new boards appear. Also, if the board you are looking for is not there, it likely will be between a few hours and a day - don't just post something in the wrong section because the board isn't there, be patient instead.

Changes to other categories and boards may happen in the near future but will not receive specific notification unless they are functionally significant.

76
Updates / ZFGC Weekly
« on: April 26, 2009, 09:23:59 pm »

Volume 10, Issue 4 - April 26, 2009
irc.kbfail.net #zfgc

1. Community Announcements
2. Best of the Forum
3. Weekly Awards
4. The Big Question


Community Announcements

-- There will likely be another NCFC event happening in October of this year. This will be the third time the event has happened. For the past two iterations, Zelda entries from ZFGC have dominated the category and hopefully for this year's event this will be the same. If anything, it is something to be ready for.

-- AoDC has been brought back onto the moderation team. In addition, unless I missed something, the Staff Profile page for the site is now fully updated.

-- There is about one week left to work on your entries for Contest #9. There seem to be many participants so it seems like there will be a lot to see once the contest's development period is ended.

-- The user rank images mentioned in the last Weekly are about halfway done. The Midnight themes badges are ready to be updated, but until the Kokiri badges are finished they will not be implemented.


Best of the Forum

College Zombie Feats.
http://www.zfgc.com/forum/index.php?topic=33991.0
Quote from: CrystalAngel04
We break World Records. Most people to do Michael Jackson's Thriller Dance: 242 people!

http://www.youtube.com/watch?v=Of9BArMKy14

I'm a speck on the far side of the front group... spent and hour and a half learning it. Felt like band camp but damn it was fun!

The Fog of April.
http://www.zfgc.com/forum/index.php?topic=33994.0
Quote from: a Hint of Lime
Happy 4/20 guys!  :)

What'd you guys do today?  I played music w/ my best friend for a couple hours, it was fun.  I got out of school at 11:45 as well.

Scooternew's Zelda Videos.
http://www.zfgc.com/forum/index.php?topic=34056.0
Quote from: Jeod
Unknown Origins

Please tell me he's still working on this! If Zelda were to become a TV show or movie, then this would be it. Best. Flash. Ever.

Getting Lost in a Virtual Waterworld.
http://www.zfgc.com/forum/index.php?topic=34055.0
Quote from: Jeod
I'm lost. ;_; I saw Ruto, got the small key, then got another small key, got the map, got the compass, used both small keys. One on the lowest door and the other on the 2nd floor's door.


Weekly Awards

Teamwork of the Week
ZFGC's Graphics Ripping Project
http://www.zfgc.com/forum/index.php?topic=34025.0
Quote from: Mamoruanime
I'd like to organize a massive graphic ripping project. We need to get groups of people to take on specific games and rip as many tiles as we can. Once the massive rips are finished, they'll be optimized and intrinsically organized individually.

Anyone interested in participating post here, and I'll put your name down on this list next to the task you want. More than one person can work on the same game; just be willing to work together on it. You can also work on more than one project at a time, but please try not to overburden yourself.

[...]

Sprites of the Week
Deku_stick's MC Link's Awakening Attempts
http://www.zfgc.com/forum/index.php?topic=33963.0
Quote from: Deku_stick
I'm real bad at animations so I will just make the basic stuff


Design of the Week
Sprite Collector's Snow White Project
http://www.zfgc.com/forum/index.php?topic=34011.0
Quote from: Sprite Collector
Here's a link of what I've done so far. This will be the base for all of the pages except that the dwarfs won't move on any of them but the home page. There is a short sound file embedded the goes with the dwarfs movements, but it only seems to work in IE. The nav bar has some roll overs that Safari doesn't seem too like all that much but should work in IE and Firefox. It's centered currently, so the sides look a little strange. When it's done, there will be some kind of a welcome page that you click to enter the site. It'll open in a popup window sized at 1024x768 so the page will look like it's supposed to. Thoughts? I love feedbaaack!

http://viking.mccc.edu/~gliemp/home.html

Sooo~ This is one of the reasons I haven't been updating my map. This is out last project for my web class. We have to create a promotional site for a movie that doesn't have one already. I looove Disney movies and this classic is coming out again in October. So, this is the home page, or at least the composition for it. Thoughts? Anyone have any ideas for improvements?





Big Question

Last week's question: What is one imaginative item you wished was in the Zelda series?
Summary of answers: There was some favoritism to items from previous series, but otherwise answers tended towards items that had a magical effect.

This week's question: With swine flu a problem in the real world, would Ganon or Moblin flu ever be a problem in the land of Hyrule?


Author of this week's issue: 4Sword


77
Updates / ZFGC Weekly
« on: April 12, 2009, 06:56:12 pm »

Volume 10, Issue 3 - April 12, 2009
irc.kbfail.net #zfgc

1. Community Announcements
2. Best of the Forum
3. Weekly Awards
4. The Big Question


Community Announcements

-- There is a new contest which is based around game development. It is similar to the last one which involved game development and currently there are Infini, King Tetiro, Mamoruanime, Colbydude & sjegtp, Theforeshadower, Xiphirx, Kingknight, Darklight, and Xfixium. If you are interested in participating look for the topic in the Contests board.

-- The Community Project underway and currently we are working on how to map and what sprites will be good for the beginnings of the game. If you feel like you can contribute to this or would just like to give constructive criticisms on the contributions that have been put forward already, look for the topic in the MC Link's Awakening board which in turn is under the Projects board.

-- Colbydude is now a global moderator. In addition to his activity, Colbydude has some experience with web forums and whatnot already. Starforsaken101 has also been made a global moderator. This is due to her maturity, intelligence, and positive attitude. Welcome them both if you wish.


Best of the Forum

Getting Down To Business.
http://www.zfgc.com/forum/index.php?topic=33871.0
Quote from: ArcticFerret
Heya, I've got a project I'm working on, yet from a business standpoint, I'm clueless on where to start. At first I wanted to know how to register a domain name, but thanks to looking it up on this forum, i found godaddy.com, but its these other things I'm worried about.

First, I'll just come out and say it. I've been working on an idea for a new web-comic thats a new idea and not a fan-based project like my old Legend of Zelda: Link's Quest Sprite Comic was.

Basically what I'm curious about is, how do I go about setting up copyrights I'll need for this project. How much do they usually cost? Also, say I wanted to start up a business if this project ever gets popular enough for me to want to print and sell comic books of this comic or t-shirts like what some of the Web-Comic Artists have done over the last decade. How does one go about setting that kind of stuff up? I'm going about all this blind while trying to get the story worked on and straightened out. I doubt anyone follows my DeviantArt page here, but I've posted a few drawings of the characters that are going to be in this comic I'm working on.

Any help will be appreciated. Long live ZFGC. :D

My Pokemans, Let Me Show You Them.
http://www.zfgc.com/forum/index.php?topic=33884.0
Quote from: FictitiousSpoon
I'm not really sure 'bout Pokemon Platinum, I hate how they always make you do everything in order, as well how they always tell you absolutely every little thing that anyone who played the game for five minutes could figure out, though that was the same for Diamond and Pearl as well. It just seems like this generation of games they don't leave anything for the player to figure out by themselves.

Late Spring Break.
http://www.zfgc.com/forum/index.php?topic=33840.0
Quote from: a Hint of Lime
So, are you guys on spring break?  I've been out of school for a week now, and have the rest of this week as well

So what have you guys been doing?  So far have
slept a lot
been hanging out with friends daily (drugs rule)
eaten cheesesteaks and other foods
done no work
gone to a concert (BJM! It was !@#$% AWESOME.)
seen 4 movies
been babysitting my baby cousin for the past few days


Weekly Awards

MC Recreation of the Week
RyuKage2007's Mabe Village MC
http://www.zfgc.com/forum/index.php?topic=33867.0
Quote from: RyuKage2007
Well, been awhile since I've been around here... Decided to stop by and post the overworld from LA in MC style graphics and see what you guys thought.

Mabe Village:
http://img19.imageshack.us/img19/5766/mabevillagemc.png

Let me know what you guys think :).

GB Recreation of the Week
King Tetiro's GB Clock Town
http://www.zfgc.com/forum/index.php?topic=33846.0
Quote from: King Tetiro
This year, I turn 18 and am likely to go to Uni. This may mean I could leave ZFGC. Incase this happen, I bring a GIFT to ZFGC. I'm going to fully tile Clocktown.

-How can you help-
Photos of walls and stuff
Ways to improve the map
Tutorials on how to sprite GB

It's an attachment right now. As soon as it's finished it becomes property of ZFGC. This is
my gift. This is my last project Zelda related. EVER....

-Things I need opinion on-
>The shop signs

Soundtrack of the Week
Q.K.'s Various Soundtrack
http://www.zfgc.com/forum/index.php?topic=33873.0
Quote from: Q.K.
So, it's been a while since I've worked on any major audio projects. I kept busy mainly with the odd job here and there for games doing music or sound effects, some of which got published, others may not have..

Anyways, lately I've been lacking inspiration and motivation to work on music, so I thought I could make a topic like this to organize myself in. Topics like these tend to help, I've noticed, such as the CR soundtrack topic. Just gives me a place to organize my music and such, and gives me at least a bit of drive to finish it off.

Most of the songs here will be old tracks that you might have heard before, some of them under new names, but I'll be continuously trying to increase the amount of new material here. The theme will generally be the same - somewhat ambient, eerie, Japanese (or at least East-Asian) inspired music. Why?
I haven't been working on any games for a while, but I've had a few ideas in mind I *may* attempt at some point far in the future. Because of this, there won't be a strict layout for this "soundtrack" and I'll keep adding tracks as they come along. Without further ado:

1. <a href="http://binaryphoenix.com/itohdaichi/Title%20Screen.mp3>Title Screen[/url]
2. <a href="http://binaryphoenix.com/itohdaichi/Akamagaseki%20Shore.mp3>Akamagaseki Shore[/url]
3. Hoichi
4. <a href="http://www.binaryphoenix.com/itohdaichi/Chrysanthemum%20Palace.mp3>Chrysanthemum Palace[/url]
5. Enryaku-ji
6. <a href="http://www.binaryphoenix.com/itohdaichi/Courtyard.mp3>Shrine[/url]
7. <a href="http://www.binaryphoenix.com/itohdaichi/Hanging%20Lanterns.mp3>Hanging Lanterns[/url]
8. <a href="http://www.binaryphoenix.com/itohdaichi/Kuromori.mp3>Kuromori (WIP)[/url]
9. <a href="http://www.binaryphoenix.com/itohdaichi/Rainfall.mp3>Rain[/url]
10. The Cloud and Water Guest
11. Province of Kai
12. Mountain Pass

TLDR: The tracks in blue are finished or at least a work in progress, and can be listened to or downloaded. I'll be releasing all the tracks here for you to listen to individually as I complete them. This list will probably grow over time. As usual, comments and criticism, although there isn't much new material as of yet, is appreciated. Hopefully this will keep me motivated to write more music.


Big Question

Last week's question: Do you think that the DSi is worth buying?
Summary of answers: Not really even though it has some new features. The original Nintendo DS, the DS Lite, and in some cases the GBA were already adequate.

This week's question: If the Easter Bunny and Link's darkworld rabbit form from A Link to the Past got in a fight, who would win?


Author of this week's issue: 4Sword

78
Updates / Project of the Month
« on: April 01, 2009, 09:23:14 pm »
Project of the Month - March 2009

The Legend of Zelda: (TBA)




Forum Topic | Site Page

Developer: Sahittam
Language: Game Maker
First Posted: March 14, 2009
Last Update: March 24, 2009

 On ZFGC in the past years, the primary style of making a Zelda fan game was using a Link to the Past graphics. Sometime in 2003, that began to change with the introduction of the Minish Cap to the Zelda universe. Since then, the Zelda fan games here have been progressing towards that style. And by some coincidence these projects have exhibited some of our user-base's best creativity - i.e. The Shadowgazer, Guardians of Hyrule, The Petrified Realm, etc.

  And this month's Project of the Month is evidence of this. Sahattim's Zelda project has taken advantage of the Minish Cap style to richly produce a Zelda world with graphical effects not seem in many other fan games. It is made all the more impressive in that he is also a new member to the community. Furthermore, the project has been updated this month and seems like it could be updated as time goes on. It is because of all this that Sahattim's still untitled Zelda project has been named Project of the Month for the month of March.


Game Story/Plot
 
  Long after Hyrule was saved by the Hero of Time and years before Hyrule was flooded in his absence, a young boy named Link is growing up. Living with his father after the death of his mother earlier in life, Link explores and searches for his purpose. Somewhere in his travels he might find himself... or something might find him.

  So traverse the land of Hyrule and venture out of it. Fight evil when it finds you and search out evil when it is not. Will you be a hero? You'll have to play to determine your fate.


Recent Screenshots


Years of Pokemon make the think that a battle is imminent.

Chests, pots, crates, boulders, and rocks galore.


Developer Q & A

Q. Since you are quite new here, how has being here been so far?

A. It's been great, I really like being here. I might not post much (Ok, to be honest I don't post ANYTHING at all), but I like reading the forum topics and looking at all the great games here a lot. It is a bit empty at times though.

Q. Why did you choose to make this game with Minish Cap graphics?

A. I always wanted to do a Zelda game. In the past I have planned at least 3 Zelda Games, and really thoroughly, but none of them ever made it into development because I just didn't manage to get a window on my screen in which I could run my game.

  So one day I stumbled across this site and saw King Mob's Shadowgazer. Then I saw all the other games that are developed here and eventually I found out that many were made in Game Maker, so I downloaded it and after a few tests I started programming the game.
I didn't even think about using another style than Minish Cap, because I was so obsessed with The Shadowgazer, and I wanted to make a game just as good as it. Only later I realized, that it's harder to use that style or make custom sprites for it than it is with other styles, but since I like Minish Cap's graphics and since the game's engine is almost complete, I'm not going to change it.

Q. The use of lighting, weather effects, and smoke animation is neat. How do you do it?

A. Night Effect:
  For the night effect I have an object (of course with very low depth), which draws two rectangles over the area the view currently shows.(Handy Tip to cover all of the screen: view_xview[0]-1 not view_xview[0]. Same goes for y.)
  
  Yes, two, not one rectangles. I don't simply draw one rectangle just darkening everything, I first draw one that removes some color with blend mode bm_subtract,and then one that adds nighttime colors with blend mode bm_add. And the sun rises in the east and goes down in the west so that's where the sun beams come from at the start/end of a day.

Rain:
  Each raindrop is one object that is spawned randomly a bit higher than the screen. That part just above the screen is divided into several sectors, each about 20 pixels wide. First the sector is selected randomly and that sector is marked as 'true'. A sector that is marked 'true' can't be chosen when the sector is selected. Then the raindrop is spawned at a random point in the selected sector. Each Game-Maker-step one randrop is spawned. When all sectors are marked 'true', all sectors are marked 'false'.

Smoke Effects:
  For this one it's important, that if in a Game-Maker-step a smoke object changes it's sprite, all the other's sprites stay the same; and if a smoke object is destroyed a new object is spawned one or two steps later an not immediately.

Q. There has some issues with the game speed being slow. Any ideas on how to improve it?

A. No, not really. If anything it will possibly get even worse, with all the things I'm going to add to the engine. At first I wanted to make Hyrule Field one big room (I created it already, its unbelievable 4448x3072 pixels), but when the frame rate dropped to 1/3 of the normal speed (Every other room works fine on my PC) I decided to split it into several smaller rooms.
I'm sorry, but the only advice I can give is: Buy yourself a better computer! And by the time this game is finished you will anyway have done so.

Q. You mention that there will be other areas beyond Hyrule. What might this include?

A. Well, when I was saying this I was mainly collecting facts that sounded interesting but didn't spoil too much, so it's nothing as important as a parallel world seen in some Zelda Games. With other areas I simply meant lands surrounding Hyrule, other kingdoms, and maybe a few islands. But most of your time you will be in Hyrule, and try saving it.

Q. Will there be any dungeons in the game which are unique and new?

A. Unique dungeons? I don't really know. Dungeons will still be traditional Zelda dungeons with Keys, Boss Keys, Map and Compass, but I have planned some new and original gameplay and definitely puzzles, that you never saw before, so I hope they'll be quite interesting and not repetitive.

  As for dungeon themes, I'm absolutely going to use them. Because that was one thing I didn't like about Phantom Hourglass: That almost every dungeon looked the same. I'll be using the old themes though, like Forest, Fire and Water, nothing new.

Q. Your game has some music and sound effects in it, is implementing this challenging?

A. No, not really. The only thing that is a bit challenging is if a sound is played/looped several times and only one of them is supposed to stop (e.g. bombs fusing), but I've sorta done it. I will, however, recode all the use of sounds and music, that's why I haven't added sounds to a lot of things, like monsters. At the moment all the sounds are played by whichever object causes the sound. I want to have a central sound object though, so that I can make music fade or add a echo effect to sounds if you are in a cave.

Q. I noticed a Fairy Ocarina in one of your screens. What is that for and will there be any other unique items?

A. It's for playing songs. But yes, it will play a role in the storyline, although not such a big one as the Ocarina of Time. There will be other unique items, some already known items that weren't in Minish Cap, but probably also completely new ones.

Q. Has the recent announcement of The Legend of Zelda: Spirit Tracks given you any new ideas?

A. Well, the game was never going to feature trains, and it is not going to now. I'm not planning to use that bunch of leaves or controlling the phantom either. You will have other things to control, so you won't need a phantom. I guess, it hasn't given me any new ideas yet, but we'll see, maybe when the game's released there will be something inspiring me.

Q. How can the community help you with your project?

A. I'm not very good with making custom sprites or tiles, so if someone made some for me, it would really help. Of course you can't sprite something that you don't know what it is, so if you people would let me use the sprites you have already made that would be very helpful, too.

  I'm a bit recultant about actually recruiting a spriter, because it will take very many years to complete this game. I actually believe it will be 10 years at least! And I don't think anyone wants to make graphics for a game, that probably takes so long to finish, that they will have forgotten that they once worked on this project!


79
Updates / ZFGC Weekly
« on: March 29, 2009, 03:58:03 pm »

Volume 10, Issue 1 - March 29, 2009
irc.kbfail.net #zfgc

1. Community Announcements
2. Best of the Forum
3. Weekly Awards
4. The Big Question


Community Announcements

-- Voting for the Thematic Original Music Competition ends in about a day. If you haven't already you should vote for whom you think sounds the best. The topic is located in the Contests board.

-- The Community Project's board for the Link's Awakening MC remake will likely be made public within the next week or so. The Minish Cap engine will likely come out after that - the game's board will be public a little beforehand so sprites can be worked on, mapping can happen, sounds could be suggested, etc.

-- Pyrazor will be implementing a new system for team projects and recruiting within the oncoming days. Details of which will likely be made by him.


Best of the Forum

That Train Has Sailed.
http://www.zfgc.com/forum/index.php?topic=33741.0
Quote from: Tlozpop
Well, the game will be titled The legend o Zelda : Spirit Tracks, will be on DS, will be released this year in Japan and Link will be able to drive a train. That's all I know.





















His Internet Avatar's Eating Habits Also Made His Rank Red.
http://www.zfgc.com/forum/index.php?topic=33742.0
Quote from: Infini
Whats yours?

At the moment I'm probably going to say half a bottle of Reggae Reggae Sauce, but thats only because my mouth/lips are burning from it at the moment u_u.

Evidence For/Against Mean Lady Being Vampire?
http://www.zfgc.com/forum/index.php?topic=33739.0
Quote from: Sprite Collector
I got a phone call early this morning, maybe around 8:30am, and it was the local blood collector people. They were asking me if I would come donate blood because I have a good type [O-] and they're really low on stock. She made it seem pretty crucial and I'm always up to donate some blood and save some lives. Yeah yeah. So.. now I haven't donated in maybe a year and a half or so. So, I asked the woman, "I'm gay, does that matter?" She says "No, absolutely not. We don't discriminate against anyone." So I reply, "Are you sure, because a lot of people said I wouldn't be able to donate because of that." And the reassures me that it was fine. So, I set up an appointment for 5:45pm and make my way over there. I fill out the questionnaire as she's pulling my name up in their system and she calls me over once I'm finished. She looks over the paper and points her pen to one of my "yes's." I looked at her. "What?" She says in a really low voice like it's a secret or something "You've had sexual contact with a male before?" So I tell her loudly, "Yes, I have, is that a problem." And she just looks down at the paper and back at the screen with my name. And she says "Yes, it is. You cannot donate, I'm sorry. Such a good blood type, too. Such a shame, really." ... What the !@#$%. Seriously? So I told her how I asked the woman this morning and she said it was fine blah blah. And then she asks me "When was the last time you had sex?" So I tell her seven months [agh!] ago with the ex. And she just shakes her head and says sorry again. You know, at first I was just mad that I had wasted the gas on the twenty minute trip but you know, I'm thinking about it. What's the difference? They have to test every sample of blood they take anyway, so why am I not allowed to donate? I mean.. what is it? A waste of time? Is that why I can't donate? Because I may have a higher risk of giving you a bad bag so you can't take twenty minutes out of your day in your empty, donor-less office to take my blood that could save three people? It just doesn't make any sense to me at all. Needless to say, I was thoroughly pissed off and offended today by the way she spoke to me. It's just so lame, seriously. Next time, "HAAAAY. I LYK VAGGiNNA! CN I DONAET NOW?!!1"

Old Frisbee = Pie Tin, Revenge of Kitchen Abandonment?
http://www.zfgc.com/forum/index.php?topic=33745.0
Quote from: a Hint of Lime
with a frisbee
in the face
and she bled everywhere

Seriously I felt awful.  Today at ultimate frisbee practice, we're doing this regular drill, and I threw a regular throw at a smallish distance (about 30 feet away), and she jumped forward to catch it and *somehow* it hit her in the face and caused all of the blood in her body to gush out of her nose.

I felt realllly bad :(  I swear to god, there was a 1-in-a-million chance of that frisbee hitting her nose at that exact speed at that exact angle in that exact place

:( :(

(at least she doesn't blame me lol)


Weekly Awards

Rip of the Week
CrystalAngel04's LTTP Village of Outcasts Rip
http://www.zfgc.com/forum/index.php?topic=33763.0
Quote from: CrystalAngel04
My first real tile set rip from Lttp. It looks a lil more disorganized than I woulda liked but oh well, I gets the job done... finding Dark World tiles elsewhere is a !@#$% so here finally is some.



Overworld Music of the Week
Theforeshadower's Zelda Music
I've been listening for half an hour now and it doesn't annoy me the least. The music fades to the background as long as you can do other stuff like exploring a dungeon.
Right.  I forgot to mention that this version I made would be played through several levels of a dungeon.  Thanks for the support.

EDIT: Here's another version I tried.  Just different instruments and tempo(touch faster).

Engine of the Week
Jeod's MMF2 Boomerang Engine
http://www.zfgc.com/forum/index.php?topic=33729.0
Quote from: Jeod
I made a GBC style boomerang engine in MMF2 for anyone to use. Actually, it can be used in any style.

Included in the zip
   -Boomerang Engine exe file
   -Boomerang Engine mfa file (MMF2)

Alternative download link:

Download

I posted this at GDU, too. In the tutorials and examples topic.


Big Question

Last week's question:If the Legend of Zelda ever became a movie, would you watch it?
Summary of answers: If it were a serious movie made by those close to the actual game series, then it might be alright and worth watching.

This week's question: Does the recent news of the Spirit Tracks make you more inclined to putting a train in your Zelda game?


Author of this week's issue: 4Sword

80
Coding / Getting Started
« on: March 24, 2009, 01:28:45 am »
To those who are able and to those who will be able to see the board shortly, this board itself may seem a little dead even with there being some life in it. I decided to let some of you see this board in the hopes that some stuff could get started.

Anyway, beyond that here are the top things we have to figure out:
- Having a system such that we can make updates to a Link object via updating GML script files
- Having some of Link's abilities that appear at the beginning of Link's Awakening ready to go

Also, if there is someone who you think I have included yet early who would be helpful to these early stages, feel free to mention someone. The current list of those brought on is:
- Scooternew: helped out with the previous community project, worked with MC graphics
- Xfixium: has worked with Game Maker and has attempted Link's Awakening

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