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Author Topic: Sound in xna 2.0 without xap file? =/  (Read 986 times)

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Sound in xna 2.0 without xap file? =/
« on: March 30, 2008, 08:20:28 am »
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I was wondering if there was a way of loading a .wav file directly and playing it in XNA without the use of XACT? But using XNA namespaces I mean.
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the a o d c
Re: Sound in xna 2.0 without xap file? =/
« Reply #1 on: March 30, 2008, 08:25:20 am »
  • Minalien
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I don't believe that it's possible, using the XNA namespaces. According tho this poll on the Creators Club website, though, they are planning on it. http://forums.xna.com/7198/ShowThread.aspx
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Sound in xna 2.0 without xap file? =/
« Reply #2 on: March 30, 2008, 08:32:57 am »
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Agh !@#$%. Thanks for the link.

Stupid cues >_>.
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the a o d c

Mamoruanime

@Mamoruanime
Re: Sound in xna 2.0 without xap file? =/
« Reply #3 on: March 30, 2008, 09:02:23 am »
  • ^Not actually me.
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actually O.o I seem to remember Stephen programming some sheep noises in NaviBlast without using .xap o.0... I'll ask him when he gets on next
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