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Messages - zeldaknack

Pages: [1] 2 3 ... 6
1
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 29, 2010, 04:59:19 am »
lol gotcha.

A little of everything? ;-)

Wish I had a programmer again, it was nice to have one for 2-3 weeks at the start :-)

I've gotten farther programming wise- most everything that way is technically done (could be better though, and things like hookshot, and boomerang still need a true programmer as I just can't pull them off myself)
Ledge grabbing is the last real little bit I need to make a plug-in for otherwise.

Artwise- most things are just in process, as I'm moving to a more realistic, not mash-up art style.

Examples are like the ground fog and trees, slightly higher poly counts on the monsters, more townsfolk, and 'grittier' texturing. If you look closely, I have a few transitional textures in the forest- there's several normal grass textures, as well as one with leaves scattered on it, then dense leaf litter for under the trees. When the player runs across a textured area with leaves- leaves will occasionally fluff up and scatter (yay physics and particle effects!!).

I also am wicked behind with rigging- I am, honestly, terrible with it, and since my hdd crash I've not had the courage to re-rig yet, so I'm moving forward with everything else, and am caught-up or past the point I a few months back at least on the coding side- most code's been done in a library format, so that I can click together things like: conversation, store buy/selling, missions, landslides, traps, dramatic spawning, item collection, etc. faster and 'easier' than ever before. I'm.. Trying to be smarter I reckon.

............And technically - areas constitute game sections :-)


2
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 29, 2010, 04:26:12 am »
It's fog? Doesn't quite have the same look when still, does kinda look watery when still.....

Looks good in motion though :-)

My system is: Core2Duo E4400 (low end, but works :-) ), Geforce 8800, 2 gigs ram, someone could make it for >100 parts wise now. *shrug*

FPS: currently 42-60 in game, I am targeting 'older' / cheap hardware. My brother has an old amd x2 processor and geforce 7800 and he gets about the same frames.

My art tools?: Sketchup 5, a Aiptek tablet, Gimp/photoshop 7.
My Game engine?: GameCore3d
Background: No formal training

3
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 29, 2010, 03:21:37 am »
Another test shot- with more trees :-)

4
Updates / Re: z3 2010
« on: April 29, 2010, 02:48:03 am »
How do I enter? Wouldn't mind using Z3 to open up the demo to people.

5
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 28, 2010, 06:23:59 am »
Early early,early early (needs more trees and bushes, and some ambient life) alpha of the new look for the lost woods..

Can't help it when I'm excited & wanted to share, hope you all enjoy :-)

6
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 15, 2010, 06:14:21 am »
I still think you need to do something with the eyes. Three possibilities for the eyes have been mentioned. Are you going to make them smaller, sadder, angrier, or what?

Angrier. To make them smaller would require a *lot* of work honestly.

I will be adding a weapons / armor strap or two to the back, as his spear has to go *somewhere* though.

7
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 12, 2010, 10:09:20 pm »
I thought his back was bare becuase that was his weak spot. Like the dodongos, with their weakspot as their tail.

Ditto. I may put in some straps and adjust the look of the eyes. I may do nails, hadn't really
thought about it as his hands are normally wrapping around a blade or spear.

8
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 12, 2010, 06:54:40 am »
Moblin nigh finished, pending feedback, what do you guys think?










9
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 06, 2010, 06:03:22 pm »
Hmmm I could add more definition to the chin, it just looked goofy with it before.
More information would be nice in regards to your guys's thoughts though.

10
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 06, 2010, 06:03:14 am »
Actually, no I hadn't although now that you mention it, I imagine one or two may now happen... *evil chuckle*


11
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 06, 2010, 04:41:38 am »
I've been working on incorporating some of the people with alot of feedback on the forums/off the forums into the game... :-)

My current inspiration & work for Pichuscute's 'appearance' is inspired by a certain character in FFXIII...

The in-game images of forum members will be a closely veiled secret until I'm done with all of them, but yes- as I've said before, all the people who try to help a bunch, or give me a good amount of feedback will be inside (up to a certain limit though of course). I'd love to have pics or descriptions of those members, but failing that, I'm left to my imagination & their board quotes :-)

12
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 06, 2010, 02:20:00 am »
Amazing, as usual. It's awesome that your still working on this too. Keep up the great work. :)

Also, thank you Pichuscute, I'm glad that you're still a fan- your in-game appearance will make you chuckle in the final product.

13
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 06, 2010, 02:19:15 am »
Your texturing is quite impressive, as are your 3d modelling skills. The moblin looks rather realistic, almost as good as models in TP. A very impressive job. One thing that did catch me though were the eyes, I think perhaps their is too much red in them. Other than that, excellent work. Can't wait to see some more.
You Lie! It is wy better thn TP. > .>

Thank you Random :-)

I think you'll be happy when I re-get to the demo stage on the engine, there's a new foliage system that may just blow you away :-)

14
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 06, 2010, 02:15:17 am »
Thanks guys, I will retool the eye layer. I know I forgot a belt, was just excited about
how he's coming along. I have some poly-culling to do carefully before the final texture
is completed. (then I'll also add bump-mapping, and the metallic effects)

Also unsure whether to make it feathers, or hanging cloth on the spear...

I'm glad the darker, more 'life-like' look is getting appreciated :-)

Any suggestions for eye color?

15
Zelda Projects / Re: [Screens] LOZ 3D
« on: April 04, 2010, 08:06:56 am »
New Picture, Moblin Texture (beta) test. Just tinkering with the new texture concepts.

Kinda liking it overall, looks fairly moblin-y, not done yet. No detail mapping, nor tweaks- just a texture test.

Your thoughts?


16
Gratz on the progress Janet.

~Z

17
Zelda Projects / Re: [Screens] LOZ 3D
« on: February 23, 2010, 03:31:55 am »
Would be nice, otherwise, it will just be more time.

Cheers Janet.

18
Zelda Projects / Re: [Screens] LOZ 3D
« on: February 13, 2010, 01:26:31 am »
Not exactly canceled, just life-stuff piling up on me.

It's just a little suspended while I get things sorted.

I ****really**** wish I had a programmer, as I'm *not* much of one.
Could also use a 'rigger'. Animations are done, models need rigging more.

I will, with time- launch this as what it has/had started to show as being,
and that's a more mature, darker LOZ then's been seen before. Many of
the obstacles I have with it currently is really on the programming side,
most assets have been purchased, or made.

Side-rant:
Honestly, the lack of input or assistance wise from the community kinda floored me
in it's own way.

19
Zelda Projects / Re: [WIP] LOZ 3D
« on: May 31, 2009, 10:23:20 am »
A couple of shots of the Lynel Enemy model, now with Textures ;-)

Please let me know what you all think, would be nice to get some
feedback / encouragement / thoughts / help / etc.

// edit-
This is NOT a render, it is in game, and has multiple LOD's.
Texture is 1024 (will get shrunk to 512 soonishk). Highest polycount (of enemy, as shown) is approx 3.5k.

20
Zelda Projects / Re: [WIP] LOZ 3D
« on: April 30, 2009, 02:13:14 pm »
Pichuscute-

Muwahahaha - just wait till you see the Bow-Wow  >:D
He is evvvvvvvvvvillllll! :)

I appreciate the comments though, keep 'em coming ;)

Cheesepie-

Favorite game??? w00t!!

Also, the Lanmola- is starting to give me chills a bit >:D It will be a **boss**, to inspire
fear and danger :)

I do hope that the posters in this thread give me some sort of character descriptions so
that at some point in this project I can create a character based on them in the game...
A 3d 'zfgc' community game as this community is honestly one of the driving factors on me
keeping it going :)

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