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General => Archive => King of Thieves => Topic started by: MG-Zero on December 05, 2011, 06:28:47 pm

Title: attn: Level Design
Post by: MG-Zero on December 05, 2011, 06:28:47 pm
You guys need a director!  Who wants to take the wheel on this one?  Current team is..

MasterPaul
MGZero
Leduardo
Kren
SinkinDevil
Title: Re: attn: Level Design
Post by: masterpaul on December 12, 2011, 12:12:49 am
I think we should have the items list finalized before starting to design. Also the items need to be also assigned to the areas, in order of which one would receive them.

 The whole development basically depends on that list. Without we may not start.

However meanwhile we dungeon designers could start brainstorming for each dungeon different ideas, non dependent on Items, some puzzles, some architectural qualities. :-) But architectural qaulities may also vary on the items we receive in each dungeon.

I guess what remains is block puzzles and switch puzzles. And a brainstorm a basic brainstorm of the characteristics of each level (which may change due to the item)

Epic and random:
I found my first ever zelda dungeon design from 2003 (I think) Shame I dont have the 2nd floor hidden somewhere, and part of the 2nd dungeon.

(http://www.freewebs.com/zeldasl/Screeno.jpg)
Title: Re: attn: Level Design
Post by: Max. on December 12, 2011, 03:02:01 am
 :P
MG, you still haven't put the items in the design info thread?

The items are all finalised, as far as I know, so you guys should be able to start dungeons soon, I dunno why they aren't in the design info topic, we changing something?

But also, you levels guys aren't JUST dungeons. You're also all the towns, houses, fields, forests, deserts, mountains, etc. You don't need the item list to design poor hyrule town or the orphan thieves' hideout, or hyrule castle, etc.
Title: Re: attn: Level Design
Post by: Mirby on December 12, 2011, 08:06:27 am
I still like the layout we had in the last version of this.

Then again, I also put a lot of time into that version.
Title: Re: attn: Level Design
Post by: MG-Zero on December 12, 2011, 03:29:02 pm
Quote
MG, you still haven't put the items in the design info thread?

Son of a- Thanks, I'll be doing that during my lunch break today.  It looks like on that note, level design can start.  I'll open that up today as well.  Also, this division still needs a director.  One of the 5 members of this division should step up to lead it.

EDIT: Items are up!
Title: Re: attn: Level Design
Post by: masterpaul on December 14, 2011, 05:17:12 am
The item list is up.. yay :P

 :)
Title: Re: attn: Level Design
Post by: masterpaul on December 18, 2011, 10:14:02 am
So we start with hyrule town/Castle?
Title: Re: attn: Level Design
Post by: MG-Zero on December 18, 2011, 06:33:01 pm
Still waiting for someone to volunteer for director...

EDIT: PM sent out because no one is paying attention

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