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Projects => Zelda Projects => Topic started by: Mamoruanime on February 12, 2015, 06:26:31 am

Title: I made a thing.
Post by: Mamoruanime on February 12, 2015, 06:26:31 am
Took a couple of days, but I was just goofing around. Enjoy.
https://dl.dropboxusercontent.com/u/29034023/OoTGB.zip

keys:
UP
DOWN
LEFT
RIGHT
A
S

Notes:
Trees by djvenom
Dungeon scrolling is a bit janky. I may or may not fix this later.
Title: Re: I made a thing.
Post by: OniShounen on February 12, 2015, 11:57:10 pm
I like it.
Does the screen tear on your PC?

(I'm on a school PC soo this may not be an isue.)

How long did it take you to write?
or
What part took the longest (Mapping maybe?)?
Title: Re: I made a thing.
Post by: Mamoruanime on February 13, 2015, 12:01:10 am
Only tears on my VM for me (I run a mac with a Windows virtual machine, so it's hard to test smoothness), but on the other machine I was working with I had no tearing.

Only took about 3 days, maybe 2 or 3 hours per day. Mapping was fairly easy. I'd say the longest part is making sure all of Link's states are in. They're not all there so it's still on-going.
Title: Re: I made a thing.
Post by: OniShounen on February 13, 2015, 12:10:22 am
What do you mean when you say "states"?
Title: Re: I made a thing.
Post by: Cassyblanca on February 13, 2015, 01:30:43 am
I run a mac with a Windows virtual machine, so it's hard to test smoothness
Originally I wasn't going to say this, but now that you've said this:

Shame on you for .exe! >:C

Also you could possibly use CrossOver. Would make it a bit nicer to test the Windows stuff than a VM, I think.

What do you mean when you say "states"?
Entities, objects, etc in a game benefit greatly from being represented as finite state machines. The gist of it is, something can exist in a number of "states", such as "walking", "falling", "jumping", "running", "dead", etc. Each state has its own rules for logic.

Edit
Also, Mambo Jambo, you've got some issues with your camera being a bit bouncy when going between screens/rooms/what have you. Not just in a tearing sense, but in general bounciness.

Edit Edit
Also, I totally guessed you were doing this when you posted your "mistakes everyone makes" thread. Didn't figure it was GB, but knew it was either Ocarina or Majora's Mask. ;)

Edit Edit Edit
OH MY GOD MAMBO THAT DEKU TREE. XD
Title: Re: I made a thing.
Post by: Mamoruanime on February 13, 2015, 02:08:07 am
XD I also posted about the jankiness in the original post >:O

I was just goofin around with this and was like "ya know, there should be a thread about stupid stuff in OoT2d games"

Also :3 glad you like the Deku tree
Title: Re: I made a thing.
Post by: Cassyblanca on February 13, 2015, 03:03:00 am
Oh right. I didn't actually read your initial post other than clicking on your link, so that's why I didn't see about the janky camera. ;)
Title: Re: I made a thing.
Post by: Mamoruanime on February 13, 2015, 03:43:58 am
XD

<3
Title: Re: I made a thing.
Post by: Mamoruanime on February 14, 2015, 04:10:38 am
Huehue forgot to turn vsync on, that's why general play is jittery.

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