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Messages - Martijn dh

Pages: [1] 2 3 ... 71
1
Zelda Projects / Re: Horn of Balance
« on: Yesterday at 08:11:13 pm »
Code: [Select]
v0.26.41 (18-20 mei 2022)
* Tweaked commissioned spritework
* Implemented new broken pedestals
* Fixed room layer depth issue due to inherentance
* Fixed some boss 1 sound effects from stacking
* Started implementing new visuals boss dungeon 1

v0.26.42 (21 mei 2022)
* Finished implemented new visuals boss dungeon 1
* Tweaked boss 1 AI to work better with the new visuals
* Redid parts of the setup behind enemy stone/frost/damage pallets

v0.26.43 (22 mei 2022)
* Tweaked and implemented more dungeon 1 wall decorations
* Tweaked and implemented new sprites for breakable wall
* Worked more on spritework

2
Zelda Projects / Re: Horn of Balance
« on: May 16, 2022, 06:16:08 pm »
Progress report:
Code: [Select]
v0.26.40 (14-15 mei 2022)
* Put out new tiling commissions
* Put out first music trial commission
* Added diagonal walls to tileset
* Continued expanding and implementing the dungeon 1 tileset
* Implement new visuals for a few objects:
– small pushable statues
– Dungeon fairy statues (also added animation)
* Fixed broken push trigger

3
Zelda Projects / Re: Horn of Balance
« on: May 08, 2022, 08:23:42 pm »
Progress report:
Code: [Select]
v0.26.35 (3 mei 2022)
* Made progress implementing parts of the new tileset in dungeon 1

v0.26.36 (4 mei 2022)
* Made progress expanding and implementing the new tileset in dungeon 1

v0.26.37 (6 mei 2022)
* Tweaked HUD
* Continued updating the dungeon 1 tiling

v0.26.38 (7 mei 2022)
* Tweaked HUD (hp now displayed with autumn leaf colors)
* Continued updating the dungeon 1 tiling

v0.26.39 (8 mei 2022)
* Continued expanding and implementing the dungeon 1 tileset
* Implement new visuals for cannonball opening bars
* Fixed visual oversight in the door display script

4
Zelda Projects / Re: Horn of Balance
« on: May 06, 2022, 07:54:59 pm »
Experimented with a few options but the simplest idea seemed to work best. How's this?

5
Zelda Projects / Re: Horn of Balance
« on: May 02, 2022, 10:42:58 am »
Here the first gameplay screenshot from the new game to share. So what can we see?
I've changed the HUD quit a bit to make this game stand more on it's own. The health and magic bars are now represented via leafs, which I felt fit more with the main character. Also the items counters have been moved and only (briefly) show up when you collect items or when it's helpful for the room you are in; like with the key counter in dungeons.

As for tiling. You will notice that just the floors and walls are different so far. The first dungeon has close to 50 rooms so it's taking a lot of work doing just that much, but it's getting there. Eventually I will be redesigning the first dungeon to be more compact, but for now I want to save time getting to a demo and leaving the actual rooms as is. You will see me gradually phasing out more and more of the original tiles as things progress.

And as a final bit of good news: I finally found a skilled spriter that I like to work with. It's a big milestone and a huge relieve on my part.

Progress report:
Code: [Select]
v0.26.31 (27 apr 2022)
* Made progress building the new tileset and implementing the ceilings in the demo dungeon

v0.26.32 (29 apr 2022)
* Tweaked and implemented new commission results
* Made more progress expanding and implementing new tilesets

v0.26.33 (30 apr 2022)
* Made progress implementing parts of the new tileset in dungeon 1

v0.26.34 (1 mei 2022)
* Made progress implementing parts of the new tileset in dungeon 1

6
Zelda Projects / Re: Horn of Balance
« on: April 24, 2022, 08:43:02 pm »
I've been taking it a little easy this week, due to life. But there was still decent progress: on the tiling front, with tweaks to last week's commission results and with the formation of the next batch of work.

I've included early versions of the item menu sprites that came in from, last week's commission, in case anyone wants to chip in with feedback on the style and so forth. I was looking for bright colorful images, limitating the artist in the amount of colors she could use, also. Given that, I am fairly happy with the results. Not sure I'll be able use all of them,  but most should make it into the game in one form or another.

Also this week I finally finished a tricky new idle animation of the main character doing his morning arms stretches. It's pretty frustrating to develop a movement not in the orginal or other example materials, but oh so delightfull if you finally get it to work. Slowly I'm getting more and more comfortable animating this little guy XD

Progress report:
Code: [Select]
v0.26.27 (18 apr 2022)
* HUD rupee counter always visible in shops

v0.26.28 (22 apr 2022)
* Made progress on the hero idle animations
* Made progress on the menu item sprites

v0.26.29 (23 apr 2022)
* Worked on new tileset commissions

v0.26.30 (24 apr 2022)
* Removed atk button indicator from HUD
* Finished new tiling commission
* Tweaked results from menu item commission
* Made own progress on expanding tomb tileset
* Started work on extra hero idle animations

7
Zelda Projects / Re: Horn of Balance
« on: April 17, 2022, 10:09:48 pm »
As for this weeks progress update: I don't have new visuals to share, but I did put out a new commission some days ago. so  things should pick up again next week. I AM working on a HUD rework, but that´s using quick and dirty placeholder sprite work, so I'm not confident enough to share that just yet.

A while back I said I would re-evaluate the project now that Micah left. Basically, combined with the overall pace of things, it is not feasible to get a demo out by the end of summer. I was working on the assumption that I would have 2 team members to help out by early Q2, but that did not happen. As a result I'm going to be aiming for a december demo, with a smaller scope. Things can still pick up rapidly with the right supporting members, but it seems prudent to plan more cautiously this time around. And by smaller scope, I mean I'll not be spending energy on kickstarter preparation anymore until the demo is out. And that I'll not be spending too much effort into promotion of this server and the game until then either. You can still expect the customary weekly progress reports. I've been posting those for so many years now that they've become like second nature by now 😆

Progress report:
Code: [Select]
v0.26.24 (12 apr 2022)
* Further cleaned up coding behind Link's dynamic tunic coloring
* Made some more progress on the new HUD setup

v0.26.25 (15-16 apr 2022)
* Put out a new batch of sprite commissions
* Changed mp and hp HUD indicators. Placeholders graphics for now
* Magic usage no longer cut by 1/2 and 1/4th upgrades. Instead the magic values get increased.
*Magic 1/4th usage upgrade changed to 1/3th usage
* Removed sound overlap when cutting multiple grass patches at once
* Edited screen position of HUD counters
* HUD bomb/arrow/rupee counters now only shown after picking up when collecting more (or paying)

v0.26.26 (17 apr 2022)
* Minor changes made to new tileset
* Tweaked positioning HUD counters
* Got sick

8
Zelda Projects / Re: Horn of Balance
« on: April 11, 2022, 08:24:26 pm »
And here's the weekly update. Mostly just finished implementing the archery animation. I also spend a lot of time trying to add in an in-game .gif recorder, thinking it would save me time in the long run. But it ended up clashing too much with my other systems for it to be worth it time wise. Oh well. Best to cut my losses now and get back to actual demo progress again.

Progress report:
Code: [Select]
v0.26.22 (8 apr 2022)
* Further tweaked new archery animation

v0.26.23 (9-10 apr 2022)
* Now fully implemented the new archery animation
* Added custom arrows for hero and enemies
* Updated to the latest version of Gamemaker
* Spend a fair amount of time setting up an ingame GIF recorder function. Ended up scrapping it because it required a rethink of the custom draw setup (which wasn't worth the time)

9
Zelda Projects / Re: Horn of Balance
« on: April 04, 2022, 04:27:32 pm »
Weekly progress report:
Code: [Select]
v0.26.18 (27 maart 2022)
* Minor menu coding updates

v0.26.19 (30 maart 2022)
* Sprited some new hero/boss icons for the map menu

v0.26.20 (1 apr 2022)
* Spend the day spriting a hero archery animation

v0.26.21 (2 apr 2022)
* Further tweaked archery animation (and implemented ingame)
* Implemented earlier icons in the map menu
* Tweaked HUD sprites a little further

10
Zelda Projects / Re: Horn of Balance
« on: March 30, 2022, 03:08:14 pm »
Glad to have you. And thanks for the support.

I'll make it a point to show some main character sprites soon.

11
Zelda Projects / Re: Horn of Balance
« on: March 28, 2022, 11:45:02 am »
This week has had some good and bad news.

Sadly, Micah has decided to leave this project (and others) for personal reasons. Making this once again a solo effort. While this is disheartening and will have a negatively effect on the timetable, obviously life is more important than hobbies and work. I once again wish him the best.

In practical terms I will need to take some time to properly re-evaluate the full effects. Finding pixel artists that are skillful (and communicative), has proven to be a bit time consuming. So I'll likely focus on additional music and sound commissions later down the line. Although, if anybody already has connections that are interested in payed audio work, I'm all ears. Same goes for pixel artists; there's plenty of work to go around.

On a more positive note; the new in-game menu is now fully functional and feature complete! Which also applies to the coding behind the scenes. Feel free to share any feedback you might have.

Progress report:
Quote
v0.26.12 (21 maart 2022)
* Logic behind bomb and arrow (upgrades) values restructured
* Redirected old menu button to new menu (and cleaned up obselete coding and other resources)
* Finished adding movement logic behind quest & items menupages
* Menu items (like bombs and the bow) now dynamicly show the collected amounts on their spriteture behind journal menu page

v0.26.13 (22 maart 2022)
* Implemented additional font for menu's
* Edited the set-up behind the journal menu page

v0.26.14 (23 maart 2022)
* Extended on journal entries (and added scroll option for larger numbers of entries)

v0.26.15 (24 maart 2022)
* Fixed error in new placeholder world map menu page

v0.26.16 (25 maart 2022)
* Further tweaked journal menu page set-up
* Information on journal menu page is now only displayed as you encounter/kill more enemies
* Added a WIP disclaimer text to the game's debugmode (so I it's clearer that I'm not sharing final product screenshots)
* Reskinned HUD area welcome text

v0.26.17 (26 maart 2022)
* Replaced more sprites in dungeon map menu with custom sprites
* Replaced visuals for the first ingame HUD components
* Updated font for area floor indicator
* HUD no longer slides down as the ingame menu appears
* Fixed some surfaces breaking while changing screensize while in the ingame menu
* Added Murray to some of the ingame menu pages

12
Zelda Projects / Re: Horn of Balance
« on: March 21, 2022, 07:22:18 am »
And here is the latest progress update.

Really spend a lot of time developing. It's giving me a lot of energy currently, so that was nice. Hope you like the various pieces of extra types of information I managed to add into the dungeon maps. (Everything is still very much work in progress btw - some visuals for example are still placeholder).

Overall the time needed to fully complete the new menu's (and especially the systems behind them) is taking a bit longer then expected however. I feel it is best not to rush this part though. Menu's should feel good to navigate; especially given the time players will be in them in-game. The good news is that I have some days off from work coming up, so I guessing one more week or work should be enough to get the setup and coding fully wrap up.

Progress report:
Code: [Select]
v0.26.07 (15 maart 2022)
* Added quest menu navigation logic

v0.26.08 (16 maart 2022)
* Cleaned up coding behind permanent upgrade items
* Quest menu item display logic now added

v0.26.09 (18 maart 2022)
* Spend a full day adding staircase indicators to the map, but ended up scrapping it because it got too cluttered and problematic in the later dungeons
* Tweaked map menu controls again for better feel
* Finished converting all existing dungeon maps to the new format

v0.26.10 (19 maart 2022)
* Replaced static quest menu visuals with conditional ones
* Experimented a bunch with font usage in the ingame menu's
* Tweaked menu tab positions and size

v0.26.11 (20 maart 2022)
* Can now switch between swords and tunics in new menu
* Escape button now also rerouted to the new menu (=options page; save&quit option pre-selected)
* Completed replacement of menu font usage
* Fully finished integrating dungeon map menu into new menu

13
Zelda Projects / Re: Horn of Balance
« on: March 14, 2022, 12:16:47 pm »
Progress report:
Code: [Select]
v0.26.04 (9 maart 2022)
* Made more progress to the new dungeon map menu
* Map button now reroutes to the new menu, while in dungeons

v0.26.05 (11 maart 2022)
* Recoded parts of the new item menu for more intuitive navigation
* Started work on displaying detailed dungeon map information (= adding boss, fairy ponds, entrances)

v0.26.06 (12-13 maart 2022)
* Started work on displaying more detailed dungeon map information (= adding chests, entrances)
* Combined variables behind locked doors, cells and blocks
* Added more detailing to dungeon map room shapes
* Added in more information to dungeon maps (= locations of goals and locks)

14
Zelda Projects / Re: Horn of Balance
« on: March 08, 2022, 08:31:53 am »
Progress on the fangame has "stopped" and only work on the original project will continue.
Meaning, I will no longer add things straight out of Alttp and will work to replace all visuals and audio already copied from the original. Additionally, I'm also reconsidering some design choices from aLttp to make the original game stand more on it's own. Combining the menu's, and integrating the options into them, is an example of that. Same with the earlier autosave functionality. So to in short: the game will stay mostly the same, but with a different coat of paint and design improvements.


It is my intention to now first focus on a new demo with all new assets, in order to launch a kickstarter in the second half of the year. This demo scope will be set to the first dungeon (=soldier's tomb). Possibly with some dungeon tweaks, if time allows it.

A minimal kickstarter success will be used to rework all the existing dungeons (=incl the cathedral and ice caverns not yet released) for a steam release. This route allows me to hire artists for assistance and lets me justify spending more of my own time and money on the project. So you would get the existing game with all new visuals, audio/music, 2 new dungeons and various design improvements.

A more successfull kickstarter will be used to, well basically end up making the full final game I always invisioned. Depending on the amount raised I could add all the remaining dungeons I had planned, with much more custom music, a massive overworld, various translations and so on. Hopefully we'll even reach enough for a physical release. I'm not one for self promotion or sales pitches, but I hope it's coming across how excited I am about this possibility. A lot of current restrictions on development would get lifted.  XD XD XD

====

Also, the new discord server just opened to join: https://discord.gg/redHXyZ2Gc   ;)

15
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 07, 2022, 09:00:06 pm »
So today marks the TRUE beginning of project Horn of Balance, as I have finally actually started removing existing Zelda assets to make room for the new code and resources. The point of no return, you could say.

Progress report:
Code: [Select]
Switched over from fangame to project “Horn of Balance”
(=point of no return)

v0.26.00 (2 maart 2022)
* Finished new item menu page (+ split off parts for later quest menu page)
* Fixed HUD displaying “space” when one of the equippable items is mapped to the enter key
* Started work integrating dungeon map menu into general ingame menu

v0.26.01 (3 maart 2022)
* Made progress integrating dungeon map menu

v0.26.02 (4-5 maart 2022)
* Started massive rewrite of map roomdata setup (behind the scenes)

v0.26.03 (6 maart 2022)
* Finished map roomdata rewrite
* Started expanding types of information found on map menu

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 06, 2022, 07:45:05 am »
And here is the invitation link to join the new Discord server: https://discord.gg/redHXyZ2Gc

It's open for anybody to join. Feel free to send me some feedback on the set-up, once you're there, if you have tips to improve it further. Also, I will be slowly sharing the link on a few more sites in the coming month, so ZFGC has the scoop on this one ;).

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 28, 2022, 05:55:44 pm »
I wish I could say something more substantial other than awesome job on all the effort you make and progress you do.

Thank you very much!

Would I be allowed in said discord channel to admire progress?
Also, nice work!

Ofcourse! I just need a little bit more time to split off developer channels; add a small welcome text. Those types of things. After that the discord will be free to join.

18
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 27, 2022, 09:40:19 pm »
Lots of progress has been made this week. :)
Also, like I announced: I have been setting up a Discord channel. It still needs some testing and tweaking, but I'll likely open it up shortly (=at the end of the next weekend, hopefully).

Weekly progress report:
Code: [Select]
0.25.65 (21 februari 2022)
* Painstakingly fixed bugged room background settings, since GM update (again)

0.25.66 (23 februari 2022)
* Started work creating new dungeon maps for all area's

0.25.67 (25 februari 2022)
* Tweaked dungeon progress order just a little bit
* Fixed bug in options menu
* Made a ton of progress creating a custom tileset (with the help of earlier commissions)
* Fixed a few bugs in the latest dungeon

0.25.68 (26 februari 2022)
* Fixed staircase visual bug in the latest dungeon
* Made a ton of tiling / masking / logic changes to the latest dungeon
* Standardized code how enemies are spawning falling from the ceiling
* Did another full playtesting sweep of the newest dungeon (and fixed a whole range of minor oversights)
* Fixed new error when breaking stoned/frozen enemies
* Removed potential for enemy death sounds from playing multiple times simultaniously

0.25.69 (27 februari 2022)
* Finished adding in the options menu into the ingame menu (placeholder menu visuals for now)
* Fixed broken and overlayed sound effects in starting menu options menu
* Recoded data structures behind item menu equipable items
* Started work on new style of item menu

19
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 20, 2022, 10:08:58 pm »
Weekly progress report:
Code: [Select]
0.25.62 (18 februari 2022)
* Added kill triggers to ice mountain dungeon
* Big code rewrite to make staircases appear
* Improved bladetrap movement AI to handle more situations
* Updated to GML januari version (without the new collision settings)

0.25.63 (19 februari 2022)
* Edited two of the mining town dungeon rooms inside the mine
* Added extra type variant enemy projectile
* Connected the new ice mountain dungeon to the overworld (and deleted placeholder assets)
* Fixed final boss projectile destruction error that can occure rarely
* Added breakable wall visuals for icy cave lower floor
* Fixed all dungeon backgrounds (= yet another GML update breaking stuff)

0.25.64 (20 februari 2022)
* Playtested new dungeon and fixed a large number of small issues. Dungeon now more or less finished (excluding some unimplemented enemy types)

20
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 13, 2022, 09:45:00 pm »
Thanks. Hope to see you there as well ;)

------

As for the regularly schedule progress report.

Weekly progress report:
Code: [Select]
0.25.60 (12 februari 2022)
* Finished masking the ice mountain dungeon
* Added all the entrances and remaining chests to the dungeon map in the ice mountain dungeon

0.25.61 (13 februari 2022)
* Replaced two pressure plates puzzles in the mining town dungeon
* Made numerous tweaks to the ice mountain dungeon while playtesting
* Changed AI of green kodongo enemy

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