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Messages - Heroin

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1
Entertainment / Re: Started a Mario RPG LP
« on: October 22, 2009, 02:52:14 am »
Personally I would light a joint or smoke a few bowls before hand, that way I've got some good ideas just running through my head.

But hey that's me ;-)

2
Entertainment / Re: Started a Mario RPG LP
« on: October 22, 2009, 02:32:47 am »
Well either way its a great game, but unfortunately I don't like watching playthroughs so this doesn't really appeal to me :-/

Regardless good luck, and just a suggestion but try to add some enthusiasm and jokes to your playthroughs. That will separate yours from the others on the net and make yours more enjoyable. Don't try to hard though, just make things fun, and keep it natural. Pretend your having a chat with your friends and make yourself comfortable.

Maybe I'm thinking too much of this but that's my two cents.

3
Entertainment / Re: Started a Mario RPG LP
« on: October 22, 2009, 12:52:42 am »
You sound like your on drugs.

4
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 21, 2009, 02:01:42 am »
Sweetness. Resources are a good thing. As for dev news, I've been using my old movement code as a place holder. I wasn't ever satisfied with it. I'm going to look into the ZFGC MC Engine.

I'm also thinking of a submitting a private dev board application for OOT2d. I'd like to communicate more with the people contributing, and share everything I have in a better way. This can only make the game better in quality. This doesn't mean it won't be shared with the public. On major releases, the source / resources will still be available.
Where do I sign up?

Nah :P Fire Temple from OoT... Unfinished tileset though; I may go through and finish it exclusively for Xfixium thanks to all of his help with the Octorok Mapping System via ORE.
You misread my first post, I said the attached picture, as in attachment.

Meaning this:

5
Entertainment / Re: AZelda CGI short
« on: October 21, 2009, 12:51:55 am »
That animation is pretty good, a little rigid but you cant expect much from a single person.

6
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 21, 2009, 12:49:37 am »
Nah :P Fire Temple from OoT... Unfinished tileset though; I may go through and finish it exclusively for Xfixium thanks to all of his help with the Octorok Mapping System via ORE.
You mean Dodongos Cavern? That doesn't look like the Fire Temple.

7
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 20, 2009, 11:55:53 pm »
In lieu of not being able to get GMare to work (:(!) I've been getting some map stuff together as a preliminary.

w00t.

Also; I've found some of my old stuff lurking on the forum--

might come in handy for the Fire Temple :P

Actually; I found a lot more too... including my Octoroks XD

Is the attached picture the Goron cavern in Majora?

8
MC & FS / Re: (Request) MC Link Water Ripples
« on: October 20, 2009, 01:07:43 am »
If you want I can animate it.

Yeah, If you want so can you do it.  :D
Why don't you just use Gamemaker's built in animation thing?

9
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 20, 2009, 01:05:33 am »
Sure, lets see what you got.

On a side note, corrected the shadow on the Temple Of Time. I know it fits the light source, but does it look good? (Please ignore the window light WIP)
Ehh I think it looked better going the other way but I guess if it's for realism.

Also there is a window in the room with the sword. Wouldn't that count as a light source too?

10
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 19, 2009, 07:33:31 am »
Have any ideas on how your going to get the water temple's multiple floors to work? I really would like to see a clever way of getting it done.

I would assume he's going to do that the same way that lttp handles multiple floors in a room :p

You could completely rebuild the Water Temple using lttp's existing engine simply by having multiple maps with multiple modes (flooded/not flooded) for each one. Easy Peasy
Funny you say that, I gave that same suggestion but then deleted it out of my post. Mine went something like:

"I'd suggest you make each bit of the water a dive-able spot and each floor a separate room. That was as water levels change all floors below the water are still accessible."

11
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 19, 2009, 07:26:49 am »
I have a couple of questions.

Are you working on the game in the same order it plays or are you doing different bits here and there?

Have any ideas on how your going to get the water temple's multiple floors to work? I really would like to see a clever way of getting it done.

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