Hey all,
Long time, no talk. Been recently itching to do some gamedev and practice in Unity some more after a buddy and I participated in the Game Maker's Toolkit Game Jam some odd weeks ago. Figured I'd go back to my roots and try and make something familiar. Which led me too...
Ocarina of Time 2D: UnityOH BOY ANOTHER OOT2D PROJECT DOOMED TO FAILI'll preface this by saying I don't really have any goals with the project, other than to get more comfortable with Unity itself.Which is why I'm leaving it to be open source. I figure, why not make this a collective effort for anyone wanting a project to heck on?
Currently there are no playable builds, but you're welcome to download the project and run it in Unity yourself. For those willing to contribute, have at it and open some PRs! Or, just play test for bugs (I'm aware of a couple). The GitHub repository is linked below.
I've got a small backlog of items to implement and work on over time. Will write more stories as things come in to play. I do plan on writing out more documentation and setting up better project management on GitHub here soon.
So, here's some brief details on what's in so far:- Using Team Dekunutz's OoT2D FSA project as an asset base.
- Workflow setup to import sprites and animations from Aseprite.
- Another workflow setup to import tile maps from Tiled.
- Basic player controller setup with (hopefully simple) animation state management.
- Link can currently roll, use a sword, pickup/throw objects.
Pretty stuff:Links:GitHub Repository: https://github.com/Colbydude/OoT2DUnityBacklog: https://github.com/Colbydude/OoT2DUnity/projects/1Bug Reports: https://github.com/Colbydude/OoT2DUnity/issuesAnyway, I'm happy to hear everyone's thoughts and hope to maybe work with a few of you soon.