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Messages - Colbydude

Pages: 1 [2] 3 4 ... 59
Updates / Re: ZFGC Game Jam '14
« on: July 29, 2014, 07:44:20 pm »
We'll see how I feel about it when the theme's announced.

In the mean-time, universal theme entrant: http://voidteam.net/colby/ZFGCJam2014-Default-

0860-3251-8186, yo.

Updates / Re: Announcing ZFGC's first "heck-A-Thon" for this weekend!
« on: February 23, 2013, 04:25:12 am »
Lemme know when the next one happens. I'll come hangout. xP I could potentially be useful.

Feedback / Re: Secret Santa ZFGC-Style!
« on: December 29, 2012, 03:29:40 am »
This one goes out to BlazeBigBang. Minimal Effort, I apologize.

Feedback / Re: Secret Santa ZFGC-Style!
« on: December 29, 2012, 01:38:02 am »
I think we should send the pics to you, then you post them without names and see if we can guess who did ours.

That actually sounds kind of fun. =P

Feedback / Re: Secret Santa ZFGC-Style!
« on: December 29, 2012, 12:17:55 am »
All done here! ;] Not sure where I was going with it, but meh it's kinda cool. xD

Feedback / Re: Secret Santa ZFGC-Style!
« on: December 21, 2012, 08:02:35 pm »
Have at it. =P

Entertainment / Re: Online Gaming Names/Codes
« on: December 15, 2012, 08:28:43 pm »
WiiU: Colbydude

Feedback / Re: Secret Santa ZFGC-Style!
« on: December 08, 2012, 09:36:34 pm »
I can't draw for !@#$%, but why not? xD

Entertainment / Re: GameTrailers Zelda Timeline
« on: December 03, 2012, 05:39:49 pm »
It's super awesome. It really helps clear things up. The editing is spectacular too.

Coding / Re: Something you SQL people should like
« on: November 30, 2012, 07:19:52 pm »
You shouldn't need to as this is a dll, but hey, saves me the trouble of doing so :)

Ah I didn't catch that, only briefly glimpsed at it. I might do it anyway though. =P

Coding / Re: Something you SQL people should like
« on: November 30, 2012, 05:52:49 am »
I might actually port this to C# and use it. ._.

Other Projects / Re: Pipe Drain
« on: September 22, 2012, 05:14:25 am »
This is a lot like the "hecking" minigame from Bioshock

Alot of people have been saying that. I haven't even played far enough into the game to know how it works. Glad you like it though. =)

Other Projects / [Completed] Pipe Drain
« on: September 22, 2012, 04:23:36 am »

The city sewers have been filled with a deadly acid.

Your objective is simple: rearrange the jumbled and unusable pipes below the main sewers. Do this by rotating the pipes so the acid can drain.

But why? To save the nonspecific city, obviously. That's not all though, the more pipes you connect, the higher your score. You can also increase your overall score multiplier by completing a chain in less than 15 rotations!

Be careful though, some of the pipes are in bad repair. When rotated, some pipes will crack. They will break when rotated too many times. The harder the difficulty, the more pipes you have to worry about breaking. However with that, the higher the difficulty, the more your multipier automatically increases per level.

Play it at: http://voidteam.net/games/pipedrain/ for mobile, or http://marketjs.com/game/pipedrain for desktops.

This is my first HTML5 game. Enjoy =)

Click here to view on the site.

Entertainment / Re: Any good Nintendo DS games
« on: September 12, 2012, 08:20:07 pm »
If you have have access to Japanese games, I definitely recommend getting Jump Super Stars and Jump Ultimate Stars. It's a 2D fighter kind of similar to Smash Bros. featuring characters from several Shonen Jump Manga.

Entertainment / Re: What are you currently watching, reading or playing?
« on: August 14, 2012, 01:12:30 am »
I've kind of been on a Kingdom Hearts binge since 3D came out, I finished Birth By Sleep and Re:coded just before release. Now I'm playing Kingdom Hearts II Final Mix+ (again) and Dream Drop Distance simultaneously. Also started back up on MGS4 since the Trophy patch came out.

I've been playing Paper Mario again on my N64. God I love these games.

Graphics / Re: [Request] MMBN 5 Sprites
« on: July 05, 2012, 07:35:02 pm »

Didn't see any explicitly for Lan's Mom under Battle Network 5, probably because her sprites are the same throughout Battle Network 4 - 6.

But you can find pretty much everything you need here: http://www.sprites-inc.co.uk

Edit: She's also in this sheet without any animation: http://spriters-resource.com/gameboy_advance/mmbn5/sheet/10714

Graphics / Re: [Request] Majora's Mask Mini-Maps and Dungeon Maps
« on: July 04, 2012, 08:44:47 pm »
Yeah, I've checked just about everywhere including here, Spriter's Resource, and VGMaps. Sadly there are not very many Majora's Mask resources at all. So I took a little bit of time and ripped these. Looks like I'll be ripping the maps myself, once I do that, I'll be sure to post them here.

Graphics / [Request] Majora's Mask Mini-Maps and Dungeon Maps
« on: July 02, 2012, 08:19:49 pm »
Just wondering if anyone here had all the mini-map sprites (These types) and the dungeon map sprites (These types) ripped from Majora's Mask already. If not, I could go do it myself. Thought I might be able to save some time and help some other people out if they needed it as well.

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